// --------------------------------------------------------------------------------------------------------------------
//
// Part of: Pun Cockpit Demo
//
// developer@exitgames.com
// --------------------------------------------------------------------------------------------------------------------
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
namespace Photon.Pun.Demo.Cockpit
{
///
/// PhotonNetwork.CurrentRoom.IsVisible UI Toggle
///
[RequireComponent(typeof(Toggle))]
public class CurrentRoomIsVisibleToggle : MonoBehaviour, IPointerClickHandler
{
Toggle _toggle;
// Use this for initialization
void OnEnable()
{
_toggle = GetComponent();
}
void Update()
{
if (PhotonNetwork.CurrentRoom == null && _toggle.interactable)
{
_toggle.interactable = false;
}
else if (PhotonNetwork.CurrentRoom != null && !_toggle.interactable)
{
_toggle.interactable = true;
}
if (PhotonNetwork.CurrentRoom!=null && PhotonNetwork.CurrentRoom.IsVisible != _toggle.isOn)
{
Debug.Log("Update toggle : PhotonNetwork.CurrentRoom.IsVisible = " + PhotonNetwork.CurrentRoom.IsVisible, this);
_toggle.isOn = PhotonNetwork.CurrentRoom.IsVisible;
}
}
public void ToggleValue(bool value)
{
if (PhotonNetwork.CurrentRoom != null)
{
Debug.Log("PhotonNetwork.CurrentRoom.IsVisible = " + value, this);
PhotonNetwork.CurrentRoom.IsVisible = value;
}
}
public void OnPointerClick(PointerEventData eventData)
{
ToggleValue(_toggle.isOn);
}
}
}