<linker>
	<assembly fullname="Assembly-CSharp">
		<type fullname="AudioManager" preserve="nothing"/>
		<type fullname="BulletController" preserve="nothing"/>
		<type fullname="CameraShake" preserve="nothing"/>
		<type fullname="ControlRingGraphic" preserve="nothing"/>
		<type fullname="DestroyAfterSeconds" preserve="nothing"/>
		<type fullname="EditableLayout" preserve="nothing"/>
		<type fullname="EditableTemplate" preserve="nothing"/>
		<type fullname="FirebaseManager" preserve="nothing"/>
		<type fullname="FloatingText" preserve="nothing"/>
		<type fullname="GameplayManager" preserve="nothing"/>
		<type fullname="HazardController" preserve="nothing"/>
		<type fullname="LobbyManager" preserve="nothing"/>
		<type fullname="LoginManager" preserve="nothing"/>
		<type fullname="MapHazardManager" preserve="nothing"/>
		<type fullname="PlayerController" preserve="nothing"/>
		<type fullname="SkillController" preserve="nothing"/>
		<type fullname="UIButton" preserve="nothing"/>
		<type fullname="UIJoystick" preserve="nothing"/>
	</assembly>
	<assembly fullname="PhotonUnityNetworking.Demos">
		<type fullname="Photon.Pun.Demo.Asteroids.Asteroid" preserve="nothing"/>
		<type fullname="Photon.Pun.Demo.Asteroids.Bullet" preserve="nothing"/>
		<type fullname="Photon.Pun.Demo.Asteroids.Spaceship" preserve="nothing"/>
		<type fullname="Photon.Pun.Demo.PunBasics.CameraWork" preserve="nothing"/>
		<type fullname="Photon.Pun.Demo.PunBasics.PlayerAnimatorManager" preserve="nothing"/>
		<type fullname="Photon.Pun.Demo.PunBasics.PlayerManager" preserve="nothing"/>
		<type fullname="Photon.Pun.Demo.PunBasics.PlayerUI" preserve="nothing"/>
		<type fullname="Photon.Pun.Demo.SlotRacer.PlayerControl" preserve="nothing"/>
		<type fullname="Photon.Pun.Demo.SlotRacer.Utils.SplineWalker" preserve="nothing"/>
	</assembly>
	<assembly fullname="PhotonUnityNetworking">
		<type fullname="Photon.Pun.PhotonAnimatorView" preserve="nothing"/>
		<type fullname="Photon.Pun.PhotonRigidbodyView" preserve="nothing"/>
		<type fullname="Photon.Pun.PhotonTransformView" preserve="nothing"/>
		<type fullname="Photon.Pun.PhotonView" preserve="nothing"/>
		<type fullname="Photon.Pun.ServerSettings" preserve="nothing"/>
	</assembly>
	<assembly fullname="Unity.2D.Animation.Runtime">
		<type fullname="UnityEngine.U2D.Animation.BufferManager" preserve="nothing"/>
		<type fullname="UnityEngine.U2D.Animation.DeformationManager" preserve="nothing"/>
		<type fullname="UnityEngine.U2D.Animation.DeformationManagerUpdater" preserve="nothing"/>
	</assembly>
	<assembly fullname="Unity.InputSystem">
		<type fullname="UnityEngine.InputSystem.InputActionAsset" preserve="nothing"/>
		<type fullname="UnityEngine.InputSystem.InputSettings" preserve="nothing"/>
		<type fullname="UnityEngine.InputSystem.InputSystemObject" preserve="nothing"/>
		<type fullname="UnityEngine.InputSystem.RemoteInputPlayerConnection" preserve="nothing"/>
	</assembly>
	<assembly fullname="Unity.RenderPipelines.Core.Runtime">
		<type fullname="UnityEngine.Rendering.ProbeVolumesOptions" preserve="nothing"/>
		<type fullname="UnityEngine.Rendering.UI.DebugUIHandlerBitField" preserve="nothing"/>
		<type fullname="UnityEngine.Rendering.UI.DebugUIHandlerButton" preserve="nothing"/>
		<type fullname="UnityEngine.Rendering.UI.DebugUIHandlerCanvas" preserve="nothing"/>
		<type fullname="UnityEngine.Rendering.UI.DebugUIHandlerColor" preserve="nothing"/>
		<type fullname="UnityEngine.Rendering.UI.DebugUIHandlerContainer" preserve="nothing"/>
		<type fullname="UnityEngine.Rendering.UI.DebugUIHandlerEnumField" preserve="nothing"/>
