void RegisterAllStrippedInternalCalls()
{
	//Start Registrations for type : Unity.Burst.LowLevel.BurstCompilerService

		//System.Boolean Unity.Burst.LowLevel.BurstCompilerService::LoadBurstLibrary_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_Unity_Burst_LowLevel_BurstCompilerService_LoadBurstLibrary_Injected();
		Register_Unity_Burst_LowLevel_BurstCompilerService_LoadBurstLibrary_Injected();

		//System.Int32 Unity.Burst.LowLevel.BurstCompilerService::CompileAsyncDelegateMethod_Injected(System.Object,UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_Unity_Burst_LowLevel_BurstCompilerService_CompileAsyncDelegateMethod_Injected();
		Register_Unity_Burst_LowLevel_BurstCompilerService_CompileAsyncDelegateMethod_Injected();

		//System.UInt32 Unity.Burst.LowLevel.BurstCompilerService::GetCurrentExecutionMode()
		void Register_Unity_Burst_LowLevel_BurstCompilerService_GetCurrentExecutionMode();
		Register_Unity_Burst_LowLevel_BurstCompilerService_GetCurrentExecutionMode();

		//System.Void Unity.Burst.LowLevel.BurstCompilerService::GetDisassembly_Injected(System.Reflection.MethodInfo,UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_Unity_Burst_LowLevel_BurstCompilerService_GetDisassembly_Injected();
		Register_Unity_Burst_LowLevel_BurstCompilerService_GetDisassembly_Injected();

		//System.Void Unity.Burst.LowLevel.BurstCompilerService::Log(System.Void*,Unity.Burst.LowLevel.BurstCompilerService/BurstLogType,System.Byte*,System.Byte*,System.Int32)
		void Register_Unity_Burst_LowLevel_BurstCompilerService_Log();
		Register_Unity_Burst_LowLevel_BurstCompilerService_Log();

		//System.Void Unity.Burst.LowLevel.BurstCompilerService::RuntimeLog(System.Void*,Unity.Burst.LowLevel.BurstCompilerService/BurstLogType,System.Byte*,System.Byte*,System.Int32)
		void Register_Unity_Burst_LowLevel_BurstCompilerService_RuntimeLog();
		Register_Unity_Burst_LowLevel_BurstCompilerService_RuntimeLog();

		//System.Void Unity.Burst.LowLevel.BurstCompilerService::SetCurrentExecutionMode(System.UInt32)
		void Register_Unity_Burst_LowLevel_BurstCompilerService_SetCurrentExecutionMode();
		Register_Unity_Burst_LowLevel_BurstCompilerService_SetCurrentExecutionMode();

		//System.Void* Unity.Burst.LowLevel.BurstCompilerService::GetAsyncCompiledAsyncDelegateMethod(System.Int32)
		void Register_Unity_Burst_LowLevel_BurstCompilerService_GetAsyncCompiledAsyncDelegateMethod();
		Register_Unity_Burst_LowLevel_BurstCompilerService_GetAsyncCompiledAsyncDelegateMethod();

		//System.Void* Unity.Burst.LowLevel.BurstCompilerService::GetOrCreateSharedMemory(UnityEngine.Hash128&,System.UInt32,System.UInt32)
		void Register_Unity_Burst_LowLevel_BurstCompilerService_GetOrCreateSharedMemory();
		Register_Unity_Burst_LowLevel_BurstCompilerService_GetOrCreateSharedMemory();

	//End Registrations for type : Unity.Burst.LowLevel.BurstCompilerService

	//Start Registrations for type : Unity.Collections.LowLevel.Unsafe.UnsafeUtility

		//System.Boolean Unity.Collections.LowLevel.Unsafe.UnsafeUtility::IsBlittable(System.Type)
		void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_IsBlittable();
		Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_IsBlittable();

		//System.Int32 Unity.Collections.LowLevel.Unsafe.UnsafeUtility::GetScriptingTypeFlags(System.Type)
		void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_GetScriptingTypeFlags();
		Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_GetScriptingTypeFlags();

		//System.Int32 Unity.Collections.LowLevel.Unsafe.UnsafeUtility::LeakErase(System.IntPtr,Unity.Collections.LeakCategory)
		void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_LeakErase();
		Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_LeakErase();

		//System.Int32 Unity.Collections.LowLevel.Unsafe.UnsafeUtility::LeakRecord(System.IntPtr,Unity.Collections.LeakCategory,System.Int32)
		void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_LeakRecord();
		Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_LeakRecord();

		//System.Int32 Unity.Collections.LowLevel.Unsafe.UnsafeUtility::MemCmp(System.Void*,System.Void*,System.Int64)
		void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCmp();
		Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCmp();

		//System.Int32 Unity.Collections.LowLevel.Unsafe.UnsafeUtility::SizeOf(System.Type)
		void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_SizeOf();
		Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_SizeOf();

		//System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::Free(System.Void*,Unity.Collections.Allocator)
		void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_Free();
		Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_Free();

		//System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::FreeTracked(System.Void*,Unity.Collections.Allocator)
		void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_FreeTracked();
		Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_FreeTracked();

		//System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::MemCpy(System.Void*,System.Void*,System.Int64)
		void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCpy();
		Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCpy();

		//System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::MemCpyReplicate(System.Void*,System.Void*,System.Int32,System.Int32)
		void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCpyReplicate();
		Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCpyReplicate();

		//System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::MemCpyStride(System.Void*,System.Int32,System.Void*,System.Int32,System.Int32,System.Int32)
		void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCpyStride();
		Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCpyStride();

		//System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::MemMove(System.Void*,System.Void*,System.Int64)
		void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemMove();
		Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemMove();

		//System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::MemSet(System.Void*,System.Byte,System.Int64)
		void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemSet();
		Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemSet();

		//System.Void* Unity.Collections.LowLevel.Unsafe.UnsafeUtility::Malloc(System.Int64,System.Int32,Unity.Collections.Allocator,System.IntPtr)
		void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_Malloc();
		Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_Malloc();

		//System.Void* Unity.Collections.LowLevel.Unsafe.UnsafeUtility::MallocTracked(System.Int64,System.Int32,Unity.Collections.Allocator,System.Int32,System.IntPtr)
		void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MallocTracked();
		Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MallocTracked();

	//End Registrations for type : Unity.Collections.LowLevel.Unsafe.UnsafeUtility

	//Start Registrations for type : Unity.Hierarchy.Hierarchy

		//System.Boolean Unity.Hierarchy.Hierarchy::Exists_Injected(System.IntPtr,Unity.Hierarchy.HierarchyNode&)
		void Register_Unity_Hierarchy_Hierarchy_Exists_Injected();
		Register_Unity_Hierarchy_Hierarchy_Exists_Injected();

		//System.Boolean Unity.Hierarchy.Hierarchy::get_UpdateNeeded_Injected(System.IntPtr)
		void Register_Unity_Hierarchy_Hierarchy_get_UpdateNeeded_Injected();
		Register_Unity_Hierarchy_Hierarchy_get_UpdateNeeded_Injected();

		//System.Int32 Unity.Hierarchy.Hierarchy::GetChildrenCount_Injected(System.IntPtr,Unity.Hierarchy.HierarchyNode&)
		void Register_Unity_Hierarchy_Hierarchy_GetChildrenCount_Injected();
		Register_Unity_Hierarchy_Hierarchy_GetChildrenCount_Injected();

		//System.Int32 Unity.Hierarchy.Hierarchy::GetNodeTypeHandlersBaseCount_Injected(System.IntPtr)
		void Register_Unity_Hierarchy_Hierarchy_GetNodeTypeHandlersBaseCount_Injected();
		Register_Unity_Hierarchy_Hierarchy_GetNodeTypeHandlersBaseCount_Injected();

		//System.Int32 Unity.Hierarchy.Hierarchy::GetNodeTypeHandlersBaseSpan_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_Unity_Hierarchy_Hierarchy_GetNodeTypeHandlersBaseSpan_Injected();
		Register_Unity_Hierarchy_Hierarchy_GetNodeTypeHandlersBaseSpan_Injected();

		//System.IntPtr Unity.Hierarchy.Hierarchy::Create(System.IntPtr,System.IntPtr&,System.IntPtr&)
		void Register_Unity_Hierarchy_Hierarchy_Create();
		Register_Unity_Hierarchy_Hierarchy_Create();

		//System.IntPtr Unity.Hierarchy.Hierarchy::EnumerateChildrenPtr_Injected(System.IntPtr,Unity.Hierarchy.HierarchyNode&)
		void Register_Unity_Hierarchy_Hierarchy_EnumerateChildrenPtr_Injected();
		Register_Unity_Hierarchy_Hierarchy_EnumerateChildrenPtr_Injected();

		//System.Void Unity.Hierarchy.Hierarchy::AddNode_Injected(System.IntPtr,Unity.Hierarchy.HierarchyNode&,Unity.Hierarchy.HierarchyNode&)
		void Register_Unity_Hierarchy_Hierarchy_AddNode_Injected();
		Register_Unity_Hierarchy_Hierarchy_AddNode_Injected();

		//System.Void Unity.Hierarchy.Hierarchy::Destroy(System.IntPtr)
		void Register_Unity_Hierarchy_Hierarchy_Destroy();
		Register_Unity_Hierarchy_Hierarchy_Destroy();

		//System.Void Unity.Hierarchy.Hierarchy::GetChildren_Injected(System.IntPtr,Unity.Hierarchy.HierarchyNode&,UnityEngine.Bindings.BlittableArrayWrapper&)
		void Register_Unity_Hierarchy_Hierarchy_GetChildren_Injected();
		Register_Unity_Hierarchy_Hierarchy_GetChildren_Injected();

		//System.Void Unity.Hierarchy.Hierarchy::GetOrCreateProperty_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,Unity.Hierarchy.HierarchyPropertyDescriptor&,Unity.Hierarchy.HierarchyPropertyId&)
		void Register_Unity_Hierarchy_Hierarchy_GetOrCreateProperty_Injected();
		Register_Unity_Hierarchy_Hierarchy_GetOrCreateProperty_Injected();

		//System.Void Unity.Hierarchy.Hierarchy::GetParent_Injected(System.IntPtr,Unity.Hierarchy.HierarchyNode&,Unity.Hierarchy.HierarchyNode&)
		void Register_Unity_Hierarchy_Hierarchy_GetParent_Injected();
		Register_Unity_Hierarchy_Hierarchy_GetParent_Injected();

		//System.Void Unity.Hierarchy.Hierarchy::SetNodeParent_Injected(System.IntPtr,Unity.Hierarchy.HierarchyNode&,Unity.Hierarchy.HierarchyNode&)
		void Register_Unity_Hierarchy_Hierarchy_SetNodeParent_Injected();
		Register_Unity_Hierarchy_Hierarchy_SetNodeParent_Injected();

		//System.Void Unity.Hierarchy.Hierarchy::SetPropertyRaw_Injected(System.IntPtr,Unity.Hierarchy.HierarchyPropertyId&,Unity.Hierarchy.HierarchyNode&,System.Void*,System.Int32)
		void Register_Unity_Hierarchy_Hierarchy_SetPropertyRaw_Injected();
		Register_Unity_Hierarchy_Hierarchy_SetPropertyRaw_Injected();

		//System.Void Unity.Hierarchy.Hierarchy::SetSortIndex_Injected(System.IntPtr,Unity.Hierarchy.HierarchyNode&,System.Int32)
		void Register_Unity_Hierarchy_Hierarchy_SetSortIndex_Injected();
		Register_Unity_Hierarchy_Hierarchy_SetSortIndex_Injected();

		//System.Void Unity.Hierarchy.Hierarchy::SortChildren_Injected(System.IntPtr,Unity.Hierarchy.HierarchyNode&)
		void Register_Unity_Hierarchy_Hierarchy_SortChildren_Injected();
		Register_Unity_Hierarchy_Hierarchy_SortChildren_Injected();

		//System.Void Unity.Hierarchy.Hierarchy::Update_Injected(System.IntPtr)
		void Register_Unity_Hierarchy_Hierarchy_Update_Injected();
		Register_Unity_Hierarchy_Hierarchy_Update_Injected();

		//System.Void* Unity.Hierarchy.Hierarchy::GetPropertyRaw_Injected(System.IntPtr,Unity.Hierarchy.HierarchyPropertyId&,Unity.Hierarchy.HierarchyNode&,System.Int32&)
		void Register_Unity_Hierarchy_Hierarchy_GetPropertyRaw_Injected();
		Register_Unity_Hierarchy_Hierarchy_GetPropertyRaw_Injected();

	//End Registrations for type : Unity.Hierarchy.Hierarchy

	//Start Registrations for type : Unity.Hierarchy.HierarchyCommandList

		//System.Void Unity.Hierarchy.HierarchyCommandList::Destroy(System.IntPtr)
		void Register_Unity_Hierarchy_HierarchyCommandList_Destroy();
		Register_Unity_Hierarchy_HierarchyCommandList_Destroy();

	//End Registrations for type : Unity.Hierarchy.HierarchyCommandList

	//Start Registrations for type : Unity.Hierarchy.HierarchyFlattened

		//System.Boolean Unity.Hierarchy.HierarchyFlattened::Contains_Injected(System.IntPtr,Unity.Hierarchy.HierarchyNode&)
		void Register_Unity_Hierarchy_HierarchyFlattened_Contains_Injected();
		Register_Unity_Hierarchy_HierarchyFlattened_Contains_Injected();

		//System.Boolean Unity.Hierarchy.HierarchyFlattened::get_UpdateNeeded_Injected(System.IntPtr)
		void Register_Unity_Hierarchy_HierarchyFlattened_get_UpdateNeeded_Injected();
		Register_Unity_Hierarchy_HierarchyFlattened_get_UpdateNeeded_Injected();

		//System.Int32 Unity.Hierarchy.HierarchyFlattened::IndexOf_Injected(System.IntPtr,Unity.Hierarchy.HierarchyNode&)
		void Register_Unity_Hierarchy_HierarchyFlattened_IndexOf_Injected();
		Register_Unity_Hierarchy_HierarchyFlattened_IndexOf_Injected();

		//System.IntPtr Unity.Hierarchy.HierarchyFlattened::Create_Injected(System.IntPtr,System.IntPtr,System.IntPtr&,System.Int32&,System.Int32&)
		void Register_Unity_Hierarchy_HierarchyFlattened_Create_Injected();
		Register_Unity_Hierarchy_HierarchyFlattened_Create_Injected();

		//System.Void Unity.Hierarchy.HierarchyFlattened::Destroy(System.IntPtr)
		void Register_Unity_Hierarchy_HierarchyFlattened_Destroy();
		Register_Unity_Hierarchy_HierarchyFlattened_Destroy();

		//System.Void Unity.Hierarchy.HierarchyFlattened::Update_Injected(System.IntPtr)
		void Register_Unity_Hierarchy_HierarchyFlattened_Update_Injected();
		Register_Unity_Hierarchy_HierarchyFlattened_Update_Injected();

	//End Registrations for type : Unity.Hierarchy.HierarchyFlattened

	//Start Registrations for type : Unity.Hierarchy.HierarchyNodeTypeHandlerBase

		//System.Boolean Unity.Hierarchy.HierarchyNodeTypeHandlerBase::ChangesPending_Injected(System.IntPtr)
		void Register_Unity_Hierarchy_HierarchyNodeTypeHandlerBase_ChangesPending_Injected();
		Register_Unity_Hierarchy_HierarchyNodeTypeHandlerBase_ChangesPending_Injected();

		//System.Boolean Unity.Hierarchy.HierarchyNodeTypeHandlerBase::IntegrateChanges_Injected(System.IntPtr,System.IntPtr)
		void Register_Unity_Hierarchy_HierarchyNodeTypeHandlerBase_IntegrateChanges_Injected();
		Register_Unity_Hierarchy_HierarchyNodeTypeHandlerBase_IntegrateChanges_Injected();

		//System.Int32 Unity.Hierarchy.HierarchyNodeTypeHandlerBase::GetNodeHashCode_Injected(System.IntPtr,Unity.Hierarchy.HierarchyNode&)
		void Register_Unity_Hierarchy_HierarchyNodeTypeHandlerBase_GetNodeHashCode_Injected();
		Register_Unity_Hierarchy_HierarchyNodeTypeHandlerBase_GetNodeHashCode_Injected();

		//System.Void Unity.Hierarchy.HierarchyNodeTypeHandlerBase::GetNodeTypeName_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_Unity_Hierarchy_HierarchyNodeTypeHandlerBase_GetNodeTypeName_Injected();
		Register_Unity_Hierarchy_HierarchyNodeTypeHandlerBase_GetNodeTypeName_Injected();

		//Unity.Hierarchy.HierarchyNodeFlags Unity.Hierarchy.HierarchyNodeTypeHandlerBase::GetDefaultNodeFlags_Injected(System.IntPtr,Unity.Hierarchy.HierarchyNode&,Unity.Hierarchy.HierarchyNodeFlags)
		void Register_Unity_Hierarchy_HierarchyNodeTypeHandlerBase_GetDefaultNodeFlags_Injected();
		Register_Unity_Hierarchy_HierarchyNodeTypeHandlerBase_GetDefaultNodeFlags_Injected();

	//End Registrations for type : Unity.Hierarchy.HierarchyNodeTypeHandlerBase

	//Start Registrations for type : Unity.Hierarchy.HierarchyViewModel

		//System.Boolean Unity.Hierarchy.HierarchyViewModel::Contains_Injected(System.IntPtr,Unity.Hierarchy.HierarchyNode&)
		void Register_Unity_Hierarchy_HierarchyViewModel_Contains_Injected();
		Register_Unity_Hierarchy_HierarchyViewModel_Contains_Injected();

		//System.Boolean Unity.Hierarchy.HierarchyViewModel::HasAllFlagsNode_Injected(System.IntPtr,Unity.Hierarchy.HierarchyNode&,Unity.Hierarchy.HierarchyNodeFlags)
		void Register_Unity_Hierarchy_HierarchyViewModel_HasAllFlagsNode_Injected();
		Register_Unity_Hierarchy_HierarchyViewModel_HasAllFlagsNode_Injected();

		//System.Boolean Unity.Hierarchy.HierarchyViewModel::get_UpdateNeeded_Injected(System.IntPtr)
		void Register_Unity_Hierarchy_HierarchyViewModel_get_UpdateNeeded_Injected();
		Register_Unity_Hierarchy_HierarchyViewModel_get_UpdateNeeded_Injected();

		//System.Int32 Unity.Hierarchy.HierarchyViewModel::GetChildrenCount_Injected(System.IntPtr,Unity.Hierarchy.HierarchyNode&)
		void Register_Unity_Hierarchy_HierarchyViewModel_GetChildrenCount_Injected();
		Register_Unity_Hierarchy_HierarchyViewModel_GetChildrenCount_Injected();

		//System.Int32 Unity.Hierarchy.HierarchyViewModel::IndexOf_Injected(System.IntPtr,Unity.Hierarchy.HierarchyNode&)
		void Register_Unity_Hierarchy_HierarchyViewModel_IndexOf_Injected();
		Register_Unity_Hierarchy_HierarchyViewModel_IndexOf_Injected();

		//System.IntPtr Unity.Hierarchy.HierarchyViewModel::Create_Injected(System.IntPtr,System.IntPtr,Unity.Hierarchy.HierarchyNodeFlags,System.IntPtr&,System.Int32&,System.IntPtr&,System.Int32&,System.Int32&)
		void Register_Unity_Hierarchy_HierarchyViewModel_Create_Injected();
		Register_Unity_Hierarchy_HierarchyViewModel_Create_Injected();

		//System.Void Unity.Hierarchy.HierarchyViewModel::ClearFlagsNode_Injected(System.IntPtr,Unity.Hierarchy.HierarchyNode&,Unity.Hierarchy.HierarchyNodeFlags)
		void Register_Unity_Hierarchy_HierarchyViewModel_ClearFlagsNode_Injected();
		Register_Unity_Hierarchy_HierarchyViewModel_ClearFlagsNode_Injected();

		//System.Void Unity.Hierarchy.HierarchyViewModel::ClearFlagsRecursiveNode_Injected(System.IntPtr,Unity.Hierarchy.HierarchyNode&,Unity.Hierarchy.HierarchyNodeFlags,Unity.Hierarchy.HierarchyTraversalDirection)
		void Register_Unity_Hierarchy_HierarchyViewModel_ClearFlagsRecursiveNode_Injected();
		Register_Unity_Hierarchy_HierarchyViewModel_ClearFlagsRecursiveNode_Injected();

		//System.Void Unity.Hierarchy.HierarchyViewModel::Destroy(System.IntPtr)
		void Register_Unity_Hierarchy_HierarchyViewModel_Destroy();
		Register_Unity_Hierarchy_HierarchyViewModel_Destroy();

		//System.Void Unity.Hierarchy.HierarchyViewModel::SetFlagsAll_Injected(System.IntPtr,Unity.Hierarchy.HierarchyNodeFlags)
		void Register_Unity_Hierarchy_HierarchyViewModel_SetFlagsAll_Injected();
		Register_Unity_Hierarchy_HierarchyViewModel_SetFlagsAll_Injected();

		//System.Void Unity.Hierarchy.HierarchyViewModel::SetFlagsNode_Injected(System.IntPtr,Unity.Hierarchy.HierarchyNode&,Unity.Hierarchy.HierarchyNodeFlags)
		void Register_Unity_Hierarchy_HierarchyViewModel_SetFlagsNode_Injected();
		Register_Unity_Hierarchy_HierarchyViewModel_SetFlagsNode_Injected();

		//System.Void Unity.Hierarchy.HierarchyViewModel::SetFlagsRecursiveNode_Injected(System.IntPtr,Unity.Hierarchy.HierarchyNode&,Unity.Hierarchy.HierarchyNodeFlags,Unity.Hierarchy.HierarchyTraversalDirection)
		void Register_Unity_Hierarchy_HierarchyViewModel_SetFlagsRecursiveNode_Injected();
		Register_Unity_Hierarchy_HierarchyViewModel_SetFlagsRecursiveNode_Injected();

		//System.Void Unity.Hierarchy.HierarchyViewModel::Update_Injected(System.IntPtr)
		void Register_Unity_Hierarchy_HierarchyViewModel_Update_Injected();
		Register_Unity_Hierarchy_HierarchyViewModel_Update_Injected();

		//Unity.Hierarchy.HierarchySearchQueryDescriptor Unity.Hierarchy.HierarchyViewModel::get_Query_Injected(System.IntPtr)
		void Register_Unity_Hierarchy_HierarchyViewModel_get_Query_Injected();
		Register_Unity_Hierarchy_HierarchyViewModel_get_Query_Injected();

	//End Registrations for type : Unity.Hierarchy.HierarchyViewModel

	//Start Registrations for type : Unity.IntegerTime.RationalTimeExtensions

		//System.Void Unity.IntegerTime.RationalTimeExtensions::Convert_Injected(Unity.IntegerTime.RationalTime&,Unity.IntegerTime.RationalTime/TicksPerSecond&,Unity.IntegerTime.RationalTime&)
		void Register_Unity_IntegerTime_RationalTimeExtensions_Convert_Injected();
		Register_Unity_IntegerTime_RationalTimeExtensions_Convert_Injected();

	//End Registrations for type : Unity.IntegerTime.RationalTimeExtensions

	//Start Registrations for type : Unity.IO.LowLevel.Unsafe.AsyncReadManager

		//System.Void Unity.IO.LowLevel.Unsafe.AsyncReadManager::CloseFileAsync_Injected(Unity.IO.LowLevel.Unsafe.FileHandle&,Unity.Jobs.JobHandle&,Unity.Jobs.JobHandle&)
		void Register_Unity_IO_LowLevel_Unsafe_AsyncReadManager_CloseFileAsync_Injected();
		Register_Unity_IO_LowLevel_Unsafe_AsyncReadManager_CloseFileAsync_Injected();

		//System.Void Unity.IO.LowLevel.Unsafe.AsyncReadManager::GetFileInfoInternal_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,System.Void*,Unity.IO.LowLevel.Unsafe.ReadHandle&)
		void Register_Unity_IO_LowLevel_Unsafe_AsyncReadManager_GetFileInfoInternal_Injected();
		Register_Unity_IO_LowLevel_Unsafe_AsyncReadManager_GetFileInfoInternal_Injected();

		//System.Void Unity.IO.LowLevel.Unsafe.AsyncReadManager::OpenFileAsync_Internal_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,Unity.IO.LowLevel.Unsafe.FileHandle&)
		void Register_Unity_IO_LowLevel_Unsafe_AsyncReadManager_OpenFileAsync_Internal_Injected();
		Register_Unity_IO_LowLevel_Unsafe_AsyncReadManager_OpenFileAsync_Internal_Injected();

		//System.Void Unity.IO.LowLevel.Unsafe.AsyncReadManager::ReadWithHandlesInternal_NativeCopy_Injected(Unity.IO.LowLevel.Unsafe.FileHandle&,System.Void*,Unity.IO.LowLevel.Unsafe.ReadHandle&)
		void Register_Unity_IO_LowLevel_Unsafe_AsyncReadManager_ReadWithHandlesInternal_NativeCopy_Injected();
		Register_Unity_IO_LowLevel_Unsafe_AsyncReadManager_ReadWithHandlesInternal_NativeCopy_Injected();

	//End Registrations for type : Unity.IO.LowLevel.Unsafe.AsyncReadManager

	//Start Registrations for type : Unity.IO.LowLevel.Unsafe.FileHandle

		//System.Boolean Unity.IO.LowLevel.Unsafe.FileHandle::IsFileHandleValid(Unity.IO.LowLevel.Unsafe.FileHandle&)
		void Register_Unity_IO_LowLevel_Unsafe_FileHandle_IsFileHandleValid();
		Register_Unity_IO_LowLevel_Unsafe_FileHandle_IsFileHandleValid();

		//System.Void Unity.IO.LowLevel.Unsafe.FileHandle::GetJobHandle_Internal_Injected(Unity.IO.LowLevel.Unsafe.FileHandle&,Unity.Jobs.JobHandle&)
		void Register_Unity_IO_LowLevel_Unsafe_FileHandle_GetJobHandle_Internal_Injected();
		Register_Unity_IO_LowLevel_Unsafe_FileHandle_GetJobHandle_Internal_Injected();

	//End Registrations for type : Unity.IO.LowLevel.Unsafe.FileHandle

	//Start Registrations for type : Unity.IO.LowLevel.Unsafe.ReadHandle

		//System.Boolean Unity.IO.LowLevel.Unsafe.ReadHandle::IsReadHandleValid_Injected(Unity.IO.LowLevel.Unsafe.ReadHandle&)
		void Register_Unity_IO_LowLevel_Unsafe_ReadHandle_IsReadHandleValid_Injected();
		Register_Unity_IO_LowLevel_Unsafe_ReadHandle_IsReadHandleValid_Injected();

		//System.Void Unity.IO.LowLevel.Unsafe.ReadHandle::CancelInternal_Injected(Unity.IO.LowLevel.Unsafe.ReadHandle&)
		void Register_Unity_IO_LowLevel_Unsafe_ReadHandle_CancelInternal_Injected();
		Register_Unity_IO_LowLevel_Unsafe_ReadHandle_CancelInternal_Injected();

		//System.Void Unity.IO.LowLevel.Unsafe.ReadHandle::GetJobHandle_Injected(Unity.IO.LowLevel.Unsafe.ReadHandle&,Unity.Jobs.JobHandle&)
		void Register_Unity_IO_LowLevel_Unsafe_ReadHandle_GetJobHandle_Injected();
		Register_Unity_IO_LowLevel_Unsafe_ReadHandle_GetJobHandle_Injected();

		//System.Void Unity.IO.LowLevel.Unsafe.ReadHandle::ReleaseReadHandle_Injected(Unity.IO.LowLevel.Unsafe.ReadHandle&)
		void Register_Unity_IO_LowLevel_Unsafe_ReadHandle_ReleaseReadHandle_Injected();
		Register_Unity_IO_LowLevel_Unsafe_ReadHandle_ReleaseReadHandle_Injected();

		//Unity.IO.LowLevel.Unsafe.ReadStatus Unity.IO.LowLevel.Unsafe.ReadHandle::GetReadStatus_Injected(Unity.IO.LowLevel.Unsafe.ReadHandle&)
		void Register_Unity_IO_LowLevel_Unsafe_ReadHandle_GetReadStatus_Injected();
		Register_Unity_IO_LowLevel_Unsafe_ReadHandle_GetReadStatus_Injected();

	//End Registrations for type : Unity.IO.LowLevel.Unsafe.ReadHandle

	//Start Registrations for type : Unity.Jobs.JobHandle

		//System.Boolean Unity.Jobs.JobHandle::ScheduleBatchedJobsAndIsCompleted(Unity.Jobs.JobHandle&)
		void Register_Unity_Jobs_JobHandle_ScheduleBatchedJobsAndIsCompleted();
		Register_Unity_Jobs_JobHandle_ScheduleBatchedJobsAndIsCompleted();

		//System.Void Unity.Jobs.JobHandle::CombineDependenciesInternal2_Injected(Unity.Jobs.JobHandle&,Unity.Jobs.JobHandle&,Unity.Jobs.JobHandle&)
		void Register_Unity_Jobs_JobHandle_CombineDependenciesInternal2_Injected();
		Register_Unity_Jobs_JobHandle_CombineDependenciesInternal2_Injected();

		//System.Void Unity.Jobs.JobHandle::CombineDependenciesInternal3_Injected(Unity.Jobs.JobHandle&,Unity.Jobs.JobHandle&,Unity.Jobs.JobHandle&,Unity.Jobs.JobHandle&)
		void Register_Unity_Jobs_JobHandle_CombineDependenciesInternal3_Injected();
		Register_Unity_Jobs_JobHandle_CombineDependenciesInternal3_Injected();

		//System.Void Unity.Jobs.JobHandle::CombineDependenciesInternalPtr_Injected(System.Void*,System.Int32,Unity.Jobs.JobHandle&)
		void Register_Unity_Jobs_JobHandle_CombineDependenciesInternalPtr_Injected();
		Register_Unity_Jobs_JobHandle_CombineDependenciesInternalPtr_Injected();

		//System.Void Unity.Jobs.JobHandle::ScheduleBatchedJobs()
		void Register_Unity_Jobs_JobHandle_ScheduleBatchedJobs();
		Register_Unity_Jobs_JobHandle_ScheduleBatchedJobs();

		//System.Void Unity.Jobs.JobHandle::ScheduleBatchedJobsAndComplete(Unity.Jobs.JobHandle&)
		void Register_Unity_Jobs_JobHandle_ScheduleBatchedJobsAndComplete();
		Register_Unity_Jobs_JobHandle_ScheduleBatchedJobsAndComplete();

	//End Registrations for type : Unity.Jobs.JobHandle

	//Start Registrations for type : Unity.Jobs.LowLevel.Unsafe.JobsUtility

		//System.Boolean Unity.Jobs.LowLevel.Unsafe.JobsUtility::GetWorkStealingRange(Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32,System.Int32&,System.Int32&)
		void Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_GetWorkStealingRange();
		Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_GetWorkStealingRange();

		//System.Boolean Unity.Jobs.LowLevel.Unsafe.JobsUtility::get_IsExecutingJob()
		void Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_get_IsExecutingJob();
		Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_get_IsExecutingJob();

		//System.Int32 Unity.Jobs.LowLevel.Unsafe.JobsUtility::GetJobQueueWorkerThreadCount()
		void Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_GetJobQueueWorkerThreadCount();
		Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_GetJobQueueWorkerThreadCount();

		//System.Int32 Unity.Jobs.LowLevel.Unsafe.JobsUtility::get_ThreadIndex()
		void Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_get_ThreadIndex();
		Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_get_ThreadIndex();

		//System.Int32 Unity.Jobs.LowLevel.Unsafe.JobsUtility::get_ThreadIndexCount()
		void Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_get_ThreadIndexCount();
		Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_get_ThreadIndexCount();

		//System.IntPtr Unity.Jobs.LowLevel.Unsafe.JobsUtility::CreateJobReflectionData(System.Type,System.Type,System.Object,System.Object,System.Object)
		void Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_CreateJobReflectionData();
		Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_CreateJobReflectionData();

		//System.Void Unity.Jobs.LowLevel.Unsafe.JobsUtility::ScheduleParallelForDeferArraySize_Injected(Unity.Jobs.LowLevel.Unsafe.JobsUtility/JobScheduleParameters&,System.Int32,System.Void*,System.Void*,Unity.Jobs.JobHandle&)
		void Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_ScheduleParallelForDeferArraySize_Injected();
		Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_ScheduleParallelForDeferArraySize_Injected();

		//System.Void Unity.Jobs.LowLevel.Unsafe.JobsUtility::ScheduleParallelForTransformReadOnly_Injected(Unity.Jobs.LowLevel.Unsafe.JobsUtility/JobScheduleParameters&,System.IntPtr,System.Int32,Unity.Jobs.JobHandle&)
		void Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_ScheduleParallelForTransformReadOnly_Injected();
		Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_ScheduleParallelForTransformReadOnly_Injected();

		//System.Void Unity.Jobs.LowLevel.Unsafe.JobsUtility::ScheduleParallelForTransform_Injected(Unity.Jobs.LowLevel.Unsafe.JobsUtility/JobScheduleParameters&,System.IntPtr,Unity.Jobs.JobHandle&)
		void Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_ScheduleParallelForTransform_Injected();
		Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_ScheduleParallelForTransform_Injected();

		//System.Void Unity.Jobs.LowLevel.Unsafe.JobsUtility::ScheduleParallelFor_Injected(Unity.Jobs.LowLevel.Unsafe.JobsUtility/JobScheduleParameters&,System.Int32,System.Int32,Unity.Jobs.JobHandle&)
		void Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_ScheduleParallelFor_Injected();
		Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_ScheduleParallelFor_Injected();

		//System.Void Unity.Jobs.LowLevel.Unsafe.JobsUtility::Schedule_Injected(Unity.Jobs.LowLevel.Unsafe.JobsUtility/JobScheduleParameters&,Unity.Jobs.JobHandle&)
		void Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_Schedule_Injected();
		Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_Schedule_Injected();

		//System.Void Unity.Jobs.LowLevel.Unsafe.JobsUtility::set_JobCompilerEnabled(System.Boolean)
		void Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_set_JobCompilerEnabled();
		Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_set_JobCompilerEnabled();

	//End Registrations for type : Unity.Jobs.LowLevel.Unsafe.JobsUtility

	//Start Registrations for type : Unity.Profiling.LowLevel.Unsafe.ProfilerRecorderHandle

		//System.Void Unity.Profiling.LowLevel.Unsafe.ProfilerRecorderHandle::GetByName__Unmanaged_Injected(Unity.Profiling.ProfilerCategory&,System.Byte*,System.Int32,Unity.Profiling.LowLevel.Unsafe.ProfilerRecorderHandle&)
		void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerRecorderHandle_GetByName__Unmanaged_Injected();
		Register_Unity_Profiling_LowLevel_Unsafe_ProfilerRecorderHandle_GetByName__Unmanaged_Injected();

		//System.Void Unity.Profiling.LowLevel.Unsafe.ProfilerRecorderHandle::GetDescriptionInternal_Injected(Unity.Profiling.LowLevel.Unsafe.ProfilerRecorderHandle&,Unity.Profiling.LowLevel.Unsafe.ProfilerRecorderDescription&)
		void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerRecorderHandle_GetDescriptionInternal_Injected();
		Register_Unity_Profiling_LowLevel_Unsafe_ProfilerRecorderHandle_GetDescriptionInternal_Injected();

	//End Registrations for type : Unity.Profiling.LowLevel.Unsafe.ProfilerRecorderHandle

	//Start Registrations for type : Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility

		//System.IntPtr Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::CreateMarker_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,System.UInt16,Unity.Profiling.LowLevel.MarkerFlags,System.Int32)
		void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_CreateMarker_Injected();
		Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_CreateMarker_Injected();

		//System.IntPtr Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::CreateMarker__Unmanaged(System.Byte*,System.Int32,System.UInt16,Unity.Profiling.LowLevel.MarkerFlags,System.Int32)
		void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_CreateMarker__Unmanaged();
		Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_CreateMarker__Unmanaged();

		//System.IntPtr Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::GetOrCreateMemLabel_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_GetOrCreateMemLabel_Injected();
		Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_GetOrCreateMemLabel_Injected();

		//System.IntPtr Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::GetOrCreateMemLabel__Unmanaged(System.Byte*,System.Int32,System.Byte*,System.Int32)
		void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_GetOrCreateMemLabel__Unmanaged();
		Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_GetOrCreateMemLabel__Unmanaged();

		//System.UInt16 Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::CreateCategory__Unmanaged(System.Byte*,System.Int32,Unity.Profiling.ProfilerCategoryColor)
		void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_CreateCategory__Unmanaged();
		Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_CreateCategory__Unmanaged();

		//System.Void Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::BeginSample(System.IntPtr)
		void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_BeginSample();
		Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_BeginSample();

		//System.Void Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::EndSample(System.IntPtr)
		void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_EndSample();
		Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_EndSample();

		//System.Void Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::GetCategoryDescription_Injected(System.UInt16,Unity.Profiling.LowLevel.Unsafe.ProfilerCategoryDescription&)
		void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_GetCategoryDescription_Injected();
		Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_GetCategoryDescription_Injected();

		//System.Void Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::SetMarkerMetadata__Unmanaged(System.IntPtr,System.Int32,System.Byte*,System.Int32,System.Byte,System.Byte)
		void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_SetMarkerMetadata__Unmanaged();
		Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_SetMarkerMetadata__Unmanaged();

		//System.Void* Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::CreateCounterValue__Unmanaged(System.IntPtr&,System.Byte*,System.Int32,System.UInt16,Unity.Profiling.LowLevel.MarkerFlags,System.Byte,System.Byte,System.Int32,Unity.Profiling.ProfilerCounterOptions)
		void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_CreateCounterValue__Unmanaged();
		Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_CreateCounterValue__Unmanaged();

	//End Registrations for type : Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility

	//Start Registrations for type : Unity.Profiling.ProfilerRecorder

		//System.Boolean Unity.Profiling.ProfilerRecorder::GetRunning_Injected(Unity.Profiling.ProfilerRecorder&)
		void Register_Unity_Profiling_ProfilerRecorder_GetRunning_Injected();
		Register_Unity_Profiling_ProfilerRecorder_GetRunning_Injected();

		//System.Boolean Unity.Profiling.ProfilerRecorder::GetValid_Injected(Unity.Profiling.ProfilerRecorder&)
		void Register_Unity_Profiling_ProfilerRecorder_GetValid_Injected();
		Register_Unity_Profiling_ProfilerRecorder_GetValid_Injected();

		//System.Int32 Unity.Profiling.ProfilerRecorder::GetCount_Injected(Unity.Profiling.ProfilerRecorder&,Unity.Profiling.ProfilerRecorder/CountOptions)
		void Register_Unity_Profiling_ProfilerRecorder_GetCount_Injected();
		Register_Unity_Profiling_ProfilerRecorder_GetCount_Injected();

		//System.Int64 Unity.Profiling.ProfilerRecorder::GetLastValue_Injected(Unity.Profiling.ProfilerRecorder&)
		void Register_Unity_Profiling_ProfilerRecorder_GetLastValue_Injected();
		Register_Unity_Profiling_ProfilerRecorder_GetLastValue_Injected();

		//System.Void Unity.Profiling.ProfilerRecorder::Control_Injected(Unity.Profiling.ProfilerRecorder&,Unity.Profiling.ProfilerRecorder/ControlOptions)
		void Register_Unity_Profiling_ProfilerRecorder_Control_Injected();
		Register_Unity_Profiling_ProfilerRecorder_Control_Injected();

		//System.Void Unity.Profiling.ProfilerRecorder::Create_Injected(Unity.Profiling.LowLevel.Unsafe.ProfilerRecorderHandle&,System.Int32,Unity.Profiling.ProfilerRecorderOptions,Unity.Profiling.ProfilerRecorder&)
		void Register_Unity_Profiling_ProfilerRecorder_Create_Injected();
		Register_Unity_Profiling_ProfilerRecorder_Create_Injected();

		//System.Void Unity.Profiling.ProfilerRecorder::GetSampleInternal_Injected(Unity.Profiling.ProfilerRecorder&,System.Int32,Unity.Profiling.ProfilerRecorderSample&)
		void Register_Unity_Profiling_ProfilerRecorder_GetSampleInternal_Injected();
		Register_Unity_Profiling_ProfilerRecorder_GetSampleInternal_Injected();

	//End Registrations for type : Unity.Profiling.ProfilerRecorder

	//Start Registrations for type : UnityEngine.AnimationCurve

		//System.Boolean UnityEngine.AnimationCurve::Internal_Equals_Injected(System.IntPtr,System.IntPtr)
		void Register_UnityEngine_AnimationCurve_Internal_Equals_Injected();
		Register_UnityEngine_AnimationCurve_Internal_Equals_Injected();

		//System.Int32 UnityEngine.AnimationCurve::AddKey_Injected(System.IntPtr,System.Single,System.Single)
		void Register_UnityEngine_AnimationCurve_AddKey_Injected();
		Register_UnityEngine_AnimationCurve_AddKey_Injected();

		//System.Int32 UnityEngine.AnimationCurve::AddKey_Internal_Injected(System.IntPtr,UnityEngine.Keyframe&)
		void Register_UnityEngine_AnimationCurve_AddKey_Internal_Injected();
		Register_UnityEngine_AnimationCurve_AddKey_Internal_Injected();

		//System.Int32 UnityEngine.AnimationCurve::GetHashCode_Injected(System.IntPtr)
		void Register_UnityEngine_AnimationCurve_GetHashCode_Injected();
		Register_UnityEngine_AnimationCurve_GetHashCode_Injected();

		//System.Int32 UnityEngine.AnimationCurve::MoveKey_Injected(System.IntPtr,System.Int32,UnityEngine.Keyframe&)
		void Register_UnityEngine_AnimationCurve_MoveKey_Injected();
		Register_UnityEngine_AnimationCurve_MoveKey_Injected();

		//System.Int32 UnityEngine.AnimationCurve::get_length_Injected(System.IntPtr)
		void Register_UnityEngine_AnimationCurve_get_length_Injected();
		Register_UnityEngine_AnimationCurve_get_length_Injected();

		//System.IntPtr UnityEngine.AnimationCurve::Internal_Create_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_AnimationCurve_Internal_Create_Injected();
		Register_UnityEngine_AnimationCurve_Internal_Create_Injected();

		//System.Single UnityEngine.AnimationCurve::Evaluate_Injected(System.IntPtr,System.Single)
		void Register_UnityEngine_AnimationCurve_Evaluate_Injected();
		Register_UnityEngine_AnimationCurve_Evaluate_Injected();

		//System.Void UnityEngine.AnimationCurve::ClearKeys_Injected(System.IntPtr)
		void Register_UnityEngine_AnimationCurve_ClearKeys_Injected();
		Register_UnityEngine_AnimationCurve_ClearKeys_Injected();

		//System.Void UnityEngine.AnimationCurve::GetKey_Injected(System.IntPtr,System.Int32,UnityEngine.Keyframe&)
		void Register_UnityEngine_AnimationCurve_GetKey_Injected();
		Register_UnityEngine_AnimationCurve_GetKey_Injected();

		//System.Void UnityEngine.AnimationCurve::Internal_CopyFrom_Injected(System.IntPtr,System.IntPtr)
		void Register_UnityEngine_AnimationCurve_Internal_CopyFrom_Injected();
		Register_UnityEngine_AnimationCurve_Internal_CopyFrom_Injected();

		//System.Void UnityEngine.AnimationCurve::Internal_Destroy(System.IntPtr)
		void Register_UnityEngine_AnimationCurve_Internal_Destroy();
		Register_UnityEngine_AnimationCurve_Internal_Destroy();

		//System.Void UnityEngine.AnimationCurve::RemoveKey_Injected(System.IntPtr,System.Int32)
		void Register_UnityEngine_AnimationCurve_RemoveKey_Injected();
		Register_UnityEngine_AnimationCurve_RemoveKey_Injected();

		//System.Void UnityEngine.AnimationCurve::SmoothTangents_Injected(System.IntPtr,System.Int32,System.Single)
		void Register_UnityEngine_AnimationCurve_SmoothTangents_Injected();
		Register_UnityEngine_AnimationCurve_SmoothTangents_Injected();

		//System.Void UnityEngine.AnimationCurve::get_keys_Injected(System.IntPtr,UnityEngine.Bindings.BlittableArrayWrapper&)
		void Register_UnityEngine_AnimationCurve_get_keys_Injected();
		Register_UnityEngine_AnimationCurve_get_keys_Injected();

		//System.Void UnityEngine.AnimationCurve::set_keys_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_AnimationCurve_set_keys_Injected();
		Register_UnityEngine_AnimationCurve_set_keys_Injected();

