// // Part of: Pun Cockpit // // developer@exitgames.com // -------------------------------------------------------------------------------------------------------------------- using UnityEngine; using Photon.Pun.UtilityScripts; namespace Photon.Pun.Demo.Cockpit { public class ScoreHelper : MonoBehaviour { public int Score; int _currentScore; // Use this for initialization void Start() { } // Update is called once per frame void Update() { if (PhotonNetwork.LocalPlayer != null && Score != _currentScore) { _currentScore = Score; PhotonNetwork.LocalPlayer.SetScore(Score); } } } }