		<type fullname="UnityEngine.Rendering.UI.DebugUIHandlerEnumHistory" preserve="nothing"/>
		<type fullname="UnityEngine.Rendering.UI.DebugUIHandlerFloatField" preserve="nothing"/>
		<type fullname="UnityEngine.Rendering.UI.DebugUIHandlerFoldout" preserve="nothing"/>
		<type fullname="UnityEngine.Rendering.UI.DebugUIHandlerGroup" preserve="nothing"/>
		<type fullname="UnityEngine.Rendering.UI.DebugUIHandlerHBox" preserve="nothing"/>
		<type fullname="UnityEngine.Rendering.UI.DebugUIHandlerIndirectFloatField" preserve="nothing"/>
		<type fullname="UnityEngine.Rendering.UI.DebugUIHandlerIndirectToggle" preserve="nothing"/>
		<type fullname="UnityEngine.Rendering.UI.DebugUIHandlerIntField" preserve="nothing"/>
		<type fullname="UnityEngine.Rendering.UI.DebugUIHandlerMessageBox" preserve="nothing"/>
		<type fullname="UnityEngine.Rendering.UI.DebugUIHandlerObject" preserve="nothing"/>
		<type fullname="UnityEngine.Rendering.UI.DebugUIHandlerObjectList" preserve="nothing"/>
		<type fullname="UnityEngine.Rendering.UI.DebugUIHandlerObjectPopupField" preserve="nothing"/>
		<type fullname="UnityEngine.Rendering.UI.DebugUIHandlerPanel" preserve="nothing"/>
		<type fullname="UnityEngine.Rendering.UI.DebugUIHandlerPersistentCanvas" preserve="nothing"/>
		<type fullname="UnityEngine.Rendering.UI.DebugUIHandlerProgressBar" preserve="nothing"/>
		<type fullname="UnityEngine.Rendering.UI.DebugUIHandlerRenderingLayerField" preserve="nothing"/>
		<type fullname="UnityEngine.Rendering.UI.DebugUIHandlerRow" preserve="nothing"/>
		<type fullname="UnityEngine.Rendering.UI.DebugUIHandlerToggle" preserve="nothing"/>
		<type fullname="UnityEngine.Rendering.UI.DebugUIHandlerToggleHistory" preserve="nothing"/>
		<type fullname="UnityEngine.Rendering.UI.DebugUIHandlerUIntField" preserve="nothing"/>
		<type fullname="UnityEngine.Rendering.UI.DebugUIHandlerValue" preserve="nothing"/>
		<type fullname="UnityEngine.Rendering.UI.DebugUIHandlerValueTuple" preserve="nothing"/>
		<type fullname="UnityEngine.Rendering.UI.DebugUIHandlerVBox" preserve="nothing"/>
		<type fullname="UnityEngine.Rendering.UI.DebugUIHandlerVector2" preserve="nothing"/>
		<type fullname="UnityEngine.Rendering.UI.DebugUIHandlerVector3" preserve="nothing"/>
		<type fullname="UnityEngine.Rendering.UI.DebugUIHandlerVector4" preserve="nothing"/>
		<type fullname="UnityEngine.Rendering.UI.UIFoldout" preserve="nothing"/>
		<type fullname="UnityEngine.Rendering.Volume" preserve="nothing"/>
		<type fullname="UnityEngine.Rendering.VolumeProfile" preserve="nothing"/>
	</assembly>
	<assembly fullname="Unity.RenderPipelines.Universal.2D.Runtime">
		<type fullname="UnityEngine.Rendering.Universal.Renderer2DData" preserve="nothing"/>
	</assembly>
	<assembly fullname="Unity.RenderPipelines.Universal.Runtime">
		<type fullname="UnityEngine.Rendering.Universal.Bloom" preserve="nothing"/>
		<type fullname="UnityEngine.Rendering.Universal.ChannelMixer" preserve="nothing"/>
		<type fullname="UnityEngine.Rendering.Universal.ChromaticAberration" preserve="nothing"/>
		<type fullname="UnityEngine.Rendering.Universal.ColorAdjustments" preserve="nothing"/>
		<type fullname="UnityEngine.Rendering.Universal.ColorCurves" preserve="nothing"/>
		<type fullname="UnityEngine.Rendering.Universal.ColorLookup" preserve="nothing"/>
		<type fullname="UnityEngine.Rendering.Universal.DepthOfField" preserve="nothing"/>
		<type fullname="UnityEngine.Rendering.Universal.FilmGrain" preserve="nothing"/>
		<type fullname="UnityEngine.Rendering.Universal.LensDistortion" preserve="nothing"/>