		//System.Void UnityEngine.AnimationCurve::set_postWrapMode_Injected(System.IntPtr,UnityEngine.WrapMode)
		void Register_UnityEngine_AnimationCurve_set_postWrapMode_Injected();
		Register_UnityEngine_AnimationCurve_set_postWrapMode_Injected();

		//System.Void UnityEngine.AnimationCurve::set_preWrapMode_Injected(System.IntPtr,UnityEngine.WrapMode)
		void Register_UnityEngine_AnimationCurve_set_preWrapMode_Injected();
		Register_UnityEngine_AnimationCurve_set_preWrapMode_Injected();

	//End Registrations for type : UnityEngine.AnimationCurve

	//Start Registrations for type : UnityEngine.Animations.AnimationLayerMixerPlayable

		//System.Void UnityEngine.Animations.AnimationLayerMixerPlayable::SetSingleLayerOptimizationInternal(UnityEngine.Playables.PlayableHandle&,System.Boolean)
		void Register_UnityEngine_Animations_AnimationLayerMixerPlayable_SetSingleLayerOptimizationInternal();
		Register_UnityEngine_Animations_AnimationLayerMixerPlayable_SetSingleLayerOptimizationInternal();

	//End Registrations for type : UnityEngine.Animations.AnimationLayerMixerPlayable

	//Start Registrations for type : UnityEngine.Animator

		//System.Boolean UnityEngine.Animator::GetBoolString_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_Animator_GetBoolString_Injected();
		Register_UnityEngine_Animator_GetBoolString_Injected();

		//System.Boolean UnityEngine.Animator::get_applyRootMotion_Injected(System.IntPtr)
		void Register_UnityEngine_Animator_get_applyRootMotion_Injected();
		Register_UnityEngine_Animator_get_applyRootMotion_Injected();

		//System.Boolean UnityEngine.Animator::get_hasBoundPlayables_Injected(System.IntPtr)
		void Register_UnityEngine_Animator_get_hasBoundPlayables_Injected();
		Register_UnityEngine_Animator_get_hasBoundPlayables_Injected();

		//System.Int32 UnityEngine.Animator::GetIntegerString_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_Animator_GetIntegerString_Injected();
		Register_UnityEngine_Animator_GetIntegerString_Injected();

		//System.Int32 UnityEngine.Animator::StringToHash_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_Animator_StringToHash_Injected();
		Register_UnityEngine_Animator_StringToHash_Injected();

		//System.Single UnityEngine.Animator::GetFloatString_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_Animator_GetFloatString_Injected();
		Register_UnityEngine_Animator_GetFloatString_Injected();

		//System.Single UnityEngine.Animator::GetLayerWeight_Injected(System.IntPtr,System.Int32)
		void Register_UnityEngine_Animator_GetLayerWeight_Injected();
		Register_UnityEngine_Animator_GetLayerWeight_Injected();

		//System.Void UnityEngine.Animator::GetAnimatorStateInfo_Injected(System.IntPtr,System.Int32,UnityEngine.StateInfoIndex,UnityEngine.AnimatorStateInfo&)
		void Register_UnityEngine_Animator_GetAnimatorStateInfo_Injected();
		Register_UnityEngine_Animator_GetAnimatorStateInfo_Injected();

		//System.Void UnityEngine.Animator::ResetTriggerString_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_Animator_ResetTriggerString_Injected();
		Register_UnityEngine_Animator_ResetTriggerString_Injected();

		//System.Void UnityEngine.Animator::SetBoolString_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,System.Boolean)
		void Register_UnityEngine_Animator_SetBoolString_Injected();
		Register_UnityEngine_Animator_SetBoolString_Injected();

		//System.Void UnityEngine.Animator::SetFloatStringDamp_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,System.Single,System.Single,System.Single)
		void Register_UnityEngine_Animator_SetFloatStringDamp_Injected();
		Register_UnityEngine_Animator_SetFloatStringDamp_Injected();

		//System.Void UnityEngine.Animator::SetFloatString_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,System.Single)
		void Register_UnityEngine_Animator_SetFloatString_Injected();
		Register_UnityEngine_Animator_SetFloatString_Injected();

		//System.Void UnityEngine.Animator::SetIntegerString_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32)
		void Register_UnityEngine_Animator_SetIntegerString_Injected();
		Register_UnityEngine_Animator_SetIntegerString_Injected();

		//System.Void UnityEngine.Animator::SetLayerWeight_Injected(System.IntPtr,System.Int32,System.Single)
		void Register_UnityEngine_Animator_SetLayerWeight_Injected();
		Register_UnityEngine_Animator_SetLayerWeight_Injected();

		//System.Void UnityEngine.Animator::SetTriggerString_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_Animator_SetTriggerString_Injected();
		Register_UnityEngine_Animator_SetTriggerString_Injected();

		//System.Void UnityEngine.Animator::get_deltaPosition_Injected(System.IntPtr,UnityEngine.Vector3&)
		void Register_UnityEngine_Animator_get_deltaPosition_Injected();
		Register_UnityEngine_Animator_get_deltaPosition_Injected();

		//System.Void UnityEngine.Animator::set_applyRootMotion_Injected(System.IntPtr,System.Boolean)
		void Register_UnityEngine_Animator_set_applyRootMotion_Injected();
		Register_UnityEngine_Animator_set_applyRootMotion_Injected();

		//System.Void UnityEngine.Animator::set_speed_Injected(System.IntPtr,System.Single)
		void Register_UnityEngine_Animator_set_speed_Injected();
		Register_UnityEngine_Animator_set_speed_Injected();

	//End Registrations for type : UnityEngine.Animator

	//Start Registrations for type : UnityEngine.Application

		//System.Boolean UnityEngine.Application::CanStreamedLevelBeLoaded_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_Application_CanStreamedLevelBeLoaded_Injected();
		Register_UnityEngine_Application_CanStreamedLevelBeLoaded_Injected();

		//System.Boolean UnityEngine.Application::get_isBatchMode()
		void Register_UnityEngine_Application_get_isBatchMode();
		Register_UnityEngine_Application_get_isBatchMode();

		//System.Boolean UnityEngine.Application::get_isFocused()
		void Register_UnityEngine_Application_get_isFocused();
		Register_UnityEngine_Application_get_isFocused();

		//System.Boolean UnityEngine.Application::get_isPlaying()
		void Register_UnityEngine_Application_get_isPlaying();
		Register_UnityEngine_Application_get_isPlaying();

		//System.Boolean UnityEngine.Application::get_runInBackground()
		void Register_UnityEngine_Application_get_runInBackground();
		Register_UnityEngine_Application_get_runInBackground();

		//System.Int32 UnityEngine.Application::get_unityVersionMaj()
		void Register_UnityEngine_Application_get_unityVersionMaj();
		Register_UnityEngine_Application_get_unityVersionMaj();

		//System.Int32 UnityEngine.Application::get_unityVersionVer()
		void Register_UnityEngine_Application_get_unityVersionVer();
		Register_UnityEngine_Application_get_unityVersionVer();

		//System.Void UnityEngine.Application::OpenURL_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_Application_OpenURL_Injected();
		Register_UnityEngine_Application_OpenURL_Injected();

		//System.Void UnityEngine.Application::Quit(System.Int32)
		void Register_UnityEngine_Application_Quit();
		Register_UnityEngine_Application_Quit();

		//System.Void UnityEngine.Application::get_dataPath_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_Application_get_dataPath_Injected();
		Register_UnityEngine_Application_get_dataPath_Injected();

		//System.Void UnityEngine.Application::get_persistentDataPath_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_Application_get_persistentDataPath_Injected();
		Register_UnityEngine_Application_get_persistentDataPath_Injected();

		//System.Void UnityEngine.Application::get_streamingAssetsPath_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_Application_get_streamingAssetsPath_Injected();
		Register_UnityEngine_Application_get_streamingAssetsPath_Injected();

		//System.Void UnityEngine.Application::get_unityVersion_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_Application_get_unityVersion_Injected();
		Register_UnityEngine_Application_get_unityVersion_Injected();

		//System.Void UnityEngine.Application::get_version_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_Application_get_version_Injected();
		Register_UnityEngine_Application_get_version_Injected();

		//System.Void UnityEngine.Application::set_runInBackground(System.Boolean)
		void Register_UnityEngine_Application_set_runInBackground();
		Register_UnityEngine_Application_set_runInBackground();

		//System.Void UnityEngine.Application::set_targetFrameRate(System.Int32)
		void Register_UnityEngine_Application_set_targetFrameRate();
		Register_UnityEngine_Application_set_targetFrameRate();

		//UnityEngine.NetworkReachability UnityEngine.Application::get_internetReachability()
		void Register_UnityEngine_Application_get_internetReachability();
		Register_UnityEngine_Application_get_internetReachability();

		//UnityEngine.RuntimePlatform UnityEngine.Application::get_platform()
		void Register_UnityEngine_Application_get_platform();
		Register_UnityEngine_Application_get_platform();

		//UnityEngine.StackTraceLogType UnityEngine.Application::GetStackTraceLogType(UnityEngine.LogType)
		void Register_UnityEngine_Application_GetStackTraceLogType();
		Register_UnityEngine_Application_GetStackTraceLogType();

	//End Registrations for type : UnityEngine.Application

	//Start Registrations for type : UnityEngine.AssetBundle

		//System.IntPtr UnityEngine.AssetBundle::LoadAsset_Internal_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,System.Type)
		void Register_UnityEngine_AssetBundle_LoadAsset_Internal_Injected();
		Register_UnityEngine_AssetBundle_LoadAsset_Internal_Injected();

	//End Registrations for type : UnityEngine.AssetBundle

	//Start Registrations for type : UnityEngine.AsyncOperation

		//System.Boolean UnityEngine.AsyncOperation::get_isDone_Injected(System.IntPtr)
		void Register_UnityEngine_AsyncOperation_get_isDone_Injected();
		Register_UnityEngine_AsyncOperation_get_isDone_Injected();

		//System.Single UnityEngine.AsyncOperation::get_progress_Injected(System.IntPtr)
		void Register_UnityEngine_AsyncOperation_get_progress_Injected();
		Register_UnityEngine_AsyncOperation_get_progress_Injected();

		//System.Void UnityEngine.AsyncOperation::InternalDestroy(System.IntPtr)
		void Register_UnityEngine_AsyncOperation_InternalDestroy();
		Register_UnityEngine_AsyncOperation_InternalDestroy();

		//System.Void UnityEngine.AsyncOperation::InternalSetManagedObject(System.IntPtr,UnityEngine.AsyncOperation)
		void Register_UnityEngine_AsyncOperation_InternalSetManagedObject();
		Register_UnityEngine_AsyncOperation_InternalSetManagedObject();

		//System.Void UnityEngine.AsyncOperation::set_allowSceneActivation_Injected(System.IntPtr,System.Boolean)
		void Register_UnityEngine_AsyncOperation_set_allowSceneActivation_Injected();
		Register_UnityEngine_AsyncOperation_set_allowSceneActivation_Injected();

	//End Registrations for type : UnityEngine.AsyncOperation

	//Start Registrations for type : UnityEngine.Audio.ScriptableProcessorBindings

		//System.Boolean UnityEngine.Audio.ScriptableProcessorBindings::CheckProcessorExistsInternal_Injected(Unity.Audio.Handle&,System.Void*)
		void Register_UnityEngine_Audio_ScriptableProcessorBindings_CheckProcessorExistsInternal_Injected();
		Register_UnityEngine_Audio_ScriptableProcessorBindings_CheckProcessorExistsInternal_Injected();

	//End Registrations for type : UnityEngine.Audio.ScriptableProcessorBindings

	//Start Registrations for type : UnityEngine.AudioClip

		//System.Boolean UnityEngine.AudioClip::SetData_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32)
		void Register_UnityEngine_AudioClip_SetData_Injected();
		Register_UnityEngine_AudioClip_SetData_Injected();

		//System.Int32 UnityEngine.AudioClip::get_channels_Injected(System.IntPtr)
		void Register_UnityEngine_AudioClip_get_channels_Injected();
		Register_UnityEngine_AudioClip_get_channels_Injected();

		//System.Int32 UnityEngine.AudioClip::get_samples_Injected(System.IntPtr)
		void Register_UnityEngine_AudioClip_get_samples_Injected();
		Register_UnityEngine_AudioClip_get_samples_Injected();

		//System.IntPtr UnityEngine.AudioClip::Construct_Internal_Injected()
		void Register_UnityEngine_AudioClip_Construct_Internal_Injected();
		Register_UnityEngine_AudioClip_Construct_Internal_Injected();

		//System.Void UnityEngine.AudioClip::CreateUserSound_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32,System.Int32,System.Int32,System.Boolean)
		void Register_UnityEngine_AudioClip_CreateUserSound_Injected();
		Register_UnityEngine_AudioClip_CreateUserSound_Injected();

		//System.Void UnityEngine.AudioClip::GetName_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_AudioClip_GetName_Injected();
		Register_UnityEngine_AudioClip_GetName_Injected();

	//End Registrations for type : UnityEngine.AudioClip

	//Start Registrations for type : UnityEngine.AudioSettings

		//System.Boolean UnityEngine.AudioSettings::StartAudioOutput()
		void Register_UnityEngine_AudioSettings_StartAudioOutput();
		Register_UnityEngine_AudioSettings_StartAudioOutput();

		//System.Boolean UnityEngine.AudioSettings::StopAudioOutput()
		void Register_UnityEngine_AudioSettings_StopAudioOutput();
		Register_UnityEngine_AudioSettings_StopAudioOutput();

	//End Registrations for type : UnityEngine.AudioSettings

	//Start Registrations for type : UnityEngine.AudioSource

		//System.Boolean UnityEngine.AudioSource::get_isPlaying_Injected(System.IntPtr)
		void Register_UnityEngine_AudioSource_get_isPlaying_Injected();
		Register_UnityEngine_AudioSource_get_isPlaying_Injected();

		//System.IntPtr UnityEngine.AudioSource::get_generatorObject_Injected(System.IntPtr)
		void Register_UnityEngine_AudioSource_get_generatorObject_Injected();
		Register_UnityEngine_AudioSource_get_generatorObject_Injected();

		//System.Void UnityEngine.AudioSource::PlayHelper_Injected(System.IntPtr,System.UInt64)
		void Register_UnityEngine_AudioSource_PlayHelper_Injected();
		Register_UnityEngine_AudioSource_PlayHelper_Injected();

		//System.Void UnityEngine.AudioSource::Stop_Injected(System.IntPtr,System.Boolean)
		void Register_UnityEngine_AudioSource_Stop_Injected();
		Register_UnityEngine_AudioSource_Stop_Injected();

		//System.Void UnityEngine.AudioSource::set_generatorObject_Injected(System.IntPtr,System.IntPtr)
		void Register_UnityEngine_AudioSource_set_generatorObject_Injected();
		Register_UnityEngine_AudioSource_set_generatorObject_Injected();

		//System.Void UnityEngine.AudioSource::set_loop_Injected(System.IntPtr,System.Boolean)
		void Register_UnityEngine_AudioSource_set_loop_Injected();
		Register_UnityEngine_AudioSource_set_loop_Injected();

		//System.Void UnityEngine.AudioSource::set_playOnAwake_Injected(System.IntPtr,System.Boolean)
		void Register_UnityEngine_AudioSource_set_playOnAwake_Injected();
		Register_UnityEngine_AudioSource_set_playOnAwake_Injected();

		//System.Void UnityEngine.AudioSource::set_spatialBlend_Injected(System.IntPtr,System.Single)
		void Register_UnityEngine_AudioSource_set_spatialBlend_Injected();
		Register_UnityEngine_AudioSource_set_spatialBlend_Injected();

		//System.Void UnityEngine.AudioSource::set_volume_Injected(System.IntPtr,System.Single)
		void Register_UnityEngine_AudioSource_set_volume_Injected();
		Register_UnityEngine_AudioSource_set_volume_Injected();

	//End Registrations for type : UnityEngine.AudioSource

	//Start Registrations for type : UnityEngine.Awaitable

		//System.Int32 UnityEngine.Awaitable::IsNativeAwaitableCompleted(System.IntPtr)
		void Register_UnityEngine_Awaitable_IsNativeAwaitableCompleted();
		Register_UnityEngine_Awaitable_IsNativeAwaitableCompleted();

		//System.Void UnityEngine.Awaitable::ReleaseNativeAwaitable(System.IntPtr)
		void Register_UnityEngine_Awaitable_ReleaseNativeAwaitable();
		Register_UnityEngine_Awaitable_ReleaseNativeAwaitable();

	//End Registrations for type : UnityEngine.Awaitable

	//Start Registrations for type : UnityEngine.Behaviour

		//System.Boolean UnityEngine.Behaviour::get_enabled_Injected(System.IntPtr)
		void Register_UnityEngine_Behaviour_get_enabled_Injected();
		Register_UnityEngine_Behaviour_get_enabled_Injected();

		//System.Boolean UnityEngine.Behaviour::get_isActiveAndEnabled_Injected(System.IntPtr)
		void Register_UnityEngine_Behaviour_get_isActiveAndEnabled_Injected();
		Register_UnityEngine_Behaviour_get_isActiveAndEnabled_Injected();

		//System.Void UnityEngine.Behaviour::set_enabled_Injected(System.IntPtr,System.Boolean)
		void Register_UnityEngine_Behaviour_set_enabled_Injected();
		Register_UnityEngine_Behaviour_set_enabled_Injected();

	//End Registrations for type : UnityEngine.Behaviour

	//Start Registrations for type : UnityEngine.Bindings.BindingsAllocator

		//System.Void UnityEngine.Bindings.BindingsAllocator::Free(System.Void*)
		void Register_UnityEngine_Bindings_BindingsAllocator_Free();
		Register_UnityEngine_Bindings_BindingsAllocator_Free();

		//System.Void UnityEngine.Bindings.BindingsAllocator::FreeNativeOwnedMemory(System.Void*)
		void Register_UnityEngine_Bindings_BindingsAllocator_FreeNativeOwnedMemory();
		Register_UnityEngine_Bindings_BindingsAllocator_FreeNativeOwnedMemory();

	//End Registrations for type : UnityEngine.Bindings.BindingsAllocator

	//Start Registrations for type : UnityEngine.Bounds

		//System.Boolean UnityEngine.Bounds::IntersectRayAABB(UnityEngine.Ray&,UnityEngine.Bounds&,System.Single&)
		void Register_UnityEngine_Bounds_IntersectRayAABB();
		Register_UnityEngine_Bounds_IntersectRayAABB();

	//End Registrations for type : UnityEngine.Bounds

	//Start Registrations for type : UnityEngine.BoxCollider

		//System.Void UnityEngine.BoxCollider::get_center_Injected(System.IntPtr,UnityEngine.Vector3&)
		void Register_UnityEngine_BoxCollider_get_center_Injected();
		Register_UnityEngine_BoxCollider_get_center_Injected();

		//System.Void UnityEngine.BoxCollider::get_size_Injected(System.IntPtr,UnityEngine.Vector3&)
		void Register_UnityEngine_BoxCollider_get_size_Injected();
		Register_UnityEngine_BoxCollider_get_size_Injected();

		//System.Void UnityEngine.BoxCollider::set_center_Injected(System.IntPtr,UnityEngine.Vector3&)
		void Register_UnityEngine_BoxCollider_set_center_Injected();
		Register_UnityEngine_BoxCollider_set_center_Injected();

		//System.Void UnityEngine.BoxCollider::set_size_Injected(System.IntPtr,UnityEngine.Vector3&)
		void Register_UnityEngine_BoxCollider_set_size_Injected();
		Register_UnityEngine_BoxCollider_set_size_Injected();

	//End Registrations for type : UnityEngine.BoxCollider

	//Start Registrations for type : UnityEngine.BoxCollider2D

		//System.Void UnityEngine.BoxCollider2D::set_size_Injected(System.IntPtr,UnityEngine.Vector2&)
		void Register_UnityEngine_BoxCollider2D_set_size_Injected();
		Register_UnityEngine_BoxCollider2D_set_size_Injected();

	//End Registrations for type : UnityEngine.BoxCollider2D

	//Start Registrations for type : UnityEngine.Camera

		//System.Boolean UnityEngine.Camera::GetCullingParameters_Internal_Injected(System.IntPtr,System.Boolean,UnityEngine.Rendering.ScriptableCullingParameters&,System.Int32)
		void Register_UnityEngine_Camera_GetCullingParameters_Internal_Injected();
		Register_UnityEngine_Camera_GetCullingParameters_Internal_Injected();

		//System.Boolean UnityEngine.Camera::get_allowDynamicResolution_Injected(System.IntPtr)
		void Register_UnityEngine_Camera_get_allowDynamicResolution_Injected();
		Register_UnityEngine_Camera_get_allowDynamicResolution_Injected();

		//System.Boolean UnityEngine.Camera::get_allowHDR_Injected(System.IntPtr)
		void Register_UnityEngine_Camera_get_allowHDR_Injected();
		Register_UnityEngine_Camera_get_allowHDR_Injected();

		//System.Boolean UnityEngine.Camera::get_allowMSAA_Injected(System.IntPtr)
		void Register_UnityEngine_Camera_get_allowMSAA_Injected();
		Register_UnityEngine_Camera_get_allowMSAA_Injected();

		//System.Boolean UnityEngine.Camera::get_isProcessingRenderRequest_Injected(System.IntPtr)
		void Register_UnityEngine_Camera_get_isProcessingRenderRequest_Injected();
		Register_UnityEngine_Camera_get_isProcessingRenderRequest_Injected();

		//System.Boolean UnityEngine.Camera::get_orthographic_Injected(System.IntPtr)
		void Register_UnityEngine_Camera_get_orthographic_Injected();
		Register_UnityEngine_Camera_get_orthographic_Injected();

		//System.Boolean UnityEngine.Camera::get_usePhysicalProperties_Injected(System.IntPtr)
		void Register_UnityEngine_Camera_get_usePhysicalProperties_Injected();
		Register_UnityEngine_Camera_get_usePhysicalProperties_Injected();

		//System.Int32 UnityEngine.Camera::GetAllCamerasCount()
		void Register_UnityEngine_Camera_GetAllCamerasCount();
		Register_UnityEngine_Camera_GetAllCamerasCount();

		//System.Int32 UnityEngine.Camera::GetAllCamerasImpl_Injected(UnityEngine.Camera[])
		void Register_UnityEngine_Camera_GetAllCamerasImpl_Injected();
		Register_UnityEngine_Camera_GetAllCamerasImpl_Injected();

		//System.Int32 UnityEngine.Camera::get_cullingMask_Injected(System.IntPtr)
		void Register_UnityEngine_Camera_get_cullingMask_Injected();
		Register_UnityEngine_Camera_get_cullingMask_Injected();

		//System.Int32 UnityEngine.Camera::get_eventMask_Injected(System.IntPtr)
		void Register_UnityEngine_Camera_get_eventMask_Injected();
		Register_UnityEngine_Camera_get_eventMask_Injected();

		//System.Int32 UnityEngine.Camera::get_pixelHeight_Injected(System.IntPtr)
		void Register_UnityEngine_Camera_get_pixelHeight_Injected();
		Register_UnityEngine_Camera_get_pixelHeight_Injected();

		//System.Int32 UnityEngine.Camera::get_pixelWidth_Injected(System.IntPtr)
		void Register_UnityEngine_Camera_get_pixelWidth_Injected();
		Register_UnityEngine_Camera_get_pixelWidth_Injected();

		//System.Int32 UnityEngine.Camera::get_targetDisplay_Injected(System.IntPtr)
		void Register_UnityEngine_Camera_get_targetDisplay_Injected();
		Register_UnityEngine_Camera_get_targetDisplay_Injected();

		//System.IntPtr UnityEngine.Camera::get_currentInternal_Injected()
		void Register_UnityEngine_Camera_get_currentInternal_Injected();
		Register_UnityEngine_Camera_get_currentInternal_Injected();

		//System.IntPtr UnityEngine.Camera::get_main_Injected()
		void Register_UnityEngine_Camera_get_main_Injected();
		Register_UnityEngine_Camera_get_main_Injected();

		//System.IntPtr UnityEngine.Camera::get_targetTexture_Injected(System.IntPtr)
		void Register_UnityEngine_Camera_get_targetTexture_Injected();
		Register_UnityEngine_Camera_get_targetTexture_Injected();

		//System.Single UnityEngine.Camera::get_aspect_Injected(System.IntPtr)
		void Register_UnityEngine_Camera_get_aspect_Injected();
		Register_UnityEngine_Camera_get_aspect_Injected();

		//System.Single UnityEngine.Camera::get_depth_Injected(System.IntPtr)
		void Register_UnityEngine_Camera_get_depth_Injected();
		Register_UnityEngine_Camera_get_depth_Injected();

		//System.Single UnityEngine.Camera::get_farClipPlane_Injected(System.IntPtr)
		void Register_UnityEngine_Camera_get_farClipPlane_Injected();
		Register_UnityEngine_Camera_get_farClipPlane_Injected();

		//System.Single UnityEngine.Camera::get_fieldOfView_Injected(System.IntPtr)
		void Register_UnityEngine_Camera_get_fieldOfView_Injected();
		Register_UnityEngine_Camera_get_fieldOfView_Injected();

		//System.Single UnityEngine.Camera::get_nearClipPlane_Injected(System.IntPtr)
		void Register_UnityEngine_Camera_get_nearClipPlane_Injected();
		Register_UnityEngine_Camera_get_nearClipPlane_Injected();

		//System.Single UnityEngine.Camera::get_orthographicSize_Injected(System.IntPtr)
		void Register_UnityEngine_Camera_get_orthographicSize_Injected();
		Register_UnityEngine_Camera_get_orthographicSize_Injected();

		//System.Void UnityEngine.Camera::ResetWorldToCameraMatrix_Injected(System.IntPtr)
		void Register_UnityEngine_Camera_ResetWorldToCameraMatrix_Injected();
		Register_UnityEngine_Camera_ResetWorldToCameraMatrix_Injected();

		//System.Void UnityEngine.Camera::ScreenPointToRay_Injected(System.IntPtr,UnityEngine.Vector2&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Ray&)
		void Register_UnityEngine_Camera_ScreenPointToRay_Injected();
		Register_UnityEngine_Camera_ScreenPointToRay_Injected();

		//System.Void UnityEngine.Camera::ScreenToViewportPoint_Injected(System.IntPtr,UnityEngine.Vector3&,UnityEngine.Vector3&)
		void Register_UnityEngine_Camera_ScreenToViewportPoint_Injected();
		Register_UnityEngine_Camera_ScreenToViewportPoint_Injected();

		//System.Void UnityEngine.Camera::SetStereoProjectionMatrix_Injected(System.IntPtr,UnityEngine.Camera/StereoscopicEye,UnityEngine.Matrix4x4&)
		void Register_UnityEngine_Camera_SetStereoProjectionMatrix_Injected();
		Register_UnityEngine_Camera_SetStereoProjectionMatrix_Injected();

		//System.Void UnityEngine.Camera::SetStereoViewMatrix_Injected(System.IntPtr,UnityEngine.Camera/StereoscopicEye,UnityEngine.Matrix4x4&)
		void Register_UnityEngine_Camera_SetStereoViewMatrix_Injected();
		Register_UnityEngine_Camera_SetStereoViewMatrix_Injected();

		//System.Void UnityEngine.Camera::SetupCurrent_Injected(System.IntPtr)
		void Register_UnityEngine_Camera_SetupCurrent_Injected();
		Register_UnityEngine_Camera_SetupCurrent_Injected();

		//System.Void UnityEngine.Camera::ViewportToWorldPoint_Injected(System.IntPtr,UnityEngine.Vector3&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Vector3&)
		void Register_UnityEngine_Camera_ViewportToWorldPoint_Injected();
		Register_UnityEngine_Camera_ViewportToWorldPoint_Injected();

		//System.Void UnityEngine.Camera::WorldToScreenPoint_Injected(System.IntPtr,UnityEngine.Vector3&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Vector3&)
		void Register_UnityEngine_Camera_WorldToScreenPoint_Injected();
		Register_UnityEngine_Camera_WorldToScreenPoint_Injected();

		//System.Void UnityEngine.Camera::WorldToViewportPoint_Injected(System.IntPtr,UnityEngine.Vector3&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Vector3&)
		void Register_UnityEngine_Camera_WorldToViewportPoint_Injected();
		Register_UnityEngine_Camera_WorldToViewportPoint_Injected();

		//System.Void UnityEngine.Camera::get_backgroundColor_Injected(System.IntPtr,UnityEngine.Color&)
		void Register_UnityEngine_Camera_get_backgroundColor_Injected();
		Register_UnityEngine_Camera_get_backgroundColor_Injected();

		//System.Void UnityEngine.Camera::get_cameraToWorldMatrix_Injected(System.IntPtr,UnityEngine.Matrix4x4&)
		void Register_UnityEngine_Camera_get_cameraToWorldMatrix_Injected();
		Register_UnityEngine_Camera_get_cameraToWorldMatrix_Injected();

		//System.Void UnityEngine.Camera::get_pixelRect_Injected(System.IntPtr,UnityEngine.Rect&)
		void Register_UnityEngine_Camera_get_pixelRect_Injected();
		Register_UnityEngine_Camera_get_pixelRect_Injected();

		//System.Void UnityEngine.Camera::get_projectionMatrix_Injected(System.IntPtr,UnityEngine.Matrix4x4&)
		void Register_UnityEngine_Camera_get_projectionMatrix_Injected();
		Register_UnityEngine_Camera_get_projectionMatrix_Injected();

		//System.Void UnityEngine.Camera::get_rect_Injected(System.IntPtr,UnityEngine.Rect&)
		void Register_UnityEngine_Camera_get_rect_Injected();
		Register_UnityEngine_Camera_get_rect_Injected();

		//System.Void UnityEngine.Camera::get_worldToCameraMatrix_Injected(System.IntPtr,UnityEngine.Matrix4x4&)
		void Register_UnityEngine_Camera_get_worldToCameraMatrix_Injected();
		Register_UnityEngine_Camera_get_worldToCameraMatrix_Injected();

		//System.Void UnityEngine.Camera::set_backgroundColor_Injected(System.IntPtr,UnityEngine.Color&)
		void Register_UnityEngine_Camera_set_backgroundColor_Injected();
		Register_UnityEngine_Camera_set_backgroundColor_Injected();

		//System.Void UnityEngine.Camera::set_clearFlags_Injected(System.IntPtr,UnityEngine.CameraClearFlags)
		void Register_UnityEngine_Camera_set_clearFlags_Injected();
		Register_UnityEngine_Camera_set_clearFlags_Injected();

		//System.Void UnityEngine.Camera::set_depthTextureMode_Injected(System.IntPtr,UnityEngine.DepthTextureMode)
		void Register_UnityEngine_Camera_set_depthTextureMode_Injected();
		Register_UnityEngine_Camera_set_depthTextureMode_Injected();

		//System.Void UnityEngine.Camera::set_fieldOfView_Injected(System.IntPtr,System.Single)
		void Register_UnityEngine_Camera_set_fieldOfView_Injected();
		Register_UnityEngine_Camera_set_fieldOfView_Injected();

		//System.Void UnityEngine.Camera::set_orthographicSize_Injected(System.IntPtr,System.Single)
		void Register_UnityEngine_Camera_set_orthographicSize_Injected();
		Register_UnityEngine_Camera_set_orthographicSize_Injected();

		//System.Void UnityEngine.Camera::set_pixelRect_Injected(System.IntPtr,UnityEngine.Rect&)
		void Register_UnityEngine_Camera_set_pixelRect_Injected();
		Register_UnityEngine_Camera_set_pixelRect_Injected();

		//System.Void UnityEngine.Camera::set_rect_Injected(System.IntPtr,UnityEngine.Rect&)
		void Register_UnityEngine_Camera_set_rect_Injected();
		Register_UnityEngine_Camera_set_rect_Injected();

		//System.Void UnityEngine.Camera::set_targetTexture_Injected(System.IntPtr,System.IntPtr)
		void Register_UnityEngine_Camera_set_targetTexture_Injected();
		Register_UnityEngine_Camera_set_targetTexture_Injected();

		//System.Void UnityEngine.Camera::set_worldToCameraMatrix_Injected(System.IntPtr,UnityEngine.Matrix4x4&)
		void Register_UnityEngine_Camera_set_worldToCameraMatrix_Injected();
		Register_UnityEngine_Camera_set_worldToCameraMatrix_Injected();

		//UnityEngine.CameraClearFlags UnityEngine.Camera::get_clearFlags_Injected(System.IntPtr)
		void Register_UnityEngine_Camera_get_clearFlags_Injected();
		Register_UnityEngine_Camera_get_clearFlags_Injected();

		//UnityEngine.CameraType UnityEngine.Camera::get_cameraType_Injected(System.IntPtr)
		void Register_UnityEngine_Camera_get_cameraType_Injected();
		Register_UnityEngine_Camera_get_cameraType_Injected();

		//UnityEngine.DepthTextureMode UnityEngine.Camera::get_depthTextureMode_Injected(System.IntPtr)
		void Register_UnityEngine_Camera_get_depthTextureMode_Injected();
		Register_UnityEngine_Camera_get_depthTextureMode_Injected();

		//UnityEngine.Rendering.OpaqueSortMode UnityEngine.Camera::get_opaqueSortMode_Injected(System.IntPtr)
		void Register_UnityEngine_Camera_get_opaqueSortMode_Injected();
		Register_UnityEngine_Camera_get_opaqueSortMode_Injected();

	//End Registrations for type : UnityEngine.Camera

	//Start Registrations for type : UnityEngine.CameraRaycastHelper

		//System.IntPtr UnityEngine.CameraRaycastHelper::RaycastTry2D_Injected(System.IntPtr,UnityEngine.Ray&,System.Single,System.Int32)
		void Register_UnityEngine_CameraRaycastHelper_RaycastTry2D_Injected();
		Register_UnityEngine_CameraRaycastHelper_RaycastTry2D_Injected();

		//System.IntPtr UnityEngine.CameraRaycastHelper::RaycastTry_Injected(System.IntPtr,UnityEngine.Ray&,System.Single,System.Int32)
		void Register_UnityEngine_CameraRaycastHelper_RaycastTry_Injected();
		Register_UnityEngine_CameraRaycastHelper_RaycastTry_Injected();

	//End Registrations for type : UnityEngine.CameraRaycastHelper

	//Start Registrations for type : UnityEngine.Canvas

		//System.Boolean UnityEngine.Canvas::get_isRootCanvas_Injected(System.IntPtr)
		void Register_UnityEngine_Canvas_get_isRootCanvas_Injected();
		Register_UnityEngine_Canvas_get_isRootCanvas_Injected();

		//System.Boolean UnityEngine.Canvas::get_overrideSorting_Injected(System.IntPtr)
		void Register_UnityEngine_Canvas_get_overrideSorting_Injected();
		Register_UnityEngine_Canvas_get_overrideSorting_Injected();

		//System.Boolean UnityEngine.Canvas::get_pixelPerfect_Injected(System.IntPtr)
		void Register_UnityEngine_Canvas_get_pixelPerfect_Injected();
		Register_UnityEngine_Canvas_get_pixelPerfect_Injected();

		//System.Int32 UnityEngine.Canvas::get_renderOrder_Injected(System.IntPtr)
		void Register_UnityEngine_Canvas_get_renderOrder_Injected();
		Register_UnityEngine_Canvas_get_renderOrder_Injected();

		//System.Int32 UnityEngine.Canvas::get_sortingLayerID_Injected(System.IntPtr)
		void Register_UnityEngine_Canvas_get_sortingLayerID_Injected();
		Register_UnityEngine_Canvas_get_sortingLayerID_Injected();

		//System.Int32 UnityEngine.Canvas::get_sortingOrder_Injected(System.IntPtr)
		void Register_UnityEngine_Canvas_get_sortingOrder_Injected();
		Register_UnityEngine_Canvas_get_sortingOrder_Injected();

		//System.Int32 UnityEngine.Canvas::get_targetDisplay_Injected(System.IntPtr)
		void Register_UnityEngine_Canvas_get_targetDisplay_Injected();
		Register_UnityEngine_Canvas_get_targetDisplay_Injected();

		//System.IntPtr UnityEngine.Canvas::GetDefaultCanvasMaterial_Injected()
		void Register_UnityEngine_Canvas_GetDefaultCanvasMaterial_Injected();
		Register_UnityEngine_Canvas_GetDefaultCanvasMaterial_Injected();

		//System.IntPtr UnityEngine.Canvas::GetETC1SupportedCanvasMaterial_Injected()
		void Register_UnityEngine_Canvas_GetETC1SupportedCanvasMaterial_Injected();
		Register_UnityEngine_Canvas_GetETC1SupportedCanvasMaterial_Injected();

		//System.IntPtr UnityEngine.Canvas::get_rootCanvas_Injected(System.IntPtr)
		void Register_UnityEngine_Canvas_get_rootCanvas_Injected();
		Register_UnityEngine_Canvas_get_rootCanvas_Injected();

		//System.IntPtr UnityEngine.Canvas::get_worldCamera_Injected(System.IntPtr)
		void Register_UnityEngine_Canvas_get_worldCamera_Injected();
		Register_UnityEngine_Canvas_get_worldCamera_Injected();

		//System.Single UnityEngine.Canvas::get_referencePixelsPerUnit_Injected(System.IntPtr)
		void Register_UnityEngine_Canvas_get_referencePixelsPerUnit_Injected();
		Register_UnityEngine_Canvas_get_referencePixelsPerUnit_Injected();

		//System.Single UnityEngine.Canvas::get_scaleFactor_Injected(System.IntPtr)
		void Register_UnityEngine_Canvas_get_scaleFactor_Injected();
		Register_UnityEngine_Canvas_get_scaleFactor_Injected();

		//System.Void UnityEngine.Canvas::SetExternalCanvasEnabled(System.Boolean)
		void Register_UnityEngine_Canvas_SetExternalCanvasEnabled();
		Register_UnityEngine_Canvas_SetExternalCanvasEnabled();

		//System.Void UnityEngine.Canvas::get_pixelRect_Injected(System.IntPtr,UnityEngine.Rect&)
		void Register_UnityEngine_Canvas_get_pixelRect_Injected();
		Register_UnityEngine_Canvas_get_pixelRect_Injected();

		//System.Void UnityEngine.Canvas::get_renderingDisplaySize_Injected(System.IntPtr,UnityEngine.Vector2&)
		void Register_UnityEngine_Canvas_get_renderingDisplaySize_Injected();
		Register_UnityEngine_Canvas_get_renderingDisplaySize_Injected();

		//System.Void UnityEngine.Canvas::set_additionalShaderChannels_Injected(System.IntPtr,UnityEngine.AdditionalCanvasShaderChannels)
		void Register_UnityEngine_Canvas_set_additionalShaderChannels_Injected();
		Register_UnityEngine_Canvas_set_additionalShaderChannels_Injected();

		//System.Void UnityEngine.Canvas::set_overrideSorting_Injected(System.IntPtr,System.Boolean)
		void Register_UnityEngine_Canvas_set_overrideSorting_Injected();
		Register_UnityEngine_Canvas_set_overrideSorting_Injected();

		//System.Void UnityEngine.Canvas::set_referencePixelsPerUnit_Injected(System.IntPtr,System.Single)
		void Register_UnityEngine_Canvas_set_referencePixelsPerUnit_Injected();
		Register_UnityEngine_Canvas_set_referencePixelsPerUnit_Injected();

		//System.Void UnityEngine.Canvas::set_scaleFactor_Injected(System.IntPtr,System.Single)
		void Register_UnityEngine_Canvas_set_scaleFactor_Injected();
		Register_UnityEngine_Canvas_set_scaleFactor_Injected();

		//System.Void UnityEngine.Canvas::set_sortingLayerID_Injected(System.IntPtr,System.Int32)
		void Register_UnityEngine_Canvas_set_sortingLayerID_Injected();
		Register_UnityEngine_Canvas_set_sortingLayerID_Injected();

		//System.Void UnityEngine.Canvas::set_sortingOrder_Injected(System.IntPtr,System.Int32)
		void Register_UnityEngine_Canvas_set_sortingOrder_Injected();
		Register_UnityEngine_Canvas_set_sortingOrder_Injected();

		//System.Void UnityEngine.Canvas::set_worldCamera_Injected(System.IntPtr,System.IntPtr)
		void Register_UnityEngine_Canvas_set_worldCamera_Injected();
		Register_UnityEngine_Canvas_set_worldCamera_Injected();

		//UnityEngine.AdditionalCanvasShaderChannels UnityEngine.Canvas::get_additionalShaderChannels_Injected(System.IntPtr)
		void Register_UnityEngine_Canvas_get_additionalShaderChannels_Injected();
		Register_UnityEngine_Canvas_get_additionalShaderChannels_Injected();

		//UnityEngine.RenderMode UnityEngine.Canvas::get_renderMode_Injected(System.IntPtr)
		void Register_UnityEngine_Canvas_get_renderMode_Injected();
		Register_UnityEngine_Canvas_get_renderMode_Injected();

	//End Registrations for type : UnityEngine.Canvas

	//Start Registrations for type : UnityEngine.CanvasGroup

		//System.Boolean UnityEngine.CanvasGroup::get_blocksRaycasts_Injected(System.IntPtr)
		void Register_UnityEngine_CanvasGroup_get_blocksRaycasts_Injected();
		Register_UnityEngine_CanvasGroup_get_blocksRaycasts_Injected();

		//System.Boolean UnityEngine.CanvasGroup::get_ignoreParentGroups_Injected(System.IntPtr)
		void Register_UnityEngine_CanvasGroup_get_ignoreParentGroups_Injected();
		Register_UnityEngine_CanvasGroup_get_ignoreParentGroups_Injected();

		//System.Boolean UnityEngine.CanvasGroup::get_interactable_Injected(System.IntPtr)
		void Register_UnityEngine_CanvasGroup_get_interactable_Injected();
		Register_UnityEngine_CanvasGroup_get_interactable_Injected();

		//System.Single UnityEngine.CanvasGroup::get_alpha_Injected(System.IntPtr)
		void Register_UnityEngine_CanvasGroup_get_alpha_Injected();
		Register_UnityEngine_CanvasGroup_get_alpha_Injected();

		//System.Void UnityEngine.CanvasGroup::set_alpha_Injected(System.IntPtr,System.Single)
		void Register_UnityEngine_CanvasGroup_set_alpha_Injected();
		Register_UnityEngine_CanvasGroup_set_alpha_Injected();

		//System.Void UnityEngine.CanvasGroup::set_blocksRaycasts_Injected(System.IntPtr,System.Boolean)
		void Register_UnityEngine_CanvasGroup_set_blocksRaycasts_Injected();
		Register_UnityEngine_CanvasGroup_set_blocksRaycasts_Injected();

		//System.Void UnityEngine.CanvasGroup::set_ignoreParentGroups_Injected(System.IntPtr,System.Boolean)
		void Register_UnityEngine_CanvasGroup_set_ignoreParentGroups_Injected();
		Register_UnityEngine_CanvasGroup_set_ignoreParentGroups_Injected();

		//System.Void UnityEngine.CanvasGroup::set_interactable_Injected(System.IntPtr,System.Boolean)
		void Register_UnityEngine_CanvasGroup_set_interactable_Injected();
		Register_UnityEngine_CanvasGroup_set_interactable_Injected();

	//End Registrations for type : UnityEngine.CanvasGroup

	//Start Registrations for type : UnityEngine.CanvasRenderer

		//System.Boolean UnityEngine.CanvasRenderer::get_cullTransparentMesh_Injected(System.IntPtr)
		void Register_UnityEngine_CanvasRenderer_get_cullTransparentMesh_Injected();
		Register_UnityEngine_CanvasRenderer_get_cullTransparentMesh_Injected();

		//System.Boolean UnityEngine.CanvasRenderer::get_cull_Injected(System.IntPtr)
		void Register_UnityEngine_CanvasRenderer_get_cull_Injected();
		Register_UnityEngine_CanvasRenderer_get_cull_Injected();

		//System.Boolean UnityEngine.CanvasRenderer::get_hasMoved_Injected(System.IntPtr)
		void Register_UnityEngine_CanvasRenderer_get_hasMoved_Injected();
		Register_UnityEngine_CanvasRenderer_get_hasMoved_Injected();

		//System.Int32 UnityEngine.CanvasRenderer::get_absoluteDepth_Injected(System.IntPtr)
		void Register_UnityEngine_CanvasRenderer_get_absoluteDepth_Injected();
		Register_UnityEngine_CanvasRenderer_get_absoluteDepth_Injected();

		//System.Int32 UnityEngine.CanvasRenderer::get_materialCount_Injected(System.IntPtr)
		void Register_UnityEngine_CanvasRenderer_get_materialCount_Injected();
		Register_UnityEngine_CanvasRenderer_get_materialCount_Injected();

