// -------------------------------------------------------------------------------------------------------------------- // // Part of: Pun Cockpit Demo // // developer@exitgames.com // -------------------------------------------------------------------------------------------------------------------- using UnityEngine; using UnityEngine.UI; using UnityEngine.Events; namespace Photon.Pun.Demo.Cockpit.Forms { /// /// User Id UI form. /// public class UserIdUiForm : MonoBehaviour { public const string UserIdPlayerPref = "PunUserId"; public InputField idInput; [System.Serializable] public class OnSubmitEvent : UnityEvent { } public OnSubmitEvent OnSubmit; public void Start() { string prefsName = PlayerPrefs.GetString(UserIdUiForm.UserIdPlayerPref); if (!string.IsNullOrEmpty(prefsName)) { this.idInput.text = prefsName; } } // new UI will fire "EndEdit" event also when loosing focus. So check "enter" key and only then StartChat. public void EndEditOnEnter() { if (Input.GetKey(KeyCode.Return) || Input.GetKey(KeyCode.KeypadEnter)) { this.SubmitForm(); } } public void SubmitForm() { PlayerPrefs.SetString(UserIdUiForm.UserIdPlayerPref, idInput.text); OnSubmit.Invoke(idInput.text); } } }