		<type fullname="UnityEngine.Rendering.Universal.LiftGammaGain" preserve="nothing"/>
		<type fullname="UnityEngine.Rendering.Universal.MotionBlur" preserve="nothing"/>
		<type fullname="UnityEngine.Rendering.Universal.PaniniProjection" preserve="nothing"/>
		<type fullname="UnityEngine.Rendering.Universal.PostProcessData" preserve="nothing"/>
		<type fullname="UnityEngine.Rendering.Universal.ScreenSpaceLensFlare" preserve="nothing"/>
		<type fullname="UnityEngine.Rendering.Universal.ShadowsMidtonesHighlights" preserve="nothing"/>
		<type fullname="UnityEngine.Rendering.Universal.SplitToning" preserve="nothing"/>
		<type fullname="UnityEngine.Rendering.Universal.Tonemapping" preserve="nothing"/>
		<type fullname="UnityEngine.Rendering.Universal.UniversalAdditionalCameraData" preserve="nothing"/>
		<type fullname="UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset" preserve="nothing"/>
		<type fullname="UnityEngine.Rendering.Universal.UniversalRenderPipelineGlobalSettings" preserve="nothing"/>
		<type fullname="UnityEngine.Rendering.Universal.Vignette" preserve="nothing"/>
		<type fullname="UnityEngine.Rendering.Universal.WhiteBalance" preserve="nothing"/>
	</assembly>
	<assembly fullname="Unity.TextMeshPro">
		<type fullname="TMPro.TextMeshPro" preserve="nothing"/>
		<type fullname="TMPro.TextMeshProUGUI" preserve="nothing"/>
		<type fullname="TMPro.TMP_ColorGradient" preserve="nothing"/>
		<type fullname="TMPro.TMP_FontAsset" preserve="nothing"/>
		<type fullname="TMPro.TMP_Settings" preserve="nothing"/>
		<type fullname="TMPro.TMP_SpriteAsset" preserve="nothing"/>
		<type fullname="TMPro.TMP_StyleSheet" preserve="nothing"/>
	</assembly>
	<assembly fullname="UnityEngine">
		<type fullname="UnityEditor.Animations.AnimatorController" preserve="nothing"/>
		<type fullname="UnityEditor.AudioManager" preserve="nothing"/>
		<type fullname="UnityEditor.InputManager" preserve="nothing"/>
		<type fullname="UnityEditor.MonoManager" preserve="nothing"/>
		<type fullname="UnityEditor.MonoScript" preserve="nothing"/>
		<type fullname="UnityEditor.Physics2DSettings" preserve="nothing"/>
		<type fullname="UnityEditor.PlayerSettings" preserve="nothing"/>
		<type fullname="UnityEditor.TagManager" preserve="nothing"/>
		<type fullname="UnityEditor.TimeManager" preserve="nothing"/>
		<type fullname="UnityEditor.VFXManager" preserve="nothing"/>
		<type fullname="UnityEngine.AnimationClip" preserve="nothing"/>
		<type fullname="UnityEngine.Animator" preserve="nothing"/>
		<type fullname="UnityEngine.Avatar" preserve="nothing"/>
		<type fullname="UnityEngine.Behaviour" preserve="nothing"/>
		<type fullname="UnityEngine.BoxCollider" preserve="nothing"/>
		<type fullname="UnityEngine.BoxCollider2D" preserve="nothing"/>
		<type fullname="UnityEngine.Camera" preserve="nothing"/>
		<type fullname="UnityEngine.Canvas" preserve="nothing"/>
		<type fullname="UnityEngine.CanvasGroup" preserve="nothing"/>
		<type fullname="UnityEngine.CanvasRenderer" preserve="nothing"/>
		<type fullname="UnityEngine.CapsuleCollider" preserve="nothing"/>
		<type fullname="UnityEngine.CharacterController" preserve="nothing"/>
		<type fullname="UnityEngine.CircleCollider2D" preserve="nothing"/>
		<type fullname="UnityEngine.Collider" preserve="nothing"/>
		<type fullname="UnityEngine.Collider2D" preserve="nothing"/>
		<type fullname="UnityEngine.Component" preserve="nothing"/>
		<type fullname="UnityEngine.ComputeShader" preserve="nothing"/>
		<type fullname="UnityEngine.Cubemap" preserve="nothing"/>