		//System.IntPtr UnityEngine.CanvasRenderer::GetMaterial_Injected(System.IntPtr,System.Int32)
		void Register_UnityEngine_CanvasRenderer_GetMaterial_Injected();
		Register_UnityEngine_CanvasRenderer_GetMaterial_Injected();

		//System.Void UnityEngine.CanvasRenderer::Clear_Injected(System.IntPtr)
		void Register_UnityEngine_CanvasRenderer_Clear_Injected();
		Register_UnityEngine_CanvasRenderer_Clear_Injected();

		//System.Void UnityEngine.CanvasRenderer::CreateUIVertexStreamInternal(System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object)
		void Register_UnityEngine_CanvasRenderer_CreateUIVertexStreamInternal();
		Register_UnityEngine_CanvasRenderer_CreateUIVertexStreamInternal();

		//System.Void UnityEngine.CanvasRenderer::DisableRectClipping_Injected(System.IntPtr)
		void Register_UnityEngine_CanvasRenderer_DisableRectClipping_Injected();
		Register_UnityEngine_CanvasRenderer_DisableRectClipping_Injected();

		//System.Void UnityEngine.CanvasRenderer::EnableRectClipping_Injected(System.IntPtr,UnityEngine.Rect&)
		void Register_UnityEngine_CanvasRenderer_EnableRectClipping_Injected();
		Register_UnityEngine_CanvasRenderer_EnableRectClipping_Injected();

		//System.Void UnityEngine.CanvasRenderer::GetColor_Injected(System.IntPtr,UnityEngine.Color&)
		void Register_UnityEngine_CanvasRenderer_GetColor_Injected();
		Register_UnityEngine_CanvasRenderer_GetColor_Injected();

		//System.Void UnityEngine.CanvasRenderer::SetAlphaTexture_Injected(System.IntPtr,System.IntPtr)
		void Register_UnityEngine_CanvasRenderer_SetAlphaTexture_Injected();
		Register_UnityEngine_CanvasRenderer_SetAlphaTexture_Injected();

		//System.Void UnityEngine.CanvasRenderer::SetColor_Injected(System.IntPtr,UnityEngine.Color&)
		void Register_UnityEngine_CanvasRenderer_SetColor_Injected();
		Register_UnityEngine_CanvasRenderer_SetColor_Injected();

		//System.Void UnityEngine.CanvasRenderer::SetMaterial_Injected(System.IntPtr,System.IntPtr,System.Int32)
		void Register_UnityEngine_CanvasRenderer_SetMaterial_Injected();
		Register_UnityEngine_CanvasRenderer_SetMaterial_Injected();

		//System.Void UnityEngine.CanvasRenderer::SetMesh_Injected(System.IntPtr,System.IntPtr)
		void Register_UnityEngine_CanvasRenderer_SetMesh_Injected();
		Register_UnityEngine_CanvasRenderer_SetMesh_Injected();

		//System.Void UnityEngine.CanvasRenderer::SetPopMaterial_Injected(System.IntPtr,System.IntPtr,System.Int32)
		void Register_UnityEngine_CanvasRenderer_SetPopMaterial_Injected();
		Register_UnityEngine_CanvasRenderer_SetPopMaterial_Injected();

		//System.Void UnityEngine.CanvasRenderer::SetSecondaryTextureCount_Injected(System.IntPtr,System.Int32)
		void Register_UnityEngine_CanvasRenderer_SetSecondaryTextureCount_Injected();
		Register_UnityEngine_CanvasRenderer_SetSecondaryTextureCount_Injected();

		//System.Void UnityEngine.CanvasRenderer::SetSecondaryTexture_Injected(System.IntPtr,System.Int32,UnityEngine.Bindings.ManagedSpanWrapper&,System.IntPtr)
		void Register_UnityEngine_CanvasRenderer_SetSecondaryTexture_Injected();
		Register_UnityEngine_CanvasRenderer_SetSecondaryTexture_Injected();

		//System.Void UnityEngine.CanvasRenderer::SetTexture_Injected(System.IntPtr,System.IntPtr)
		void Register_UnityEngine_CanvasRenderer_SetTexture_Injected();
		Register_UnityEngine_CanvasRenderer_SetTexture_Injected();

		//System.Void UnityEngine.CanvasRenderer::SplitIndicesStreamsInternal(System.Object,System.Object)
		void Register_UnityEngine_CanvasRenderer_SplitIndicesStreamsInternal();
		Register_UnityEngine_CanvasRenderer_SplitIndicesStreamsInternal();

		//System.Void UnityEngine.CanvasRenderer::SplitUIVertexStreamsInternal(System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object)
		void Register_UnityEngine_CanvasRenderer_SplitUIVertexStreamsInternal();
		Register_UnityEngine_CanvasRenderer_SplitUIVertexStreamsInternal();

		//System.Void UnityEngine.CanvasRenderer::set_clippingSoftness_Injected(System.IntPtr,UnityEngine.Vector2&)
		void Register_UnityEngine_CanvasRenderer_set_clippingSoftness_Injected();
		Register_UnityEngine_CanvasRenderer_set_clippingSoftness_Injected();

		//System.Void UnityEngine.CanvasRenderer::set_cullTransparentMesh_Injected(System.IntPtr,System.Boolean)
		void Register_UnityEngine_CanvasRenderer_set_cullTransparentMesh_Injected();
		Register_UnityEngine_CanvasRenderer_set_cullTransparentMesh_Injected();

		//System.Void UnityEngine.CanvasRenderer::set_cull_Injected(System.IntPtr,System.Boolean)
		void Register_UnityEngine_CanvasRenderer_set_cull_Injected();
		Register_UnityEngine_CanvasRenderer_set_cull_Injected();

		//System.Void UnityEngine.CanvasRenderer::set_hasPopInstruction_Injected(System.IntPtr,System.Boolean)
		void Register_UnityEngine_CanvasRenderer_set_hasPopInstruction_Injected();
		Register_UnityEngine_CanvasRenderer_set_hasPopInstruction_Injected();

		//System.Void UnityEngine.CanvasRenderer::set_materialCount_Injected(System.IntPtr,System.Int32)
		void Register_UnityEngine_CanvasRenderer_set_materialCount_Injected();
		Register_UnityEngine_CanvasRenderer_set_materialCount_Injected();

		//System.Void UnityEngine.CanvasRenderer::set_popMaterialCount_Injected(System.IntPtr,System.Int32)
		void Register_UnityEngine_CanvasRenderer_set_popMaterialCount_Injected();
		Register_UnityEngine_CanvasRenderer_set_popMaterialCount_Injected();

	//End Registrations for type : UnityEngine.CanvasRenderer

	//Start Registrations for type : UnityEngine.CapsuleCollider

		//System.Single UnityEngine.CapsuleCollider::get_height_Injected(System.IntPtr)
		void Register_UnityEngine_CapsuleCollider_get_height_Injected();
		Register_UnityEngine_CapsuleCollider_get_height_Injected();

		//System.Single UnityEngine.CapsuleCollider::get_radius_Injected(System.IntPtr)
		void Register_UnityEngine_CapsuleCollider_get_radius_Injected();
		Register_UnityEngine_CapsuleCollider_get_radius_Injected();

		//System.Void UnityEngine.CapsuleCollider::get_center_Injected(System.IntPtr,UnityEngine.Vector3&)
		void Register_UnityEngine_CapsuleCollider_get_center_Injected();
		Register_UnityEngine_CapsuleCollider_get_center_Injected();

		//System.Void UnityEngine.CapsuleCollider::set_center_Injected(System.IntPtr,UnityEngine.Vector3&)
		void Register_UnityEngine_CapsuleCollider_set_center_Injected();
		Register_UnityEngine_CapsuleCollider_set_center_Injected();

		//System.Void UnityEngine.CapsuleCollider::set_height_Injected(System.IntPtr,System.Single)
		void Register_UnityEngine_CapsuleCollider_set_height_Injected();
		Register_UnityEngine_CapsuleCollider_set_height_Injected();

	//End Registrations for type : UnityEngine.CapsuleCollider

	//Start Registrations for type : UnityEngine.CharacterController

		//System.Single UnityEngine.CharacterController::get_height_Injected(System.IntPtr)
		void Register_UnityEngine_CharacterController_get_height_Injected();
		Register_UnityEngine_CharacterController_get_height_Injected();

	//End Registrations for type : UnityEngine.CharacterController

	//Start Registrations for type : UnityEngine.Collider

		//System.Boolean UnityEngine.Collider::get_enabled_Injected(System.IntPtr)
		void Register_UnityEngine_Collider_get_enabled_Injected();
		Register_UnityEngine_Collider_get_enabled_Injected();

		//System.IntPtr UnityEngine.Collider::get_attachedRigidbody_Injected(System.IntPtr)
		void Register_UnityEngine_Collider_get_attachedRigidbody_Injected();
		Register_UnityEngine_Collider_get_attachedRigidbody_Injected();

		//System.Void UnityEngine.Collider::ClosestPoint_Injected(System.IntPtr,UnityEngine.Vector3&,UnityEngine.Vector3&)
		void Register_UnityEngine_Collider_ClosestPoint_Injected();
		Register_UnityEngine_Collider_ClosestPoint_Injected();

		//System.Void UnityEngine.Collider::set_enabled_Injected(System.IntPtr,System.Boolean)
		void Register_UnityEngine_Collider_set_enabled_Injected();
		Register_UnityEngine_Collider_set_enabled_Injected();

		//System.Void UnityEngine.Collider::set_isTrigger_Injected(System.IntPtr,System.Boolean)
		void Register_UnityEngine_Collider_set_isTrigger_Injected();
		Register_UnityEngine_Collider_set_isTrigger_Injected();

	//End Registrations for type : UnityEngine.Collider

	//Start Registrations for type : UnityEngine.Collider2D

		//System.Boolean UnityEngine.Collider2D::get_isTrigger_Injected(System.IntPtr)
		void Register_UnityEngine_Collider2D_get_isTrigger_Injected();
		Register_UnityEngine_Collider2D_get_isTrigger_Injected();

		//System.Int32 UnityEngine.Collider2D::GetShapes_Internal_Injected(System.IntPtr,UnityEngine.PhysicsShapeGroup2D/GroupState&,System.Int32,System.Int32)
		void Register_UnityEngine_Collider2D_GetShapes_Internal_Injected();
		Register_UnityEngine_Collider2D_GetShapes_Internal_Injected();

		//System.Int32 UnityEngine.Collider2D::get_shapeCount_Injected(System.IntPtr)
		void Register_UnityEngine_Collider2D_get_shapeCount_Injected();
		Register_UnityEngine_Collider2D_get_shapeCount_Injected();

		//System.IntPtr UnityEngine.Collider2D::get_attachedRigidbody_Injected(System.IntPtr)
		void Register_UnityEngine_Collider2D_get_attachedRigidbody_Injected();
		Register_UnityEngine_Collider2D_get_attachedRigidbody_Injected();

		//System.UInt32 UnityEngine.Collider2D::GetShapeHash_Injected(System.IntPtr)
		void Register_UnityEngine_Collider2D_GetShapeHash_Injected();
		Register_UnityEngine_Collider2D_GetShapeHash_Injected();

		//System.Void UnityEngine.Collider2D::GetShapeBounds_Injected(System.IntPtr,UnityEngine.Bindings.BlittableListWrapper&,System.Boolean,System.Boolean,UnityEngine.Bounds&)
		void Register_UnityEngine_Collider2D_GetShapeBounds_Injected();
		Register_UnityEngine_Collider2D_GetShapeBounds_Injected();

		//System.Void UnityEngine.Collider2D::get_bounds_Injected(System.IntPtr,UnityEngine.Bounds&)
		void Register_UnityEngine_Collider2D_get_bounds_Injected();
		Register_UnityEngine_Collider2D_get_bounds_Injected();

		//System.Void UnityEngine.Collider2D::get_offset_Injected(System.IntPtr,UnityEngine.Vector2&)
		void Register_UnityEngine_Collider2D_get_offset_Injected();
		Register_UnityEngine_Collider2D_get_offset_Injected();

		//System.Void UnityEngine.Collider2D::set_isTrigger_Injected(System.IntPtr,System.Boolean)
		void Register_UnityEngine_Collider2D_set_isTrigger_Injected();
		Register_UnityEngine_Collider2D_set_isTrigger_Injected();

	//End Registrations for type : UnityEngine.Collider2D

	//Start Registrations for type : UnityEngine.ColorGamutUtility

		//UnityEngine.ColorPrimaries UnityEngine.ColorGamutUtility::GetColorPrimaries(UnityEngine.ColorGamut)
		void Register_UnityEngine_ColorGamutUtility_GetColorPrimaries();
		Register_UnityEngine_ColorGamutUtility_GetColorPrimaries();

		//UnityEngine.TransferFunction UnityEngine.ColorGamutUtility::GetTransferFunction(UnityEngine.ColorGamut)
		void Register_UnityEngine_ColorGamutUtility_GetTransferFunction();
		Register_UnityEngine_ColorGamutUtility_GetTransferFunction();

		//UnityEngine.WhitePoint UnityEngine.ColorGamutUtility::GetWhitePoint(UnityEngine.ColorGamut)
		void Register_UnityEngine_ColorGamutUtility_GetWhitePoint();
		Register_UnityEngine_ColorGamutUtility_GetWhitePoint();

	//End Registrations for type : UnityEngine.ColorGamutUtility

	//Start Registrations for type : UnityEngine.Component

		//System.IntPtr UnityEngine.Component::get_gameObject_Injected(System.IntPtr)
		void Register_UnityEngine_Component_get_gameObject_Injected();
		Register_UnityEngine_Component_get_gameObject_Injected();

		//System.IntPtr UnityEngine.Component::get_transform_Injected(System.IntPtr)
		void Register_UnityEngine_Component_get_transform_Injected();
		Register_UnityEngine_Component_get_transform_Injected();

		//System.Void UnityEngine.Component::BroadcastMessage_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,System.Object,UnityEngine.SendMessageOptions)
		void Register_UnityEngine_Component_BroadcastMessage_Injected();
		Register_UnityEngine_Component_BroadcastMessage_Injected();

		//System.Void UnityEngine.Component::GetComponentFastPath_Injected(System.IntPtr,System.Type,System.IntPtr)
		void Register_UnityEngine_Component_GetComponentFastPath_Injected();
		Register_UnityEngine_Component_GetComponentFastPath_Injected();

		//System.Void UnityEngine.Component::GetComponentsForListInternal_Injected(System.IntPtr,System.Type,System.Object)
		void Register_UnityEngine_Component_GetComponentsForListInternal_Injected();
		Register_UnityEngine_Component_GetComponentsForListInternal_Injected();

		//System.Void UnityEngine.Component::SendMessage_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,System.Object,UnityEngine.SendMessageOptions)
		void Register_UnityEngine_Component_SendMessage_Injected();
		Register_UnityEngine_Component_SendMessage_Injected();

	//End Registrations for type : UnityEngine.Component

	//Start Registrations for type : UnityEngine.ComputeBuffer

		//System.Boolean UnityEngine.ComputeBuffer::IsValidBuffer_Injected(System.IntPtr)
		void Register_UnityEngine_ComputeBuffer_IsValidBuffer_Injected();
		Register_UnityEngine_ComputeBuffer_IsValidBuffer_Injected();

		//System.Int32 UnityEngine.ComputeBuffer::get_count_Injected(System.IntPtr)
		void Register_UnityEngine_ComputeBuffer_get_count_Injected();
		Register_UnityEngine_ComputeBuffer_get_count_Injected();

		//System.Int32 UnityEngine.ComputeBuffer::get_stride_Injected(System.IntPtr)
		void Register_UnityEngine_ComputeBuffer_get_stride_Injected();
		Register_UnityEngine_ComputeBuffer_get_stride_Injected();

		//System.IntPtr UnityEngine.ComputeBuffer::InitBuffer(System.Int32,System.Int32,UnityEngine.ComputeBufferType,UnityEngine.ComputeBufferMode)
		void Register_UnityEngine_ComputeBuffer_InitBuffer();
		Register_UnityEngine_ComputeBuffer_InitBuffer();

		//System.Void UnityEngine.ComputeBuffer::DestroyBuffer_Injected(System.IntPtr)
		void Register_UnityEngine_ComputeBuffer_DestroyBuffer_Injected();
		Register_UnityEngine_ComputeBuffer_DestroyBuffer_Injected();

		//System.Void UnityEngine.ComputeBuffer::InternalSetData_Injected(System.IntPtr,System.Array,System.Int32,System.Int32,System.Int32,System.Int32)
		void Register_UnityEngine_ComputeBuffer_InternalSetData_Injected();
		Register_UnityEngine_ComputeBuffer_InternalSetData_Injected();

		//System.Void UnityEngine.ComputeBuffer::InternalSetNativeData_Injected(System.IntPtr,System.IntPtr,System.Int32,System.Int32,System.Int32,System.Int32)
		void Register_UnityEngine_ComputeBuffer_InternalSetNativeData_Injected();
		Register_UnityEngine_ComputeBuffer_InternalSetNativeData_Injected();

	//End Registrations for type : UnityEngine.ComputeBuffer

	//Start Registrations for type : UnityEngine.ComputeShader

		//System.Boolean UnityEngine.ComputeShader::HasKernel_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_ComputeShader_HasKernel_Injected();
		Register_UnityEngine_ComputeShader_HasKernel_Injected();

		//System.Int32 UnityEngine.ComputeShader::FindKernel_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_ComputeShader_FindKernel_Injected();
		Register_UnityEngine_ComputeShader_FindKernel_Injected();

		//System.Void UnityEngine.ComputeShader::DisableKeyword_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_ComputeShader_DisableKeyword_Injected();
		Register_UnityEngine_ComputeShader_DisableKeyword_Injected();

		//System.Void UnityEngine.ComputeShader::Dispatch_Injected(System.IntPtr,System.Int32,System.Int32,System.Int32,System.Int32)
		void Register_UnityEngine_ComputeShader_Dispatch_Injected();
		Register_UnityEngine_ComputeShader_Dispatch_Injected();

		//System.Void UnityEngine.ComputeShader::EnableKeyword_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_ComputeShader_EnableKeyword_Injected();
		Register_UnityEngine_ComputeShader_EnableKeyword_Injected();

		//System.Void UnityEngine.ComputeShader::GetKernelThreadGroupSizes_Injected(System.IntPtr,System.Int32,System.UInt32&,System.UInt32&,System.UInt32&)
		void Register_UnityEngine_ComputeShader_GetKernelThreadGroupSizes_Injected();
		Register_UnityEngine_ComputeShader_GetKernelThreadGroupSizes_Injected();

		//System.Void UnityEngine.ComputeShader::Internal_SetBuffer_Injected(System.IntPtr,System.Int32,System.Int32,System.IntPtr)
		void Register_UnityEngine_ComputeShader_Internal_SetBuffer_Injected();
		Register_UnityEngine_ComputeShader_Internal_SetBuffer_Injected();

		//System.Void UnityEngine.ComputeShader::Internal_SetGraphicsBuffer_Injected(System.IntPtr,System.Int32,System.Int32,System.IntPtr)
		void Register_UnityEngine_ComputeShader_Internal_SetGraphicsBuffer_Injected();
		Register_UnityEngine_ComputeShader_Internal_SetGraphicsBuffer_Injected();

		//System.Void UnityEngine.ComputeShader::SetConstantComputeBuffer_Injected(System.IntPtr,System.Int32,System.IntPtr,System.Int32,System.Int32)
		void Register_UnityEngine_ComputeShader_SetConstantComputeBuffer_Injected();
		Register_UnityEngine_ComputeShader_SetConstantComputeBuffer_Injected();

		//System.Void UnityEngine.ComputeShader::SetIntArray_Injected(System.IntPtr,System.Int32,UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_ComputeShader_SetIntArray_Injected();
		Register_UnityEngine_ComputeShader_SetIntArray_Injected();

		//System.Void UnityEngine.ComputeShader::SetInt_Injected(System.IntPtr,System.Int32,System.Int32)
		void Register_UnityEngine_ComputeShader_SetInt_Injected();
		Register_UnityEngine_ComputeShader_SetInt_Injected();

		//System.Void UnityEngine.ComputeShader::SetShaderKeywords_Injected(System.IntPtr,System.String[])
		void Register_UnityEngine_ComputeShader_SetShaderKeywords_Injected();
		Register_UnityEngine_ComputeShader_SetShaderKeywords_Injected();

		//System.Void UnityEngine.ComputeShader::get_keywordSpace_Injected(System.IntPtr,UnityEngine.Rendering.LocalKeywordSpace&)
		void Register_UnityEngine_ComputeShader_get_keywordSpace_Injected();
		Register_UnityEngine_ComputeShader_get_keywordSpace_Injected();

	//End Registrations for type : UnityEngine.ComputeShader

	//Start Registrations for type : UnityEngine.ContactFilter2D

		//System.Void UnityEngine.ContactFilter2D::CheckConsistency()
		void Register_UnityEngine_ContactFilter2D_CheckConsistency();
		Register_UnityEngine_ContactFilter2D_CheckConsistency();

	//End Registrations for type : UnityEngine.ContactFilter2D

	//Start Registrations for type : UnityEngine.Coroutine

		//System.Void UnityEngine.Coroutine::ReleaseCoroutine(System.IntPtr)
		void Register_UnityEngine_Coroutine_ReleaseCoroutine();
		Register_UnityEngine_Coroutine_ReleaseCoroutine();

	//End Registrations for type : UnityEngine.Coroutine

	//Start Registrations for type : UnityEngine.Cubemap

		//System.Boolean UnityEngine.Cubemap::Internal_CreateImpl(UnityEngine.Cubemap,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.TextureColorSpace,UnityEngine.Experimental.Rendering.TextureCreationFlags,System.IntPtr)
		void Register_UnityEngine_Cubemap_Internal_CreateImpl();
		Register_UnityEngine_Cubemap_Internal_CreateImpl();

		//System.Boolean UnityEngine.Cubemap::get_isReadable_Injected(System.IntPtr)
		void Register_UnityEngine_Cubemap_get_isReadable_Injected();
		Register_UnityEngine_Cubemap_get_isReadable_Injected();

		//System.Void UnityEngine.Cubemap::ApplyImpl_Injected(System.IntPtr,System.Boolean,System.Boolean)
		void Register_UnityEngine_Cubemap_ApplyImpl_Injected();
		Register_UnityEngine_Cubemap_ApplyImpl_Injected();

		//System.Void UnityEngine.Cubemap::SetPixelImpl_Injected(System.IntPtr,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Color&)
		void Register_UnityEngine_Cubemap_SetPixelImpl_Injected();
		Register_UnityEngine_Cubemap_SetPixelImpl_Injected();

	//End Registrations for type : UnityEngine.Cubemap

	//Start Registrations for type : UnityEngine.CubemapArray

		//System.Boolean UnityEngine.CubemapArray::Internal_CreateImpl(UnityEngine.CubemapArray,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.TextureColorSpace,UnityEngine.Experimental.Rendering.TextureCreationFlags)
		void Register_UnityEngine_CubemapArray_Internal_CreateImpl();
		Register_UnityEngine_CubemapArray_Internal_CreateImpl();

		//System.Boolean UnityEngine.CubemapArray::get_isReadable_Injected(System.IntPtr)
		void Register_UnityEngine_CubemapArray_get_isReadable_Injected();
		Register_UnityEngine_CubemapArray_get_isReadable_Injected();

		//System.Void UnityEngine.CubemapArray::ApplyImpl_Injected(System.IntPtr,System.Boolean,System.Boolean)
		void Register_UnityEngine_CubemapArray_ApplyImpl_Injected();
		Register_UnityEngine_CubemapArray_ApplyImpl_Injected();

		//System.Void UnityEngine.CubemapArray::SetPixels_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.CubemapFace,System.Int32,System.Int32)
		void Register_UnityEngine_CubemapArray_SetPixels_Injected();
		Register_UnityEngine_CubemapArray_SetPixels_Injected();

	//End Registrations for type : UnityEngine.CubemapArray

	//Start Registrations for type : UnityEngine.CullingGroup

		//System.Int32 UnityEngine.CullingGroup::QueryIndices_Injected(System.IntPtr,System.Boolean,System.Int32,UnityEngine.CullingQueryOptions,UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32)
		void Register_UnityEngine_CullingGroup_QueryIndices_Injected();
		Register_UnityEngine_CullingGroup_QueryIndices_Injected();

		//System.IntPtr UnityEngine.CullingGroup::Init(System.Object)
		void Register_UnityEngine_CullingGroup_Init();
		Register_UnityEngine_CullingGroup_Init();

		//System.Void UnityEngine.CullingGroup::DisposeInternal_Injected(System.IntPtr)
		void Register_UnityEngine_CullingGroup_DisposeInternal_Injected();
		Register_UnityEngine_CullingGroup_DisposeInternal_Injected();

		//System.Void UnityEngine.CullingGroup::FinalizerFailure_Injected(System.IntPtr)
		void Register_UnityEngine_CullingGroup_FinalizerFailure_Injected();
		Register_UnityEngine_CullingGroup_FinalizerFailure_Injected();

		//System.Void UnityEngine.CullingGroup::SetBoundingDistances_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_CullingGroup_SetBoundingDistances_Injected();
		Register_UnityEngine_CullingGroup_SetBoundingDistances_Injected();

		//System.Void UnityEngine.CullingGroup::SetBoundingSphereCount_Injected(System.IntPtr,System.Int32)
		void Register_UnityEngine_CullingGroup_SetBoundingSphereCount_Injected();
		Register_UnityEngine_CullingGroup_SetBoundingSphereCount_Injected();

		//System.Void UnityEngine.CullingGroup::SetBoundingSpheres_Injected(System.IntPtr,UnityEngine.BoundingSphere[])
		void Register_UnityEngine_CullingGroup_SetBoundingSpheres_Injected();
		Register_UnityEngine_CullingGroup_SetBoundingSpheres_Injected();

		//System.Void UnityEngine.CullingGroup::SetDistanceReferencePoint_InternalVector3_Injected(System.IntPtr,UnityEngine.Vector3&)
		void Register_UnityEngine_CullingGroup_SetDistanceReferencePoint_InternalVector3_Injected();
		Register_UnityEngine_CullingGroup_SetDistanceReferencePoint_InternalVector3_Injected();

		//System.Void UnityEngine.CullingGroup::set_targetCamera_Injected(System.IntPtr,System.IntPtr)
		void Register_UnityEngine_CullingGroup_set_targetCamera_Injected();
		Register_UnityEngine_CullingGroup_set_targetCamera_Injected();

	//End Registrations for type : UnityEngine.CullingGroup

	//Start Registrations for type : UnityEngine.Cursor

		//System.Void UnityEngine.Cursor::SetCursor_Injected(System.IntPtr,UnityEngine.Vector2&,UnityEngine.CursorMode)
		void Register_UnityEngine_Cursor_SetCursor_Injected();
		Register_UnityEngine_Cursor_SetCursor_Injected();

		//UnityEngine.CursorLockMode UnityEngine.Cursor::get_lockState()
		void Register_UnityEngine_Cursor_get_lockState();
		Register_UnityEngine_Cursor_get_lockState();

	//End Registrations for type : UnityEngine.Cursor

	//Start Registrations for type : UnityEngine.Debug

		//System.Boolean UnityEngine.Debug::get_isDebugBuild()
		void Register_UnityEngine_Debug_get_isDebugBuild();
		Register_UnityEngine_Debug_get_isDebugBuild();

		//System.Int32 UnityEngine.Debug::ExtractStackTraceNoAlloc_Injected(System.Byte*,System.Int32,UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_Debug_ExtractStackTraceNoAlloc_Injected();
		Register_UnityEngine_Debug_ExtractStackTraceNoAlloc_Injected();

		//System.Void UnityEngine.Debug::DrawLine_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Color&,System.Single,System.Boolean)
		void Register_UnityEngine_Debug_DrawLine_Injected();
		Register_UnityEngine_Debug_DrawLine_Injected();

	//End Registrations for type : UnityEngine.Debug

	//Start Registrations for type : UnityEngine.DebugLogHandler

		//System.Void UnityEngine.DebugLogHandler::Internal_LogException_Injected(System.Exception,System.IntPtr)
		void Register_UnityEngine_DebugLogHandler_Internal_LogException_Injected();
		Register_UnityEngine_DebugLogHandler_Internal_LogException_Injected();

		//System.Void UnityEngine.DebugLogHandler::Internal_Log_Injected(UnityEngine.LogType,UnityEngine.LogOption,UnityEngine.Bindings.ManagedSpanWrapper&,System.IntPtr)
		void Register_UnityEngine_DebugLogHandler_Internal_Log_Injected();
		Register_UnityEngine_DebugLogHandler_Internal_Log_Injected();

	//End Registrations for type : UnityEngine.DebugLogHandler

	//Start Registrations for type : UnityEngine.Display

		//System.Boolean UnityEngine.Display::RequiresSrgbBlitToBackbufferImpl(System.IntPtr)
		void Register_UnityEngine_Display_RequiresSrgbBlitToBackbufferImpl();
		Register_UnityEngine_Display_RequiresSrgbBlitToBackbufferImpl();

		//System.Int32 UnityEngine.Display::RelativeMouseAtImpl(System.Int32,System.Int32,System.Int32&,System.Int32&)
		void Register_UnityEngine_Display_RelativeMouseAtImpl();
		Register_UnityEngine_Display_RelativeMouseAtImpl();

		//System.Void UnityEngine.Display::GetRenderingExtImpl(System.IntPtr,System.Int32&,System.Int32&)
		void Register_UnityEngine_Display_GetRenderingExtImpl();
		Register_UnityEngine_Display_GetRenderingExtImpl();

		//System.Void UnityEngine.Display::GetSystemExtImpl(System.IntPtr,System.Int32&,System.Int32&)
		void Register_UnityEngine_Display_GetSystemExtImpl();
		Register_UnityEngine_Display_GetSystemExtImpl();

	//End Registrations for type : UnityEngine.Display

	//Start Registrations for type : UnityEngine.EdgeCollider2D

		//System.Void UnityEngine.EdgeCollider2D::set_points_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_EdgeCollider2D_set_points_Injected();
		Register_UnityEngine_EdgeCollider2D_set_points_Injected();

	//End Registrations for type : UnityEngine.EdgeCollider2D

	//Start Registrations for type : UnityEngine.Event

		//System.Boolean UnityEngine.Event::PopEvent_Injected(System.IntPtr)
		void Register_UnityEngine_Event_PopEvent_Injected();
		Register_UnityEngine_Event_PopEvent_Injected();

		//System.Char UnityEngine.Event::get_character_Injected(System.IntPtr)
		void Register_UnityEngine_Event_get_character_Injected();
		Register_UnityEngine_Event_get_character_Injected();

		//System.Int32 UnityEngine.Event::GetDoubleClickTime()
		void Register_UnityEngine_Event_GetDoubleClickTime();
		Register_UnityEngine_Event_GetDoubleClickTime();

		//System.Int32 UnityEngine.Event::GetEventCount()
		void Register_UnityEngine_Event_GetEventCount();
		Register_UnityEngine_Event_GetEventCount();

		//System.Int32 UnityEngine.Event::get_button_Injected(System.IntPtr)
		void Register_UnityEngine_Event_get_button_Injected();
		Register_UnityEngine_Event_get_button_Injected();

		//System.Int32 UnityEngine.Event::get_clickCount_Injected(System.IntPtr)
		void Register_UnityEngine_Event_get_clickCount_Injected();
		Register_UnityEngine_Event_get_clickCount_Injected();

		//System.Int32 UnityEngine.Event::get_displayIndex_Injected(System.IntPtr)
		void Register_UnityEngine_Event_get_displayIndex_Injected();
		Register_UnityEngine_Event_get_displayIndex_Injected();

		//System.IntPtr UnityEngine.Event::Internal_Create(System.Int32)
		void Register_UnityEngine_Event_Internal_Create();
		Register_UnityEngine_Event_Internal_Create();

		//System.Single UnityEngine.Event::get_pressure_Injected(System.IntPtr)
		void Register_UnityEngine_Event_get_pressure_Injected();
		Register_UnityEngine_Event_get_pressure_Injected();

		//System.Single UnityEngine.Event::get_twist_Injected(System.IntPtr)
		void Register_UnityEngine_Event_get_twist_Injected();
		Register_UnityEngine_Event_get_twist_Injected();

		//System.Void UnityEngine.Event::CopyFromPtr_Injected(System.IntPtr,System.IntPtr)
		void Register_UnityEngine_Event_CopyFromPtr_Injected();
		Register_UnityEngine_Event_CopyFromPtr_Injected();

		//System.Void UnityEngine.Event::GetEventAtIndex_Injected(System.Int32,System.IntPtr)
		void Register_UnityEngine_Event_GetEventAtIndex_Injected();
		Register_UnityEngine_Event_GetEventAtIndex_Injected();

		//System.Void UnityEngine.Event::Internal_Destroy(System.IntPtr)
		void Register_UnityEngine_Event_Internal_Destroy();
		Register_UnityEngine_Event_Internal_Destroy();

		//System.Void UnityEngine.Event::Internal_SetNativeEvent(System.IntPtr)
		void Register_UnityEngine_Event_Internal_SetNativeEvent();
		Register_UnityEngine_Event_Internal_SetNativeEvent();

		//System.Void UnityEngine.Event::Internal_Use_Injected(System.IntPtr)
		void Register_UnityEngine_Event_Internal_Use_Injected();
		Register_UnityEngine_Event_Internal_Use_Injected();

		//System.Void UnityEngine.Event::get_commandName_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_Event_get_commandName_Injected();
		Register_UnityEngine_Event_get_commandName_Injected();

		//System.Void UnityEngine.Event::get_delta_Injected(System.IntPtr,UnityEngine.Vector2&)
		void Register_UnityEngine_Event_get_delta_Injected();
		Register_UnityEngine_Event_get_delta_Injected();

		//System.Void UnityEngine.Event::get_mousePosition_Injected(System.IntPtr,UnityEngine.Vector2&)
		void Register_UnityEngine_Event_get_mousePosition_Injected();
		Register_UnityEngine_Event_get_mousePosition_Injected();

		//System.Void UnityEngine.Event::get_tilt_Injected(System.IntPtr,UnityEngine.Vector2&)
		void Register_UnityEngine_Event_get_tilt_Injected();
		Register_UnityEngine_Event_get_tilt_Injected();

		//System.Void UnityEngine.Event::set_commandName_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_Event_set_commandName_Injected();
		Register_UnityEngine_Event_set_commandName_Injected();

		//System.Void UnityEngine.Event::set_delta_Injected(System.IntPtr,UnityEngine.Vector2&)
		void Register_UnityEngine_Event_set_delta_Injected();
		Register_UnityEngine_Event_set_delta_Injected();

		//System.Void UnityEngine.Event::set_displayIndex_Injected(System.IntPtr,System.Int32)
		void Register_UnityEngine_Event_set_displayIndex_Injected();
		Register_UnityEngine_Event_set_displayIndex_Injected();

		//System.Void UnityEngine.Event::set_mousePosition_Injected(System.IntPtr,UnityEngine.Vector2&)
		void Register_UnityEngine_Event_set_mousePosition_Injected();
		Register_UnityEngine_Event_set_mousePosition_Injected();

		//System.Void UnityEngine.Event::set_type_Injected(System.IntPtr,UnityEngine.EventType)
		void Register_UnityEngine_Event_set_type_Injected();
		Register_UnityEngine_Event_set_type_Injected();

		//UnityEngine.EventModifiers UnityEngine.Event::get_modifiers_Injected(System.IntPtr)
		void Register_UnityEngine_Event_get_modifiers_Injected();
		Register_UnityEngine_Event_get_modifiers_Injected();

		//UnityEngine.EventType UnityEngine.Event::GetTypeForControl_Injected(System.IntPtr,System.Int32)
		void Register_UnityEngine_Event_GetTypeForControl_Injected();
		Register_UnityEngine_Event_GetTypeForControl_Injected();

		//UnityEngine.EventType UnityEngine.Event::get_rawType_Injected(System.IntPtr)
		void Register_UnityEngine_Event_get_rawType_Injected();
		Register_UnityEngine_Event_get_rawType_Injected();

		//UnityEngine.EventType UnityEngine.Event::get_type_Injected(System.IntPtr)
		void Register_UnityEngine_Event_get_type_Injected();
		Register_UnityEngine_Event_get_type_Injected();

		//UnityEngine.KeyCode UnityEngine.Event::get_Internal_keyCode_Injected(System.IntPtr)
		void Register_UnityEngine_Event_get_Internal_keyCode_Injected();
		Register_UnityEngine_Event_get_Internal_keyCode_Injected();

		//UnityEngine.PenStatus UnityEngine.Event::get_penStatus_Injected(System.IntPtr)
		void Register_UnityEngine_Event_get_penStatus_Injected();
		Register_UnityEngine_Event_get_penStatus_Injected();

		//UnityEngine.PointerType UnityEngine.Event::get_pointerType_Injected(System.IntPtr)
		void Register_UnityEngine_Event_get_pointerType_Injected();
		Register_UnityEngine_Event_get_pointerType_Injected();

	//End Registrations for type : UnityEngine.Event

	//Start Registrations for type : UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem

		//System.Boolean UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem::BuiltinUpdate()
		void Register_UnityEngine_Experimental_Rendering_BuiltinRuntimeReflectionSystem_BuiltinUpdate();
		Register_UnityEngine_Experimental_Rendering_BuiltinRuntimeReflectionSystem_BuiltinUpdate();

	//End Registrations for type : UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem

	//Start Registrations for type : UnityEngine.Experimental.Rendering.GraphicsFormatUtility

		//System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::CanDecompressFormat(UnityEngine.Experimental.Rendering.GraphicsFormat,System.Boolean)
		void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_CanDecompressFormat();
		Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_CanDecompressFormat();

		//System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::HasAlphaChannel(UnityEngine.Experimental.Rendering.GraphicsFormat)
		void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_HasAlphaChannel();
		Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_HasAlphaChannel();

		//System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsAlphaOnlyFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
		void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsAlphaOnlyFormat();
		Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsAlphaOnlyFormat();

		//System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsCompressedFormat_Native_TextureFormat(UnityEngine.TextureFormat)
		void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsCompressedFormat_Native_TextureFormat();
		Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsCompressedFormat_Native_TextureFormat();

		//System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsCrunchFormat(UnityEngine.TextureFormat)
		void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsCrunchFormat();
		Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsCrunchFormat();

		//System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsDepthFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
		void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsDepthFormat();
		Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsDepthFormat();

		//System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsDepthStencilFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
		void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsDepthStencilFormat();
		Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsDepthStencilFormat();

		//System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsFloatFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
		void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsFloatFormat();
		Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsFloatFormat();

		//System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsHalfFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
		void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsHalfFormat();
		Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsHalfFormat();

		//System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsPVRTCFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
		void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsPVRTCFormat();
		Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsPVRTCFormat();

		//System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsSRGBFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
		void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsSRGBFormat();
		Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsSRGBFormat();

		//System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsStencilFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
		void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsStencilFormat();
		Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsStencilFormat();

		//System.Int32 UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetDepthBits(UnityEngine.Experimental.Rendering.GraphicsFormat)
		void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetDepthBits();
		Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetDepthBits();

		//System.UInt32 UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetAlphaComponentCount(UnityEngine.Experimental.Rendering.GraphicsFormat)
		void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetAlphaComponentCount();
		Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetAlphaComponentCount();

		//System.UInt32 UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetBlockSize(UnityEngine.Experimental.Rendering.GraphicsFormat)
		void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetBlockSize();
		Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetBlockSize();

		//System.UInt32 UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetComponentCount(UnityEngine.Experimental.Rendering.GraphicsFormat)
		void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetComponentCount();
		Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetComponentCount();

		//System.Void UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetFormatString_Injected(UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetFormatString_Injected();
		Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetFormatString_Injected();

		//UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetDepthStencilFormatFromBitsLegacy_Native(System.Int32)
		void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetDepthStencilFormatFromBitsLegacy_Native();
		Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetDepthStencilFormatFromBitsLegacy_Native();

		//UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetFormat_Injected(System.IntPtr)
		void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetFormat_Injected();
		Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetFormat_Injected();

		//UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetGraphicsFormat_Native_RenderTextureFormat(UnityEngine.RenderTextureFormat,System.Boolean)
		void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_RenderTextureFormat();
		Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_RenderTextureFormat();

		//UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetGraphicsFormat_Native_TextureFormat(UnityEngine.TextureFormat,System.Boolean)
		void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_TextureFormat();
		Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_TextureFormat();

		//UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetLinearFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
		void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetLinearFormat();
		Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetLinearFormat();

		//UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetSRGBFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
		void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetSRGBFormat();
		Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetSRGBFormat();

		//UnityEngine.RenderTextureFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetRenderTextureFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
		void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetRenderTextureFormat();
		Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetRenderTextureFormat();

		//UnityEngine.Rendering.FormatSwizzle UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetSwizzleA(UnityEngine.Experimental.Rendering.GraphicsFormat)
		void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetSwizzleA();
		Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetSwizzleA();

		//UnityEngine.Rendering.FormatSwizzle UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetSwizzleB(UnityEngine.Experimental.Rendering.GraphicsFormat)
		void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetSwizzleB();
		Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetSwizzleB();

		//UnityEngine.Rendering.FormatSwizzle UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetSwizzleG(UnityEngine.Experimental.Rendering.GraphicsFormat)
		void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetSwizzleG();
		Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetSwizzleG();

		//UnityEngine.Rendering.FormatSwizzle UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetSwizzleR(UnityEngine.Experimental.Rendering.GraphicsFormat)
		void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetSwizzleR();
		Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetSwizzleR();

	//End Registrations for type : UnityEngine.Experimental.Rendering.GraphicsFormatUtility

	//Start Registrations for type : UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemSettings

		//System.Void UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemSettings::ScriptingDirtyReflectionSystemInstance()
		void Register_UnityEngine_Experimental_Rendering_ScriptableRuntimeReflectionSystemSettings_ScriptingDirtyReflectionSystemInstance();
		Register_UnityEngine_Experimental_Rendering_ScriptableRuntimeReflectionSystemSettings_ScriptingDirtyReflectionSystemInstance();

	//End Registrations for type : UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemSettings

	//Start Registrations for type : UnityEngine.Font

		//System.Boolean UnityEngine.Font::HasCharacter_Injected(System.IntPtr,System.Int32)
		void Register_UnityEngine_Font_HasCharacter_Injected();
		Register_UnityEngine_Font_HasCharacter_Injected();

		//System.Boolean UnityEngine.Font::get_dynamic_Injected(System.IntPtr)
		void Register_UnityEngine_Font_get_dynamic_Injected();
		Register_UnityEngine_Font_get_dynamic_Injected();

		//System.Int32 UnityEngine.Font::get_fontSize_Injected(System.IntPtr)
		void Register_UnityEngine_Font_get_fontSize_Injected();
		Register_UnityEngine_Font_get_fontSize_Injected();

		//System.IntPtr UnityEngine.Font::get_material_Injected(System.IntPtr)
		void Register_UnityEngine_Font_get_material_Injected();
		Register_UnityEngine_Font_get_material_Injected();

		//System.String[] UnityEngine.Font::GetOSFallbacks()
		void Register_UnityEngine_Font_GetOSFallbacks();
		Register_UnityEngine_Font_GetOSFallbacks();

		//System.String[] UnityEngine.Font::GetPathsToOSFonts()
		void Register_UnityEngine_Font_GetPathsToOSFonts();
		Register_UnityEngine_Font_GetPathsToOSFonts();

		//System.Void UnityEngine.Font::Internal_CreateFont_Injected(UnityEngine.Font,UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_Font_Internal_CreateFont_Injected();
		Register_UnityEngine_Font_Internal_CreateFont_Injected();

	//End Registrations for type : UnityEngine.Font

	//Start Registrations for type : UnityEngine.FrameTimingManager

		//System.UInt32 UnityEngine.FrameTimingManager::GetLatestTimings_Injected(System.UInt32,UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_FrameTimingManager_GetLatestTimings_Injected();
		Register_UnityEngine_FrameTimingManager_GetLatestTimings_Injected();

		//System.Void UnityEngine.FrameTimingManager::CaptureFrameTimings()
		void Register_UnityEngine_FrameTimingManager_CaptureFrameTimings();
		Register_UnityEngine_FrameTimingManager_CaptureFrameTimings();

	//End Registrations for type : UnityEngine.FrameTimingManager

	//Start Registrations for type : UnityEngine.GameObject

		//System.Array UnityEngine.GameObject::GetComponentsInternal_Injected(System.IntPtr,System.Type,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Object)
		void Register_UnityEngine_GameObject_GetComponentsInternal_Injected();
		Register_UnityEngine_GameObject_GetComponentsInternal_Injected();

		//System.Boolean UnityEngine.GameObject::CompareTag_Internal_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_GameObject_CompareTag_Internal_Injected();
		Register_UnityEngine_GameObject_CompareTag_Internal_Injected();

