// ----------------------------------------------------------------------------
//
// PhotonNetwork Framework for Unity - Copyright (C) 2018 Exit Games GmbH
//
//
// This is a custom editor for the RigidbodyView component.
//
// developer@exitgames.com
// ----------------------------------------------------------------------------
namespace Photon.Pun
{
using UnityEditor;
using UnityEngine;
[CustomEditor(typeof (PhotonRigidbodyView))]
public class PhotonRigidbodyViewEditor : MonoBehaviourPunEditor
{
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
if (Application.isPlaying)
{
EditorGUILayout.HelpBox("Editing is disabled in play mode.", MessageType.Info);
return;
}
PhotonRigidbodyView view = (PhotonRigidbodyView)target;
view.m_TeleportEnabled = PhotonGUI.ContainerHeaderToggle("Enable teleport for large distances", view.m_TeleportEnabled);
if (view.m_TeleportEnabled)
{
Rect rect = PhotonGUI.ContainerBody(20.0f);
view.m_TeleportIfDistanceGreaterThan = EditorGUI.FloatField(rect, "Teleport if distance greater than", view.m_TeleportIfDistanceGreaterThan);
}
view.m_SynchronizeVelocity = PhotonGUI.ContainerHeaderToggle("Synchronize Velocity", view.m_SynchronizeVelocity);
view.m_SynchronizeAngularVelocity = PhotonGUI.ContainerHeaderToggle("Synchronize Angular Velocity", view.m_SynchronizeAngularVelocity);
if (GUI.changed)
{
EditorUtility.SetDirty(view);
}
}
}
}