		<type fullname="UnityEngine.Font" preserve="nothing"/>
		<type fullname="UnityEngine.GameObject" preserve="nothing"/>
		<type fullname="UnityEngine.LightmapSettings" preserve="nothing"/>
		<type fullname="UnityEngine.Material" preserve="nothing"/>
		<type fullname="UnityEngine.Mesh" preserve="nothing"/>
		<type fullname="UnityEngine.MeshFilter" preserve="nothing"/>
		<type fullname="UnityEngine.MeshRenderer" preserve="nothing"/>
		<type fullname="UnityEngine.MonoBehaviour" preserve="nothing"/>
		<type fullname="UnityEngine.Motion" preserve="nothing"/>
		<type fullname="UnityEngine.Object" preserve="nothing"/>
		<type fullname="UnityEngine.ParticleSystem" preserve="nothing"/>
		<type fullname="UnityEngine.ParticleSystemRenderer" preserve="nothing"/>
		<type fullname="UnityEngine.PolygonCollider2D" preserve="nothing"/>
		<type fullname="UnityEngine.QualitySettings" preserve="nothing"/>
		<type fullname="UnityEngine.RectTransform" preserve="nothing"/>
		<type fullname="UnityEngine.Renderer" preserve="nothing"/>
		<type fullname="UnityEngine.Rendering.GraphicsSettings" preserve="nothing"/>
		<type fullname="UnityEngine.RenderSettings" preserve="nothing"/>
		<type fullname="UnityEngine.Rigidbody" preserve="nothing"/>
		<type fullname="UnityEngine.Rigidbody2D" preserve="nothing"/>
		<type fullname="UnityEngine.RuntimeAnimatorController" preserve="nothing"/>
		<type fullname="UnityEngine.Shader" preserve="nothing"/>
		<type fullname="UnityEngine.SkinnedMeshRenderer" preserve="nothing"/>
		<type fullname="UnityEngine.SphereCollider" preserve="nothing"/>
		<type fullname="UnityEngine.Sprite" preserve="nothing"/>
		<type fullname="UnityEngine.SpriteRenderer" preserve="nothing"/>
		<type fullname="UnityEngine.TextAsset" preserve="nothing"/>
		<type fullname="UnityEngine.Texture" preserve="nothing"/>
		<type fullname="UnityEngine.Texture2D" preserve="nothing"/>
		<type fullname="UnityEngine.TrailRenderer" preserve="nothing"/>
		<type fullname="UnityEngine.Transform" preserve="nothing"/>
	</assembly>
	<assembly fullname="UnityEngine.UI">
		<type fullname="UnityEngine.EventSystems.EventSystem" preserve="nothing"/>
		<type fullname="UnityEngine.EventSystems.EventTrigger" preserve="nothing"/>
		<type fullname="UnityEngine.EventSystems.StandaloneInputModule" preserve="nothing"/>
		<type fullname="UnityEngine.UI.Button" preserve="nothing"/>
		<type fullname="UnityEngine.UI.CanvasScaler" preserve="nothing"/>
		<type fullname="UnityEngine.UI.ContentSizeFitter" preserve="nothing"/>
		<type fullname="UnityEngine.UI.GraphicRaycaster" preserve="nothing"/>
		<type fullname="UnityEngine.UI.HorizontalLayoutGroup" preserve="nothing"/>
		<type fullname="UnityEngine.UI.Image" preserve="nothing"/>
		<type fullname="UnityEngine.UI.InputField" preserve="nothing"/>
		<type fullname="UnityEngine.UI.LayoutElement" preserve="nothing"/>
		<type fullname="UnityEngine.UI.Mask" preserve="nothing"/>
		<type fullname="UnityEngine.UI.Outline" preserve="nothing"/>
		<type fullname="UnityEngine.UI.RawImage" preserve="nothing"/>
		<type fullname="UnityEngine.UI.RectMask2D" preserve="nothing"/>
		<type fullname="UnityEngine.UI.Scrollbar" preserve="nothing"/>
		<type fullname="UnityEngine.UI.ScrollRect" preserve="nothing"/>
		<type fullname="UnityEngine.UI.Shadow" preserve="nothing"/>
		<type fullname="UnityEngine.UI.Slider" preserve="nothing"/>
		<type fullname="UnityEngine.UI.Text" preserve="nothing"/>
		<type fullname="UnityEngine.UI.Toggle" preserve="nothing"/>
		<type fullname="UnityEngine.UI.VerticalLayoutGroup" preserve="nothing"/>
	</assembly>
</linker>