		//System.Boolean UnityEngine.GameObject::get_activeInHierarchy_Injected(System.IntPtr)
		void Register_UnityEngine_GameObject_get_activeInHierarchy_Injected();
		Register_UnityEngine_GameObject_get_activeInHierarchy_Injected();

		//System.Boolean UnityEngine.GameObject::get_activeSelf_Injected(System.IntPtr)
		void Register_UnityEngine_GameObject_get_activeSelf_Injected();
		Register_UnityEngine_GameObject_get_activeSelf_Injected();

		//System.Int32 UnityEngine.GameObject::get_layer_Injected(System.IntPtr)
		void Register_UnityEngine_GameObject_get_layer_Injected();
		Register_UnityEngine_GameObject_get_layer_Injected();

		//System.IntPtr UnityEngine.GameObject::CreatePrimitive_Injected(UnityEngine.PrimitiveType)
		void Register_UnityEngine_GameObject_CreatePrimitive_Injected();
		Register_UnityEngine_GameObject_CreatePrimitive_Injected();

		//System.IntPtr UnityEngine.GameObject::Find_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_GameObject_Find_Injected();
		Register_UnityEngine_GameObject_Find_Injected();

		//System.IntPtr UnityEngine.GameObject::GetComponentInChildren_Injected(System.IntPtr,System.Type,System.Boolean)
		void Register_UnityEngine_GameObject_GetComponentInChildren_Injected();
		Register_UnityEngine_GameObject_GetComponentInChildren_Injected();

		//System.IntPtr UnityEngine.GameObject::GetComponentInParent_Injected(System.IntPtr,System.Type,System.Boolean)
		void Register_UnityEngine_GameObject_GetComponentInParent_Injected();
		Register_UnityEngine_GameObject_GetComponentInParent_Injected();

		//System.IntPtr UnityEngine.GameObject::GetComponent_Injected(System.IntPtr,System.Type)
		void Register_UnityEngine_GameObject_GetComponent_Injected();
		Register_UnityEngine_GameObject_GetComponent_Injected();

		//System.IntPtr UnityEngine.GameObject::Internal_AddComponentWithType_Injected(System.IntPtr,System.Type)
		void Register_UnityEngine_GameObject_Internal_AddComponentWithType_Injected();
		Register_UnityEngine_GameObject_Internal_AddComponentWithType_Injected();

		//System.IntPtr UnityEngine.GameObject::TryGetComponentInternal_Injected(System.IntPtr,System.Type)
		void Register_UnityEngine_GameObject_TryGetComponentInternal_Injected();
		Register_UnityEngine_GameObject_TryGetComponentInternal_Injected();

		//System.IntPtr UnityEngine.GameObject::get_transform_Injected(System.IntPtr)
		void Register_UnityEngine_GameObject_get_transform_Injected();
		Register_UnityEngine_GameObject_get_transform_Injected();

		//System.UInt64 UnityEngine.GameObject::get_sceneCullingMask_Injected(System.IntPtr)
		void Register_UnityEngine_GameObject_get_sceneCullingMask_Injected();
		Register_UnityEngine_GameObject_get_sceneCullingMask_Injected();

		//System.Void UnityEngine.GameObject::GetComponentFastPath_Injected(System.IntPtr,System.Type,System.IntPtr)
		void Register_UnityEngine_GameObject_GetComponentFastPath_Injected();
		Register_UnityEngine_GameObject_GetComponentFastPath_Injected();

		//System.Void UnityEngine.GameObject::Internal_CreateGameObject_Injected(UnityEngine.GameObject,UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_GameObject_Internal_CreateGameObject_Injected();
		Register_UnityEngine_GameObject_Internal_CreateGameObject_Injected();

		//System.Void UnityEngine.GameObject::SendMessage_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,System.Object,UnityEngine.SendMessageOptions)
		void Register_UnityEngine_GameObject_SendMessage_Injected();
		Register_UnityEngine_GameObject_SendMessage_Injected();

		//System.Void UnityEngine.GameObject::SetActive_Injected(System.IntPtr,System.Boolean)
		void Register_UnityEngine_GameObject_SetActive_Injected();
		Register_UnityEngine_GameObject_SetActive_Injected();

		//System.Void UnityEngine.GameObject::TryGetComponentFastPath_Injected(System.IntPtr,System.Type,System.IntPtr)
		void Register_UnityEngine_GameObject_TryGetComponentFastPath_Injected();
		Register_UnityEngine_GameObject_TryGetComponentFastPath_Injected();

		//System.Void UnityEngine.GameObject::get_scene_Injected(System.IntPtr,UnityEngine.SceneManagement.Scene&)
		void Register_UnityEngine_GameObject_get_scene_Injected();
		Register_UnityEngine_GameObject_get_scene_Injected();

		//System.Void UnityEngine.GameObject::set_layer_Injected(System.IntPtr,System.Int32)
		void Register_UnityEngine_GameObject_set_layer_Injected();
		Register_UnityEngine_GameObject_set_layer_Injected();

	//End Registrations for type : UnityEngine.GameObject

	//Start Registrations for type : UnityEngine.GeometryUtility

		//System.Boolean UnityEngine.GeometryUtility::Internal_TestPlanesAABB_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Bounds&)
		void Register_UnityEngine_GeometryUtility_Internal_TestPlanesAABB_Injected();
		Register_UnityEngine_GeometryUtility_Internal_TestPlanesAABB_Injected();

		//System.Void UnityEngine.GeometryUtility::Internal_ExtractPlanes_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Matrix4x4&)
		void Register_UnityEngine_GeometryUtility_Internal_ExtractPlanes_Injected();
		Register_UnityEngine_GeometryUtility_Internal_ExtractPlanes_Injected();

	//End Registrations for type : UnityEngine.GeometryUtility

	//Start Registrations for type : UnityEngine.Gizmos

		//System.Void UnityEngine.Gizmos::DrawIcon_Injected(UnityEngine.Vector3&,UnityEngine.Bindings.ManagedSpanWrapper&,System.Boolean,UnityEngine.Color&)
		void Register_UnityEngine_Gizmos_DrawIcon_Injected();
		Register_UnityEngine_Gizmos_DrawIcon_Injected();

		//System.Void UnityEngine.Gizmos::DrawLine_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
		void Register_UnityEngine_Gizmos_DrawLine_Injected();
		Register_UnityEngine_Gizmos_DrawLine_Injected();

		//System.Void UnityEngine.Gizmos::set_color_Injected(UnityEngine.Color&)
		void Register_UnityEngine_Gizmos_set_color_Injected();
		Register_UnityEngine_Gizmos_set_color_Injected();

		//System.Void UnityEngine.Gizmos::set_matrix_Injected(UnityEngine.Matrix4x4&)
		void Register_UnityEngine_Gizmos_set_matrix_Injected();
		Register_UnityEngine_Gizmos_set_matrix_Injected();

	//End Registrations for type : UnityEngine.Gizmos

	//Start Registrations for type : UnityEngine.GL

		//System.Boolean UnityEngine.GL::get_wireframe()
		void Register_UnityEngine_GL_get_wireframe();
		Register_UnityEngine_GL_get_wireframe();

		//System.Void UnityEngine.GL::Begin(System.Int32)
		void Register_UnityEngine_GL_Begin();
		Register_UnityEngine_GL_Begin();

		//System.Void UnityEngine.GL::End()
		void Register_UnityEngine_GL_End();
		Register_UnityEngine_GL_End();

		//System.Void UnityEngine.GL::Flush()
		void Register_UnityEngine_GL_Flush();
		Register_UnityEngine_GL_Flush();

		//System.Void UnityEngine.GL::GLClear_Injected(System.Boolean,System.Boolean,UnityEngine.Color&,System.Single)
		void Register_UnityEngine_GL_GLClear_Injected();
		Register_UnityEngine_GL_GLClear_Injected();

		//System.Void UnityEngine.GL::GLLoadPixelMatrixScript(System.Single,System.Single,System.Single,System.Single)
		void Register_UnityEngine_GL_GLLoadPixelMatrixScript();
		Register_UnityEngine_GL_GLLoadPixelMatrixScript();

		//System.Void UnityEngine.GL::GetGPUProjectionMatrix_Injected(UnityEngine.Matrix4x4&,System.Boolean,UnityEngine.Matrix4x4&)
		void Register_UnityEngine_GL_GetGPUProjectionMatrix_Injected();
		Register_UnityEngine_GL_GetGPUProjectionMatrix_Injected();

		//System.Void UnityEngine.GL::ImmediateColor(System.Single,System.Single,System.Single,System.Single)
		void Register_UnityEngine_GL_ImmediateColor();
		Register_UnityEngine_GL_ImmediateColor();

		//System.Void UnityEngine.GL::LoadProjectionMatrix_Injected(UnityEngine.Matrix4x4&)
		void Register_UnityEngine_GL_LoadProjectionMatrix_Injected();
		Register_UnityEngine_GL_LoadProjectionMatrix_Injected();

		//System.Void UnityEngine.GL::MultiTexCoord3(System.Int32,System.Single,System.Single,System.Single)
		void Register_UnityEngine_GL_MultiTexCoord3();
		Register_UnityEngine_GL_MultiTexCoord3();

		//System.Void UnityEngine.GL::SetViewMatrix_Injected(UnityEngine.Matrix4x4&)
		void Register_UnityEngine_GL_SetViewMatrix_Injected();
		Register_UnityEngine_GL_SetViewMatrix_Injected();

		//System.Void UnityEngine.GL::TexCoord3(System.Single,System.Single,System.Single)
		void Register_UnityEngine_GL_TexCoord3();
		Register_UnityEngine_GL_TexCoord3();

		//System.Void UnityEngine.GL::Vertex3(System.Single,System.Single,System.Single)
		void Register_UnityEngine_GL_Vertex3();
		Register_UnityEngine_GL_Vertex3();

		//System.Void UnityEngine.GL::Viewport_Injected(UnityEngine.Rect&)
		void Register_UnityEngine_GL_Viewport_Injected();
		Register_UnityEngine_GL_Viewport_Injected();

	//End Registrations for type : UnityEngine.GL

	//Start Registrations for type : UnityEngine.Gradient

		//System.Boolean UnityEngine.Gradient::Internal_Equals_Injected(System.IntPtr,System.IntPtr)
		void Register_UnityEngine_Gradient_Internal_Equals_Injected();
		Register_UnityEngine_Gradient_Internal_Equals_Injected();

		//System.IntPtr UnityEngine.Gradient::Init()
		void Register_UnityEngine_Gradient_Init();
		Register_UnityEngine_Gradient_Init();

		//System.Void UnityEngine.Gradient::Cleanup_Injected(System.IntPtr)
		void Register_UnityEngine_Gradient_Cleanup_Injected();
		Register_UnityEngine_Gradient_Cleanup_Injected();

		//System.Void UnityEngine.Gradient::Evaluate_Injected(System.IntPtr,System.Single,UnityEngine.Color&)
		void Register_UnityEngine_Gradient_Evaluate_Injected();
		Register_UnityEngine_Gradient_Evaluate_Injected();

		//System.Void UnityEngine.Gradient::SetKeys_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_Gradient_SetKeys_Injected();
		Register_UnityEngine_Gradient_SetKeys_Injected();

		//System.Void UnityEngine.Gradient::get_alphaKeys_Injected(System.IntPtr,UnityEngine.Bindings.BlittableArrayWrapper&)
		void Register_UnityEngine_Gradient_get_alphaKeys_Injected();
		Register_UnityEngine_Gradient_get_alphaKeys_Injected();

		//System.Void UnityEngine.Gradient::get_colorKeys_Injected(System.IntPtr,UnityEngine.Bindings.BlittableArrayWrapper&)
		void Register_UnityEngine_Gradient_get_colorKeys_Injected();
		Register_UnityEngine_Gradient_get_colorKeys_Injected();

		//System.Void UnityEngine.Gradient::set_colorSpace_Injected(System.IntPtr,UnityEngine.ColorSpace)
		void Register_UnityEngine_Gradient_set_colorSpace_Injected();
		Register_UnityEngine_Gradient_set_colorSpace_Injected();

		//System.Void UnityEngine.Gradient::set_mode_Injected(System.IntPtr,UnityEngine.GradientMode)
		void Register_UnityEngine_Gradient_set_mode_Injected();
		Register_UnityEngine_Gradient_set_mode_Injected();

		//UnityEngine.ColorSpace UnityEngine.Gradient::get_colorSpace_Injected(System.IntPtr)
		void Register_UnityEngine_Gradient_get_colorSpace_Injected();
		Register_UnityEngine_Gradient_get_colorSpace_Injected();

		//UnityEngine.GradientMode UnityEngine.Gradient::get_mode_Injected(System.IntPtr)
		void Register_UnityEngine_Gradient_get_mode_Injected();
		Register_UnityEngine_Gradient_get_mode_Injected();

	//End Registrations for type : UnityEngine.Gradient

	//Start Registrations for type : UnityEngine.Graphics

		//System.Boolean UnityEngine.Graphics::GetPreserveFramebufferAlpha()
		void Register_UnityEngine_Graphics_GetPreserveFramebufferAlpha();
		Register_UnityEngine_Graphics_GetPreserveFramebufferAlpha();

		//System.Int32 UnityEngine.Graphics::Internal_GetMaxDrawMeshInstanceCount()
		void Register_UnityEngine_Graphics_Internal_GetMaxDrawMeshInstanceCount();
		Register_UnityEngine_Graphics_Internal_GetMaxDrawMeshInstanceCount();

		//System.Void UnityEngine.Graphics::Blit4_Injected(System.IntPtr,System.IntPtr,UnityEngine.Vector2&,UnityEngine.Vector2&)
		void Register_UnityEngine_Graphics_Blit4_Injected();
		Register_UnityEngine_Graphics_Blit4_Injected();

		//System.Void UnityEngine.Graphics::ClearRandomWriteTargets()
		void Register_UnityEngine_Graphics_ClearRandomWriteTargets();
		Register_UnityEngine_Graphics_ClearRandomWriteTargets();

		//System.Void UnityEngine.Graphics::CopyTexture_Region_Injected(System.IntPtr,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.IntPtr,System.Int32,System.Int32,System.Int32,System.Int32)
		void Register_UnityEngine_Graphics_CopyTexture_Region_Injected();
		Register_UnityEngine_Graphics_CopyTexture_Region_Injected();

		//System.Void UnityEngine.Graphics::CopyTexture_Slice_Injected(System.IntPtr,System.Int32,System.Int32,System.IntPtr,System.Int32,System.Int32)
		void Register_UnityEngine_Graphics_CopyTexture_Slice_Injected();
		Register_UnityEngine_Graphics_CopyTexture_Slice_Injected();

		//System.Void UnityEngine.Graphics::ExecuteCommandBuffer_Injected(System.IntPtr)
		void Register_UnityEngine_Graphics_ExecuteCommandBuffer_Injected();
		Register_UnityEngine_Graphics_ExecuteCommandBuffer_Injected();

		//System.Void UnityEngine.Graphics::Internal_DrawMeshInstanced_Injected(System.IntPtr,System.Int32,System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32,System.IntPtr,UnityEngine.Rendering.ShadowCastingMode,System.Boolean,System.Int32,System.IntPtr,UnityEngine.Rendering.LightProbeUsage,System.IntPtr)
		void Register_UnityEngine_Graphics_Internal_DrawMeshInstanced_Injected();
		Register_UnityEngine_Graphics_Internal_DrawMeshInstanced_Injected();

		//System.Void UnityEngine.Graphics::Internal_DrawMesh_Injected(System.IntPtr,System.Int32,UnityEngine.Matrix4x4&,System.IntPtr,System.Int32,System.IntPtr,System.IntPtr,UnityEngine.Rendering.ShadowCastingMode,System.Boolean,System.IntPtr,UnityEngine.Rendering.LightProbeUsage,System.IntPtr)
		void Register_UnityEngine_Graphics_Internal_DrawMesh_Injected();
		Register_UnityEngine_Graphics_Internal_DrawMesh_Injected();

		//System.Void UnityEngine.Graphics::Internal_SetNullRT()
		void Register_UnityEngine_Graphics_Internal_SetNullRT();
		Register_UnityEngine_Graphics_Internal_SetNullRT();

		//System.Void UnityEngine.Graphics::Internal_SetRTSimple_Injected(UnityEngine.RenderBuffer&,UnityEngine.RenderBuffer&,System.Int32,UnityEngine.CubemapFace,System.Int32)
		void Register_UnityEngine_Graphics_Internal_SetRTSimple_Injected();
		Register_UnityEngine_Graphics_Internal_SetRTSimple_Injected();

		//UnityEngine.Rendering.GraphicsTier UnityEngine.Graphics::get_activeTier()
		void Register_UnityEngine_Graphics_get_activeTier();
		Register_UnityEngine_Graphics_get_activeTier();

		//UnityEngine.Rendering.OpenGLESVersion UnityEngine.Graphics::GetMinOpenGLESVersion()
		void Register_UnityEngine_Graphics_GetMinOpenGLESVersion();
		Register_UnityEngine_Graphics_GetMinOpenGLESVersion();

	//End Registrations for type : UnityEngine.Graphics

	//Start Registrations for type : UnityEngine.GraphicsBuffer

		//System.Boolean UnityEngine.GraphicsBuffer::IsValidBuffer_Injected(System.IntPtr)
		void Register_UnityEngine_GraphicsBuffer_IsValidBuffer_Injected();
		Register_UnityEngine_GraphicsBuffer_IsValidBuffer_Injected();

		//System.Int32 UnityEngine.GraphicsBuffer::get_count_Injected(System.IntPtr)
		void Register_UnityEngine_GraphicsBuffer_get_count_Injected();
		Register_UnityEngine_GraphicsBuffer_get_count_Injected();

		//System.Int32 UnityEngine.GraphicsBuffer::get_stride_Injected(System.IntPtr)
		void Register_UnityEngine_GraphicsBuffer_get_stride_Injected();
		Register_UnityEngine_GraphicsBuffer_get_stride_Injected();

		//System.IntPtr UnityEngine.GraphicsBuffer::InitBuffer(UnityEngine.GraphicsBuffer/Target,UnityEngine.GraphicsBuffer/UsageFlags,System.Int32,System.Int32)
		void Register_UnityEngine_GraphicsBuffer_InitBuffer();
		Register_UnityEngine_GraphicsBuffer_InitBuffer();

		//System.Void UnityEngine.GraphicsBuffer::DestroyBuffer_Injected(System.IntPtr)
		void Register_UnityEngine_GraphicsBuffer_DestroyBuffer_Injected();
		Register_UnityEngine_GraphicsBuffer_DestroyBuffer_Injected();

		//System.Void UnityEngine.GraphicsBuffer::EndBufferWrite_Injected(System.IntPtr,System.Int32)
		void Register_UnityEngine_GraphicsBuffer_EndBufferWrite_Injected();
		Register_UnityEngine_GraphicsBuffer_EndBufferWrite_Injected();

		//System.Void UnityEngine.GraphicsBuffer::InternalGetData_Injected(System.IntPtr,System.Array,System.Int32,System.Int32,System.Int32,System.Int32)
		void Register_UnityEngine_GraphicsBuffer_InternalGetData_Injected();
		Register_UnityEngine_GraphicsBuffer_InternalGetData_Injected();

		//System.Void UnityEngine.GraphicsBuffer::InternalSetData_Injected(System.IntPtr,System.Array,System.Int32,System.Int32,System.Int32,System.Int32)
		void Register_UnityEngine_GraphicsBuffer_InternalSetData_Injected();
		Register_UnityEngine_GraphicsBuffer_InternalSetData_Injected();

		//System.Void UnityEngine.GraphicsBuffer::InternalSetNativeData_Injected(System.IntPtr,System.IntPtr,System.Int32,System.Int32,System.Int32,System.Int32)
		void Register_UnityEngine_GraphicsBuffer_InternalSetNativeData_Injected();
		Register_UnityEngine_GraphicsBuffer_InternalSetNativeData_Injected();

		//System.Void UnityEngine.GraphicsBuffer::SetName_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_GraphicsBuffer_SetName_Injected();
		Register_UnityEngine_GraphicsBuffer_SetName_Injected();

		//System.Void UnityEngine.GraphicsBuffer::get_bufferHandle_Injected(System.IntPtr,UnityEngine.GraphicsBufferHandle&)
		void Register_UnityEngine_GraphicsBuffer_get_bufferHandle_Injected();
		Register_UnityEngine_GraphicsBuffer_get_bufferHandle_Injected();

		//System.Void* UnityEngine.GraphicsBuffer::BeginBufferWrite_Injected(System.IntPtr,System.Int32,System.Int32)
		void Register_UnityEngine_GraphicsBuffer_BeginBufferWrite_Injected();
		Register_UnityEngine_GraphicsBuffer_BeginBufferWrite_Injected();

		//UnityEngine.GraphicsBuffer/UsageFlags UnityEngine.GraphicsBuffer::GetUsageFlags_Injected(System.IntPtr)
		void Register_UnityEngine_GraphicsBuffer_GetUsageFlags_Injected();
		Register_UnityEngine_GraphicsBuffer_GetUsageFlags_Injected();

	//End Registrations for type : UnityEngine.GraphicsBuffer

	//Start Registrations for type : UnityEngine.GUI

		//System.Boolean UnityEngine.GUI::HasMouseControl(System.Int32)
		void Register_UnityEngine_GUI_HasMouseControl();
		Register_UnityEngine_GUI_HasMouseControl();

		//System.Boolean UnityEngine.GUI::get_changed()
		void Register_UnityEngine_GUI_get_changed();
		Register_UnityEngine_GUI_get_changed();

		//System.Boolean UnityEngine.GUI::get_enabled()
		void Register_UnityEngine_GUI_get_enabled();
		Register_UnityEngine_GUI_get_enabled();

		//System.Boolean UnityEngine.GUI::get_usePageScrollbars()
		void Register_UnityEngine_GUI_get_usePageScrollbars();
		Register_UnityEngine_GUI_get_usePageScrollbars();

		//System.Void UnityEngine.GUI::DragWindow_Injected(UnityEngine.Rect&)
		void Register_UnityEngine_GUI_DragWindow_Injected();
		Register_UnityEngine_GUI_DragWindow_Injected();

		//System.Void UnityEngine.GUI::GrabMouseControl(System.Int32)
		void Register_UnityEngine_GUI_GrabMouseControl();
		Register_UnityEngine_GUI_GrabMouseControl();

		//System.Void UnityEngine.GUI::InternalRepaintEditorWindow()
		void Register_UnityEngine_GUI_InternalRepaintEditorWindow();
		Register_UnityEngine_GUI_InternalRepaintEditorWindow();

		//System.Void UnityEngine.GUI::Internal_DoWindow_Injected(System.Int32,System.Int32,UnityEngine.Rect&,UnityEngine.GUI/WindowFunction,UnityEngine.GUIContent,UnityEngine.GUIStyle,System.Object,System.Boolean,UnityEngine.Rect&)
		void Register_UnityEngine_GUI_Internal_DoWindow_Injected();
		Register_UnityEngine_GUI_Internal_DoWindow_Injected();

		//System.Void UnityEngine.GUI::ReleaseMouseControl()
		void Register_UnityEngine_GUI_ReleaseMouseControl();
		Register_UnityEngine_GUI_ReleaseMouseControl();

		//System.Void UnityEngine.GUI::get_backgroundColor_Injected(UnityEngine.Color&)
		void Register_UnityEngine_GUI_get_backgroundColor_Injected();
		Register_UnityEngine_GUI_get_backgroundColor_Injected();

		//System.Void UnityEngine.GUI::get_color_Injected(UnityEngine.Color&)
		void Register_UnityEngine_GUI_get_color_Injected();
		Register_UnityEngine_GUI_get_color_Injected();

		//System.Void UnityEngine.GUI::get_contentColor_Injected(UnityEngine.Color&)
		void Register_UnityEngine_GUI_get_contentColor_Injected();
		Register_UnityEngine_GUI_get_contentColor_Injected();

		//System.Void UnityEngine.GUI::set_backgroundColor_Injected(UnityEngine.Color&)
		void Register_UnityEngine_GUI_set_backgroundColor_Injected();
		Register_UnityEngine_GUI_set_backgroundColor_Injected();

		//System.Void UnityEngine.GUI::set_changed(System.Boolean)
		void Register_UnityEngine_GUI_set_changed();
		Register_UnityEngine_GUI_set_changed();

		//System.Void UnityEngine.GUI::set_color_Injected(UnityEngine.Color&)
		void Register_UnityEngine_GUI_set_color_Injected();
		Register_UnityEngine_GUI_set_color_Injected();

		//System.Void UnityEngine.GUI::set_contentColor_Injected(UnityEngine.Color&)
		void Register_UnityEngine_GUI_set_contentColor_Injected();
		Register_UnityEngine_GUI_set_contentColor_Injected();

		//System.Void UnityEngine.GUI::set_enabled(System.Boolean)
		void Register_UnityEngine_GUI_set_enabled();
		Register_UnityEngine_GUI_set_enabled();

	//End Registrations for type : UnityEngine.GUI

	//Start Registrations for type : UnityEngine.GUIClip

		//System.Int32 UnityEngine.GUIClip::Internal_GetCount()
		void Register_UnityEngine_GUIClip_Internal_GetCount();
		Register_UnityEngine_GUIClip_Internal_GetCount();

		//System.Void UnityEngine.GUIClip::GetMatrix_Injected(UnityEngine.Matrix4x4&)
		void Register_UnityEngine_GUIClip_GetMatrix_Injected();
		Register_UnityEngine_GUIClip_GetMatrix_Injected();

		//System.Void UnityEngine.GUIClip::GetTopRect_Injected(UnityEngine.Rect&)
		void Register_UnityEngine_GUIClip_GetTopRect_Injected();
		Register_UnityEngine_GUIClip_GetTopRect_Injected();

		//System.Void UnityEngine.GUIClip::Internal_Pop()
		void Register_UnityEngine_GUIClip_Internal_Pop();
		Register_UnityEngine_GUIClip_Internal_Pop();

		//System.Void UnityEngine.GUIClip::Internal_PopParentClip()
		void Register_UnityEngine_GUIClip_Internal_PopParentClip();
		Register_UnityEngine_GUIClip_Internal_PopParentClip();

		//System.Void UnityEngine.GUIClip::Internal_PushParentClip_Injected(UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&,UnityEngine.Rect&)
		void Register_UnityEngine_GUIClip_Internal_PushParentClip_Injected();
		Register_UnityEngine_GUIClip_Internal_PushParentClip_Injected();

		//System.Void UnityEngine.GUIClip::Internal_Push_Injected(UnityEngine.Rect&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Boolean)
		void Register_UnityEngine_GUIClip_Internal_Push_Injected();
		Register_UnityEngine_GUIClip_Internal_Push_Injected();

		//System.Void UnityEngine.GUIClip::SetMatrix_Injected(UnityEngine.Matrix4x4&)
		void Register_UnityEngine_GUIClip_SetMatrix_Injected();
		Register_UnityEngine_GUIClip_SetMatrix_Injected();

		//System.Void UnityEngine.GUIClip::Unclip_Vector2_Injected(UnityEngine.Vector2&,UnityEngine.Vector2&)
		void Register_UnityEngine_GUIClip_Unclip_Vector2_Injected();
		Register_UnityEngine_GUIClip_Unclip_Vector2_Injected();

		//System.Void UnityEngine.GUIClip::get_topmostRect_Injected(UnityEngine.Rect&)
		void Register_UnityEngine_GUIClip_get_topmostRect_Injected();
		Register_UnityEngine_GUIClip_get_topmostRect_Injected();

		//System.Void UnityEngine.GUIClip::get_visibleRect_Injected(UnityEngine.Rect&)
		void Register_UnityEngine_GUIClip_get_visibleRect_Injected();
		Register_UnityEngine_GUIClip_get_visibleRect_Injected();

	//End Registrations for type : UnityEngine.GUIClip

	//Start Registrations for type : UnityEngine.GUILayoutUtility

		//System.Void UnityEngine.GUILayoutUtility::Internal_GetWindowRect_Injected(System.Int32,UnityEngine.Rect&)
		void Register_UnityEngine_GUILayoutUtility_Internal_GetWindowRect_Injected();
		Register_UnityEngine_GUILayoutUtility_Internal_GetWindowRect_Injected();

		//System.Void UnityEngine.GUILayoutUtility::Internal_MoveWindow_Injected(System.Int32,UnityEngine.Rect&)
		void Register_UnityEngine_GUILayoutUtility_Internal_MoveWindow_Injected();
		Register_UnityEngine_GUILayoutUtility_Internal_MoveWindow_Injected();

	//End Registrations for type : UnityEngine.GUILayoutUtility

	//Start Registrations for type : UnityEngine.GUIStyle

		//System.Boolean UnityEngine.GUIStyle::IsTooltipActive_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_GUIStyle_IsTooltipActive_Injected();
		Register_UnityEngine_GUIStyle_IsTooltipActive_Injected();

		//System.Boolean UnityEngine.GUIStyle::get_richText_Injected(System.IntPtr)
		void Register_UnityEngine_GUIStyle_get_richText_Injected();
		Register_UnityEngine_GUIStyle_get_richText_Injected();

		//System.Boolean UnityEngine.GUIStyle::get_stretchHeight_Injected(System.IntPtr)
		void Register_UnityEngine_GUIStyle_get_stretchHeight_Injected();
		Register_UnityEngine_GUIStyle_get_stretchHeight_Injected();

		//System.Boolean UnityEngine.GUIStyle::get_stretchWidth_Injected(System.IntPtr)
		void Register_UnityEngine_GUIStyle_get_stretchWidth_Injected();
		Register_UnityEngine_GUIStyle_get_stretchWidth_Injected();

		//System.Boolean UnityEngine.GUIStyle::get_wordWrap_Injected(System.IntPtr)
		void Register_UnityEngine_GUIStyle_get_wordWrap_Injected();
		Register_UnityEngine_GUIStyle_get_wordWrap_Injected();

		//System.Int32 UnityEngine.GUIStyle::get_fontSize_Injected(System.IntPtr)
		void Register_UnityEngine_GUIStyle_get_fontSize_Injected();
		Register_UnityEngine_GUIStyle_get_fontSize_Injected();

		//System.IntPtr UnityEngine.GUIStyle::GetDefaultFont_Injected()
		void Register_UnityEngine_GUIStyle_GetDefaultFont_Injected();
		Register_UnityEngine_GUIStyle_GetDefaultFont_Injected();

		//System.IntPtr UnityEngine.GUIStyle::GetRectOffsetPtr_Injected(System.IntPtr,System.Int32)
		void Register_UnityEngine_GUIStyle_GetRectOffsetPtr_Injected();
		Register_UnityEngine_GUIStyle_GetRectOffsetPtr_Injected();

		//System.IntPtr UnityEngine.GUIStyle::GetStyleStatePtr_Injected(System.IntPtr,System.Int32)
		void Register_UnityEngine_GUIStyle_GetStyleStatePtr_Injected();
		Register_UnityEngine_GUIStyle_GetStyleStatePtr_Injected();

		//System.IntPtr UnityEngine.GUIStyle::Internal_Create(UnityEngine.GUIStyle)
		void Register_UnityEngine_GUIStyle_Internal_Create();
		Register_UnityEngine_GUIStyle_Internal_Create();

		//System.IntPtr UnityEngine.GUIStyle::get_font_Injected(System.IntPtr)
		void Register_UnityEngine_GUIStyle_get_font_Injected();
		Register_UnityEngine_GUIStyle_get_font_Injected();

		//System.Single UnityEngine.GUIStyle::Internal_CalcHeight_Injected(System.IntPtr,UnityEngine.GUIContent,System.Single)
		void Register_UnityEngine_GUIStyle_Internal_CalcHeight_Injected();
		Register_UnityEngine_GUIStyle_Internal_CalcHeight_Injected();

		//System.Single UnityEngine.GUIStyle::get_fixedHeight_Injected(System.IntPtr)
		void Register_UnityEngine_GUIStyle_get_fixedHeight_Injected();
		Register_UnityEngine_GUIStyle_get_fixedHeight_Injected();

		//System.Single UnityEngine.GUIStyle::get_fixedWidth_Injected(System.IntPtr)
		void Register_UnityEngine_GUIStyle_get_fixedWidth_Injected();
		Register_UnityEngine_GUIStyle_get_fixedWidth_Injected();

		//System.Void UnityEngine.GUIStyle::Internal_CalcMinMaxWidth_Injected(System.IntPtr,UnityEngine.GUIContent,UnityEngine.Vector2&)
		void Register_UnityEngine_GUIStyle_Internal_CalcMinMaxWidth_Injected();
		Register_UnityEngine_GUIStyle_Internal_CalcMinMaxWidth_Injected();

		//System.Void UnityEngine.GUIStyle::Internal_CalcSizeWithConstraints_Injected(System.IntPtr,UnityEngine.GUIContent,UnityEngine.Vector2&,UnityEngine.Vector2&)
		void Register_UnityEngine_GUIStyle_Internal_CalcSizeWithConstraints_Injected();
		Register_UnityEngine_GUIStyle_Internal_CalcSizeWithConstraints_Injected();

		//System.Void UnityEngine.GUIStyle::Internal_Destroy(System.IntPtr)
		void Register_UnityEngine_GUIStyle_Internal_Destroy();
		Register_UnityEngine_GUIStyle_Internal_Destroy();

		//System.Void UnityEngine.GUIStyle::Internal_DestroyTextGenerator(System.Int32)
		void Register_UnityEngine_GUIStyle_Internal_DestroyTextGenerator();
		Register_UnityEngine_GUIStyle_Internal_DestroyTextGenerator();

		//System.Void UnityEngine.GUIStyle::Internal_Draw2_Injected(System.IntPtr,UnityEngine.Rect&,UnityEngine.GUIContent,System.Int32,System.Boolean)
		void Register_UnityEngine_GUIStyle_Internal_Draw2_Injected();
		Register_UnityEngine_GUIStyle_Internal_Draw2_Injected();

		//System.Void UnityEngine.GUIStyle::Internal_Draw_Injected(System.IntPtr,UnityEngine.Rect&,UnityEngine.GUIContent,System.Boolean,System.Boolean,System.Boolean,System.Boolean)
		void Register_UnityEngine_GUIStyle_Internal_Draw_Injected();
		Register_UnityEngine_GUIStyle_Internal_Draw_Injected();

		//System.Void UnityEngine.GUIStyle::Internal_GetTextRectOffset_Injected(System.IntPtr,UnityEngine.Rect&,UnityEngine.GUIContent,UnityEngine.Vector2&,UnityEngine.Vector2&)
		void Register_UnityEngine_GUIStyle_Internal_GetTextRectOffset_Injected();
		Register_UnityEngine_GUIStyle_Internal_GetTextRectOffset_Injected();

		//System.Void UnityEngine.GUIStyle::SetDefaultFont_Injected(System.IntPtr)
		void Register_UnityEngine_GUIStyle_SetDefaultFont_Injected();
		Register_UnityEngine_GUIStyle_SetDefaultFont_Injected();

		//System.Void UnityEngine.GUIStyle::SetMouseTooltip_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Rect&)
		void Register_UnityEngine_GUIStyle_SetMouseTooltip_Injected();
		Register_UnityEngine_GUIStyle_SetMouseTooltip_Injected();

		//System.Void UnityEngine.GUIStyle::get_Internal_clipOffset_Injected(System.IntPtr,UnityEngine.Vector2&)
		void Register_UnityEngine_GUIStyle_get_Internal_clipOffset_Injected();
		Register_UnityEngine_GUIStyle_get_Internal_clipOffset_Injected();

		//System.Void UnityEngine.GUIStyle::get_rawName_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_GUIStyle_get_rawName_Injected();
		Register_UnityEngine_GUIStyle_get_rawName_Injected();

		//System.Void UnityEngine.GUIStyle::set_alignment_Injected(System.IntPtr,UnityEngine.TextAnchor)
		void Register_UnityEngine_GUIStyle_set_alignment_Injected();
		Register_UnityEngine_GUIStyle_set_alignment_Injected();

		//System.Void UnityEngine.GUIStyle::set_fontSize_Injected(System.IntPtr,System.Int32)
		void Register_UnityEngine_GUIStyle_set_fontSize_Injected();
		Register_UnityEngine_GUIStyle_set_fontSize_Injected();

		//System.Void UnityEngine.GUIStyle::set_rawName_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_GUIStyle_set_rawName_Injected();
		Register_UnityEngine_GUIStyle_set_rawName_Injected();

		//System.Void UnityEngine.GUIStyle::set_stretchHeight_Injected(System.IntPtr,System.Boolean)
		void Register_UnityEngine_GUIStyle_set_stretchHeight_Injected();
		Register_UnityEngine_GUIStyle_set_stretchHeight_Injected();

		//UnityEngine.FontStyle UnityEngine.GUIStyle::get_fontStyle_Injected(System.IntPtr)
		void Register_UnityEngine_GUIStyle_get_fontStyle_Injected();
		Register_UnityEngine_GUIStyle_get_fontStyle_Injected();

		//UnityEngine.ImagePosition UnityEngine.GUIStyle::get_imagePosition_Injected(System.IntPtr)
		void Register_UnityEngine_GUIStyle_get_imagePosition_Injected();
		Register_UnityEngine_GUIStyle_get_imagePosition_Injected();

		//UnityEngine.TextAnchor UnityEngine.GUIStyle::get_alignment_Injected(System.IntPtr)
		void Register_UnityEngine_GUIStyle_get_alignment_Injected();
		Register_UnityEngine_GUIStyle_get_alignment_Injected();

		//UnityEngine.TextClipping UnityEngine.GUIStyle::get_clipping_Injected(System.IntPtr)
		void Register_UnityEngine_GUIStyle_get_clipping_Injected();
		Register_UnityEngine_GUIStyle_get_clipping_Injected();

	//End Registrations for type : UnityEngine.GUIStyle

	//Start Registrations for type : UnityEngine.GUIStyleState

		//System.IntPtr UnityEngine.GUIStyleState::Init()
		void Register_UnityEngine_GUIStyleState_Init();
		Register_UnityEngine_GUIStyleState_Init();

		//System.Void UnityEngine.GUIStyleState::Cleanup_Injected(System.IntPtr)
		void Register_UnityEngine_GUIStyleState_Cleanup_Injected();
		Register_UnityEngine_GUIStyleState_Cleanup_Injected();

		//System.Void UnityEngine.GUIStyleState::set_textColor_Injected(System.IntPtr,UnityEngine.Color&)
		void Register_UnityEngine_GUIStyleState_set_textColor_Injected();
		Register_UnityEngine_GUIStyleState_set_textColor_Injected();

	//End Registrations for type : UnityEngine.GUIStyleState

	//Start Registrations for type : UnityEngine.GUIUtility

		//System.Boolean UnityEngine.GUIUtility::HasFocusableControls()
		void Register_UnityEngine_GUIUtility_HasFocusableControls();
		Register_UnityEngine_GUIUtility_HasFocusableControls();

		//System.Boolean UnityEngine.GUIUtility::OwnsId(System.Int32)
		void Register_UnityEngine_GUIUtility_OwnsId();
		Register_UnityEngine_GUIUtility_OwnsId();

		//System.Boolean UnityEngine.GUIUtility::get_textFieldInput()
		void Register_UnityEngine_GUIUtility_get_textFieldInput();
		Register_UnityEngine_GUIUtility_get_textFieldInput();

		//System.Int32 UnityEngine.GUIUtility::CheckForTabEvent_Injected(System.IntPtr)
		void Register_UnityEngine_GUIUtility_CheckForTabEvent_Injected();
		Register_UnityEngine_GUIUtility_CheckForTabEvent_Injected();

		//System.Int32 UnityEngine.GUIUtility::Internal_GetControlID_Injected(System.Int32,UnityEngine.FocusType,UnityEngine.Rect&)
		void Register_UnityEngine_GUIUtility_Internal_GetControlID_Injected();
		Register_UnityEngine_GUIUtility_Internal_GetControlID_Injected();

		//System.Int32 UnityEngine.GUIUtility::Internal_GetHotControl()
		void Register_UnityEngine_GUIUtility_Internal_GetHotControl();
		Register_UnityEngine_GUIUtility_Internal_GetHotControl();

		//System.Int32 UnityEngine.GUIUtility::Internal_GetKeyboardControl()
		void Register_UnityEngine_GUIUtility_Internal_GetKeyboardControl();
		Register_UnityEngine_GUIUtility_Internal_GetKeyboardControl();

		//System.Int32 UnityEngine.GUIUtility::get_guiDepth()
		void Register_UnityEngine_GUIUtility_get_guiDepth();
		Register_UnityEngine_GUIUtility_get_guiDepth();

		//System.Object UnityEngine.GUIUtility::Internal_GetDefaultSkin(System.Int32)
		void Register_UnityEngine_GUIUtility_Internal_GetDefaultSkin();
		Register_UnityEngine_GUIUtility_Internal_GetDefaultSkin();

		//System.Single UnityEngine.GUIUtility::get_pixelsPerPoint()
		void Register_UnityEngine_GUIUtility_get_pixelsPerPoint();
		Register_UnityEngine_GUIUtility_get_pixelsPerPoint();

		//System.Void UnityEngine.GUIUtility::AlignRectToDevice_Injected(UnityEngine.Rect&,System.Int32&,System.Int32&,UnityEngine.Rect&)
		void Register_UnityEngine_GUIUtility_AlignRectToDevice_Injected();
		Register_UnityEngine_GUIUtility_AlignRectToDevice_Injected();

		//System.Void UnityEngine.GUIUtility::BeginContainerFromOwner_Injected(System.IntPtr)
		void Register_UnityEngine_GUIUtility_BeginContainerFromOwner_Injected();
		Register_UnityEngine_GUIUtility_BeginContainerFromOwner_Injected();

		//System.Void UnityEngine.GUIUtility::BeginContainer_Injected(System.IntPtr)
		void Register_UnityEngine_GUIUtility_BeginContainer_Injected();
		Register_UnityEngine_GUIUtility_BeginContainer_Injected();

		//System.Void UnityEngine.GUIUtility::Internal_EndContainer()
		void Register_UnityEngine_GUIUtility_Internal_EndContainer();
		Register_UnityEngine_GUIUtility_Internal_EndContainer();

		//System.Void UnityEngine.GUIUtility::Internal_ExitGUI()
		void Register_UnityEngine_GUIUtility_Internal_ExitGUI();
		Register_UnityEngine_GUIUtility_Internal_ExitGUI();

		//System.Void UnityEngine.GUIUtility::Internal_SetHotControl(System.Int32)
		void Register_UnityEngine_GUIUtility_Internal_SetHotControl();
		Register_UnityEngine_GUIUtility_Internal_SetHotControl();

		//System.Void UnityEngine.GUIUtility::Internal_SetKeyboardControl(System.Int32)
		void Register_UnityEngine_GUIUtility_Internal_SetKeyboardControl();
		Register_UnityEngine_GUIUtility_Internal_SetKeyboardControl();

		//System.Void UnityEngine.GUIUtility::SetKeyboardControlToFirstControlId()
		void Register_UnityEngine_GUIUtility_SetKeyboardControlToFirstControlId();
		Register_UnityEngine_GUIUtility_SetKeyboardControlToFirstControlId();

		//System.Void UnityEngine.GUIUtility::SetKeyboardControlToLastControlId()
		void Register_UnityEngine_GUIUtility_SetKeyboardControlToLastControlId();
		Register_UnityEngine_GUIUtility_SetKeyboardControlToLastControlId();

		//System.Void UnityEngine.GUIUtility::get_compositionString_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_GUIUtility_get_compositionString_Injected();
		Register_UnityEngine_GUIUtility_get_compositionString_Injected();

		//System.Void UnityEngine.GUIUtility::get_systemCopyBuffer_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_GUIUtility_get_systemCopyBuffer_Injected();
		Register_UnityEngine_GUIUtility_get_systemCopyBuffer_Injected();

		//System.Void UnityEngine.GUIUtility::set_compositionCursorPos_Injected(UnityEngine.Vector2&)
		void Register_UnityEngine_GUIUtility_set_compositionCursorPos_Injected();
		Register_UnityEngine_GUIUtility_set_compositionCursorPos_Injected();

		//System.Void UnityEngine.GUIUtility::set_imeCompositionMode(UnityEngine.IMECompositionMode)
		void Register_UnityEngine_GUIUtility_set_imeCompositionMode();
		Register_UnityEngine_GUIUtility_set_imeCompositionMode();

		//System.Void UnityEngine.GUIUtility::set_mouseUsed(System.Boolean)
		void Register_UnityEngine_GUIUtility_set_mouseUsed();
		Register_UnityEngine_GUIUtility_set_mouseUsed();

