<linker>
	<assembly fullname="Assembly-CSharp" ignoreIfMissing="1">
		<type fullname="GameplayManager">
			<method name="LeaveRoom"/>
			<method name="LeaveRoom"/>
		</type>
		<type fullname="LobbyManager">
			<method name="NextMap"/>
			<method name="OnCloseSettingsClicked"/>
			<method name="OnCloseTutorialClicked"/>
			<method name="OnCreateRoomClicked"/>
			<method name="OnCreateRoomConfirm"/>
			<method name="OnInstallSkillClicked"/>
			<method name="OnInventoryActionClicked"/>
			<method name="OnLeaveWaitingRoom"/>
			<method name="OnLogoutButtonClicked"/>
			<method name="OnPlayButtonClicked"/>
			<method name="OnReadyButtonClicked"/>
			<method name="OnSearchRoom"/>
			<method name="OnSettingsClicked"/>
			<method name="OnStartGameClicked"/>
			<method name="OnTutorialClicked"/>
			<method name="PrevMap"/>
			<method name="SelectShip"/>
			<method name="SelectShip"/>
			<method name="SelectShip"/>
			<method name="SelectSkill"/>
			<method name="SelectSkill"/>
			<method name="SelectSkill"/>
			<method name="SelectSkill"/>
			<method name="ShowInventoryPanel"/>
			<method name="ShowMainPanel"/>
			<method name="ShowMainPanel"/>
		</type>
		<type fullname="LoginManager">
			<method name="LoginGoogle"/>
			<method name="LoginGuest"/>
		</type>
	</assembly>
	<assembly fullname="Unity.RenderPipelines.Core.Runtime" ignoreIfMissing="1">
		<type fullname="UnityEngine.Rendering.UI.DebugUIHandlerButton">
			<method name="OnAction"/>
		</type>
		<type fullname="UnityEngine.Rendering.UI.DebugUIHandlerIntField">
			<method name="OnDecrement"/>
			<method name="OnDecrement"/>
			<method name="OnIncrement"/>
			<method name="OnIncrement"/>
		</type>
		<type fullname="UnityEngine.Rendering.UI.DebugUIHandlerObjectPopupField">
			<method name="OnDecrement"/>
			<method name="OnIncrement"/>
		</type>
		<type fullname="UnityEngine.Rendering.UI.DebugUIHandlerPanel">
			<method name="OnScrollbarClicked"/>
			<method name="OnScrollbarClicked"/>
			<method name="ResetDebugManager"/>
		</type>
		<type fullname="UnityEngine.Rendering.UI.DebugUIHandlerUIntField">
			<method name="OnDecrement"/>
			<method name="OnDecrement"/>
			<method name="OnIncrement"/>
			<method name="OnIncrement"/>
		</type>
	</assembly>
</linker>