		//System.Void UnityEngine.GUIUtility::set_pixelsPerPoint(System.Single)
		void Register_UnityEngine_GUIUtility_set_pixelsPerPoint();
		Register_UnityEngine_GUIUtility_set_pixelsPerPoint();

		//System.Void UnityEngine.GUIUtility::set_systemCopyBuffer_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_GUIUtility_set_systemCopyBuffer_Injected();
		Register_UnityEngine_GUIUtility_set_systemCopyBuffer_Injected();

	//End Registrations for type : UnityEngine.GUIUtility

	//Start Registrations for type : UnityEngine.Hash128

		//System.Void UnityEngine.Hash128::ComputeFromPtr(System.IntPtr,System.Int32,System.Int32,System.Int32,UnityEngine.Hash128&)
		void Register_UnityEngine_Hash128_ComputeFromPtr();
		Register_UnityEngine_Hash128_ComputeFromPtr();

		//System.Void UnityEngine.Hash128::Hash128ToStringImpl_Injected(UnityEngine.Hash128&,UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_Hash128_Hash128ToStringImpl_Injected();
		Register_UnityEngine_Hash128_Hash128ToStringImpl_Injected();

		//System.Void UnityEngine.Hash128::Parse_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Hash128&)
		void Register_UnityEngine_Hash128_Parse_Injected();
		Register_UnityEngine_Hash128_Parse_Injected();

	//End Registrations for type : UnityEngine.Hash128

	//Start Registrations for type : UnityEngine.HDROutputSettings

		//System.Boolean UnityEngine.HDROutputSettings::GetActive(System.Int32)
		void Register_UnityEngine_HDROutputSettings_GetActive();
		Register_UnityEngine_HDROutputSettings_GetActive();

		//System.Boolean UnityEngine.HDROutputSettings::GetAutomaticHDRTonemapping(System.Int32)
		void Register_UnityEngine_HDROutputSettings_GetAutomaticHDRTonemapping();
		Register_UnityEngine_HDROutputSettings_GetAutomaticHDRTonemapping();

		//System.Boolean UnityEngine.HDROutputSettings::GetAvailable(System.Int32)
		void Register_UnityEngine_HDROutputSettings_GetAvailable();
		Register_UnityEngine_HDROutputSettings_GetAvailable();

		//System.Boolean UnityEngine.HDROutputSettings::GetHDRModeChangeRequested(System.Int32)
		void Register_UnityEngine_HDROutputSettings_GetHDRModeChangeRequested();
		Register_UnityEngine_HDROutputSettings_GetHDRModeChangeRequested();

		//System.Int32 UnityEngine.HDROutputSettings::GetMaxFullFrameToneMapLuminance(System.Int32)
		void Register_UnityEngine_HDROutputSettings_GetMaxFullFrameToneMapLuminance();
		Register_UnityEngine_HDROutputSettings_GetMaxFullFrameToneMapLuminance();

		//System.Int32 UnityEngine.HDROutputSettings::GetMaxToneMapLuminance(System.Int32)
		void Register_UnityEngine_HDROutputSettings_GetMaxToneMapLuminance();
		Register_UnityEngine_HDROutputSettings_GetMaxToneMapLuminance();

		//System.Int32 UnityEngine.HDROutputSettings::GetMinToneMapLuminance(System.Int32)
		void Register_UnityEngine_HDROutputSettings_GetMinToneMapLuminance();
		Register_UnityEngine_HDROutputSettings_GetMinToneMapLuminance();

		//System.Single UnityEngine.HDROutputSettings::GetPaperWhiteNits(System.Int32)
		void Register_UnityEngine_HDROutputSettings_GetPaperWhiteNits();
		Register_UnityEngine_HDROutputSettings_GetPaperWhiteNits();

		//System.Void UnityEngine.HDROutputSettings::RequestHDRModeChangeInternal(System.Int32,System.Boolean)
		void Register_UnityEngine_HDROutputSettings_RequestHDRModeChangeInternal();
		Register_UnityEngine_HDROutputSettings_RequestHDRModeChangeInternal();

		//System.Void UnityEngine.HDROutputSettings::SetAutomaticHDRTonemapping(System.Int32,System.Boolean)
		void Register_UnityEngine_HDROutputSettings_SetAutomaticHDRTonemapping();
		Register_UnityEngine_HDROutputSettings_SetAutomaticHDRTonemapping();

		//UnityEngine.ColorGamut UnityEngine.HDROutputSettings::GetDisplayColorGamut(System.Int32)
		void Register_UnityEngine_HDROutputSettings_GetDisplayColorGamut();
		Register_UnityEngine_HDROutputSettings_GetDisplayColorGamut();

		//UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.HDROutputSettings::GetGraphicsFormat(System.Int32)
		void Register_UnityEngine_HDROutputSettings_GetGraphicsFormat();
		Register_UnityEngine_HDROutputSettings_GetGraphicsFormat();

	//End Registrations for type : UnityEngine.HDROutputSettings

	//Start Registrations for type : UnityEngine.ImageConversion

		//System.Void UnityEngine.ImageConversion::EncodeToPNG_Injected(System.IntPtr,UnityEngine.Bindings.BlittableArrayWrapper&)
		void Register_UnityEngine_ImageConversion_EncodeToPNG_Injected();
		Register_UnityEngine_ImageConversion_EncodeToPNG_Injected();

	//End Registrations for type : UnityEngine.ImageConversion

	//Start Registrations for type : UnityEngine.Input

		//System.Boolean UnityEngine.Input::CheckDisabled()
		void Register_UnityEngine_Input_CheckDisabled();
		Register_UnityEngine_Input_CheckDisabled();

		//System.Boolean UnityEngine.Input::GetKeyDownInt(UnityEngine.KeyCode)
		void Register_UnityEngine_Input_GetKeyDownInt();
		Register_UnityEngine_Input_GetKeyDownInt();

		//System.Boolean UnityEngine.Input::GetKeyInt(UnityEngine.KeyCode)
		void Register_UnityEngine_Input_GetKeyInt();
		Register_UnityEngine_Input_GetKeyInt();

		//System.Boolean UnityEngine.Input::GetMouseButton(System.Int32)
		void Register_UnityEngine_Input_GetMouseButton();
		Register_UnityEngine_Input_GetMouseButton();

		//System.Boolean UnityEngine.Input::GetMouseButtonDown(System.Int32)
		void Register_UnityEngine_Input_GetMouseButtonDown();
		Register_UnityEngine_Input_GetMouseButtonDown();

		//System.Boolean UnityEngine.Input::GetMouseButtonUp(System.Int32)
		void Register_UnityEngine_Input_GetMouseButtonUp();
		Register_UnityEngine_Input_GetMouseButtonUp();

		//System.Boolean UnityEngine.Input::GetMousePresentInternal()
		void Register_UnityEngine_Input_GetMousePresentInternal();
		Register_UnityEngine_Input_GetMousePresentInternal();

		//System.Boolean UnityEngine.Input::GetTouchSupportedInternal()
		void Register_UnityEngine_Input_GetTouchSupportedInternal();
		Register_UnityEngine_Input_GetTouchSupportedInternal();

		//System.Boolean UnityEngine.Input::get_anyKey()
		void Register_UnityEngine_Input_get_anyKey();
		Register_UnityEngine_Input_get_anyKey();

		//System.Int32 UnityEngine.Input::get_touchCount()
		void Register_UnityEngine_Input_get_touchCount();
		Register_UnityEngine_Input_get_touchCount();

		//System.Void UnityEngine.Input::ClearLastPenContactEvent()
		void Register_UnityEngine_Input_ClearLastPenContactEvent();
		Register_UnityEngine_Input_ClearLastPenContactEvent();

		//System.Void UnityEngine.Input::GetLastPenContactEvent_Injected(UnityEngine.PenData&)
		void Register_UnityEngine_Input_GetLastPenContactEvent_Injected();
		Register_UnityEngine_Input_GetLastPenContactEvent_Injected();

		//System.Void UnityEngine.Input::GetTouch_Injected(System.Int32,UnityEngine.Touch&)
		void Register_UnityEngine_Input_GetTouch_Injected();
		Register_UnityEngine_Input_GetTouch_Injected();

		//System.Void UnityEngine.Input::get_compositionCursorPos_Injected(UnityEngine.Vector2&)
		void Register_UnityEngine_Input_get_compositionCursorPos_Injected();
		Register_UnityEngine_Input_get_compositionCursorPos_Injected();

		//System.Void UnityEngine.Input::get_compositionString_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_Input_get_compositionString_Injected();
		Register_UnityEngine_Input_get_compositionString_Injected();

		//System.Void UnityEngine.Input::get_mousePosition_Injected(UnityEngine.Vector3&)
		void Register_UnityEngine_Input_get_mousePosition_Injected();
		Register_UnityEngine_Input_get_mousePosition_Injected();

		//System.Void UnityEngine.Input::get_mouseScrollDelta_Injected(UnityEngine.Vector2&)
		void Register_UnityEngine_Input_get_mouseScrollDelta_Injected();
		Register_UnityEngine_Input_get_mouseScrollDelta_Injected();

		//System.Void UnityEngine.Input::set_compositionCursorPos_Injected(UnityEngine.Vector2&)
		void Register_UnityEngine_Input_set_compositionCursorPos_Injected();
		Register_UnityEngine_Input_set_compositionCursorPos_Injected();

		//System.Void UnityEngine.Input::set_imeCompositionMode(UnityEngine.IMECompositionMode)
		void Register_UnityEngine_Input_set_imeCompositionMode();
		Register_UnityEngine_Input_set_imeCompositionMode();

		//System.Void UnityEngine.Input::set_simulateMouseWithTouches(System.Boolean)
		void Register_UnityEngine_Input_set_simulateMouseWithTouches();
		Register_UnityEngine_Input_set_simulateMouseWithTouches();

		//UnityEngine.IMECompositionMode UnityEngine.Input::get_imeCompositionMode()
		void Register_UnityEngine_Input_get_imeCompositionMode();
		Register_UnityEngine_Input_get_imeCompositionMode();

	//End Registrations for type : UnityEngine.Input

	//Start Registrations for type : UnityEngine.IntegratedSubsystem

		//System.Boolean UnityEngine.IntegratedSubsystem::IsRunning_Injected(System.IntPtr)
		void Register_UnityEngine_IntegratedSubsystem_IsRunning_Injected();
		Register_UnityEngine_IntegratedSubsystem_IsRunning_Injected();

		//System.Void UnityEngine.IntegratedSubsystem::SetHandle_Injected(System.IntPtr,UnityEngine.IntegratedSubsystem)
		void Register_UnityEngine_IntegratedSubsystem_SetHandle_Injected();
		Register_UnityEngine_IntegratedSubsystem_SetHandle_Injected();

	//End Registrations for type : UnityEngine.IntegratedSubsystem

	//Start Registrations for type : UnityEngine.Internal.InputUnsafeUtility

		//System.Boolean UnityEngine.Internal.InputUnsafeUtility::GetButtonDown_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_Internal_InputUnsafeUtility_GetButtonDown_Injected();
		Register_UnityEngine_Internal_InputUnsafeUtility_GetButtonDown_Injected();

		//System.Boolean UnityEngine.Internal.InputUnsafeUtility::GetButtonUp_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_Internal_InputUnsafeUtility_GetButtonUp_Injected();
		Register_UnityEngine_Internal_InputUnsafeUtility_GetButtonUp_Injected();

		//System.Boolean UnityEngine.Internal.InputUnsafeUtility::GetButtonUp__Unmanaged(System.Byte*,System.Int32)
		void Register_UnityEngine_Internal_InputUnsafeUtility_GetButtonUp__Unmanaged();
		Register_UnityEngine_Internal_InputUnsafeUtility_GetButtonUp__Unmanaged();

		//System.Boolean UnityEngine.Internal.InputUnsafeUtility::GetButton_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_Internal_InputUnsafeUtility_GetButton_Injected();
		Register_UnityEngine_Internal_InputUnsafeUtility_GetButton_Injected();

		//System.Boolean UnityEngine.Internal.InputUnsafeUtility::GetButton__Unmanaged(System.Byte*,System.Int32)
		void Register_UnityEngine_Internal_InputUnsafeUtility_GetButton__Unmanaged();
		Register_UnityEngine_Internal_InputUnsafeUtility_GetButton__Unmanaged();

		//System.Boolean UnityEngine.Internal.InputUnsafeUtility::GetKeyDownString__Unmanaged(System.Byte*,System.Int32)
		void Register_UnityEngine_Internal_InputUnsafeUtility_GetKeyDownString__Unmanaged();
		Register_UnityEngine_Internal_InputUnsafeUtility_GetKeyDownString__Unmanaged();

		//System.Boolean UnityEngine.Internal.InputUnsafeUtility::GetKeyString__Unmanaged(System.Byte*,System.Int32)
		void Register_UnityEngine_Internal_InputUnsafeUtility_GetKeyString__Unmanaged();
		Register_UnityEngine_Internal_InputUnsafeUtility_GetKeyString__Unmanaged();

		//System.Boolean UnityEngine.Internal.InputUnsafeUtility::GetKeyUpString__Unmanaged(System.Byte*,System.Int32)
		void Register_UnityEngine_Internal_InputUnsafeUtility_GetKeyUpString__Unmanaged();
		Register_UnityEngine_Internal_InputUnsafeUtility_GetKeyUpString__Unmanaged();

		//System.Byte UnityEngine.Internal.InputUnsafeUtility::GetButtonDown__Unmanaged(System.Byte*,System.Int32)
		void Register_UnityEngine_Internal_InputUnsafeUtility_GetButtonDown__Unmanaged();
		Register_UnityEngine_Internal_InputUnsafeUtility_GetButtonDown__Unmanaged();

		//System.Single UnityEngine.Internal.InputUnsafeUtility::GetAxisRaw_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_Internal_InputUnsafeUtility_GetAxisRaw_Injected();
		Register_UnityEngine_Internal_InputUnsafeUtility_GetAxisRaw_Injected();

		//System.Single UnityEngine.Internal.InputUnsafeUtility::GetAxisRaw__Unmanaged(System.Byte*,System.Int32)
		void Register_UnityEngine_Internal_InputUnsafeUtility_GetAxisRaw__Unmanaged();
		Register_UnityEngine_Internal_InputUnsafeUtility_GetAxisRaw__Unmanaged();

		//System.Single UnityEngine.Internal.InputUnsafeUtility::GetAxis_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_Internal_InputUnsafeUtility_GetAxis_Injected();
		Register_UnityEngine_Internal_InputUnsafeUtility_GetAxis_Injected();

		//System.Single UnityEngine.Internal.InputUnsafeUtility::GetAxis__Unmanaged(System.Byte*,System.Int32)
		void Register_UnityEngine_Internal_InputUnsafeUtility_GetAxis__Unmanaged();
		Register_UnityEngine_Internal_InputUnsafeUtility_GetAxis__Unmanaged();

	//End Registrations for type : UnityEngine.Internal.InputUnsafeUtility

	//Start Registrations for type : UnityEngine.Jobs.TransformAccess

		//System.Void UnityEngine.Jobs.TransformAccess::GetLocalScale(UnityEngine.Jobs.TransformAccess&,UnityEngine.Vector3&)
		void Register_UnityEngine_Jobs_TransformAccess_GetLocalScale();
		Register_UnityEngine_Jobs_TransformAccess_GetLocalScale();

		//System.Void UnityEngine.Jobs.TransformAccess::GetLocalToWorldMatrix(UnityEngine.Jobs.TransformAccess&,UnityEngine.Matrix4x4&)
		void Register_UnityEngine_Jobs_TransformAccess_GetLocalToWorldMatrix();
		Register_UnityEngine_Jobs_TransformAccess_GetLocalToWorldMatrix();

		//System.Void UnityEngine.Jobs.TransformAccess::GetPosition(UnityEngine.Jobs.TransformAccess&,UnityEngine.Vector3&)
		void Register_UnityEngine_Jobs_TransformAccess_GetPosition();
		Register_UnityEngine_Jobs_TransformAccess_GetPosition();

		//System.Void UnityEngine.Jobs.TransformAccess::GetRotation(UnityEngine.Jobs.TransformAccess&,UnityEngine.Quaternion&)
		void Register_UnityEngine_Jobs_TransformAccess_GetRotation();
		Register_UnityEngine_Jobs_TransformAccess_GetRotation();

		//System.Void UnityEngine.Jobs.TransformAccess::GetWorldToLocalMatrix(UnityEngine.Jobs.TransformAccess&,UnityEngine.Matrix4x4&)
		void Register_UnityEngine_Jobs_TransformAccess_GetWorldToLocalMatrix();
		Register_UnityEngine_Jobs_TransformAccess_GetWorldToLocalMatrix();

		//System.Void UnityEngine.Jobs.TransformAccess::SetPositionAndRotation_Internal(UnityEngine.Jobs.TransformAccess&,UnityEngine.Vector3&,UnityEngine.Quaternion&)
		void Register_UnityEngine_Jobs_TransformAccess_SetPositionAndRotation_Internal();
		Register_UnityEngine_Jobs_TransformAccess_SetPositionAndRotation_Internal();

	//End Registrations for type : UnityEngine.Jobs.TransformAccess

	//Start Registrations for type : UnityEngine.Jobs.TransformAccessArray

		//System.Int32 UnityEngine.Jobs.TransformAccessArray::GetCapacity(System.IntPtr)
		void Register_UnityEngine_Jobs_TransformAccessArray_GetCapacity();
		Register_UnityEngine_Jobs_TransformAccessArray_GetCapacity();

		//System.Int32 UnityEngine.Jobs.TransformAccessArray::GetLength(System.IntPtr)
		void Register_UnityEngine_Jobs_TransformAccessArray_GetLength();
		Register_UnityEngine_Jobs_TransformAccessArray_GetLength();

		//System.IntPtr UnityEngine.Jobs.TransformAccessArray::Create(System.Int32,System.Int32)
		void Register_UnityEngine_Jobs_TransformAccessArray_Create();
		Register_UnityEngine_Jobs_TransformAccessArray_Create();

		//System.IntPtr UnityEngine.Jobs.TransformAccessArray::GetSortedToUserIndex(System.IntPtr)
		void Register_UnityEngine_Jobs_TransformAccessArray_GetSortedToUserIndex();
		Register_UnityEngine_Jobs_TransformAccessArray_GetSortedToUserIndex();

		//System.IntPtr UnityEngine.Jobs.TransformAccessArray::GetSortedTransformAccess(System.IntPtr)
		void Register_UnityEngine_Jobs_TransformAccessArray_GetSortedTransformAccess();
		Register_UnityEngine_Jobs_TransformAccessArray_GetSortedTransformAccess();

		//System.IntPtr UnityEngine.Jobs.TransformAccessArray::GetTransform_Injected(System.IntPtr,System.Int32)
		void Register_UnityEngine_Jobs_TransformAccessArray_GetTransform_Injected();
		Register_UnityEngine_Jobs_TransformAccessArray_GetTransform_Injected();

		//System.Void UnityEngine.Jobs.TransformAccessArray::Add_Injected(System.IntPtr,System.IntPtr)
		void Register_UnityEngine_Jobs_TransformAccessArray_Add_Injected();
		Register_UnityEngine_Jobs_TransformAccessArray_Add_Injected();

		//System.Void UnityEngine.Jobs.TransformAccessArray::DestroyTransformAccessArray(System.IntPtr)
		void Register_UnityEngine_Jobs_TransformAccessArray_DestroyTransformAccessArray();
		Register_UnityEngine_Jobs_TransformAccessArray_DestroyTransformAccessArray();

		//System.Void UnityEngine.Jobs.TransformAccessArray::RemoveAtSwapBack(System.IntPtr,System.Int32)
		void Register_UnityEngine_Jobs_TransformAccessArray_RemoveAtSwapBack();
		Register_UnityEngine_Jobs_TransformAccessArray_RemoveAtSwapBack();

		//System.Void UnityEngine.Jobs.TransformAccessArray::SetCapacity(System.IntPtr,System.Int32)
		void Register_UnityEngine_Jobs_TransformAccessArray_SetCapacity();
		Register_UnityEngine_Jobs_TransformAccessArray_SetCapacity();

		//System.Void UnityEngine.Jobs.TransformAccessArray::SetTransforms(System.IntPtr,UnityEngine.Transform[])
		void Register_UnityEngine_Jobs_TransformAccessArray_SetTransforms();
		Register_UnityEngine_Jobs_TransformAccessArray_SetTransforms();

	//End Registrations for type : UnityEngine.Jobs.TransformAccessArray

	//Start Registrations for type : UnityEngine.JsonUtility

		//System.Object UnityEngine.JsonUtility::FromJsonInternal_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,System.Object,System.Type)
		void Register_UnityEngine_JsonUtility_FromJsonInternal_Injected();
		Register_UnityEngine_JsonUtility_FromJsonInternal_Injected();

		//System.Void UnityEngine.JsonUtility::ToJsonInternal_Injected(System.Object,System.Boolean,UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_JsonUtility_ToJsonInternal_Injected();
		Register_UnityEngine_JsonUtility_ToJsonInternal_Injected();

	//End Registrations for type : UnityEngine.JsonUtility

	//Start Registrations for type : UnityEngine.LayerMask

		//System.Int32 UnityEngine.LayerMask::NameToLayer_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_LayerMask_NameToLayer_Injected();
		Register_UnityEngine_LayerMask_NameToLayer_Injected();

	//End Registrations for type : UnityEngine.LayerMask

	//Start Registrations for type : UnityEngine.Light

		//System.Boolean UnityEngine.Light::get_enableSpotReflector_Injected(System.IntPtr)
		void Register_UnityEngine_Light_get_enableSpotReflector_Injected();
		Register_UnityEngine_Light_get_enableSpotReflector_Injected();

		//System.Boolean UnityEngine.Light::get_useColorTemperature_Injected(System.IntPtr)
		void Register_UnityEngine_Light_get_useColorTemperature_Injected();
		Register_UnityEngine_Light_get_useColorTemperature_Injected();

		//System.IntPtr UnityEngine.Light::get_cookie_Injected(System.IntPtr)
		void Register_UnityEngine_Light_get_cookie_Injected();
		Register_UnityEngine_Light_get_cookie_Injected();

		//System.Single UnityEngine.Light::get_bounceIntensity_Injected(System.IntPtr)
		void Register_UnityEngine_Light_get_bounceIntensity_Injected();
		Register_UnityEngine_Light_get_bounceIntensity_Injected();

		//System.Single UnityEngine.Light::get_colorTemperature_Injected(System.IntPtr)
		void Register_UnityEngine_Light_get_colorTemperature_Injected();
		Register_UnityEngine_Light_get_colorTemperature_Injected();

		//System.Single UnityEngine.Light::get_dilatedRange_Injected(System.IntPtr)
		void Register_UnityEngine_Light_get_dilatedRange_Injected();
		Register_UnityEngine_Light_get_dilatedRange_Injected();

		//System.Single UnityEngine.Light::get_innerSpotAngle_Injected(System.IntPtr)
		void Register_UnityEngine_Light_get_innerSpotAngle_Injected();
		Register_UnityEngine_Light_get_innerSpotAngle_Injected();

		//System.Single UnityEngine.Light::get_intensity_Injected(System.IntPtr)
		void Register_UnityEngine_Light_get_intensity_Injected();
		Register_UnityEngine_Light_get_intensity_Injected();

		//System.Single UnityEngine.Light::get_luxAtDistance_Injected(System.IntPtr)
		void Register_UnityEngine_Light_get_luxAtDistance_Injected();
		Register_UnityEngine_Light_get_luxAtDistance_Injected();

		//System.Single UnityEngine.Light::get_range_Injected(System.IntPtr)
		void Register_UnityEngine_Light_get_range_Injected();
		Register_UnityEngine_Light_get_range_Injected();

		//System.Single UnityEngine.Light::get_shadowBias_Injected(System.IntPtr)
		void Register_UnityEngine_Light_get_shadowBias_Injected();
		Register_UnityEngine_Light_get_shadowBias_Injected();

		//System.Single UnityEngine.Light::get_shadowNearPlane_Injected(System.IntPtr)
		void Register_UnityEngine_Light_get_shadowNearPlane_Injected();
		Register_UnityEngine_Light_get_shadowNearPlane_Injected();

		//System.Single UnityEngine.Light::get_shadowNormalBias_Injected(System.IntPtr)
		void Register_UnityEngine_Light_get_shadowNormalBias_Injected();
		Register_UnityEngine_Light_get_shadowNormalBias_Injected();

		//System.Single UnityEngine.Light::get_shadowStrength_Injected(System.IntPtr)
		void Register_UnityEngine_Light_get_shadowStrength_Injected();
		Register_UnityEngine_Light_get_shadowStrength_Injected();

		//System.Single UnityEngine.Light::get_spotAngle_Injected(System.IntPtr)
		void Register_UnityEngine_Light_get_spotAngle_Injected();
		Register_UnityEngine_Light_get_spotAngle_Injected();

		//System.Void UnityEngine.Light::get_areaSize_Injected(System.IntPtr,UnityEngine.Vector2&)
		void Register_UnityEngine_Light_get_areaSize_Injected();
		Register_UnityEngine_Light_get_areaSize_Injected();

		//System.Void UnityEngine.Light::get_bakingOutput_Injected(System.IntPtr,UnityEngine.LightBakingOutput&)
		void Register_UnityEngine_Light_get_bakingOutput_Injected();
		Register_UnityEngine_Light_get_bakingOutput_Injected();

		//System.Void UnityEngine.Light::get_color_Injected(System.IntPtr,UnityEngine.Color&)
		void Register_UnityEngine_Light_get_color_Injected();
		Register_UnityEngine_Light_get_color_Injected();

		//System.Void UnityEngine.Light::get_cookieSize2D_Injected(System.IntPtr,UnityEngine.Vector2&)
		void Register_UnityEngine_Light_get_cookieSize2D_Injected();
		Register_UnityEngine_Light_get_cookieSize2D_Injected();

		//System.Void UnityEngine.Light::set_renderingLayerMask_Injected(System.IntPtr,System.Int32)
		void Register_UnityEngine_Light_set_renderingLayerMask_Injected();
		Register_UnityEngine_Light_set_renderingLayerMask_Injected();

		//UnityEngine.LightShadows UnityEngine.Light::get_shadows_Injected(System.IntPtr)
		void Register_UnityEngine_Light_get_shadows_Injected();
		Register_UnityEngine_Light_get_shadows_Injected();

		//UnityEngine.LightType UnityEngine.Light::get_type_Injected(System.IntPtr)
		void Register_UnityEngine_Light_get_type_Injected();
		Register_UnityEngine_Light_get_type_Injected();

		//UnityEngine.Rendering.LightShadowResolution UnityEngine.Light::get_ShadowResolution_Injected(System.IntPtr)
		void Register_UnityEngine_Light_get_ShadowResolution_Injected();
		Register_UnityEngine_Light_get_ShadowResolution_Injected();

	//End Registrations for type : UnityEngine.Light

	//Start Registrations for type : UnityEngine.LightProbesQuery

		//System.IntPtr UnityEngine.LightProbesQuery::Create()
		void Register_UnityEngine_LightProbesQuery_Create();
		Register_UnityEngine_LightProbesQuery_Create();

		//System.Void UnityEngine.LightProbesQuery::CalculateInterpolatedLightAndOcclusionProbes(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.Int32)
		void Register_UnityEngine_LightProbesQuery_CalculateInterpolatedLightAndOcclusionProbes();
		Register_UnityEngine_LightProbesQuery_CalculateInterpolatedLightAndOcclusionProbes();

		//System.Void UnityEngine.LightProbesQuery::Destroy(System.IntPtr)
		void Register_UnityEngine_LightProbesQuery_Destroy();
		Register_UnityEngine_LightProbesQuery_Destroy();

	//End Registrations for type : UnityEngine.LightProbesQuery

	//Start Registrations for type : UnityEngine.LineRenderer

		//System.Int32 UnityEngine.LineRenderer::get_positionCount_Injected(System.IntPtr)
		void Register_UnityEngine_LineRenderer_get_positionCount_Injected();
		Register_UnityEngine_LineRenderer_get_positionCount_Injected();

		//System.Void UnityEngine.LineRenderer::SetPosition_Injected(System.IntPtr,System.Int32,UnityEngine.Vector3&)
		void Register_UnityEngine_LineRenderer_SetPosition_Injected();
		Register_UnityEngine_LineRenderer_SetPosition_Injected();

		//System.Void UnityEngine.LineRenderer::set_endColor_Injected(System.IntPtr,UnityEngine.Color&)
		void Register_UnityEngine_LineRenderer_set_endColor_Injected();
		Register_UnityEngine_LineRenderer_set_endColor_Injected();

		//System.Void UnityEngine.LineRenderer::set_endWidth_Injected(System.IntPtr,System.Single)
		void Register_UnityEngine_LineRenderer_set_endWidth_Injected();
		Register_UnityEngine_LineRenderer_set_endWidth_Injected();

		//System.Void UnityEngine.LineRenderer::set_loop_Injected(System.IntPtr,System.Boolean)
		void Register_UnityEngine_LineRenderer_set_loop_Injected();
		Register_UnityEngine_LineRenderer_set_loop_Injected();

		//System.Void UnityEngine.LineRenderer::set_numCapVertices_Injected(System.IntPtr,System.Int32)
		void Register_UnityEngine_LineRenderer_set_numCapVertices_Injected();
		Register_UnityEngine_LineRenderer_set_numCapVertices_Injected();

		//System.Void UnityEngine.LineRenderer::set_positionCount_Injected(System.IntPtr,System.Int32)
		void Register_UnityEngine_LineRenderer_set_positionCount_Injected();
		Register_UnityEngine_LineRenderer_set_positionCount_Injected();

		//System.Void UnityEngine.LineRenderer::set_startColor_Injected(System.IntPtr,UnityEngine.Color&)
		void Register_UnityEngine_LineRenderer_set_startColor_Injected();
		Register_UnityEngine_LineRenderer_set_startColor_Injected();

		//System.Void UnityEngine.LineRenderer::set_startWidth_Injected(System.IntPtr,System.Single)
		void Register_UnityEngine_LineRenderer_set_startWidth_Injected();
		Register_UnityEngine_LineRenderer_set_startWidth_Injected();

		//System.Void UnityEngine.LineRenderer::set_useWorldSpace_Injected(System.IntPtr,System.Boolean)
		void Register_UnityEngine_LineRenderer_set_useWorldSpace_Injected();
		Register_UnityEngine_LineRenderer_set_useWorldSpace_Injected();

		//System.Void UnityEngine.LineRenderer::set_widthMultiplier_Injected(System.IntPtr,System.Single)
		void Register_UnityEngine_LineRenderer_set_widthMultiplier_Injected();
		Register_UnityEngine_LineRenderer_set_widthMultiplier_Injected();

	//End Registrations for type : UnityEngine.LineRenderer

	//Start Registrations for type : UnityEngine.LODGroup

		//System.Single UnityEngine.LODGroup::get_size_Injected(System.IntPtr)
		void Register_UnityEngine_LODGroup_get_size_Injected();
		Register_UnityEngine_LODGroup_get_size_Injected();

		//System.Void UnityEngine.LODGroup::get_localReferencePoint_Injected(System.IntPtr,UnityEngine.Vector3&)
		void Register_UnityEngine_LODGroup_get_localReferencePoint_Injected();
		Register_UnityEngine_LODGroup_get_localReferencePoint_Injected();

		//UnityEngine.LOD[] UnityEngine.LODGroup::GetLODs_Injected(System.IntPtr)
		void Register_UnityEngine_LODGroup_GetLODs_Injected();
		Register_UnityEngine_LODGroup_GetLODs_Injected();

	//End Registrations for type : UnityEngine.LODGroup

	//Start Registrations for type : UnityEngine.LowLevel.PlayerLoop

		//System.Void UnityEngine.LowLevel.PlayerLoop::SetPlayerLoopInternal(UnityEngine.LowLevel.PlayerLoopSystemInternal[])
		void Register_UnityEngine_LowLevel_PlayerLoop_SetPlayerLoopInternal();
		Register_UnityEngine_LowLevel_PlayerLoop_SetPlayerLoopInternal();

		//UnityEngine.LowLevel.PlayerLoopSystemInternal[] UnityEngine.LowLevel.PlayerLoop::GetCurrentPlayerLoopInternal()
		void Register_UnityEngine_LowLevel_PlayerLoop_GetCurrentPlayerLoopInternal();
		Register_UnityEngine_LowLevel_PlayerLoop_GetCurrentPlayerLoopInternal();

	//End Registrations for type : UnityEngine.LowLevel.PlayerLoop

	//Start Registrations for type : UnityEngine.LowLevelPhysics2D.PhysicsLowLevelScripting2D

		//System.Boolean UnityEngine.LowLevelPhysics2D.PhysicsLowLevelScripting2D::PhysicsAABB_IsValid_Injected(UnityEngine.LowLevelPhysics2D.PhysicsAABB&)
		void Register_UnityEngine_LowLevelPhysics2D_PhysicsLowLevelScripting2D_PhysicsAABB_IsValid_Injected();
		Register_UnityEngine_LowLevelPhysics2D_PhysicsLowLevelScripting2D_PhysicsAABB_IsValid_Injected();

		//System.Boolean UnityEngine.LowLevelPhysics2D.PhysicsLowLevelScripting2D::PhysicsBody_IsValid_Injected(UnityEngine.LowLevelPhysics2D.PhysicsBody&)
		void Register_UnityEngine_LowLevelPhysics2D_PhysicsLowLevelScripting2D_PhysicsBody_IsValid_Injected();
		Register_UnityEngine_LowLevelPhysics2D_PhysicsLowLevelScripting2D_PhysicsBody_IsValid_Injected();

		//System.Boolean UnityEngine.LowLevelPhysics2D.PhysicsLowLevelScripting2D::PhysicsContactId_IsValid_Injected(UnityEngine.LowLevelPhysics2D.PhysicsShape/ContactId&)
		void Register_UnityEngine_LowLevelPhysics2D_PhysicsLowLevelScripting2D_PhysicsContactId_IsValid_Injected();
		Register_UnityEngine_LowLevelPhysics2D_PhysicsLowLevelScripting2D_PhysicsContactId_IsValid_Injected();

		//System.Boolean UnityEngine.LowLevelPhysics2D.PhysicsLowLevelScripting2D::PhysicsGlobal_GetBypassLowLevel()
		void Register_UnityEngine_LowLevelPhysics2D_PhysicsLowLevelScripting2D_PhysicsGlobal_GetBypassLowLevel();
		Register_UnityEngine_LowLevelPhysics2D_PhysicsLowLevelScripting2D_PhysicsGlobal_GetBypassLowLevel();

		//System.Boolean UnityEngine.LowLevelPhysics2D.PhysicsLowLevelScripting2D::PhysicsGlobal_IsRenderingAllowed()
		void Register_UnityEngine_LowLevelPhysics2D_PhysicsLowLevelScripting2D_PhysicsGlobal_IsRenderingAllowed();
		Register_UnityEngine_LowLevelPhysics2D_PhysicsLowLevelScripting2D_PhysicsGlobal_IsRenderingAllowed();

		//System.Boolean UnityEngine.LowLevelPhysics2D.PhysicsLowLevelScripting2D::PhysicsJoint_IsValid_Injected(UnityEngine.LowLevelPhysics2D.PhysicsJoint&)
		void Register_UnityEngine_LowLevelPhysics2D_PhysicsLowLevelScripting2D_PhysicsJoint_IsValid_Injected();
		Register_UnityEngine_LowLevelPhysics2D_PhysicsLowLevelScripting2D_PhysicsJoint_IsValid_Injected();

		//System.Boolean UnityEngine.LowLevelPhysics2D.PhysicsLowLevelScripting2D::PhysicsRotate_IsValid_Injected(UnityEngine.LowLevelPhysics2D.PhysicsRotate&)
		void Register_UnityEngine_LowLevelPhysics2D_PhysicsLowLevelScripting2D_PhysicsRotate_IsValid_Injected();
		Register_UnityEngine_LowLevelPhysics2D_PhysicsLowLevelScripting2D_PhysicsRotate_IsValid_Injected();

		//System.Boolean UnityEngine.LowLevelPhysics2D.PhysicsLowLevelScripting2D::PhysicsShape_IsValid_Injected(UnityEngine.LowLevelPhysics2D.PhysicsShape&)
		void Register_UnityEngine_LowLevelPhysics2D_PhysicsLowLevelScripting2D_PhysicsShape_IsValid_Injected();
		Register_UnityEngine_LowLevelPhysics2D_PhysicsLowLevelScripting2D_PhysicsShape_IsValid_Injected();

		//System.Boolean UnityEngine.LowLevelPhysics2D.PhysicsLowLevelScripting2D::PhysicsWorld_IsValid_Injected(UnityEngine.LowLevelPhysics2D.PhysicsWorld&)
		void Register_UnityEngine_LowLevelPhysics2D_PhysicsLowLevelScripting2D_PhysicsWorld_IsValid_Injected();
		Register_UnityEngine_LowLevelPhysics2D_PhysicsLowLevelScripting2D_PhysicsWorld_IsValid_Injected();

		//System.Int32 UnityEngine.LowLevelPhysics2D.PhysicsLowLevelScripting2D::PhysicsGlobal_PopulateWorldTransformWrite_Injected(UnityEngine.LowLevelPhysics2D.PhysicsWorld&,System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_LowLevelPhysics2D_PhysicsLowLevelScripting2D_PhysicsGlobal_PopulateWorldTransformWrite_Injected();
		Register_UnityEngine_LowLevelPhysics2D_PhysicsLowLevelScripting2D_PhysicsGlobal_PopulateWorldTransformWrite_Injected();

		//System.IntPtr UnityEngine.LowLevelPhysics2D.PhysicsLowLevelScripting2D::PhysicsWorld_GetRenderMaterial_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_LowLevelPhysics2D_PhysicsLowLevelScripting2D_PhysicsWorld_GetRenderMaterial_Injected();
		Register_UnityEngine_LowLevelPhysics2D_PhysicsLowLevelScripting2D_PhysicsWorld_GetRenderMaterial_Injected();

		//System.Object UnityEngine.LowLevelPhysics2D.PhysicsLowLevelScripting2D::PhysicsBody_GetCallbackTarget_Injected(UnityEngine.LowLevelPhysics2D.PhysicsBody&)
		void Register_UnityEngine_LowLevelPhysics2D_PhysicsLowLevelScripting2D_PhysicsBody_GetCallbackTarget_Injected();
		Register_UnityEngine_LowLevelPhysics2D_PhysicsLowLevelScripting2D_PhysicsBody_GetCallbackTarget_Injected();

		//System.Object UnityEngine.LowLevelPhysics2D.PhysicsLowLevelScripting2D::PhysicsJoint_GetCallbackTarget_Injected(UnityEngine.LowLevelPhysics2D.PhysicsJoint&)
		void Register_UnityEngine_LowLevelPhysics2D_PhysicsLowLevelScripting2D_PhysicsJoint_GetCallbackTarget_Injected();
		Register_UnityEngine_LowLevelPhysics2D_PhysicsLowLevelScripting2D_PhysicsJoint_GetCallbackTarget_Injected();

		//System.Object UnityEngine.LowLevelPhysics2D.PhysicsLowLevelScripting2D::PhysicsShape_GetCallbackTarget_Injected(UnityEngine.LowLevelPhysics2D.PhysicsShape&)
		void Register_UnityEngine_LowLevelPhysics2D_PhysicsLowLevelScripting2D_PhysicsShape_GetCallbackTarget_Injected();
		Register_UnityEngine_LowLevelPhysics2D_PhysicsLowLevelScripting2D_PhysicsShape_GetCallbackTarget_Injected();

		//System.Single UnityEngine.LowLevelPhysics2D.PhysicsLowLevelScripting2D::PhysicsMath_Atan2(System.Single,System.Single)
		void Register_UnityEngine_LowLevelPhysics2D_PhysicsLowLevelScripting2D_PhysicsMath_Atan2();
		Register_UnityEngine_LowLevelPhysics2D_PhysicsLowLevelScripting2D_PhysicsMath_Atan2();

		//System.Single UnityEngine.LowLevelPhysics2D.PhysicsLowLevelScripting2D::PhysicsRotate_GetAngle_Injected(UnityEngine.LowLevelPhysics2D.PhysicsRotate&)
		void Register_UnityEngine_LowLevelPhysics2D_PhysicsLowLevelScripting2D_PhysicsRotate_GetAngle_Injected();
		Register_UnityEngine_LowLevelPhysics2D_PhysicsLowLevelScripting2D_PhysicsRotate_GetAngle_Injected();

		//System.Void UnityEngine.LowLevelPhysics2D.PhysicsLowLevelScripting2D::DistanceJoint_GetDefaultDefinition_Injected(System.Boolean,UnityEngine.LowLevelPhysics2D.PhysicsDistanceJointDefinition&)
		void Register_UnityEngine_LowLevelPhysics2D_PhysicsLowLevelScripting2D_DistanceJoint_GetDefaultDefinition_Injected();
		Register_UnityEngine_LowLevelPhysics2D_PhysicsLowLevelScripting2D_DistanceJoint_GetDefaultDefinition_Injected();

		//System.Void UnityEngine.LowLevelPhysics2D.PhysicsLowLevelScripting2D::FixedJoint_GetDefaultDefinition_Injected(System.Boolean,UnityEngine.LowLevelPhysics2D.PhysicsFixedJointDefinition&)
		void Register_UnityEngine_LowLevelPhysics2D_PhysicsLowLevelScripting2D_FixedJoint_GetDefaultDefinition_Injected();
		Register_UnityEngine_LowLevelPhysics2D_PhysicsLowLevelScripting2D_FixedJoint_GetDefaultDefinition_Injected();

		//System.Void UnityEngine.LowLevelPhysics2D.PhysicsLowLevelScripting2D::HingeJoint_GetDefaultDefinition_Injected(System.Boolean,UnityEngine.LowLevelPhysics2D.PhysicsHingeJointDefinition&)
		void Register_UnityEngine_LowLevelPhysics2D_PhysicsLowLevelScripting2D_HingeJoint_GetDefaultDefinition_Injected();
		Register_UnityEngine_LowLevelPhysics2D_PhysicsLowLevelScripting2D_HingeJoint_GetDefaultDefinition_Injected();

		//System.Void UnityEngine.LowLevelPhysics2D.PhysicsLowLevelScripting2D::PhysicsBody_GetDefaultDefinition_Injected(System.Boolean,UnityEngine.LowLevelPhysics2D.PhysicsBodyDefinition&)
		void Register_UnityEngine_LowLevelPhysics2D_PhysicsLowLevelScripting2D_PhysicsBody_GetDefaultDefinition_Injected();
		Register_UnityEngine_LowLevelPhysics2D_PhysicsLowLevelScripting2D_PhysicsBody_GetDefaultDefinition_Injected();

		//System.Void UnityEngine.LowLevelPhysics2D.PhysicsLowLevelScripting2D::PhysicsChain_GetDefaultDefinition_Injected(System.Boolean,UnityEngine.LowLevelPhysics2D.PhysicsChainDefinition&)
		void Register_UnityEngine_LowLevelPhysics2D_PhysicsLowLevelScripting2D_PhysicsChain_GetDefaultDefinition_Injected();
		Register_UnityEngine_LowLevelPhysics2D_PhysicsLowLevelScripting2D_PhysicsChain_GetDefaultDefinition_Injected();

		//System.Void UnityEngine.LowLevelPhysics2D.PhysicsLowLevelScripting2D::PhysicsRotate_CreateAngle_Injected(System.Single,UnityEngine.LowLevelPhysics2D.PhysicsRotate&)
		void Register_UnityEngine_LowLevelPhysics2D_PhysicsLowLevelScripting2D_PhysicsRotate_CreateAngle_Injected();
		Register_UnityEngine_LowLevelPhysics2D_PhysicsLowLevelScripting2D_PhysicsRotate_CreateAngle_Injected();

		//System.Void UnityEngine.LowLevelPhysics2D.PhysicsLowLevelScripting2D::PhysicsRotate_CreateDirection_Injected(UnityEngine.Vector2&,UnityEngine.LowLevelPhysics2D.PhysicsRotate&)
		void Register_UnityEngine_LowLevelPhysics2D_PhysicsLowLevelScripting2D_PhysicsRotate_CreateDirection_Injected();
		Register_UnityEngine_LowLevelPhysics2D_PhysicsLowLevelScripting2D_PhysicsRotate_CreateDirection_Injected();

		//System.Void UnityEngine.LowLevelPhysics2D.PhysicsLowLevelScripting2D::PhysicsShape_GetDefaultDefinition_Injected(System.Boolean,UnityEngine.LowLevelPhysics2D.PhysicsShapeDefinition&)
		void Register_UnityEngine_LowLevelPhysics2D_PhysicsLowLevelScripting2D_PhysicsShape_GetDefaultDefinition_Injected();
		Register_UnityEngine_LowLevelPhysics2D_PhysicsLowLevelScripting2D_PhysicsShape_GetDefaultDefinition_Injected();

		//System.Void UnityEngine.LowLevelPhysics2D.PhysicsLowLevelScripting2D::PhysicsShape_GetDefaultSurfaceMaterial_Injected(UnityEngine.LowLevelPhysics2D.PhysicsShape/SurfaceMaterial&)
		void Register_UnityEngine_LowLevelPhysics2D_PhysicsLowLevelScripting2D_PhysicsShape_GetDefaultSurfaceMaterial_Injected();
		Register_UnityEngine_LowLevelPhysics2D_PhysicsLowLevelScripting2D_PhysicsShape_GetDefaultSurfaceMaterial_Injected();

		//System.Void UnityEngine.LowLevelPhysics2D.PhysicsLowLevelScripting2D::PhysicsWorld_DrawAllWorlds_Injected(UnityEngine.LowLevelPhysics2D.PhysicsAABB&)
		void Register_UnityEngine_LowLevelPhysics2D_PhysicsLowLevelScripting2D_PhysicsWorld_DrawAllWorlds_Injected();
		Register_UnityEngine_LowLevelPhysics2D_PhysicsLowLevelScripting2D_PhysicsWorld_DrawAllWorlds_Injected();

		//System.Void UnityEngine.LowLevelPhysics2D.PhysicsLowLevelScripting2D::PhysicsWorld_GetBodyUpdateCallbackTargets_Injected(UnityEngine.LowLevelPhysics2D.PhysicsWorld&,Unity.Collections.Allocator,UnityEngine.LowLevelPhysics2D.PhysicsCallbacks/BodyUpdateCallbackTargets&)
		void Register_UnityEngine_LowLevelPhysics2D_PhysicsLowLevelScripting2D_PhysicsWorld_GetBodyUpdateCallbackTargets_Injected();
		Register_UnityEngine_LowLevelPhysics2D_PhysicsLowLevelScripting2D_PhysicsWorld_GetBodyUpdateCallbackTargets_Injected();

		//System.Void UnityEngine.LowLevelPhysics2D.PhysicsLowLevelScripting2D::PhysicsWorld_GetContactCallbackTargets_Injected(UnityEngine.LowLevelPhysics2D.PhysicsWorld&,Unity.Collections.Allocator,UnityEngine.LowLevelPhysics2D.PhysicsCallbacks/ContactCallbackTargets&)
		void Register_UnityEngine_LowLevelPhysics2D_PhysicsLowLevelScripting2D_PhysicsWorld_GetContactCallbackTargets_Injected();
		Register_UnityEngine_LowLevelPhysics2D_PhysicsLowLevelScripting2D_PhysicsWorld_GetContactCallbackTargets_Injected();

		//System.Void UnityEngine.LowLevelPhysics2D.PhysicsLowLevelScripting2D::PhysicsWorld_GetDefaultDefinition_Injected(System.Boolean,UnityEngine.LowLevelPhysics2D.PhysicsWorldDefinition&)
		void Register_UnityEngine_LowLevelPhysics2D_PhysicsLowLevelScripting2D_PhysicsWorld_GetDefaultDefinition_Injected();
		Register_UnityEngine_LowLevelPhysics2D_PhysicsLowLevelScripting2D_PhysicsWorld_GetDefaultDefinition_Injected();

		//System.Void UnityEngine.LowLevelPhysics2D.PhysicsLowLevelScripting2D::PhysicsWorld_GetJointThresholdCallbackTargets_Injected(UnityEngine.LowLevelPhysics2D.PhysicsWorld&,Unity.Collections.Allocator,UnityEngine.LowLevelPhysics2D.PhysicsCallbacks/JointThresholdCallbackTargets&)
		void Register_UnityEngine_LowLevelPhysics2D_PhysicsLowLevelScripting2D_PhysicsWorld_GetJointThresholdCallbackTargets_Injected();
		Register_UnityEngine_LowLevelPhysics2D_PhysicsLowLevelScripting2D_PhysicsWorld_GetJointThresholdCallbackTargets_Injected();

		//System.Void UnityEngine.LowLevelPhysics2D.PhysicsLowLevelScripting2D::PhysicsWorld_GetTriggerCallbackTargets_Injected(UnityEngine.LowLevelPhysics2D.PhysicsWorld&,Unity.Collections.Allocator,UnityEngine.LowLevelPhysics2D.PhysicsCallbacks/TriggerCallbackTargets&)
		void Register_UnityEngine_LowLevelPhysics2D_PhysicsLowLevelScripting2D_PhysicsWorld_GetTriggerCallbackTargets_Injected();
		Register_UnityEngine_LowLevelPhysics2D_PhysicsLowLevelScripting2D_PhysicsWorld_GetTriggerCallbackTargets_Injected();

		//System.Void UnityEngine.LowLevelPhysics2D.PhysicsLowLevelScripting2D::PhysicsWorld_SetTransformWriteTweens_Injected(UnityEngine.LowLevelPhysics2D.PhysicsWorld&,UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_LowLevelPhysics2D_PhysicsLowLevelScripting2D_PhysicsWorld_SetTransformWriteTweens_Injected();
		Register_UnityEngine_LowLevelPhysics2D_PhysicsLowLevelScripting2D_PhysicsWorld_SetTransformWriteTweens_Injected();

		//System.Void UnityEngine.LowLevelPhysics2D.PhysicsLowLevelScripting2D::RelativeJoint_GetDefaultDefinition_Injected(System.Boolean,UnityEngine.LowLevelPhysics2D.PhysicsRelativeJointDefinition&)
		void Register_UnityEngine_LowLevelPhysics2D_PhysicsLowLevelScripting2D_RelativeJoint_GetDefaultDefinition_Injected();
		Register_UnityEngine_LowLevelPhysics2D_PhysicsLowLevelScripting2D_RelativeJoint_GetDefaultDefinition_Injected();

		//System.Void UnityEngine.LowLevelPhysics2D.PhysicsLowLevelScripting2D::SliderJoint_GetDefaultDefinition_Injected(System.Boolean,UnityEngine.LowLevelPhysics2D.PhysicsSliderJointDefinition&)
		void Register_UnityEngine_LowLevelPhysics2D_PhysicsLowLevelScripting2D_SliderJoint_GetDefaultDefinition_Injected();
		Register_UnityEngine_LowLevelPhysics2D_PhysicsLowLevelScripting2D_SliderJoint_GetDefaultDefinition_Injected();

		//System.Void UnityEngine.LowLevelPhysics2D.PhysicsLowLevelScripting2D::WheelJoint_GetDefaultDefinition_Injected(System.Boolean,UnityEngine.LowLevelPhysics2D.PhysicsWheelJointDefinition&)
		void Register_UnityEngine_LowLevelPhysics2D_PhysicsLowLevelScripting2D_WheelJoint_GetDefaultDefinition_Injected();
		Register_UnityEngine_LowLevelPhysics2D_PhysicsLowLevelScripting2D_WheelJoint_GetDefaultDefinition_Injected();

		//UnityEngine.LowLevelPhysics2D.PhysicsBody/BodyType UnityEngine.LowLevelPhysics2D.PhysicsLowLevelScripting2D::PhysicsBody_GetBodyType_Injected(UnityEngine.LowLevelPhysics2D.PhysicsBody&)
		void Register_UnityEngine_LowLevelPhysics2D_PhysicsLowLevelScripting2D_PhysicsBody_GetBodyType_Injected();
		Register_UnityEngine_LowLevelPhysics2D_PhysicsLowLevelScripting2D_PhysicsBody_GetBodyType_Injected();

		//UnityEngine.LowLevelPhysics2D.PhysicsJoint/JointType UnityEngine.LowLevelPhysics2D.PhysicsLowLevelScripting2D::PhysicsJoint_GetJointType_Injected(UnityEngine.LowLevelPhysics2D.PhysicsJoint&)
		void Register_UnityEngine_LowLevelPhysics2D_PhysicsLowLevelScripting2D_PhysicsJoint_GetJointType_Injected();
		Register_UnityEngine_LowLevelPhysics2D_PhysicsLowLevelScripting2D_PhysicsJoint_GetJointType_Injected();

		//UnityEngine.LowLevelPhysics2D.PhysicsShape/ShapeType UnityEngine.LowLevelPhysics2D.PhysicsLowLevelScripting2D::PhysicsShape_GetShapeType_Injected(UnityEngine.LowLevelPhysics2D.PhysicsShape&)
		void Register_UnityEngine_LowLevelPhysics2D_PhysicsLowLevelScripting2D_PhysicsShape_GetShapeType_Injected();
		Register_UnityEngine_LowLevelPhysics2D_PhysicsLowLevelScripting2D_PhysicsShape_GetShapeType_Injected();

	//End Registrations for type : UnityEngine.LowLevelPhysics2D.PhysicsLowLevelScripting2D

	//Start Registrations for type : UnityEngine.Material

		//System.Boolean UnityEngine.Material::HasFloatImpl_Injected(System.IntPtr,System.Int32)
		void Register_UnityEngine_Material_HasFloatImpl_Injected();
		Register_UnityEngine_Material_HasFloatImpl_Injected();

		//System.Boolean UnityEngine.Material::HasProperty_Injected(System.IntPtr,System.Int32)
		void Register_UnityEngine_Material_HasProperty_Injected();
		Register_UnityEngine_Material_HasProperty_Injected();

		//System.Boolean UnityEngine.Material::IsKeywordEnabled_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_Material_IsKeywordEnabled_Injected();
		Register_UnityEngine_Material_IsKeywordEnabled_Injected();

		//System.Boolean UnityEngine.Material::SetPass_Injected(System.IntPtr,System.Int32)
		void Register_UnityEngine_Material_SetPass_Injected();
		Register_UnityEngine_Material_SetPass_Injected();

		//System.Boolean UnityEngine.Material::get_enableInstancing_Injected(System.IntPtr)
		void Register_UnityEngine_Material_get_enableInstancing_Injected();
		Register_UnityEngine_Material_get_enableInstancing_Injected();

		//System.Int32 UnityEngine.Material::ComputeCRC_Injected(System.IntPtr)
		void Register_UnityEngine_Material_ComputeCRC_Injected();
		Register_UnityEngine_Material_ComputeCRC_Injected();

		//System.Int32 UnityEngine.Material::FindPass_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_Material_FindPass_Injected();
		Register_UnityEngine_Material_FindPass_Injected();

		//System.Int32 UnityEngine.Material::GetFirstPropertyNameIdByAttribute_Injected(System.IntPtr,UnityEngine.Rendering.ShaderPropertyFlags)
		void Register_UnityEngine_Material_GetFirstPropertyNameIdByAttribute_Injected();
		Register_UnityEngine_Material_GetFirstPropertyNameIdByAttribute_Injected();

		//System.Int32 UnityEngine.Material::get_passCount_Injected(System.IntPtr)
		void Register_UnityEngine_Material_get_passCount_Injected();
		Register_UnityEngine_Material_get_passCount_Injected();

		//System.IntPtr UnityEngine.Material::GetTextureImpl_Injected(System.IntPtr,System.Int32)
		void Register_UnityEngine_Material_GetTextureImpl_Injected();
		Register_UnityEngine_Material_GetTextureImpl_Injected();

		//System.IntPtr UnityEngine.Material::get_shader_Injected(System.IntPtr)
		void Register_UnityEngine_Material_get_shader_Injected();
		Register_UnityEngine_Material_get_shader_Injected();

		//System.Single UnityEngine.Material::GetFloatImpl_Injected(System.IntPtr,System.Int32)
		void Register_UnityEngine_Material_GetFloatImpl_Injected();
		Register_UnityEngine_Material_GetFloatImpl_Injected();

		//System.String[] UnityEngine.Material::GetShaderKeywords_Injected(System.IntPtr)
		void Register_UnityEngine_Material_GetShaderKeywords_Injected();
		Register_UnityEngine_Material_GetShaderKeywords_Injected();

		//System.Void UnityEngine.Material::CopyPropertiesFromMaterial_Injected(System.IntPtr,System.IntPtr)
		void Register_UnityEngine_Material_CopyPropertiesFromMaterial_Injected();
		Register_UnityEngine_Material_CopyPropertiesFromMaterial_Injected();

		//System.Void UnityEngine.Material::CreateWithMaterial_Injected(UnityEngine.Material,System.IntPtr)
		void Register_UnityEngine_Material_CreateWithMaterial_Injected();
		Register_UnityEngine_Material_CreateWithMaterial_Injected();

		//System.Void UnityEngine.Material::CreateWithShader_Injected(UnityEngine.Material,System.IntPtr)
		void Register_UnityEngine_Material_CreateWithShader_Injected();
		Register_UnityEngine_Material_CreateWithShader_Injected();

		//System.Void UnityEngine.Material::DisableKeyword_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_Material_DisableKeyword_Injected();
		Register_UnityEngine_Material_DisableKeyword_Injected();

		//System.Void UnityEngine.Material::DisableLocalKeyword_Injected(System.IntPtr,UnityEngine.Rendering.LocalKeyword&)
		void Register_UnityEngine_Material_DisableLocalKeyword_Injected();
		Register_UnityEngine_Material_DisableLocalKeyword_Injected();

		//System.Void UnityEngine.Material::EnableKeyword_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_Material_EnableKeyword_Injected();
		Register_UnityEngine_Material_EnableKeyword_Injected();

		//System.Void UnityEngine.Material::EnableLocalKeyword_Injected(System.IntPtr,UnityEngine.Rendering.LocalKeyword&)
		void Register_UnityEngine_Material_EnableLocalKeyword_Injected();
		Register_UnityEngine_Material_EnableLocalKeyword_Injected();

		//System.Void UnityEngine.Material::GetColorImpl_Injected(System.IntPtr,System.Int32,UnityEngine.Color&)
		void Register_UnityEngine_Material_GetColorImpl_Injected();
		Register_UnityEngine_Material_GetColorImpl_Injected();

		//System.Void UnityEngine.Material::SetColorImpl_Injected(System.IntPtr,System.Int32,UnityEngine.Color&)
		void Register_UnityEngine_Material_SetColorImpl_Injected();
		Register_UnityEngine_Material_SetColorImpl_Injected();

		//System.Void UnityEngine.Material::SetConstantBufferImpl_Injected(System.IntPtr,System.Int32,System.IntPtr,System.Int32,System.Int32)
		void Register_UnityEngine_Material_SetConstantBufferImpl_Injected();
		Register_UnityEngine_Material_SetConstantBufferImpl_Injected();

		//System.Void UnityEngine.Material::SetEnabledKeywords_Injected(System.IntPtr,UnityEngine.Rendering.LocalKeyword[])
		void Register_UnityEngine_Material_SetEnabledKeywords_Injected();
		Register_UnityEngine_Material_SetEnabledKeywords_Injected();

		//System.Void UnityEngine.Material::SetFloatArrayImpl_Injected(System.IntPtr,System.Int32,UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32)
		void Register_UnityEngine_Material_SetFloatArrayImpl_Injected();
		Register_UnityEngine_Material_SetFloatArrayImpl_Injected();

		//System.Void UnityEngine.Material::SetFloatImpl_Injected(System.IntPtr,System.Int32,System.Single)
		void Register_UnityEngine_Material_SetFloatImpl_Injected();
		Register_UnityEngine_Material_SetFloatImpl_Injected();

		//System.Void UnityEngine.Material::SetGraphicsBufferImpl_Injected(System.IntPtr,System.Int32,System.IntPtr)
		void Register_UnityEngine_Material_SetGraphicsBufferImpl_Injected();
		Register_UnityEngine_Material_SetGraphicsBufferImpl_Injected();

		//System.Void UnityEngine.Material::SetIntImpl_Injected(System.IntPtr,System.Int32,System.Int32)
		void Register_UnityEngine_Material_SetIntImpl_Injected();
		Register_UnityEngine_Material_SetIntImpl_Injected();

		//System.Void UnityEngine.Material::SetMatrixArrayImpl_Injected(System.IntPtr,System.Int32,UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32)
		void Register_UnityEngine_Material_SetMatrixArrayImpl_Injected();
		Register_UnityEngine_Material_SetMatrixArrayImpl_Injected();

		//System.Void UnityEngine.Material::SetMatrixImpl_Injected(System.IntPtr,System.Int32,UnityEngine.Matrix4x4&)
		void Register_UnityEngine_Material_SetMatrixImpl_Injected();
		Register_UnityEngine_Material_SetMatrixImpl_Injected();

		//System.Void UnityEngine.Material::SetShaderKeywords_Injected(System.IntPtr,System.String[])
		void Register_UnityEngine_Material_SetShaderKeywords_Injected();
		Register_UnityEngine_Material_SetShaderKeywords_Injected();

		//System.Void UnityEngine.Material::SetTextureImpl_Injected(System.IntPtr,System.Int32,System.IntPtr)
		void Register_UnityEngine_Material_SetTextureImpl_Injected();
		Register_UnityEngine_Material_SetTextureImpl_Injected();

		//System.Void UnityEngine.Material::SetVectorArrayImpl_Injected(System.IntPtr,System.Int32,UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32)
		void Register_UnityEngine_Material_SetVectorArrayImpl_Injected();
		Register_UnityEngine_Material_SetVectorArrayImpl_Injected();

		//System.Void UnityEngine.Material::set_enableInstancing_Injected(System.IntPtr,System.Boolean)
		void Register_UnityEngine_Material_set_enableInstancing_Injected();
		Register_UnityEngine_Material_set_enableInstancing_Injected();

		//System.Void UnityEngine.Material::set_renderQueue_Injected(System.IntPtr,System.Int32)
		void Register_UnityEngine_Material_set_renderQueue_Injected();
		Register_UnityEngine_Material_set_renderQueue_Injected();

		//System.Void UnityEngine.Material::set_shader_Injected(System.IntPtr,System.IntPtr)
		void Register_UnityEngine_Material_set_shader_Injected();
		Register_UnityEngine_Material_set_shader_Injected();

	//End Registrations for type : UnityEngine.Material

	//Start Registrations for type : UnityEngine.MaterialPropertyBlock

		//System.IntPtr UnityEngine.MaterialPropertyBlock::CreateImpl()
		void Register_UnityEngine_MaterialPropertyBlock_CreateImpl();
		Register_UnityEngine_MaterialPropertyBlock_CreateImpl();

		//System.Void UnityEngine.MaterialPropertyBlock::Clear_Injected(System.IntPtr,System.Boolean)
		void Register_UnityEngine_MaterialPropertyBlock_Clear_Injected();
		Register_UnityEngine_MaterialPropertyBlock_Clear_Injected();

		//System.Void UnityEngine.MaterialPropertyBlock::DestroyImpl(System.IntPtr)
		void Register_UnityEngine_MaterialPropertyBlock_DestroyImpl();
		Register_UnityEngine_MaterialPropertyBlock_DestroyImpl();

		//System.Void UnityEngine.MaterialPropertyBlock::SetBufferImpl_Injected(System.IntPtr,System.Int32,System.IntPtr)
		void Register_UnityEngine_MaterialPropertyBlock_SetBufferImpl_Injected();
		Register_UnityEngine_MaterialPropertyBlock_SetBufferImpl_Injected();

		//System.Void UnityEngine.MaterialPropertyBlock::SetColorImpl_Injected(System.IntPtr,System.Int32,UnityEngine.Color&)
		void Register_UnityEngine_MaterialPropertyBlock_SetColorImpl_Injected();
		Register_UnityEngine_MaterialPropertyBlock_SetColorImpl_Injected();

		//System.Void UnityEngine.MaterialPropertyBlock::SetConstantBufferImpl_Injected(System.IntPtr,System.Int32,System.IntPtr,System.Int32,System.Int32)
		void Register_UnityEngine_MaterialPropertyBlock_SetConstantBufferImpl_Injected();
		Register_UnityEngine_MaterialPropertyBlock_SetConstantBufferImpl_Injected();

		//System.Void UnityEngine.MaterialPropertyBlock::SetFloatArrayImpl_Injected(System.IntPtr,System.Int32,UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32)
		void Register_UnityEngine_MaterialPropertyBlock_SetFloatArrayImpl_Injected();
		Register_UnityEngine_MaterialPropertyBlock_SetFloatArrayImpl_Injected();

		//System.Void UnityEngine.MaterialPropertyBlock::SetFloatImpl_Injected(System.IntPtr,System.Int32,System.Single)
		void Register_UnityEngine_MaterialPropertyBlock_SetFloatImpl_Injected();
		Register_UnityEngine_MaterialPropertyBlock_SetFloatImpl_Injected();

		//System.Void UnityEngine.MaterialPropertyBlock::SetIntImpl_Injected(System.IntPtr,System.Int32,System.Int32)
		void Register_UnityEngine_MaterialPropertyBlock_SetIntImpl_Injected();
		Register_UnityEngine_MaterialPropertyBlock_SetIntImpl_Injected();

		//System.Void UnityEngine.MaterialPropertyBlock::SetMatrixArrayImpl_Injected(System.IntPtr,System.Int32,UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32)
		void Register_UnityEngine_MaterialPropertyBlock_SetMatrixArrayImpl_Injected();
		Register_UnityEngine_MaterialPropertyBlock_SetMatrixArrayImpl_Injected();

		//System.Void UnityEngine.MaterialPropertyBlock::SetMatrixImpl_Injected(System.IntPtr,System.Int32,UnityEngine.Matrix4x4&)
		void Register_UnityEngine_MaterialPropertyBlock_SetMatrixImpl_Injected();
		Register_UnityEngine_MaterialPropertyBlock_SetMatrixImpl_Injected();

		//System.Void UnityEngine.MaterialPropertyBlock::SetRenderTextureImpl_Injected(System.IntPtr,System.Int32,System.IntPtr,UnityEngine.Rendering.RenderTextureSubElement)
		void Register_UnityEngine_MaterialPropertyBlock_SetRenderTextureImpl_Injected();
		Register_UnityEngine_MaterialPropertyBlock_SetRenderTextureImpl_Injected();

		//System.Void UnityEngine.MaterialPropertyBlock::SetTextureImpl_Injected(System.IntPtr,System.Int32,System.IntPtr)
		void Register_UnityEngine_MaterialPropertyBlock_SetTextureImpl_Injected();
		Register_UnityEngine_MaterialPropertyBlock_SetTextureImpl_Injected();

		//System.Void UnityEngine.MaterialPropertyBlock::SetVectorArrayImpl_Injected(System.IntPtr,System.Int32,UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32)
		void Register_UnityEngine_MaterialPropertyBlock_SetVectorArrayImpl_Injected();
		Register_UnityEngine_MaterialPropertyBlock_SetVectorArrayImpl_Injected();

		//System.Void UnityEngine.MaterialPropertyBlock::SetVectorImpl_Injected(System.IntPtr,System.Int32,UnityEngine.Vector4&)
		void Register_UnityEngine_MaterialPropertyBlock_SetVectorImpl_Injected();
		Register_UnityEngine_MaterialPropertyBlock_SetVectorImpl_Injected();

	//End Registrations for type : UnityEngine.MaterialPropertyBlock

	//Start Registrations for type : UnityEngine.Mathf

		//System.Single UnityEngine.Mathf::GammaToLinearSpace(System.Single)
		void Register_UnityEngine_Mathf_GammaToLinearSpace();
		Register_UnityEngine_Mathf_GammaToLinearSpace();

		//System.Single UnityEngine.Mathf::HalfToFloat(System.UInt16)
		void Register_UnityEngine_Mathf_HalfToFloat();
		Register_UnityEngine_Mathf_HalfToFloat();

		//System.Single UnityEngine.Mathf::LinearToGammaSpace(System.Single)
		void Register_UnityEngine_Mathf_LinearToGammaSpace();
		Register_UnityEngine_Mathf_LinearToGammaSpace();

		//System.UInt16 UnityEngine.Mathf::FloatToHalf(System.Single)
		void Register_UnityEngine_Mathf_FloatToHalf();
		Register_UnityEngine_Mathf_FloatToHalf();

		//System.Void UnityEngine.Mathf::CorrelatedColorTemperatureToRGB_Injected(System.Single,UnityEngine.Color&)
		void Register_UnityEngine_Mathf_CorrelatedColorTemperatureToRGB_Injected();
		Register_UnityEngine_Mathf_CorrelatedColorTemperatureToRGB_Injected();

	//End Registrations for type : UnityEngine.Mathf

	//Start Registrations for type : UnityEngine.Matrix4x4

		//System.Boolean UnityEngine.Matrix4x4::Internal_Inverse3DAffine(UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&)
		void Register_UnityEngine_Matrix4x4_Internal_Inverse3DAffine();
		Register_UnityEngine_Matrix4x4_Internal_Inverse3DAffine();

		//System.Void UnityEngine.Matrix4x4::DecomposeProjection_Injected(UnityEngine.Matrix4x4&,UnityEngine.FrustumPlanes&)
		void Register_UnityEngine_Matrix4x4_DecomposeProjection_Injected();
		Register_UnityEngine_Matrix4x4_DecomposeProjection_Injected();

		//System.Void UnityEngine.Matrix4x4::Frustum_Injected(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,UnityEngine.Matrix4x4&)
		void Register_UnityEngine_Matrix4x4_Frustum_Injected();
		Register_UnityEngine_Matrix4x4_Frustum_Injected();

		//System.Void UnityEngine.Matrix4x4::GetLossyScale_Injected(UnityEngine.Matrix4x4&,UnityEngine.Vector3&)
		void Register_UnityEngine_Matrix4x4_GetLossyScale_Injected();
		Register_UnityEngine_Matrix4x4_GetLossyScale_Injected();

		//System.Void UnityEngine.Matrix4x4::GetRotation_Injected(UnityEngine.Matrix4x4&,UnityEngine.Quaternion&)
		void Register_UnityEngine_Matrix4x4_GetRotation_Injected();
		Register_UnityEngine_Matrix4x4_GetRotation_Injected();

		//System.Void UnityEngine.Matrix4x4::Internal_Inverse_Injected(UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&)
		void Register_UnityEngine_Matrix4x4_Internal_Inverse_Injected();
		Register_UnityEngine_Matrix4x4_Internal_Inverse_Injected();

		//System.Void UnityEngine.Matrix4x4::Internal_LookAt_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Matrix4x4&)
		void Register_UnityEngine_Matrix4x4_Internal_LookAt_Injected();
		Register_UnityEngine_Matrix4x4_Internal_LookAt_Injected();

		//System.Void UnityEngine.Matrix4x4::Internal_SetTRS(UnityEngine.Matrix4x4&,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&)
		void Register_UnityEngine_Matrix4x4_Internal_SetTRS();
		Register_UnityEngine_Matrix4x4_Internal_SetTRS();

		//System.Void UnityEngine.Matrix4x4::Internal_TRS_Injected(UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Matrix4x4&)
		void Register_UnityEngine_Matrix4x4_Internal_TRS_Injected();
		Register_UnityEngine_Matrix4x4_Internal_TRS_Injected();

		//System.Void UnityEngine.Matrix4x4::Internal_Transpose_Injected(UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&)
		void Register_UnityEngine_Matrix4x4_Internal_Transpose_Injected();
		Register_UnityEngine_Matrix4x4_Internal_Transpose_Injected();

		//System.Void UnityEngine.Matrix4x4::Ortho_Injected(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,UnityEngine.Matrix4x4&)
		void Register_UnityEngine_Matrix4x4_Ortho_Injected();
		Register_UnityEngine_Matrix4x4_Ortho_Injected();

		//System.Void UnityEngine.Matrix4x4::Perspective_Injected(System.Single,System.Single,System.Single,System.Single,UnityEngine.Matrix4x4&)
		void Register_UnityEngine_Matrix4x4_Perspective_Injected();
		Register_UnityEngine_Matrix4x4_Perspective_Injected();

	//End Registrations for type : UnityEngine.Matrix4x4

	//Start Registrations for type : UnityEngine.Mesh

		//System.Array UnityEngine.Mesh::GetAllocArrayFromChannelImpl_Injected(System.IntPtr,UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32)
		void Register_UnityEngine_Mesh_GetAllocArrayFromChannelImpl_Injected();
		Register_UnityEngine_Mesh_GetAllocArrayFromChannelImpl_Injected();

		//System.Boolean UnityEngine.Mesh::HasVertexAttribute_Injected(System.IntPtr,UnityEngine.Rendering.VertexAttribute)
		void Register_UnityEngine_Mesh_HasVertexAttribute_Injected();
		Register_UnityEngine_Mesh_HasVertexAttribute_Injected();

		//System.Boolean UnityEngine.Mesh::get_canAccess_Injected(System.IntPtr)
		void Register_UnityEngine_Mesh_get_canAccess_Injected();
		Register_UnityEngine_Mesh_get_canAccess_Injected();

		//System.Int32 UnityEngine.Mesh::GetLodCount_Injected(System.IntPtr)
		void Register_UnityEngine_Mesh_GetLodCount_Injected();
		Register_UnityEngine_Mesh_GetLodCount_Injected();

		//System.Int32 UnityEngine.Mesh::GetVertexAttributeDimension_Injected(System.IntPtr,UnityEngine.Rendering.VertexAttribute)
		void Register_UnityEngine_Mesh_GetVertexAttributeDimension_Injected();
		Register_UnityEngine_Mesh_GetVertexAttributeDimension_Injected();

		//System.Int32 UnityEngine.Mesh::GetVertexAttributeOffset_Injected(System.IntPtr,UnityEngine.Rendering.VertexAttribute)
		void Register_UnityEngine_Mesh_GetVertexAttributeOffset_Injected();
		Register_UnityEngine_Mesh_GetVertexAttributeOffset_Injected();

		//System.Int32 UnityEngine.Mesh::GetVertexAttributeStream_Injected(System.IntPtr,UnityEngine.Rendering.VertexAttribute)
		void Register_UnityEngine_Mesh_GetVertexAttributeStream_Injected();
		Register_UnityEngine_Mesh_GetVertexAttributeStream_Injected();

		//System.Int32 UnityEngine.Mesh::GetVertexBufferStride_Injected(System.IntPtr,System.Int32)
		void Register_UnityEngine_Mesh_GetVertexBufferStride_Injected();
		Register_UnityEngine_Mesh_GetVertexBufferStride_Injected();

		//System.Int32 UnityEngine.Mesh::get_subMeshCount_Injected(System.IntPtr)
		void Register_UnityEngine_Mesh_get_subMeshCount_Injected();
		Register_UnityEngine_Mesh_get_subMeshCount_Injected();

		//System.Int32 UnityEngine.Mesh::get_vertexCount_Injected(System.IntPtr)
		void Register_UnityEngine_Mesh_get_vertexCount_Injected();
		Register_UnityEngine_Mesh_get_vertexCount_Injected();

		//System.IntPtr UnityEngine.Mesh::GetIndexBufferImpl_Injected(System.IntPtr)
		void Register_UnityEngine_Mesh_GetIndexBufferImpl_Injected();
		Register_UnityEngine_Mesh_GetIndexBufferImpl_Injected();

		//System.IntPtr UnityEngine.Mesh::GetVertexBufferImpl_Injected(System.IntPtr,System.Int32)
		void Register_UnityEngine_Mesh_GetVertexBufferImpl_Injected();
		Register_UnityEngine_Mesh_GetVertexBufferImpl_Injected();

		//System.UInt32 UnityEngine.Mesh::GetIndexCountImpl_Injected(System.IntPtr,System.Int32,System.Int32)
		void Register_UnityEngine_Mesh_GetIndexCountImpl_Injected();
		Register_UnityEngine_Mesh_GetIndexCountImpl_Injected();

		//System.Void UnityEngine.Mesh::ClearImpl_Injected(System.IntPtr,System.Boolean)
		void Register_UnityEngine_Mesh_ClearImpl_Injected();
		Register_UnityEngine_Mesh_ClearImpl_Injected();

		//System.Void UnityEngine.Mesh::GetArrayFromChannelImpl_Injected(System.IntPtr,UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32,System.Array)
		void Register_UnityEngine_Mesh_GetArrayFromChannelImpl_Injected();
		Register_UnityEngine_Mesh_GetArrayFromChannelImpl_Injected();

		//System.Void UnityEngine.Mesh::GetIndicesImpl_Injected(System.IntPtr,System.Int32,System.Boolean,System.Int32,UnityEngine.Bindings.BlittableArrayWrapper&)
		void Register_UnityEngine_Mesh_GetIndicesImpl_Injected();
		Register_UnityEngine_Mesh_GetIndicesImpl_Injected();

		//System.Void UnityEngine.Mesh::GetSubMesh_Injected(System.IntPtr,System.Int32,UnityEngine.Rendering.SubMeshDescriptor&)
		void Register_UnityEngine_Mesh_GetSubMesh_Injected();
		Register_UnityEngine_Mesh_GetSubMesh_Injected();

		//System.Void UnityEngine.Mesh::GetTrianglesImpl_Injected(System.IntPtr,System.Int32,System.Boolean,System.Int32,UnityEngine.Bindings.BlittableArrayWrapper&)
		void Register_UnityEngine_Mesh_GetTrianglesImpl_Injected();
		Register_UnityEngine_Mesh_GetTrianglesImpl_Injected();

		//System.Void UnityEngine.Mesh::InternalSetIndexBufferData_Injected(System.IntPtr,System.IntPtr,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Rendering.MeshUpdateFlags)
		void Register_UnityEngine_Mesh_InternalSetIndexBufferData_Injected();
		Register_UnityEngine_Mesh_InternalSetIndexBufferData_Injected();

		//System.Void UnityEngine.Mesh::InternalSetVertexBufferData_Injected(System.IntPtr,System.Int32,System.IntPtr,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Rendering.MeshUpdateFlags)
		void Register_UnityEngine_Mesh_InternalSetVertexBufferData_Injected();
		Register_UnityEngine_Mesh_InternalSetVertexBufferData_Injected();

		//System.Void UnityEngine.Mesh::Internal_Create(UnityEngine.Mesh)
		void Register_UnityEngine_Mesh_Internal_Create();
		Register_UnityEngine_Mesh_Internal_Create();

		//System.Void UnityEngine.Mesh::MarkDynamicImpl_Injected(System.IntPtr)
		void Register_UnityEngine_Mesh_MarkDynamicImpl_Injected();
		Register_UnityEngine_Mesh_MarkDynamicImpl_Injected();

		//System.Void UnityEngine.Mesh::PrintErrorCantAccessChannel_Injected(System.IntPtr,UnityEngine.Rendering.VertexAttribute)
		void Register_UnityEngine_Mesh_PrintErrorCantAccessChannel_Injected();
		Register_UnityEngine_Mesh_PrintErrorCantAccessChannel_Injected();

		//System.Void UnityEngine.Mesh::RecalculateBoundsImpl_Injected(System.IntPtr,UnityEngine.Rendering.MeshUpdateFlags)
		void Register_UnityEngine_Mesh_RecalculateBoundsImpl_Injected();
		Register_UnityEngine_Mesh_RecalculateBoundsImpl_Injected();

		//System.Void UnityEngine.Mesh::SetArrayForChannelImpl_Injected(System.IntPtr,UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32,System.Array,System.Int32,System.Int32,System.Int32,UnityEngine.Rendering.MeshUpdateFlags)
		void Register_UnityEngine_Mesh_SetArrayForChannelImpl_Injected();
		Register_UnityEngine_Mesh_SetArrayForChannelImpl_Injected();

		//System.Void UnityEngine.Mesh::SetIndexBufferParams_Injected(System.IntPtr,System.Int32,UnityEngine.Rendering.IndexFormat)
		void Register_UnityEngine_Mesh_SetIndexBufferParams_Injected();
		Register_UnityEngine_Mesh_SetIndexBufferParams_Injected();

		//System.Void UnityEngine.Mesh::SetIndicesImpl_Injected(System.IntPtr,System.Int32,UnityEngine.MeshTopology,UnityEngine.Rendering.IndexFormat,System.Array,System.Int32,System.Int32,System.Boolean,System.Int32,System.Int32)
		void Register_UnityEngine_Mesh_SetIndicesImpl_Injected();
		Register_UnityEngine_Mesh_SetIndicesImpl_Injected();

		//System.Void UnityEngine.Mesh::SetIndicesNativeArrayImpl_Injected(System.IntPtr,System.Int32,UnityEngine.MeshTopology,UnityEngine.Rendering.IndexFormat,System.IntPtr,System.Int32,System.Int32,System.Boolean,System.Int32,System.Int32)
		void Register_UnityEngine_Mesh_SetIndicesNativeArrayImpl_Injected();
		Register_UnityEngine_Mesh_SetIndicesNativeArrayImpl_Injected();

		//System.Void UnityEngine.Mesh::SetNativeArrayForChannelImpl_Injected(System.IntPtr,UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32,System.IntPtr,System.Int32,System.Int32,System.Int32,UnityEngine.Rendering.MeshUpdateFlags)
		void Register_UnityEngine_Mesh_SetNativeArrayForChannelImpl_Injected();
		Register_UnityEngine_Mesh_SetNativeArrayForChannelImpl_Injected();

		//System.Void UnityEngine.Mesh::SetSubMesh_Injected(System.IntPtr,System.Int32,UnityEngine.Rendering.SubMeshDescriptor&,UnityEngine.Rendering.MeshUpdateFlags)
		void Register_UnityEngine_Mesh_SetSubMesh_Injected();
		Register_UnityEngine_Mesh_SetSubMesh_Injected();

		//System.Void UnityEngine.Mesh::SetVertexBufferParamsFromArray_Injected(System.IntPtr,System.Int32,UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_Mesh_SetVertexBufferParamsFromArray_Injected();
		Register_UnityEngine_Mesh_SetVertexBufferParamsFromArray_Injected();

		//System.Void UnityEngine.Mesh::UploadMeshDataImpl_Injected(System.IntPtr,System.Boolean)
		void Register_UnityEngine_Mesh_UploadMeshDataImpl_Injected();
		Register_UnityEngine_Mesh_UploadMeshDataImpl_Injected();

		//System.Void UnityEngine.Mesh::get_bounds_Injected(System.IntPtr,UnityEngine.Bounds&)
		void Register_UnityEngine_Mesh_get_bounds_Injected();
		Register_UnityEngine_Mesh_get_bounds_Injected();

		//System.Void UnityEngine.Mesh::set_bounds_Injected(System.IntPtr,UnityEngine.Bounds&)
		void Register_UnityEngine_Mesh_set_bounds_Injected();
		Register_UnityEngine_Mesh_set_bounds_Injected();

		//System.Void UnityEngine.Mesh::set_indexBufferTarget_Injected(System.IntPtr,UnityEngine.GraphicsBuffer/Target)
		void Register_UnityEngine_Mesh_set_indexBufferTarget_Injected();
		Register_UnityEngine_Mesh_set_indexBufferTarget_Injected();

		//System.Void UnityEngine.Mesh::set_indexFormat_Injected(System.IntPtr,UnityEngine.Rendering.IndexFormat)
		void Register_UnityEngine_Mesh_set_indexFormat_Injected();
		Register_UnityEngine_Mesh_set_indexFormat_Injected();

		//System.Void UnityEngine.Mesh::set_subMeshCount_Injected(System.IntPtr,System.Int32)
		void Register_UnityEngine_Mesh_set_subMeshCount_Injected();
		Register_UnityEngine_Mesh_set_subMeshCount_Injected();

		//System.Void UnityEngine.Mesh::set_vertexBufferTarget_Injected(System.IntPtr,UnityEngine.GraphicsBuffer/Target)
		void Register_UnityEngine_Mesh_set_vertexBufferTarget_Injected();
		Register_UnityEngine_Mesh_set_vertexBufferTarget_Injected();

		//UnityEngine.GraphicsBuffer/Target UnityEngine.Mesh::get_indexBufferTarget_Injected(System.IntPtr)
		void Register_UnityEngine_Mesh_get_indexBufferTarget_Injected();
		Register_UnityEngine_Mesh_get_indexBufferTarget_Injected();

		//UnityEngine.GraphicsBuffer/Target UnityEngine.Mesh::get_vertexBufferTarget_Injected(System.IntPtr)
		void Register_UnityEngine_Mesh_get_vertexBufferTarget_Injected();
		Register_UnityEngine_Mesh_get_vertexBufferTarget_Injected();

		//UnityEngine.Rendering.IndexFormat UnityEngine.Mesh::get_indexFormat_Injected(System.IntPtr)
		void Register_UnityEngine_Mesh_get_indexFormat_Injected();
		Register_UnityEngine_Mesh_get_indexFormat_Injected();

		//UnityEngine.Rendering.VertexAttributeFormat UnityEngine.Mesh::GetVertexAttributeFormat_Injected(System.IntPtr,UnityEngine.Rendering.VertexAttribute)
		void Register_UnityEngine_Mesh_GetVertexAttributeFormat_Injected();
		Register_UnityEngine_Mesh_GetVertexAttributeFormat_Injected();

	//End Registrations for type : UnityEngine.Mesh

	//Start Registrations for type : UnityEngine.MeshFilter

		//System.IntPtr UnityEngine.MeshFilter::get_sharedMesh_Injected(System.IntPtr)
		void Register_UnityEngine_MeshFilter_get_sharedMesh_Injected();
		Register_UnityEngine_MeshFilter_get_sharedMesh_Injected();

		//System.Void UnityEngine.MeshFilter::set_sharedMesh_Injected(System.IntPtr,System.IntPtr)
		void Register_UnityEngine_MeshFilter_set_sharedMesh_Injected();
		Register_UnityEngine_MeshFilter_set_sharedMesh_Injected();

	//End Registrations for type : UnityEngine.MeshFilter

	//Start Registrations for type : UnityEngine.MonoBehaviour

		//System.Boolean UnityEngine.MonoBehaviour::Internal_IsInvokingAll_Injected(System.IntPtr)
		void Register_UnityEngine_MonoBehaviour_Internal_IsInvokingAll_Injected();
		Register_UnityEngine_MonoBehaviour_Internal_IsInvokingAll_Injected();

		//System.Boolean UnityEngine.MonoBehaviour::IsInvoking_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_MonoBehaviour_IsInvoking_Injected();
		Register_UnityEngine_MonoBehaviour_IsInvoking_Injected();

		//System.Boolean UnityEngine.MonoBehaviour::IsObjectMonoBehaviour_Injected(System.IntPtr)
		void Register_UnityEngine_MonoBehaviour_IsObjectMonoBehaviour_Injected();
		Register_UnityEngine_MonoBehaviour_IsObjectMonoBehaviour_Injected();

		//System.Boolean UnityEngine.MonoBehaviour::get_didAwake_Injected(System.IntPtr)
		void Register_UnityEngine_MonoBehaviour_get_didAwake_Injected();
		Register_UnityEngine_MonoBehaviour_get_didAwake_Injected();

		//System.Boolean UnityEngine.MonoBehaviour::get_didStart_Injected(System.IntPtr)
		void Register_UnityEngine_MonoBehaviour_get_didStart_Injected();
		Register_UnityEngine_MonoBehaviour_get_didStart_Injected();

		//System.Boolean UnityEngine.MonoBehaviour::get_useGUILayout_Injected(System.IntPtr)
		void Register_UnityEngine_MonoBehaviour_get_useGUILayout_Injected();
		Register_UnityEngine_MonoBehaviour_get_useGUILayout_Injected();

		//System.Void UnityEngine.MonoBehaviour::CancelInvoke_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_MonoBehaviour_CancelInvoke_Injected();
		Register_UnityEngine_MonoBehaviour_CancelInvoke_Injected();

		//System.Void UnityEngine.MonoBehaviour::GetScriptClassName_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_MonoBehaviour_GetScriptClassName_Injected();
		Register_UnityEngine_MonoBehaviour_GetScriptClassName_Injected();

		//System.Void UnityEngine.MonoBehaviour::Internal_CancelInvokeAll_Injected(System.IntPtr)
		void Register_UnityEngine_MonoBehaviour_Internal_CancelInvokeAll_Injected();
		Register_UnityEngine_MonoBehaviour_Internal_CancelInvokeAll_Injected();

		//System.Void UnityEngine.MonoBehaviour::InvokeDelayed_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,System.Single,System.Single)
		void Register_UnityEngine_MonoBehaviour_InvokeDelayed_Injected();
		Register_UnityEngine_MonoBehaviour_InvokeDelayed_Injected();

		//System.Void UnityEngine.MonoBehaviour::OnCancellationTokenCreated_Injected(System.IntPtr)
		void Register_UnityEngine_MonoBehaviour_OnCancellationTokenCreated_Injected();
		Register_UnityEngine_MonoBehaviour_OnCancellationTokenCreated_Injected();

		//System.Void UnityEngine.MonoBehaviour::StopAllCoroutines_Injected(System.IntPtr)
		void Register_UnityEngine_MonoBehaviour_StopAllCoroutines_Injected();
		Register_UnityEngine_MonoBehaviour_StopAllCoroutines_Injected();

		//System.Void UnityEngine.MonoBehaviour::StopCoroutineFromEnumeratorManaged_Injected(System.IntPtr,System.Collections.IEnumerator)
		void Register_UnityEngine_MonoBehaviour_StopCoroutineFromEnumeratorManaged_Injected();
		Register_UnityEngine_MonoBehaviour_StopCoroutineFromEnumeratorManaged_Injected();

		//System.Void UnityEngine.MonoBehaviour::StopCoroutineManaged_Injected(System.IntPtr,System.IntPtr)
		void Register_UnityEngine_MonoBehaviour_StopCoroutineManaged_Injected();
		Register_UnityEngine_MonoBehaviour_StopCoroutineManaged_Injected();

		//System.Void UnityEngine.MonoBehaviour::StopCoroutine_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_MonoBehaviour_StopCoroutine_Injected();
		Register_UnityEngine_MonoBehaviour_StopCoroutine_Injected();

		//System.Void UnityEngine.MonoBehaviour::set_useGUILayout_Injected(System.IntPtr,System.Boolean)
		void Register_UnityEngine_MonoBehaviour_set_useGUILayout_Injected();
		Register_UnityEngine_MonoBehaviour_set_useGUILayout_Injected();

		//UnityEngine.Coroutine UnityEngine.MonoBehaviour::StartCoroutineManaged2_Injected(System.IntPtr,System.Collections.IEnumerator)
		void Register_UnityEngine_MonoBehaviour_StartCoroutineManaged2_Injected();
		Register_UnityEngine_MonoBehaviour_StartCoroutineManaged2_Injected();

		//UnityEngine.Coroutine UnityEngine.MonoBehaviour::StartCoroutineManaged_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,System.Object)
		void Register_UnityEngine_MonoBehaviour_StartCoroutineManaged_Injected();
		Register_UnityEngine_MonoBehaviour_StartCoroutineManaged_Injected();

	//End Registrations for type : UnityEngine.MonoBehaviour

	//Start Registrations for type : UnityEngine.NameFormatter

		//System.Void UnityEngine.NameFormatter::FormatVariableName_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_NameFormatter_FormatVariableName_Injected();
		Register_UnityEngine_NameFormatter_FormatVariableName_Injected();

	//End Registrations for type : UnityEngine.NameFormatter

	//Start Registrations for type : UnityEngine.Object

		//System.Boolean UnityEngine.Object::IsPersistent_Injected(System.IntPtr)
		void Register_UnityEngine_Object_IsPersistent_Injected();
		Register_UnityEngine_Object_IsPersistent_Injected();

		//System.Int32 UnityEngine.Object::GetOffsetOfInstanceIDInCPlusPlusObject()
		void Register_UnityEngine_Object_GetOffsetOfInstanceIDInCPlusPlusObject();
		Register_UnityEngine_Object_GetOffsetOfInstanceIDInCPlusPlusObject();

		//System.IntPtr UnityEngine.Object::FindObjectFromInstanceID_Injected(UnityEngine.EntityId&)
		void Register_UnityEngine_Object_FindObjectFromInstanceID_Injected();
		Register_UnityEngine_Object_FindObjectFromInstanceID_Injected();

		//System.IntPtr UnityEngine.Object::ForceLoadFromInstanceID_Injected(UnityEngine.EntityId&)
		void Register_UnityEngine_Object_ForceLoadFromInstanceID_Injected();
		Register_UnityEngine_Object_ForceLoadFromInstanceID_Injected();

		//System.IntPtr UnityEngine.Object::Internal_CloneSingleWithParent_Injected(System.IntPtr,System.IntPtr,System.Boolean)
		void Register_UnityEngine_Object_Internal_CloneSingleWithParent_Injected();
		Register_UnityEngine_Object_Internal_CloneSingleWithParent_Injected();

		//System.IntPtr UnityEngine.Object::Internal_CloneSingle_Injected(System.IntPtr)
		void Register_UnityEngine_Object_Internal_CloneSingle_Injected();
		Register_UnityEngine_Object_Internal_CloneSingle_Injected();

		//System.IntPtr UnityEngine.Object::Internal_InstantiateSingleWithParent_Injected(System.IntPtr,System.IntPtr,UnityEngine.Vector3&,UnityEngine.Quaternion&)
		void Register_UnityEngine_Object_Internal_InstantiateSingleWithParent_Injected();
		Register_UnityEngine_Object_Internal_InstantiateSingleWithParent_Injected();

		//System.IntPtr UnityEngine.Object::Internal_InstantiateSingle_Injected(System.IntPtr,UnityEngine.Vector3&,UnityEngine.Quaternion&)
		void Register_UnityEngine_Object_Internal_InstantiateSingle_Injected();
		Register_UnityEngine_Object_Internal_InstantiateSingle_Injected();

		//System.Void UnityEngine.Object::DestroyImmediate_Injected(System.IntPtr,System.Boolean)
		void Register_UnityEngine_Object_DestroyImmediate_Injected();
		Register_UnityEngine_Object_DestroyImmediate_Injected();

		//System.Void UnityEngine.Object::Destroy_Injected(System.IntPtr,System.Single)
		void Register_UnityEngine_Object_Destroy_Injected();
		Register_UnityEngine_Object_Destroy_Injected();

		//System.Void UnityEngine.Object::DontDestroyOnLoad_Injected(System.IntPtr)
		void Register_UnityEngine_Object_DontDestroyOnLoad_Injected();
		Register_UnityEngine_Object_DontDestroyOnLoad_Injected();

		//System.Void UnityEngine.Object::GetName_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_Object_GetName_Injected();
		Register_UnityEngine_Object_GetName_Injected();

		//System.Void UnityEngine.Object::MarkDirty_Injected(System.IntPtr)
		void Register_UnityEngine_Object_MarkDirty_Injected();
		Register_UnityEngine_Object_MarkDirty_Injected();

		//System.Void UnityEngine.Object::SetName_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_Object_SetName_Injected();
		Register_UnityEngine_Object_SetName_Injected();

		//System.Void UnityEngine.Object::ToString_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_Object_ToString_Injected();
		Register_UnityEngine_Object_ToString_Injected();

		//System.Void UnityEngine.Object::set_hideFlags_Injected(System.IntPtr,UnityEngine.HideFlags)
		void Register_UnityEngine_Object_set_hideFlags_Injected();
		Register_UnityEngine_Object_set_hideFlags_Injected();

		//UnityEngine.HideFlags UnityEngine.Object::get_hideFlags_Injected(System.IntPtr)
		void Register_UnityEngine_Object_get_hideFlags_Injected();
		Register_UnityEngine_Object_get_hideFlags_Injected();

		//UnityEngine.Object[] UnityEngine.Object::FindObjectsByType(System.Type,UnityEngine.FindObjectsInactive,UnityEngine.FindObjectsSortMode)
		void Register_UnityEngine_Object_FindObjectsByType();
		Register_UnityEngine_Object_FindObjectsByType();

		//UnityEngine.Object[] UnityEngine.Object::FindObjectsOfType(System.Type,System.Boolean)
		void Register_UnityEngine_Object_FindObjectsOfType();
		Register_UnityEngine_Object_FindObjectsOfType();

	//End Registrations for type : UnityEngine.Object

	//Start Registrations for type : UnityEngine.ObjectDispatcher

		//System.IntPtr UnityEngine.ObjectDispatcher::CreateDispatchSystemHandle()
		void Register_UnityEngine_ObjectDispatcher_CreateDispatchSystemHandle();
		Register_UnityEngine_ObjectDispatcher_CreateDispatchSystemHandle();

		//System.Void UnityEngine.ObjectDispatcher::DestroyDispatchSystemHandle(System.IntPtr)
		void Register_UnityEngine_ObjectDispatcher_DestroyDispatchSystemHandle();
		Register_UnityEngine_ObjectDispatcher_DestroyDispatchSystemHandle();

		//System.Void UnityEngine.ObjectDispatcher::DispatchTransformDataChangesAndClear(System.IntPtr,System.Type,UnityEngine.ObjectDispatcher/TransformTrackingType,System.Action`8<System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.Int32,System.Action`1<UnityEngine.TransformDispatchData>>,System.Action`1<UnityEngine.TransformDispatchData>)
		void Register_UnityEngine_ObjectDispatcher_DispatchTransformDataChangesAndClear();
		Register_UnityEngine_ObjectDispatcher_DispatchTransformDataChangesAndClear();

		//System.Void UnityEngine.ObjectDispatcher::DispatchTypeChangesAndClear(System.IntPtr,System.Type,System.Action`6<UnityEngine.Object[],System.IntPtr,System.IntPtr,System.Int32,System.Int32,System.Action`1<UnityEngine.TypeDispatchData>>,System.Boolean,System.Boolean,System.Action`1<UnityEngine.TypeDispatchData>)
		void Register_UnityEngine_ObjectDispatcher_DispatchTypeChangesAndClear();
		Register_UnityEngine_ObjectDispatcher_DispatchTypeChangesAndClear();

		//System.Void UnityEngine.ObjectDispatcher::EnableTransformTracking(System.IntPtr,System.Type,UnityEngine.ObjectDispatcher/TransformTrackingType)
		void Register_UnityEngine_ObjectDispatcher_EnableTransformTracking();
		Register_UnityEngine_ObjectDispatcher_EnableTransformTracking();

		//System.Void UnityEngine.ObjectDispatcher::EnableTypeTracking(System.IntPtr,System.Type,UnityEngine.ObjectDispatcher/TypeTrackingFlags)
		void Register_UnityEngine_ObjectDispatcher_EnableTypeTracking();
		Register_UnityEngine_ObjectDispatcher_EnableTypeTracking();

	//End Registrations for type : UnityEngine.ObjectDispatcher

	//Start Registrations for type : UnityEngine.ObjectGUIState

		//System.IntPtr UnityEngine.ObjectGUIState::Internal_Create()
		void Register_UnityEngine_ObjectGUIState_Internal_Create();
		Register_UnityEngine_ObjectGUIState_Internal_Create();

		//System.Void UnityEngine.ObjectGUIState::Internal_Destroy(System.IntPtr)
		void Register_UnityEngine_ObjectGUIState_Internal_Destroy();
		Register_UnityEngine_ObjectGUIState_Internal_Destroy();

	//End Registrations for type : UnityEngine.ObjectGUIState

	//Start Registrations for type : UnityEngine.ParticleSystem

		//System.Boolean UnityEngine.ParticleSystem::get_isPlaying_Injected(System.IntPtr)
		void Register_UnityEngine_ParticleSystem_get_isPlaying_Injected();
		Register_UnityEngine_ParticleSystem_get_isPlaying_Injected();

		//System.Void UnityEngine.ParticleSystem::EmitOld_Internal_Injected(System.IntPtr,UnityEngine.ParticleSystem/Particle&)
		void Register_UnityEngine_ParticleSystem_EmitOld_Internal_Injected();
		Register_UnityEngine_ParticleSystem_EmitOld_Internal_Injected();

		//System.Void UnityEngine.ParticleSystem::Emit_Injected(System.IntPtr,UnityEngine.ParticleSystem/EmitParams&,System.Int32)
		void Register_UnityEngine_ParticleSystem_Emit_Injected();
		Register_UnityEngine_ParticleSystem_Emit_Injected();

		//System.Void UnityEngine.ParticleSystem::Emit_Internal_Injected(System.IntPtr,System.Int32)
		void Register_UnityEngine_ParticleSystem_Emit_Internal_Injected();
		Register_UnityEngine_ParticleSystem_Emit_Internal_Injected();

		//System.Void UnityEngine.ParticleSystem::Play_Injected(System.IntPtr,System.Boolean)
		void Register_UnityEngine_ParticleSystem_Play_Injected();
		Register_UnityEngine_ParticleSystem_Play_Injected();

		//System.Void UnityEngine.ParticleSystem::Stop_Injected(System.IntPtr,System.Boolean,UnityEngine.ParticleSystemStopBehavior)
		void Register_UnityEngine_ParticleSystem_Stop_Injected();
		Register_UnityEngine_ParticleSystem_Stop_Injected();

	//End Registrations for type : UnityEngine.ParticleSystem

	//Start Registrations for type : UnityEngine.ParticleSystem/EmissionModule

		//System.Void UnityEngine.ParticleSystem/EmissionModule::set_rateOverTimeBlittable_Injected(UnityEngine.ParticleSystem/EmissionModule&,UnityEngine.ParticleSystem/MinMaxCurveBlittable&)
		void Register_UnityEngine_ParticleSystem_EmissionModule_set_rateOverTimeBlittable_Injected();
		Register_UnityEngine_ParticleSystem_EmissionModule_set_rateOverTimeBlittable_Injected();

	//End Registrations for type : UnityEngine.ParticleSystem/EmissionModule

	//Start Registrations for type : UnityEngine.ParticleSystem/MainModule

		//System.Void UnityEngine.ParticleSystem/MainModule::set_loop(System.Boolean)
		void Register_UnityEngine_ParticleSystem_MainModule_set_loop();
		Register_UnityEngine_ParticleSystem_MainModule_set_loop();

		//System.Void UnityEngine.ParticleSystem/MainModule::set_maxParticles(System.Int32)
		void Register_UnityEngine_ParticleSystem_MainModule_set_maxParticles();
		Register_UnityEngine_ParticleSystem_MainModule_set_maxParticles();

		//System.Void UnityEngine.ParticleSystem/MainModule::set_prewarm(System.Boolean)
		void Register_UnityEngine_ParticleSystem_MainModule_set_prewarm();
		Register_UnityEngine_ParticleSystem_MainModule_set_prewarm();

		//System.Void UnityEngine.ParticleSystem/MainModule::set_simulationSpace(UnityEngine.ParticleSystemSimulationSpace)
		void Register_UnityEngine_ParticleSystem_MainModule_set_simulationSpace();
		Register_UnityEngine_ParticleSystem_MainModule_set_simulationSpace();

		//System.Void UnityEngine.ParticleSystem/MainModule::set_startLifetimeBlittable_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxCurveBlittable&)
		void Register_UnityEngine_ParticleSystem_MainModule_set_startLifetimeBlittable_Injected();
		Register_UnityEngine_ParticleSystem_MainModule_set_startLifetimeBlittable_Injected();

		//System.Void UnityEngine.ParticleSystem/MainModule::set_startSizeBlittable_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxCurveBlittable&)
		void Register_UnityEngine_ParticleSystem_MainModule_set_startSizeBlittable_Injected();
		Register_UnityEngine_ParticleSystem_MainModule_set_startSizeBlittable_Injected();

		//System.Void UnityEngine.ParticleSystem/MainModule::set_startSpeedBlittable_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxCurveBlittable&)
		void Register_UnityEngine_ParticleSystem_MainModule_set_startSpeedBlittable_Injected();
		Register_UnityEngine_ParticleSystem_MainModule_set_startSpeedBlittable_Injected();

	//End Registrations for type : UnityEngine.ParticleSystem/MainModule

	//Start Registrations for type : UnityEngine.ParticleSystem/ShapeModule

		//System.Void UnityEngine.ParticleSystem/ShapeModule::set_enabled(System.Boolean)
		void Register_UnityEngine_ParticleSystem_ShapeModule_set_enabled();
		Register_UnityEngine_ParticleSystem_ShapeModule_set_enabled();

		//System.Void UnityEngine.ParticleSystem/ShapeModule::set_scale_Injected(UnityEngine.ParticleSystem/ShapeModule&,UnityEngine.Vector3&)
		void Register_UnityEngine_ParticleSystem_ShapeModule_set_scale_Injected();
		Register_UnityEngine_ParticleSystem_ShapeModule_set_scale_Injected();

		//System.Void UnityEngine.ParticleSystem/ShapeModule::set_shapeType(UnityEngine.ParticleSystemShapeType)
		void Register_UnityEngine_ParticleSystem_ShapeModule_set_shapeType();
		Register_UnityEngine_ParticleSystem_ShapeModule_set_shapeType();

	//End Registrations for type : UnityEngine.ParticleSystem/ShapeModule

	//Start Registrations for type : UnityEngine.ParticleSystemRenderer

		//System.Int32 UnityEngine.ParticleSystemRenderer::GetMeshes_Injected(System.IntPtr,UnityEngine.Mesh[])
		void Register_UnityEngine_ParticleSystemRenderer_GetMeshes_Injected();
		Register_UnityEngine_ParticleSystemRenderer_GetMeshes_Injected();

	//End Registrations for type : UnityEngine.ParticleSystemRenderer

	//Start Registrations for type : UnityEngine.Physics

		//System.Boolean UnityEngine.Physics::get_invokeCollisionCallbacks()
		void Register_UnityEngine_Physics_get_invokeCollisionCallbacks();
		Register_UnityEngine_Physics_get_invokeCollisionCallbacks();

		//System.Boolean UnityEngine.Physics::get_reuseCollisionCallbacks()
		void Register_UnityEngine_Physics_get_reuseCollisionCallbacks();
		Register_UnityEngine_Physics_get_reuseCollisionCallbacks();

		//System.IntPtr UnityEngine.Physics::GetBodyByInstanceID_Injected(UnityEngine.EntityId&)
		void Register_UnityEngine_Physics_GetBodyByInstanceID_Injected();
		Register_UnityEngine_Physics_GetBodyByInstanceID_Injected();

		//System.IntPtr UnityEngine.Physics::GetColliderByInstanceID_Injected(UnityEngine.EntityId&)
		void Register_UnityEngine_Physics_GetColliderByInstanceID_Injected();
		Register_UnityEngine_Physics_GetColliderByInstanceID_Injected();

		//System.Void UnityEngine.Physics::Internal_RaycastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction,UnityEngine.Bindings.BlittableArrayWrapper&)
		void Register_UnityEngine_Physics_Internal_RaycastAll_Injected();
		Register_UnityEngine_Physics_Internal_RaycastAll_Injected();

		//System.Void UnityEngine.Physics::SendOnCollisionEnter_Injected(System.IntPtr,UnityEngine.Collision)
		void Register_UnityEngine_Physics_SendOnCollisionEnter_Injected();
		Register_UnityEngine_Physics_SendOnCollisionEnter_Injected();

		//System.Void UnityEngine.Physics::SendOnCollisionExit_Injected(System.IntPtr,UnityEngine.Collision)
		void Register_UnityEngine_Physics_SendOnCollisionExit_Injected();
		Register_UnityEngine_Physics_SendOnCollisionExit_Injected();

		//System.Void UnityEngine.Physics::SendOnCollisionStay_Injected(System.IntPtr,UnityEngine.Collision)
		void Register_UnityEngine_Physics_SendOnCollisionStay_Injected();
		Register_UnityEngine_Physics_SendOnCollisionStay_Injected();

		//System.Void UnityEngine.Physics::get_gravity_Injected(UnityEngine.Vector3&)
		void Register_UnityEngine_Physics_get_gravity_Injected();
		Register_UnityEngine_Physics_get_gravity_Injected();

	//End Registrations for type : UnityEngine.Physics

	//Start Registrations for type : UnityEngine.Physics2D

		//System.Boolean UnityEngine.Physics2D::get_queriesHitTriggers()
		void Register_UnityEngine_Physics2D_get_queriesHitTriggers();
		Register_UnityEngine_Physics2D_get_queriesHitTriggers();

		//System.Void UnityEngine.Physics2D::GetRayIntersectionAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.Bindings.BlittableArrayWrapper&)
		void Register_UnityEngine_Physics2D_GetRayIntersectionAll_Internal_Injected();
		Register_UnityEngine_Physics2D_GetRayIntersectionAll_Internal_Injected();

		//System.Void UnityEngine.Physics2D::RaycastAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.Bindings.BlittableArrayWrapper&)
		void Register_UnityEngine_Physics2D_RaycastAll_Internal_Injected();
		Register_UnityEngine_Physics2D_RaycastAll_Internal_Injected();

		//System.Void UnityEngine.Physics2D::SyncTransforms()
		void Register_UnityEngine_Physics2D_SyncTransforms();
		Register_UnityEngine_Physics2D_SyncTransforms();

		//UnityEngine.Collider2D[] UnityEngine.Physics2D::OverlapCircleAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&)
		void Register_UnityEngine_Physics2D_OverlapCircleAll_Internal_Injected();
		Register_UnityEngine_Physics2D_OverlapCircleAll_Internal_Injected();

	//End Registrations for type : UnityEngine.Physics2D

	//Start Registrations for type : UnityEngine.PhysicsScene

		//System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
		void Register_UnityEngine_PhysicsScene_Internal_RaycastTest_Injected();
		Register_UnityEngine_PhysicsScene_Internal_RaycastTest_Injected();

		//System.Boolean UnityEngine.PhysicsScene::Internal_Raycast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)
		void Register_UnityEngine_PhysicsScene_Internal_Raycast_Injected();
		Register_UnityEngine_PhysicsScene_Internal_Raycast_Injected();

		//System.Boolean UnityEngine.PhysicsScene::Query_SphereCast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)
		void Register_UnityEngine_PhysicsScene_Query_SphereCast_Injected();
		Register_UnityEngine_PhysicsScene_Query_SphereCast_Injected();

		//System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,UnityEngine.Bindings.ManagedSpanWrapper&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
		void Register_UnityEngine_PhysicsScene_Internal_RaycastNonAlloc_Injected();
		Register_UnityEngine_PhysicsScene_Internal_RaycastNonAlloc_Injected();

	//End Registrations for type : UnityEngine.PhysicsScene

	//Start Registrations for type : UnityEngine.PhysicsScene2D

		//System.Int32 UnityEngine.PhysicsScene2D::CircleCastList_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,System.Single,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.Bindings.BlittableListWrapper&)
		void Register_UnityEngine_PhysicsScene2D_CircleCastList_Internal_Injected();
		Register_UnityEngine_PhysicsScene2D_CircleCastList_Internal_Injected();

		//System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersectionArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_PhysicsScene2D_GetRayIntersectionArray_Internal_Injected();
		Register_UnityEngine_PhysicsScene2D_GetRayIntersectionArray_Internal_Injected();

		//System.Int32 UnityEngine.PhysicsScene2D::RaycastArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_PhysicsScene2D_RaycastArray_Internal_Injected();
		Register_UnityEngine_PhysicsScene2D_RaycastArray_Internal_Injected();

		//System.Int32 UnityEngine.PhysicsScene2D::RaycastList_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.Bindings.BlittableListWrapper&)
		void Register_UnityEngine_PhysicsScene2D_RaycastList_Internal_Injected();
		Register_UnityEngine_PhysicsScene2D_RaycastList_Internal_Injected();

		//System.Void UnityEngine.PhysicsScene2D::GetRayIntersection_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.RaycastHit2D&)
		void Register_UnityEngine_PhysicsScene2D_GetRayIntersection_Internal_Injected();
		Register_UnityEngine_PhysicsScene2D_GetRayIntersection_Internal_Injected();

		//System.Void UnityEngine.PhysicsScene2D::Raycast_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&)
		void Register_UnityEngine_PhysicsScene2D_Raycast_Internal_Injected();
		Register_UnityEngine_PhysicsScene2D_Raycast_Internal_Injected();

	//End Registrations for type : UnityEngine.PhysicsScene2D

	//Start Registrations for type : UnityEngine.Playables.PlayableHandle

		//System.Boolean UnityEngine.Playables.PlayableHandle::IsValid()
		void Register_UnityEngine_Playables_PlayableHandle_IsValid();
		Register_UnityEngine_Playables_PlayableHandle_IsValid();

		//System.Type UnityEngine.Playables.PlayableHandle::GetPlayableType()
		void Register_UnityEngine_Playables_PlayableHandle_GetPlayableType();
		Register_UnityEngine_Playables_PlayableHandle_GetPlayableType();

	//End Registrations for type : UnityEngine.Playables.PlayableHandle

	//Start Registrations for type : UnityEngine.PlayerConnectionInternal

		//System.Boolean UnityEngine.PlayerConnectionInternal::IsConnected()
		void Register_UnityEngine_PlayerConnectionInternal_IsConnected();
		Register_UnityEngine_PlayerConnectionInternal_IsConnected();

		//System.Boolean UnityEngine.PlayerConnectionInternal::TrySendMessage_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32)
		void Register_UnityEngine_PlayerConnectionInternal_TrySendMessage_Injected();
		Register_UnityEngine_PlayerConnectionInternal_TrySendMessage_Injected();

		//System.Void UnityEngine.PlayerConnectionInternal::DisconnectAll()
		void Register_UnityEngine_PlayerConnectionInternal_DisconnectAll();
		Register_UnityEngine_PlayerConnectionInternal_DisconnectAll();

		//System.Void UnityEngine.PlayerConnectionInternal::Initialize()
		void Register_UnityEngine_PlayerConnectionInternal_Initialize();
		Register_UnityEngine_PlayerConnectionInternal_Initialize();

		//System.Void UnityEngine.PlayerConnectionInternal::PollInternal()
		void Register_UnityEngine_PlayerConnectionInternal_PollInternal();
		Register_UnityEngine_PlayerConnectionInternal_PollInternal();

		//System.Void UnityEngine.PlayerConnectionInternal::RegisterInternal_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_PlayerConnectionInternal_RegisterInternal_Injected();
		Register_UnityEngine_PlayerConnectionInternal_RegisterInternal_Injected();

		//System.Void UnityEngine.PlayerConnectionInternal::SendMessage_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32)
		void Register_UnityEngine_PlayerConnectionInternal_SendMessage_Injected();
		Register_UnityEngine_PlayerConnectionInternal_SendMessage_Injected();

		//System.Void UnityEngine.PlayerConnectionInternal::UnregisterInternal_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_PlayerConnectionInternal_UnregisterInternal_Injected();
		Register_UnityEngine_PlayerConnectionInternal_UnregisterInternal_Injected();

	//End Registrations for type : UnityEngine.PlayerConnectionInternal

	//Start Registrations for type : UnityEngine.PlayerPrefs

		//System.Boolean UnityEngine.PlayerPrefs::HasKey_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_PlayerPrefs_HasKey_Injected();
		Register_UnityEngine_PlayerPrefs_HasKey_Injected();

		//System.Boolean UnityEngine.PlayerPrefs::TrySetFloat_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,System.Single)
		void Register_UnityEngine_PlayerPrefs_TrySetFloat_Injected();
		Register_UnityEngine_PlayerPrefs_TrySetFloat_Injected();

		//System.Boolean UnityEngine.PlayerPrefs::TrySetSetString_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_PlayerPrefs_TrySetSetString_Injected();
		Register_UnityEngine_PlayerPrefs_TrySetSetString_Injected();

		//System.Single UnityEngine.PlayerPrefs::GetFloat_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,System.Single)
		void Register_UnityEngine_PlayerPrefs_GetFloat_Injected();
		Register_UnityEngine_PlayerPrefs_GetFloat_Injected();

		//System.Void UnityEngine.PlayerPrefs::DeleteKey_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_PlayerPrefs_DeleteKey_Injected();
		Register_UnityEngine_PlayerPrefs_DeleteKey_Injected();

		//System.Void UnityEngine.PlayerPrefs::GetString_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_PlayerPrefs_GetString_Injected();
		Register_UnityEngine_PlayerPrefs_GetString_Injected();

		//System.Void UnityEngine.PlayerPrefs::Save()
		void Register_UnityEngine_PlayerPrefs_Save();
		Register_UnityEngine_PlayerPrefs_Save();

	//End Registrations for type : UnityEngine.PlayerPrefs

	//Start Registrations for type : UnityEngine.PolygonCollider2D

		//System.Int32 UnityEngine.PolygonCollider2D::get_pathCount_Injected(System.IntPtr)
		void Register_UnityEngine_PolygonCollider2D_get_pathCount_Injected();
		Register_UnityEngine_PolygonCollider2D_get_pathCount_Injected();

		//System.Void UnityEngine.PolygonCollider2D::GetPath_Internal_Injected(System.IntPtr,System.Int32,UnityEngine.Bindings.BlittableArrayWrapper&)
		void Register_UnityEngine_PolygonCollider2D_GetPath_Internal_Injected();
		Register_UnityEngine_PolygonCollider2D_GetPath_Internal_Injected();

		//System.Void UnityEngine.PolygonCollider2D::set_points_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_PolygonCollider2D_set_points_Injected();
		Register_UnityEngine_PolygonCollider2D_set_points_Injected();

	//End Registrations for type : UnityEngine.PolygonCollider2D

	//Start Registrations for type : UnityEngine.Profiling.Profiler

		//System.Int64 UnityEngine.Profiling.Profiler::GetRuntimeMemorySizeLong_Injected(System.IntPtr)
		void Register_UnityEngine_Profiling_Profiler_GetRuntimeMemorySizeLong_Injected();
		Register_UnityEngine_Profiling_Profiler_GetRuntimeMemorySizeLong_Injected();

		//System.Void UnityEngine.Profiling.Profiler::BeginSampleImpl_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,System.IntPtr)
		void Register_UnityEngine_Profiling_Profiler_BeginSampleImpl_Injected();
		Register_UnityEngine_Profiling_Profiler_BeginSampleImpl_Injected();

		//System.Void UnityEngine.Profiling.Profiler::EndSample()
		void Register_UnityEngine_Profiling_Profiler_EndSample();
		Register_UnityEngine_Profiling_Profiler_EndSample();

	//End Registrations for type : UnityEngine.Profiling.Profiler

	//Start Registrations for type : UnityEngine.PropertyNameUtils

		//System.Void UnityEngine.PropertyNameUtils::PropertyNameFromString_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.PropertyName&)
		void Register_UnityEngine_PropertyNameUtils_PropertyNameFromString_Injected();
		Register_UnityEngine_PropertyNameUtils_PropertyNameFromString_Injected();

	//End Registrations for type : UnityEngine.PropertyNameUtils

	//Start Registrations for type : UnityEngine.QualitySettings

		//System.Boolean UnityEngine.QualitySettings::get_billboardsFaceCameraPosition()
		void Register_UnityEngine_QualitySettings_get_billboardsFaceCameraPosition();
		Register_UnityEngine_QualitySettings_get_billboardsFaceCameraPosition();

		//System.Boolean UnityEngine.QualitySettings::get_enableLODCrossFade()
		void Register_UnityEngine_QualitySettings_get_enableLODCrossFade();
		Register_UnityEngine_QualitySettings_get_enableLODCrossFade();

		//System.Int32 UnityEngine.QualitySettings::get_antiAliasing()
		void Register_UnityEngine_QualitySettings_get_antiAliasing();
		Register_UnityEngine_QualitySettings_get_antiAliasing();

		//System.Int32 UnityEngine.QualitySettings::get_maximumLODLevel()
		void Register_UnityEngine_QualitySettings_get_maximumLODLevel();
		Register_UnityEngine_QualitySettings_get_maximumLODLevel();

		//System.Int32 UnityEngine.QualitySettings::get_vSyncCount()
		void Register_UnityEngine_QualitySettings_get_vSyncCount();
		Register_UnityEngine_QualitySettings_get_vSyncCount();

		//System.Single UnityEngine.QualitySettings::get_lodBias()
		void Register_UnityEngine_QualitySettings_get_lodBias();
		Register_UnityEngine_QualitySettings_get_lodBias();

		//System.Single UnityEngine.QualitySettings::get_meshLodThreshold()
		void Register_UnityEngine_QualitySettings_get_meshLodThreshold();
		Register_UnityEngine_QualitySettings_get_meshLodThreshold();

		//System.Void UnityEngine.QualitySettings::set_antiAliasing(System.Int32)
		void Register_UnityEngine_QualitySettings_set_antiAliasing();
		Register_UnityEngine_QualitySettings_set_antiAliasing();

		//System.Void UnityEngine.QualitySettings::set_enableLODCrossFade(System.Boolean)
		void Register_UnityEngine_QualitySettings_set_enableLODCrossFade();
		Register_UnityEngine_QualitySettings_set_enableLODCrossFade();

		//UnityEngine.ColorSpace UnityEngine.QualitySettings::get_activeColorSpace()
		void Register_UnityEngine_QualitySettings_get_activeColorSpace();
		Register_UnityEngine_QualitySettings_get_activeColorSpace();

		//UnityEngine.ShadowmaskMode UnityEngine.QualitySettings::get_shadowmaskMode()
		void Register_UnityEngine_QualitySettings_get_shadowmaskMode();
		Register_UnityEngine_QualitySettings_get_shadowmaskMode();

	//End Registrations for type : UnityEngine.QualitySettings

	//Start Registrations for type : UnityEngine.Quaternion

		//System.Void UnityEngine.Quaternion::Internal_AngleAxis_Injected(System.Single,UnityEngine.Vector3&,UnityEngine.Quaternion&)
		void Register_UnityEngine_Quaternion_Internal_AngleAxis_Injected();
		Register_UnityEngine_Quaternion_Internal_AngleAxis_Injected();

		//System.Void UnityEngine.Quaternion::Internal_FromEulerRad_Injected(UnityEngine.Vector3&,UnityEngine.Quaternion&)
		void Register_UnityEngine_Quaternion_Internal_FromEulerRad_Injected();
		Register_UnityEngine_Quaternion_Internal_FromEulerRad_Injected();

		//System.Void UnityEngine.Quaternion::Internal_FromToRotation_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&)
		void Register_UnityEngine_Quaternion_Internal_FromToRotation_Injected();
		Register_UnityEngine_Quaternion_Internal_FromToRotation_Injected();

		//System.Void UnityEngine.Quaternion::Internal_Inverse_Injected(UnityEngine.Quaternion&,UnityEngine.Quaternion&)
		void Register_UnityEngine_Quaternion_Internal_Inverse_Injected();
		Register_UnityEngine_Quaternion_Internal_Inverse_Injected();

		//System.Void UnityEngine.Quaternion::Internal_Lerp_Injected(UnityEngine.Quaternion&,UnityEngine.Quaternion&,System.Single,UnityEngine.Quaternion&)
		void Register_UnityEngine_Quaternion_Internal_Lerp_Injected();
		Register_UnityEngine_Quaternion_Internal_Lerp_Injected();

		//System.Void UnityEngine.Quaternion::Internal_LookRotation_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&)
		void Register_UnityEngine_Quaternion_Internal_LookRotation_Injected();
		Register_UnityEngine_Quaternion_Internal_LookRotation_Injected();

		//System.Void UnityEngine.Quaternion::Internal_SlerpUnclamped_Injected(UnityEngine.Quaternion&,UnityEngine.Quaternion&,System.Single,UnityEngine.Quaternion&)
		void Register_UnityEngine_Quaternion_Internal_SlerpUnclamped_Injected();
		Register_UnityEngine_Quaternion_Internal_SlerpUnclamped_Injected();

		//System.Void UnityEngine.Quaternion::Internal_Slerp_Injected(UnityEngine.Quaternion&,UnityEngine.Quaternion&,System.Single,UnityEngine.Quaternion&)
		void Register_UnityEngine_Quaternion_Internal_Slerp_Injected();
		Register_UnityEngine_Quaternion_Internal_Slerp_Injected();

		//System.Void UnityEngine.Quaternion::Internal_ToAxisAngleRad(UnityEngine.Quaternion&,UnityEngine.Vector3&,System.Single&)
		void Register_UnityEngine_Quaternion_Internal_ToAxisAngleRad();
		Register_UnityEngine_Quaternion_Internal_ToAxisAngleRad();

		//System.Void UnityEngine.Quaternion::Internal_ToEulerRad_Injected(UnityEngine.Quaternion&,UnityEngine.Vector3&)
		void Register_UnityEngine_Quaternion_Internal_ToEulerRad_Injected();
		Register_UnityEngine_Quaternion_Internal_ToEulerRad_Injected();

	//End Registrations for type : UnityEngine.Quaternion

	//Start Registrations for type : UnityEngine.Random

		//System.Int32 UnityEngine.Random::RandomRangeInt(System.Int32,System.Int32)
		void Register_UnityEngine_Random_RandomRangeInt();
		Register_UnityEngine_Random_RandomRangeInt();

		//System.Single UnityEngine.Random::Range(System.Single,System.Single)
		void Register_UnityEngine_Random_Range();
		Register_UnityEngine_Random_Range();

		//System.Single UnityEngine.Random::get_value()
		void Register_UnityEngine_Random_get_value();
		Register_UnityEngine_Random_get_value();

		//System.Void UnityEngine.Random::GetRandomUnitCircle(UnityEngine.Vector2&)
		void Register_UnityEngine_Random_GetRandomUnitCircle();
		Register_UnityEngine_Random_GetRandomUnitCircle();

		//System.Void UnityEngine.Random::InitState(System.Int32)
		void Register_UnityEngine_Random_InitState();
		Register_UnityEngine_Random_InitState();

		//System.Void UnityEngine.Random::get_insideUnitSphere_Injected(UnityEngine.Vector3&)
		void Register_UnityEngine_Random_get_insideUnitSphere_Injected();
		Register_UnityEngine_Random_get_insideUnitSphere_Injected();

		//System.Void UnityEngine.Random::get_state_Injected(UnityEngine.Random/State&)
		void Register_UnityEngine_Random_get_state_Injected();
		Register_UnityEngine_Random_get_state_Injected();

		//System.Void UnityEngine.Random::set_state_Injected(UnityEngine.Random/State&)
		void Register_UnityEngine_Random_set_state_Injected();
		Register_UnityEngine_Random_set_state_Injected();

	//End Registrations for type : UnityEngine.Random

	//Start Registrations for type : UnityEngine.RectOffset

		//System.Int32 UnityEngine.RectOffset::get_bottom_Injected(System.IntPtr)
		void Register_UnityEngine_RectOffset_get_bottom_Injected();
		Register_UnityEngine_RectOffset_get_bottom_Injected();

		//System.Int32 UnityEngine.RectOffset::get_horizontal_Injected(System.IntPtr)
		void Register_UnityEngine_RectOffset_get_horizontal_Injected();
		Register_UnityEngine_RectOffset_get_horizontal_Injected();

		//System.Int32 UnityEngine.RectOffset::get_left_Injected(System.IntPtr)
		void Register_UnityEngine_RectOffset_get_left_Injected();
		Register_UnityEngine_RectOffset_get_left_Injected();

		//System.Int32 UnityEngine.RectOffset::get_right_Injected(System.IntPtr)
		void Register_UnityEngine_RectOffset_get_right_Injected();
		Register_UnityEngine_RectOffset_get_right_Injected();

		//System.Int32 UnityEngine.RectOffset::get_top_Injected(System.IntPtr)
		void Register_UnityEngine_RectOffset_get_top_Injected();
		Register_UnityEngine_RectOffset_get_top_Injected();

		//System.Int32 UnityEngine.RectOffset::get_vertical_Injected(System.IntPtr)
		void Register_UnityEngine_RectOffset_get_vertical_Injected();
		Register_UnityEngine_RectOffset_get_vertical_Injected();

		//System.IntPtr UnityEngine.RectOffset::InternalCreate()
		void Register_UnityEngine_RectOffset_InternalCreate();
		Register_UnityEngine_RectOffset_InternalCreate();

		//System.Void UnityEngine.RectOffset::InternalDestroy(System.IntPtr)
		void Register_UnityEngine_RectOffset_InternalDestroy();
		Register_UnityEngine_RectOffset_InternalDestroy();

		//System.Void UnityEngine.RectOffset::Remove_Injected(System.IntPtr,UnityEngine.Rect&,UnityEngine.Rect&)
		void Register_UnityEngine_RectOffset_Remove_Injected();
		Register_UnityEngine_RectOffset_Remove_Injected();

		//System.Void UnityEngine.RectOffset::set_bottom_Injected(System.IntPtr,System.Int32)
		void Register_UnityEngine_RectOffset_set_bottom_Injected();
		Register_UnityEngine_RectOffset_set_bottom_Injected();

		//System.Void UnityEngine.RectOffset::set_left_Injected(System.IntPtr,System.Int32)
		void Register_UnityEngine_RectOffset_set_left_Injected();
		Register_UnityEngine_RectOffset_set_left_Injected();

		//System.Void UnityEngine.RectOffset::set_right_Injected(System.IntPtr,System.Int32)
		void Register_UnityEngine_RectOffset_set_right_Injected();
		Register_UnityEngine_RectOffset_set_right_Injected();

		//System.Void UnityEngine.RectOffset::set_top_Injected(System.IntPtr,System.Int32)
		void Register_UnityEngine_RectOffset_set_top_Injected();
		Register_UnityEngine_RectOffset_set_top_Injected();

	//End Registrations for type : UnityEngine.RectOffset

	//Start Registrations for type : UnityEngine.RectTransform

		//System.Void UnityEngine.RectTransform::get_anchorMax_Injected(System.IntPtr,UnityEngine.Vector2&)
		void Register_UnityEngine_RectTransform_get_anchorMax_Injected();
		Register_UnityEngine_RectTransform_get_anchorMax_Injected();

		//System.Void UnityEngine.RectTransform::get_anchorMin_Injected(System.IntPtr,UnityEngine.Vector2&)
		void Register_UnityEngine_RectTransform_get_anchorMin_Injected();
		Register_UnityEngine_RectTransform_get_anchorMin_Injected();

		//System.Void UnityEngine.RectTransform::get_anchoredPosition_Injected(System.IntPtr,UnityEngine.Vector2&)
		void Register_UnityEngine_RectTransform_get_anchoredPosition_Injected();
		Register_UnityEngine_RectTransform_get_anchoredPosition_Injected();

		//System.Void UnityEngine.RectTransform::get_pivot_Injected(System.IntPtr,UnityEngine.Vector2&)
		void Register_UnityEngine_RectTransform_get_pivot_Injected();
		Register_UnityEngine_RectTransform_get_pivot_Injected();

		//System.Void UnityEngine.RectTransform::get_rect_Injected(System.IntPtr,UnityEngine.Rect&)
		void Register_UnityEngine_RectTransform_get_rect_Injected();
		Register_UnityEngine_RectTransform_get_rect_Injected();

		//System.Void UnityEngine.RectTransform::get_sizeDelta_Injected(System.IntPtr,UnityEngine.Vector2&)
		void Register_UnityEngine_RectTransform_get_sizeDelta_Injected();
		Register_UnityEngine_RectTransform_get_sizeDelta_Injected();

		//System.Void UnityEngine.RectTransform::set_anchorMax_Injected(System.IntPtr,UnityEngine.Vector2&)
		void Register_UnityEngine_RectTransform_set_anchorMax_Injected();
		Register_UnityEngine_RectTransform_set_anchorMax_Injected();

		//System.Void UnityEngine.RectTransform::set_anchorMin_Injected(System.IntPtr,UnityEngine.Vector2&)
		void Register_UnityEngine_RectTransform_set_anchorMin_Injected();
		Register_UnityEngine_RectTransform_set_anchorMin_Injected();

		//System.Void UnityEngine.RectTransform::set_anchoredPosition_Injected(System.IntPtr,UnityEngine.Vector2&)
		void Register_UnityEngine_RectTransform_set_anchoredPosition_Injected();
		Register_UnityEngine_RectTransform_set_anchoredPosition_Injected();

		//System.Void UnityEngine.RectTransform::set_pivot_Injected(System.IntPtr,UnityEngine.Vector2&)
		void Register_UnityEngine_RectTransform_set_pivot_Injected();
		Register_UnityEngine_RectTransform_set_pivot_Injected();

		//System.Void UnityEngine.RectTransform::set_sendChildDimensionsChange_Injected(System.IntPtr,System.Boolean)
		void Register_UnityEngine_RectTransform_set_sendChildDimensionsChange_Injected();
		Register_UnityEngine_RectTransform_set_sendChildDimensionsChange_Injected();

		//System.Void UnityEngine.RectTransform::set_sizeDelta_Injected(System.IntPtr,UnityEngine.Vector2&)
		void Register_UnityEngine_RectTransform_set_sizeDelta_Injected();
		Register_UnityEngine_RectTransform_set_sizeDelta_Injected();

	//End Registrations for type : UnityEngine.RectTransform

	//Start Registrations for type : UnityEngine.RectTransformUtility

		//System.Boolean UnityEngine.RectTransformUtility::PointInRectangle_Injected(UnityEngine.Vector2&,System.IntPtr,System.IntPtr,UnityEngine.Vector4&)
		void Register_UnityEngine_RectTransformUtility_PointInRectangle_Injected();
		Register_UnityEngine_RectTransformUtility_PointInRectangle_Injected();

		//System.Void UnityEngine.RectTransformUtility::PixelAdjustPoint_Injected(UnityEngine.Vector2&,System.IntPtr,System.IntPtr,UnityEngine.Vector2&)
		void Register_UnityEngine_RectTransformUtility_PixelAdjustPoint_Injected();
		Register_UnityEngine_RectTransformUtility_PixelAdjustPoint_Injected();

		//System.Void UnityEngine.RectTransformUtility::PixelAdjustRect_Injected(System.IntPtr,System.IntPtr,UnityEngine.Rect&)
		void Register_UnityEngine_RectTransformUtility_PixelAdjustRect_Injected();
		Register_UnityEngine_RectTransformUtility_PixelAdjustRect_Injected();

	//End Registrations for type : UnityEngine.RectTransformUtility

	//Start Registrations for type : UnityEngine.ReflectionProbe

		//System.IntPtr UnityEngine.ReflectionProbe::get_defaultTexture_Injected()
		void Register_UnityEngine_ReflectionProbe_get_defaultTexture_Injected();
		Register_UnityEngine_ReflectionProbe_get_defaultTexture_Injected();

		//System.Void UnityEngine.ReflectionProbe::get_defaultTextureHDRDecodeValues_Injected(UnityEngine.Vector4&)
		void Register_UnityEngine_ReflectionProbe_get_defaultTextureHDRDecodeValues_Injected();
		Register_UnityEngine_ReflectionProbe_get_defaultTextureHDRDecodeValues_Injected();

		//UnityEngine.Rendering.ReflectionProbeMode UnityEngine.ReflectionProbe::get_mode_Injected(System.IntPtr)
		void Register_UnityEngine_ReflectionProbe_get_mode_Injected();
		Register_UnityEngine_ReflectionProbe_get_mode_Injected();

		//UnityEngine.Rendering.ReflectionProbeRefreshMode UnityEngine.ReflectionProbe::get_refreshMode_Injected(System.IntPtr)
		void Register_UnityEngine_ReflectionProbe_get_refreshMode_Injected();
		Register_UnityEngine_ReflectionProbe_get_refreshMode_Injected();

	//End Registrations for type : UnityEngine.ReflectionProbe

	//Start Registrations for type : UnityEngine.RenderAs2DUtil

		//System.Void UnityEngine.RenderAs2DUtil::DisposeCanRenderAs2D()
		void Register_UnityEngine_RenderAs2DUtil_DisposeCanRenderAs2D();
		Register_UnityEngine_RenderAs2DUtil_DisposeCanRenderAs2D();

		//System.Void UnityEngine.RenderAs2DUtil::InitializeCanRenderAs2D()
		void Register_UnityEngine_RenderAs2DUtil_InitializeCanRenderAs2D();
		Register_UnityEngine_RenderAs2DUtil_InitializeCanRenderAs2D();

	//End Registrations for type : UnityEngine.RenderAs2DUtil

	//Start Registrations for type : UnityEngine.Renderer

		//System.Boolean UnityEngine.Renderer::get_allowOcclusionWhenDynamic_Injected(System.IntPtr)
		void Register_UnityEngine_Renderer_get_allowOcclusionWhenDynamic_Injected();
		Register_UnityEngine_Renderer_get_allowOcclusionWhenDynamic_Injected();

		//System.Boolean UnityEngine.Renderer::get_enabled_Injected(System.IntPtr)
		void Register_UnityEngine_Renderer_get_enabled_Injected();
		Register_UnityEngine_Renderer_get_enabled_Injected();

		//System.Boolean UnityEngine.Renderer::get_isVisible_Injected(System.IntPtr)
		void Register_UnityEngine_Renderer_get_isVisible_Injected();
		Register_UnityEngine_Renderer_get_isVisible_Injected();

		//System.Int32 UnityEngine.Renderer::get_sortingGroupID_Injected(System.IntPtr)
		void Register_UnityEngine_Renderer_get_sortingGroupID_Injected();
		Register_UnityEngine_Renderer_get_sortingGroupID_Injected();

		//System.Int32 UnityEngine.Renderer::get_sortingGroupOrder_Injected(System.IntPtr)
		void Register_UnityEngine_Renderer_get_sortingGroupOrder_Injected();
		Register_UnityEngine_Renderer_get_sortingGroupOrder_Injected();

		//System.Int32 UnityEngine.Renderer::get_sortingLayerID_Injected(System.IntPtr)
		void Register_UnityEngine_Renderer_get_sortingLayerID_Injected();
		Register_UnityEngine_Renderer_get_sortingLayerID_Injected();

		//System.Int32 UnityEngine.Renderer::get_sortingOrder_Injected(System.IntPtr)
		void Register_UnityEngine_Renderer_get_sortingOrder_Injected();
		Register_UnityEngine_Renderer_get_sortingOrder_Injected();

		//System.IntPtr UnityEngine.Renderer::GetMaterial_Injected(System.IntPtr)
		void Register_UnityEngine_Renderer_GetMaterial_Injected();
		Register_UnityEngine_Renderer_GetMaterial_Injected();

		//System.IntPtr UnityEngine.Renderer::GetSharedMaterial_Injected(System.IntPtr)
		void Register_UnityEngine_Renderer_GetSharedMaterial_Injected();
		Register_UnityEngine_Renderer_GetSharedMaterial_Injected();

		//System.Void UnityEngine.Renderer::Internal_SetSpriteMaskInteraction_Injected(System.IntPtr,UnityEngine.SpriteMaskInteraction)
		void Register_UnityEngine_Renderer_Internal_SetSpriteMaskInteraction_Injected();
		Register_UnityEngine_Renderer_Internal_SetSpriteMaskInteraction_Injected();

		//System.Void UnityEngine.Renderer::SetMaterial_Injected(System.IntPtr,System.IntPtr)
		void Register_UnityEngine_Renderer_SetMaterial_Injected();
		Register_UnityEngine_Renderer_SetMaterial_Injected();

		//System.Void UnityEngine.Renderer::get_bounds_Injected(System.IntPtr,UnityEngine.Bounds&)
		void Register_UnityEngine_Renderer_get_bounds_Injected();
		Register_UnityEngine_Renderer_get_bounds_Injected();

		//System.Void UnityEngine.Renderer::get_localBounds_Injected(System.IntPtr,UnityEngine.Bounds&)
		void Register_UnityEngine_Renderer_get_localBounds_Injected();
		Register_UnityEngine_Renderer_get_localBounds_Injected();

		//System.Void UnityEngine.Renderer::set_allowGPUDrivenRendering_Injected(System.IntPtr,System.Boolean)
		void Register_UnityEngine_Renderer_set_allowGPUDrivenRendering_Injected();
		Register_UnityEngine_Renderer_set_allowGPUDrivenRendering_Injected();

		//System.Void UnityEngine.Renderer::set_allowOcclusionWhenDynamic_Injected(System.IntPtr,System.Boolean)
		void Register_UnityEngine_Renderer_set_allowOcclusionWhenDynamic_Injected();
		Register_UnityEngine_Renderer_set_allowOcclusionWhenDynamic_Injected();

		//System.Void UnityEngine.Renderer::set_bounds_Injected(System.IntPtr,UnityEngine.Bounds&)
		void Register_UnityEngine_Renderer_set_bounds_Injected();
		Register_UnityEngine_Renderer_set_bounds_Injected();

		//System.Void UnityEngine.Renderer::set_enabled_Injected(System.IntPtr,System.Boolean)
		void Register_UnityEngine_Renderer_set_enabled_Injected();
		Register_UnityEngine_Renderer_set_enabled_Injected();

		//System.Void UnityEngine.Renderer::set_localBounds_Injected(System.IntPtr,UnityEngine.Bounds&)
		void Register_UnityEngine_Renderer_set_localBounds_Injected();
		Register_UnityEngine_Renderer_set_localBounds_Injected();

		//System.Void UnityEngine.Renderer::set_receiveShadows_Injected(System.IntPtr,System.Boolean)
		void Register_UnityEngine_Renderer_set_receiveShadows_Injected();
		Register_UnityEngine_Renderer_set_receiveShadows_Injected();

		//System.Void UnityEngine.Renderer::set_shadowCastingMode_Injected(System.IntPtr,UnityEngine.Rendering.ShadowCastingMode)
		void Register_UnityEngine_Renderer_set_shadowCastingMode_Injected();
		Register_UnityEngine_Renderer_set_shadowCastingMode_Injected();

		//System.Void UnityEngine.Renderer::set_smallMeshCulling_Injected(System.IntPtr,System.Boolean)
		void Register_UnityEngine_Renderer_set_smallMeshCulling_Injected();
		Register_UnityEngine_Renderer_set_smallMeshCulling_Injected();

		//System.Void UnityEngine.Renderer::set_sortingLayerID_Injected(System.IntPtr,System.Int32)
		void Register_UnityEngine_Renderer_set_sortingLayerID_Injected();
		Register_UnityEngine_Renderer_set_sortingLayerID_Injected();

		//System.Void UnityEngine.Renderer::set_sortingOrder_Injected(System.IntPtr,System.Int32)
		void Register_UnityEngine_Renderer_set_sortingOrder_Injected();
		Register_UnityEngine_Renderer_set_sortingOrder_Injected();

		//UnityEngine.Material[] UnityEngine.Renderer::GetSharedMaterialArray_Injected(System.IntPtr)
		void Register_UnityEngine_Renderer_GetSharedMaterialArray_Injected();
		Register_UnityEngine_Renderer_GetSharedMaterialArray_Injected();

		//UnityEngine.SpriteMaskInteraction UnityEngine.Renderer::Internal_GetSpriteMaskInteraction_Injected(System.IntPtr)
		void Register_UnityEngine_Renderer_Internal_GetSpriteMaskInteraction_Injected();
		Register_UnityEngine_Renderer_Internal_GetSpriteMaskInteraction_Injected();

	//End Registrations for type : UnityEngine.Renderer

	//Start Registrations for type : UnityEngine.Rendering.AsyncGPUReadback

		//System.Void UnityEngine.Rendering.AsyncGPUReadback::Request_Internal_GraphicsBuffer_1_Injected(System.IntPtr,UnityEngine.Rendering.AsyncRequestNativeArrayData*,UnityEngine.Rendering.AsyncGPUReadbackRequest&)
		void Register_UnityEngine_Rendering_AsyncGPUReadback_Request_Internal_GraphicsBuffer_1_Injected();
		Register_UnityEngine_Rendering_AsyncGPUReadback_Request_Internal_GraphicsBuffer_1_Injected();

		//System.Void UnityEngine.Rendering.AsyncGPUReadback::Request_Internal_GraphicsBuffer_2_Injected(System.IntPtr,System.Int32,System.Int32,UnityEngine.Rendering.AsyncRequestNativeArrayData*,UnityEngine.Rendering.AsyncGPUReadbackRequest&)
		void Register_UnityEngine_Rendering_AsyncGPUReadback_Request_Internal_GraphicsBuffer_2_Injected();
		Register_UnityEngine_Rendering_AsyncGPUReadback_Request_Internal_GraphicsBuffer_2_Injected();

	//End Registrations for type : UnityEngine.Rendering.AsyncGPUReadback

	//Start Registrations for type : UnityEngine.Rendering.AsyncGPUReadbackRequest

		//System.Boolean UnityEngine.Rendering.AsyncGPUReadbackRequest::HasError()
		void Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_HasError();
		Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_HasError();

		//System.Boolean UnityEngine.Rendering.AsyncGPUReadbackRequest::IsDone()
		void Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_IsDone();
		Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_IsDone();

		//System.Int32 UnityEngine.Rendering.AsyncGPUReadbackRequest::GetLayerCount()
		void Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_GetLayerCount();
		Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_GetLayerCount();

		//System.Int32 UnityEngine.Rendering.AsyncGPUReadbackRequest::GetLayerDataSize()
		void Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_GetLayerDataSize();
		Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_GetLayerDataSize();

		//System.IntPtr UnityEngine.Rendering.AsyncGPUReadbackRequest::GetDataRaw(System.Int32)
		void Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_GetDataRaw();
		Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_GetDataRaw();

		//System.Void UnityEngine.Rendering.AsyncGPUReadbackRequest::SetScriptingCallback(System.Action`1<UnityEngine.Rendering.AsyncGPUReadbackRequest>)
		void Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_SetScriptingCallback();
		Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_SetScriptingCallback();

		//System.Void UnityEngine.Rendering.AsyncGPUReadbackRequest::WaitForCompletion()
		void Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_WaitForCompletion();
		Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_WaitForCompletion();

	//End Registrations for type : UnityEngine.Rendering.AsyncGPUReadbackRequest

	//Start Registrations for type : UnityEngine.Rendering.BatchRendererGroup

		//System.Boolean UnityEngine.Rendering.BatchRendererGroup::OcclusionTestAABB_Injected(System.IntPtr,UnityEngine.Bounds&)
		void Register_UnityEngine_Rendering_BatchRendererGroup_OcclusionTestAABB_Injected();
		Register_UnityEngine_Rendering_BatchRendererGroup_OcclusionTestAABB_Injected();

		//System.IntPtr UnityEngine.Rendering.BatchRendererGroup::Create(UnityEngine.Rendering.BatchRendererGroup,System.Void*)
		void Register_UnityEngine_Rendering_BatchRendererGroup_Create();
		Register_UnityEngine_Rendering_BatchRendererGroup_Create();

		//System.Void UnityEngine.Rendering.BatchRendererGroup::AddDrawCommandBatch_Injected(System.IntPtr,System.IntPtr,System.Int32,UnityEngine.GraphicsBufferHandle&,System.UInt32,System.UInt32,UnityEngine.Rendering.BatchID&)
		void Register_UnityEngine_Rendering_BatchRendererGroup_AddDrawCommandBatch_Injected();
		Register_UnityEngine_Rendering_BatchRendererGroup_AddDrawCommandBatch_Injected();

		//System.Void UnityEngine.Rendering.BatchRendererGroup::Destroy(System.IntPtr)
		void Register_UnityEngine_Rendering_BatchRendererGroup_Destroy();
		Register_UnityEngine_Rendering_BatchRendererGroup_Destroy();

		//System.Void UnityEngine.Rendering.BatchRendererGroup::RegisterMaterials_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_Rendering_BatchRendererGroup_RegisterMaterials_Injected();
		Register_UnityEngine_Rendering_BatchRendererGroup_RegisterMaterials_Injected();

		//System.Void UnityEngine.Rendering.BatchRendererGroup::RegisterMeshes_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_Rendering_BatchRendererGroup_RegisterMeshes_Injected();
		Register_UnityEngine_Rendering_BatchRendererGroup_RegisterMeshes_Injected();

		//System.Void UnityEngine.Rendering.BatchRendererGroup::RemoveDrawCommandBatch_Injected(System.IntPtr,UnityEngine.Rendering.BatchID&)
		void Register_UnityEngine_Rendering_BatchRendererGroup_RemoveDrawCommandBatch_Injected();
		Register_UnityEngine_Rendering_BatchRendererGroup_RemoveDrawCommandBatch_Injected();

		//System.Void UnityEngine.Rendering.BatchRendererGroup::UnregisterMaterial_Injected(System.IntPtr,UnityEngine.Rendering.BatchMaterialID&)
		void Register_UnityEngine_Rendering_BatchRendererGroup_UnregisterMaterial_Injected();
		Register_UnityEngine_Rendering_BatchRendererGroup_UnregisterMaterial_Injected();

		//System.Void UnityEngine.Rendering.BatchRendererGroup::UnregisterMesh_Injected(System.IntPtr,UnityEngine.Rendering.BatchMeshID&)
		void Register_UnityEngine_Rendering_BatchRendererGroup_UnregisterMesh_Injected();
		Register_UnityEngine_Rendering_BatchRendererGroup_UnregisterMesh_Injected();

		//UnityEngine.Rendering.BatchBufferTarget UnityEngine.Rendering.BatchRendererGroup::GetBufferTarget()
		void Register_UnityEngine_Rendering_BatchRendererGroup_GetBufferTarget();
		Register_UnityEngine_Rendering_BatchRendererGroup_GetBufferTarget();

	//End Registrations for type : UnityEngine.Rendering.BatchRendererGroup

	//Start Registrations for type : UnityEngine.Rendering.CommandBuffer

		//System.Boolean UnityEngine.Rendering.CommandBuffer::ValidateAgainstExecutionFlags_Injected(System.IntPtr,UnityEngine.Rendering.CommandBufferExecutionFlags,UnityEngine.Rendering.CommandBufferExecutionFlags)
		void Register_UnityEngine_Rendering_CommandBuffer_ValidateAgainstExecutionFlags_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_ValidateAgainstExecutionFlags_Injected();

		//System.Int32 UnityEngine.Rendering.CommandBuffer::get_sizeInBytes_Injected(System.IntPtr)
		void Register_UnityEngine_Rendering_CommandBuffer_get_sizeInBytes_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_get_sizeInBytes_Injected();

		//System.IntPtr UnityEngine.Rendering.CommandBuffer::CreateGPUFence_Internal_Injected(System.IntPtr,UnityEngine.Rendering.GraphicsFenceType,UnityEngine.Rendering.SynchronisationStageFlags)
		void Register_UnityEngine_Rendering_CommandBuffer_CreateGPUFence_Internal_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_CreateGPUFence_Internal_Injected();

		//System.IntPtr UnityEngine.Rendering.CommandBuffer::InitBuffer()
		void Register_UnityEngine_Rendering_CommandBuffer_InitBuffer();
		Register_UnityEngine_Rendering_CommandBuffer_InitBuffer();

		//System.Void UnityEngine.Rendering.CommandBuffer::BeginRenderPass_Internal_Injected(System.IntPtr,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32,System.Int32,UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_Rendering_CommandBuffer_BeginRenderPass_Internal_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_BeginRenderPass_Internal_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::BeginSample_CustomSampler_Injected(System.IntPtr,System.IntPtr)
		void Register_UnityEngine_Rendering_CommandBuffer_BeginSample_CustomSampler_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_BeginSample_CustomSampler_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::BeginSample_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_Rendering_CommandBuffer_BeginSample_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_BeginSample_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::Blit_Texture_Injected(System.IntPtr,System.IntPtr,UnityEngine.Rendering.RenderTargetIdentifier&,System.IntPtr,System.Int32,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Int32,System.Int32)
		void Register_UnityEngine_Rendering_CommandBuffer_Blit_Texture_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_Blit_Texture_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::ClearRandomWriteTargets_Injected(System.IntPtr)
		void Register_UnityEngine_Rendering_CommandBuffer_ClearRandomWriteTargets_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_ClearRandomWriteTargets_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::ClearRenderTargetMulti_Internal_Injected(System.IntPtr,UnityEngine.Rendering.RTClearFlags,UnityEngine.Bindings.ManagedSpanWrapper&,System.Single,System.UInt32)
		void Register_UnityEngine_Rendering_CommandBuffer_ClearRenderTargetMulti_Internal_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_ClearRenderTargetMulti_Internal_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::ClearRenderTargetSingle_Internal_Injected(System.IntPtr,UnityEngine.Rendering.RTClearFlags,UnityEngine.Color&,System.Single,System.UInt32)
		void Register_UnityEngine_Rendering_CommandBuffer_ClearRenderTargetSingle_Internal_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_ClearRenderTargetSingle_Internal_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::Clear_Injected(System.IntPtr)
		void Register_UnityEngine_Rendering_CommandBuffer_Clear_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_Clear_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::ConfigureFoveatedRendering_Injected(System.IntPtr,System.IntPtr)
		void Register_UnityEngine_Rendering_CommandBuffer_ConfigureFoveatedRendering_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_ConfigureFoveatedRendering_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::CopyCounterValueCC_Injected(System.IntPtr,System.IntPtr,System.IntPtr,System.UInt32)
		void Register_UnityEngine_Rendering_CommandBuffer_CopyCounterValueCC_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_CopyCounterValueCC_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::CopyCounterValueCG_Injected(System.IntPtr,System.IntPtr,System.IntPtr,System.UInt32)
		void Register_UnityEngine_Rendering_CommandBuffer_CopyCounterValueCG_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_CopyCounterValueCG_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::CopyCounterValueGC_Injected(System.IntPtr,System.IntPtr,System.IntPtr,System.UInt32)
		void Register_UnityEngine_Rendering_CommandBuffer_CopyCounterValueGC_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_CopyCounterValueGC_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::CopyCounterValueGG_Injected(System.IntPtr,System.IntPtr,System.IntPtr,System.UInt32)
		void Register_UnityEngine_Rendering_CommandBuffer_CopyCounterValueGG_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_CopyCounterValueGG_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::CopyTexture_Internal_Injected(System.IntPtr,UnityEngine.Rendering.RenderTargetIdentifier&,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Rendering.RenderTargetIdentifier&,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)
		void Register_UnityEngine_Rendering_CommandBuffer_CopyTexture_Internal_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_CopyTexture_Internal_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::DisableComputeKeyword_Injected(System.IntPtr,System.IntPtr,UnityEngine.Rendering.LocalKeyword&)
		void Register_UnityEngine_Rendering_CommandBuffer_DisableComputeKeyword_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_DisableComputeKeyword_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::DisableGlobalKeyword_Injected(System.IntPtr,UnityEngine.Rendering.GlobalKeyword&)
		void Register_UnityEngine_Rendering_CommandBuffer_DisableGlobalKeyword_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_DisableGlobalKeyword_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::DisableMaterialKeyword_Injected(System.IntPtr,System.IntPtr,UnityEngine.Rendering.LocalKeyword&)
		void Register_UnityEngine_Rendering_CommandBuffer_DisableMaterialKeyword_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_DisableMaterialKeyword_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::DisableScissorRect_Injected(System.IntPtr)
		void Register_UnityEngine_Rendering_CommandBuffer_DisableScissorRect_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_DisableScissorRect_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::DisableShaderKeyword_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_Rendering_CommandBuffer_DisableShaderKeyword_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_DisableShaderKeyword_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::EnableComputeKeyword_Injected(System.IntPtr,System.IntPtr,UnityEngine.Rendering.LocalKeyword&)
		void Register_UnityEngine_Rendering_CommandBuffer_EnableComputeKeyword_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_EnableComputeKeyword_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::EnableGlobalKeyword_Injected(System.IntPtr,UnityEngine.Rendering.GlobalKeyword&)
		void Register_UnityEngine_Rendering_CommandBuffer_EnableGlobalKeyword_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_EnableGlobalKeyword_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::EnableMaterialKeyword_Injected(System.IntPtr,System.IntPtr,UnityEngine.Rendering.LocalKeyword&)
		void Register_UnityEngine_Rendering_CommandBuffer_EnableMaterialKeyword_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_EnableMaterialKeyword_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::EnableScissorRect_Injected(System.IntPtr,UnityEngine.Rect&)
		void Register_UnityEngine_Rendering_CommandBuffer_EnableScissorRect_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_EnableScissorRect_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::EnableShaderKeyword_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_Rendering_CommandBuffer_EnableShaderKeyword_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_EnableShaderKeyword_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::EndRenderPass_Internal_Injected(System.IntPtr)
		void Register_UnityEngine_Rendering_CommandBuffer_EndRenderPass_Internal_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_EndRenderPass_Internal_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::EndSample_CustomSampler_Injected(System.IntPtr,System.IntPtr)
		void Register_UnityEngine_Rendering_CommandBuffer_EndSample_CustomSampler_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_EndSample_CustomSampler_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::EndSample_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_Rendering_CommandBuffer_EndSample_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_EndSample_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::GetTemporaryRT_Injected(System.IntPtr,System.Int32,System.Int32,System.Int32,UnityEngine.FilterMode,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.GraphicsFormat,System.Int32,System.Boolean,UnityEngine.RenderTextureMemoryless,System.Boolean,UnityEngine.Rendering.ShadowSamplingMode)
		void Register_UnityEngine_Rendering_CommandBuffer_GetTemporaryRT_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_GetTemporaryRT_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::IncrementUpdateCount_Injected(System.IntPtr,UnityEngine.Rendering.RenderTargetIdentifier&)
		void Register_UnityEngine_Rendering_CommandBuffer_IncrementUpdateCount_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_IncrementUpdateCount_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::InternalSetComputeBufferCounterValue_Injected(System.IntPtr,System.IntPtr,System.UInt32)
		void Register_UnityEngine_Rendering_CommandBuffer_InternalSetComputeBufferCounterValue_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_InternalSetComputeBufferCounterValue_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::InternalSetComputeBufferData_Injected(System.IntPtr,System.IntPtr,System.Array,System.Int32,System.Int32,System.Int32,System.Int32)
		void Register_UnityEngine_Rendering_CommandBuffer_InternalSetComputeBufferData_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_InternalSetComputeBufferData_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::InternalSetComputeBufferNativeData_Injected(System.IntPtr,System.IntPtr,System.IntPtr,System.Int32,System.Int32,System.Int32,System.Int32)
		void Register_UnityEngine_Rendering_CommandBuffer_InternalSetComputeBufferNativeData_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_InternalSetComputeBufferNativeData_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::InternalSetGraphicsBufferCounterValue_Injected(System.IntPtr,System.IntPtr,System.UInt32)
		void Register_UnityEngine_Rendering_CommandBuffer_InternalSetGraphicsBufferCounterValue_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_InternalSetGraphicsBufferCounterValue_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::InternalSetGraphicsBufferData_Injected(System.IntPtr,System.IntPtr,System.Array,System.Int32,System.Int32,System.Int32,System.Int32)
		void Register_UnityEngine_Rendering_CommandBuffer_InternalSetGraphicsBufferData_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_InternalSetGraphicsBufferData_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::InternalSetGraphicsBufferNativeData_Injected(System.IntPtr,System.IntPtr,System.IntPtr,System.Int32,System.Int32,System.Int32,System.Int32)
		void Register_UnityEngine_Rendering_CommandBuffer_InternalSetGraphicsBufferNativeData_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_InternalSetGraphicsBufferNativeData_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::Internal_BuildRayTracingAccelerationStructure_Injected(System.IntPtr,System.IntPtr,UnityEngine.Rendering.RayTracingAccelerationStructure/BuildSettings&)
		void Register_UnityEngine_Rendering_CommandBuffer_Internal_BuildRayTracingAccelerationStructure_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_Internal_BuildRayTracingAccelerationStructure_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::Internal_DispatchComputeIndirectGraphicsBuffer_Injected(System.IntPtr,System.IntPtr,System.Int32,System.IntPtr,System.UInt32)
		void Register_UnityEngine_Rendering_CommandBuffer_Internal_DispatchComputeIndirectGraphicsBuffer_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_Internal_DispatchComputeIndirectGraphicsBuffer_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::Internal_DispatchComputeIndirect_Injected(System.IntPtr,System.IntPtr,System.Int32,System.IntPtr,System.UInt32)
		void Register_UnityEngine_Rendering_CommandBuffer_Internal_DispatchComputeIndirect_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_Internal_DispatchComputeIndirect_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::Internal_DispatchCompute_Injected(System.IntPtr,System.IntPtr,System.Int32,System.Int32,System.Int32,System.Int32)
		void Register_UnityEngine_Rendering_CommandBuffer_Internal_DispatchCompute_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_Internal_DispatchCompute_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::Internal_DispatchRaysIndirect_Injected(System.IntPtr,System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,System.IntPtr,System.UInt32,System.IntPtr)
		void Register_UnityEngine_Rendering_CommandBuffer_Internal_DispatchRaysIndirect_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_Internal_DispatchRaysIndirect_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::Internal_DispatchRays_Injected(System.IntPtr,System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,System.UInt32,System.UInt32,System.UInt32,System.IntPtr)
		void Register_UnityEngine_Rendering_CommandBuffer_Internal_DispatchRays_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_Internal_DispatchRays_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::Internal_DrawMeshInstancedIndirectGraphicsBuffer_Injected(System.IntPtr,System.IntPtr,System.Int32,System.IntPtr,System.Int32,System.IntPtr,System.Int32,System.IntPtr)
		void Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawMeshInstancedIndirectGraphicsBuffer_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawMeshInstancedIndirectGraphicsBuffer_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::Internal_DrawMeshInstancedIndirect_Injected(System.IntPtr,System.IntPtr,System.Int32,System.IntPtr,System.Int32,System.IntPtr,System.Int32,System.IntPtr)
		void Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawMeshInstancedIndirect_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawMeshInstancedIndirect_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::Internal_DrawMeshInstancedProcedural_Injected(System.IntPtr,System.IntPtr,System.Int32,System.IntPtr,System.Int32,System.Int32,System.IntPtr)
		void Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawMeshInstancedProcedural_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawMeshInstancedProcedural_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::Internal_DrawMeshInstanced_Injected(System.IntPtr,System.IntPtr,System.Int32,System.IntPtr,System.Int32,UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32,System.IntPtr)
		void Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawMeshInstanced_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawMeshInstanced_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::Internal_DrawMesh_Injected(System.IntPtr,System.IntPtr,UnityEngine.Matrix4x4&,System.IntPtr,System.Int32,System.Int32,System.IntPtr)
		void Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawMesh_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawMesh_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::Internal_DrawMultipleMeshes_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Mesh[],UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32,System.IntPtr,System.Int32,System.IntPtr)
		void Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawMultipleMeshes_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawMultipleMeshes_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::Internal_DrawOcclusionMesh_Injected(System.IntPtr,UnityEngine.RectInt&)
		void Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawOcclusionMesh_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawOcclusionMesh_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::Internal_DrawProceduralIndexedIndirectGraphicsBuffer_Injected(System.IntPtr,System.IntPtr,UnityEngine.Matrix4x4&,System.IntPtr,System.Int32,UnityEngine.MeshTopology,System.IntPtr,System.Int32,System.IntPtr)
		void Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawProceduralIndexedIndirectGraphicsBuffer_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawProceduralIndexedIndirectGraphicsBuffer_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::Internal_DrawProceduralIndexedIndirect_Injected(System.IntPtr,System.IntPtr,UnityEngine.Matrix4x4&,System.IntPtr,System.Int32,UnityEngine.MeshTopology,System.IntPtr,System.Int32,System.IntPtr)
		void Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawProceduralIndexedIndirect_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawProceduralIndexedIndirect_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::Internal_DrawProceduralIndexed_Injected(System.IntPtr,System.IntPtr,UnityEngine.Matrix4x4&,System.IntPtr,System.Int32,UnityEngine.MeshTopology,System.Int32,System.Int32,System.IntPtr)
		void Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawProceduralIndexed_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawProceduralIndexed_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::Internal_DrawProceduralIndirectGraphicsBuffer_Injected(System.IntPtr,UnityEngine.Matrix4x4&,System.IntPtr,System.Int32,UnityEngine.MeshTopology,System.IntPtr,System.Int32,System.IntPtr)
		void Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawProceduralIndirectGraphicsBuffer_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawProceduralIndirectGraphicsBuffer_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::Internal_DrawProceduralIndirect_Injected(System.IntPtr,UnityEngine.Matrix4x4&,System.IntPtr,System.Int32,UnityEngine.MeshTopology,System.IntPtr,System.Int32,System.IntPtr)
		void Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawProceduralIndirect_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawProceduralIndirect_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::Internal_DrawProcedural_Injected(System.IntPtr,UnityEngine.Matrix4x4&,System.IntPtr,System.Int32,UnityEngine.MeshTopology,System.Int32,System.Int32,System.IntPtr)
		void Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawProcedural_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawProcedural_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::Internal_DrawRendererList_Injected(System.IntPtr,UnityEngine.Rendering.RendererList&)
		void Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawRendererList_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawRendererList_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::Internal_DrawRenderer_Injected(System.IntPtr,System.IntPtr,System.IntPtr,System.Int32,System.Int32)
		void Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawRenderer_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawRenderer_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::Internal_GenerateMips_Injected(System.IntPtr,UnityEngine.Rendering.RenderTargetIdentifier&)
		void Register_UnityEngine_Rendering_CommandBuffer_Internal_GenerateMips_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_Internal_GenerateMips_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::Internal_RequestAsyncReadback_1_Injected(System.IntPtr,System.IntPtr,System.Action`1<UnityEngine.Rendering.AsyncGPUReadbackRequest>,UnityEngine.Rendering.AsyncRequestNativeArrayData*)
		void Register_UnityEngine_Rendering_CommandBuffer_Internal_RequestAsyncReadback_1_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_Internal_RequestAsyncReadback_1_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::Internal_RequestAsyncReadback_2_Injected(System.IntPtr,System.IntPtr,System.Int32,System.Int32,System.Action`1<UnityEngine.Rendering.AsyncGPUReadbackRequest>,UnityEngine.Rendering.AsyncRequestNativeArrayData*)
		void Register_UnityEngine_Rendering_CommandBuffer_Internal_RequestAsyncReadback_2_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_Internal_RequestAsyncReadback_2_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::Internal_RequestAsyncReadback_3_Injected(System.IntPtr,System.IntPtr,System.Action`1<UnityEngine.Rendering.AsyncGPUReadbackRequest>,UnityEngine.Rendering.AsyncRequestNativeArrayData*)
		void Register_UnityEngine_Rendering_CommandBuffer_Internal_RequestAsyncReadback_3_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_Internal_RequestAsyncReadback_3_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::Internal_RequestAsyncReadback_4_Injected(System.IntPtr,System.IntPtr,System.Int32,System.Action`1<UnityEngine.Rendering.AsyncGPUReadbackRequest>,UnityEngine.Rendering.AsyncRequestNativeArrayData*)
		void Register_UnityEngine_Rendering_CommandBuffer_Internal_RequestAsyncReadback_4_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_Internal_RequestAsyncReadback_4_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::Internal_RequestAsyncReadback_5_Injected(System.IntPtr,System.IntPtr,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,System.Action`1<UnityEngine.Rendering.AsyncGPUReadbackRequest>,UnityEngine.Rendering.AsyncRequestNativeArrayData*)
		void Register_UnityEngine_Rendering_CommandBuffer_Internal_RequestAsyncReadback_5_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_Internal_RequestAsyncReadback_5_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::Internal_RequestAsyncReadback_6_Injected(System.IntPtr,System.IntPtr,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Action`1<UnityEngine.Rendering.AsyncGPUReadbackRequest>,UnityEngine.Rendering.AsyncRequestNativeArrayData*)
		void Register_UnityEngine_Rendering_CommandBuffer_Internal_RequestAsyncReadback_6_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_Internal_RequestAsyncReadback_6_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::Internal_RequestAsyncReadback_7_Injected(System.IntPtr,System.IntPtr,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,System.Action`1<UnityEngine.Rendering.AsyncGPUReadbackRequest>,UnityEngine.Rendering.AsyncRequestNativeArrayData*)
		void Register_UnityEngine_Rendering_CommandBuffer_Internal_RequestAsyncReadback_7_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_Internal_RequestAsyncReadback_7_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::Internal_RequestAsyncReadback_8_Injected(System.IntPtr,System.IntPtr,System.Action`1<UnityEngine.Rendering.AsyncGPUReadbackRequest>,UnityEngine.Rendering.AsyncRequestNativeArrayData*)
		void Register_UnityEngine_Rendering_CommandBuffer_Internal_RequestAsyncReadback_8_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_Internal_RequestAsyncReadback_8_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::Internal_RequestAsyncReadback_9_Injected(System.IntPtr,System.IntPtr,System.Int32,System.Int32,System.Action`1<UnityEngine.Rendering.AsyncGPUReadbackRequest>,UnityEngine.Rendering.AsyncRequestNativeArrayData*)
		void Register_UnityEngine_Rendering_CommandBuffer_Internal_RequestAsyncReadback_9_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_Internal_RequestAsyncReadback_9_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::Internal_SetComputeBufferParam_Injected(System.IntPtr,System.IntPtr,System.Int32,System.Int32,System.IntPtr)
		void Register_UnityEngine_Rendering_CommandBuffer_Internal_SetComputeBufferParam_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_Internal_SetComputeBufferParam_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::Internal_SetComputeConstantComputeBufferParam_Injected(System.IntPtr,System.IntPtr,System.Int32,System.IntPtr,System.Int32,System.Int32)
		void Register_UnityEngine_Rendering_CommandBuffer_Internal_SetComputeConstantComputeBufferParam_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_Internal_SetComputeConstantComputeBufferParam_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::Internal_SetComputeConstantGraphicsBufferParam_Injected(System.IntPtr,System.IntPtr,System.Int32,System.IntPtr,System.Int32,System.Int32)
		void Register_UnityEngine_Rendering_CommandBuffer_Internal_SetComputeConstantGraphicsBufferParam_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_Internal_SetComputeConstantGraphicsBufferParam_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::Internal_SetComputeFloats_Injected(System.IntPtr,System.IntPtr,System.Int32,UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_Rendering_CommandBuffer_Internal_SetComputeFloats_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_Internal_SetComputeFloats_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::Internal_SetComputeGraphicsBufferHandleParam_Injected(System.IntPtr,System.IntPtr,System.Int32,System.Int32,UnityEngine.GraphicsBufferHandle&)
		void Register_UnityEngine_Rendering_CommandBuffer_Internal_SetComputeGraphicsBufferHandleParam_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_Internal_SetComputeGraphicsBufferHandleParam_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::Internal_SetComputeGraphicsBufferParam_Injected(System.IntPtr,System.IntPtr,System.Int32,System.Int32,System.IntPtr)
		void Register_UnityEngine_Rendering_CommandBuffer_Internal_SetComputeGraphicsBufferParam_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_Internal_SetComputeGraphicsBufferParam_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::Internal_SetComputeInts_Injected(System.IntPtr,System.IntPtr,System.Int32,UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_Rendering_CommandBuffer_Internal_SetComputeInts_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_Internal_SetComputeInts_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::Internal_SetComputeParamsFromMaterial_Injected(System.IntPtr,System.IntPtr,System.Int32,System.IntPtr)
		void Register_UnityEngine_Rendering_CommandBuffer_Internal_SetComputeParamsFromMaterial_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_Internal_SetComputeParamsFromMaterial_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::Internal_SetComputeRayTracingAccelerationStructure_Injected(System.IntPtr,System.IntPtr,System.Int32,System.Int32,System.IntPtr)
		void Register_UnityEngine_Rendering_CommandBuffer_Internal_SetComputeRayTracingAccelerationStructure_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_Internal_SetComputeRayTracingAccelerationStructure_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::Internal_SetComputeTextureParam_Injected(System.IntPtr,System.IntPtr,System.Int32,System.Int32,UnityEngine.Rendering.RenderTargetIdentifier&,System.Int32,UnityEngine.Rendering.RenderTextureSubElement)
		void Register_UnityEngine_Rendering_CommandBuffer_Internal_SetComputeTextureParam_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_Internal_SetComputeTextureParam_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::Internal_SetRayTracingAccelerationStructure_Injected(System.IntPtr,System.IntPtr,System.Int32,System.IntPtr)
		void Register_UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingAccelerationStructure_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingAccelerationStructure_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::Internal_SetRayTracingComputeBufferParam_Injected(System.IntPtr,System.IntPtr,System.Int32,System.IntPtr)
		void Register_UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingComputeBufferParam_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingComputeBufferParam_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::Internal_SetRayTracingConstantComputeBufferParam_Injected(System.IntPtr,System.IntPtr,System.Int32,System.IntPtr,System.Int32,System.Int32)
		void Register_UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingConstantComputeBufferParam_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingConstantComputeBufferParam_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::Internal_SetRayTracingConstantGraphicsBufferParam_Injected(System.IntPtr,System.IntPtr,System.Int32,System.IntPtr,System.Int32,System.Int32)
		void Register_UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingConstantGraphicsBufferParam_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingConstantGraphicsBufferParam_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::Internal_SetRayTracingFloatParam_Injected(System.IntPtr,System.IntPtr,System.Int32,System.Single)
		void Register_UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingFloatParam_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingFloatParam_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::Internal_SetRayTracingFloats_Injected(System.IntPtr,System.IntPtr,System.Int32,UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingFloats_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingFloats_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::Internal_SetRayTracingGraphicsBufferHandleParam_Injected(System.IntPtr,System.IntPtr,System.Int32,UnityEngine.GraphicsBufferHandle&)
		void Register_UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingGraphicsBufferHandleParam_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingGraphicsBufferHandleParam_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::Internal_SetRayTracingGraphicsBufferParam_Injected(System.IntPtr,System.IntPtr,System.Int32,System.IntPtr)
		void Register_UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingGraphicsBufferParam_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingGraphicsBufferParam_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::Internal_SetRayTracingIntParam_Injected(System.IntPtr,System.IntPtr,System.Int32,System.Int32)
		void Register_UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingIntParam_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingIntParam_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::Internal_SetRayTracingInts_Injected(System.IntPtr,System.IntPtr,System.Int32,UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingInts_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingInts_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::Internal_SetRayTracingMatrixArrayParam_Injected(System.IntPtr,System.IntPtr,System.Int32,UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingMatrixArrayParam_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingMatrixArrayParam_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::Internal_SetRayTracingMatrixParam_Injected(System.IntPtr,System.IntPtr,System.Int32,UnityEngine.Matrix4x4&)
		void Register_UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingMatrixParam_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingMatrixParam_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::Internal_SetRayTracingTextureParam_Injected(System.IntPtr,System.IntPtr,System.Int32,UnityEngine.Rendering.RenderTargetIdentifier&)
		void Register_UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingTextureParam_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingTextureParam_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::Internal_SetRayTracingVectorArrayParam_Injected(System.IntPtr,System.IntPtr,System.Int32,UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingVectorArrayParam_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingVectorArrayParam_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::Internal_SetRayTracingVectorParam_Injected(System.IntPtr,System.IntPtr,System.Int32,UnityEngine.Vector4&)
		void Register_UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingVectorParam_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingVectorParam_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::Internal_SetSinglePassStereo_Injected(System.IntPtr,UnityEngine.Rendering.SinglePassStereoMode)
		void Register_UnityEngine_Rendering_CommandBuffer_Internal_SetSinglePassStereo_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_Internal_SetSinglePassStereo_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::InvokeOnRenderObjectCallbacks_Internal_Injected(System.IntPtr)
		void Register_UnityEngine_Rendering_CommandBuffer_InvokeOnRenderObjectCallbacks_Internal_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_InvokeOnRenderObjectCallbacks_Internal_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::IssuePluginCustomBlitInternal_Injected(System.IntPtr,System.IntPtr,System.UInt32,UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Rendering.RenderTargetIdentifier&,System.UInt32,System.UInt32)
		void Register_UnityEngine_Rendering_CommandBuffer_IssuePluginCustomBlitInternal_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_IssuePluginCustomBlitInternal_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::IssuePluginCustomTextureUpdateInternal_Injected(System.IntPtr,System.IntPtr,System.IntPtr,System.UInt32,System.Boolean)
		void Register_UnityEngine_Rendering_CommandBuffer_IssuePluginCustomTextureUpdateInternal_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_IssuePluginCustomTextureUpdateInternal_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::IssuePluginEventAndDataInternal_Injected(System.IntPtr,System.IntPtr,System.Int32,System.IntPtr)
		void Register_UnityEngine_Rendering_CommandBuffer_IssuePluginEventAndDataInternal_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_IssuePluginEventAndDataInternal_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::IssuePluginEventInternal_Injected(System.IntPtr,System.IntPtr,System.Int32)
		void Register_UnityEngine_Rendering_CommandBuffer_IssuePluginEventInternal_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_IssuePluginEventInternal_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::MarkLateLatchMatrixShaderPropertyID_Injected(System.IntPtr,UnityEngine.Rendering.CameraLateLatchMatrixType,System.Int32)
		void Register_UnityEngine_Rendering_CommandBuffer_MarkLateLatchMatrixShaderPropertyID_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_MarkLateLatchMatrixShaderPropertyID_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::NextSubPass_Internal_Injected(System.IntPtr)
		void Register_UnityEngine_Rendering_CommandBuffer_NextSubPass_Internal_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_NextSubPass_Internal_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::ReleaseBuffer_Injected(System.IntPtr)
		void Register_UnityEngine_Rendering_CommandBuffer_ReleaseBuffer_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_ReleaseBuffer_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::ReleaseTemporaryRT_Injected(System.IntPtr,System.Int32)
		void Register_UnityEngine_Rendering_CommandBuffer_ReleaseTemporaryRT_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_ReleaseTemporaryRT_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::ResetShadingRate_Impl_Injected(System.IntPtr)
		void Register_UnityEngine_Rendering_CommandBuffer_ResetShadingRate_Impl_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_ResetShadingRate_Impl_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::SetComputeFloatParam_Injected(System.IntPtr,System.IntPtr,System.Int32,System.Single)
		void Register_UnityEngine_Rendering_CommandBuffer_SetComputeFloatParam_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_SetComputeFloatParam_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::SetComputeIntParam_Injected(System.IntPtr,System.IntPtr,System.Int32,System.Int32)
		void Register_UnityEngine_Rendering_CommandBuffer_SetComputeIntParam_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_SetComputeIntParam_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::SetComputeKeyword_Injected(System.IntPtr,System.IntPtr,UnityEngine.Rendering.LocalKeyword&,System.Boolean)
		void Register_UnityEngine_Rendering_CommandBuffer_SetComputeKeyword_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_SetComputeKeyword_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::SetComputeMatrixArrayParam_Injected(System.IntPtr,System.IntPtr,System.Int32,UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_Rendering_CommandBuffer_SetComputeMatrixArrayParam_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_SetComputeMatrixArrayParam_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::SetComputeMatrixParam_Injected(System.IntPtr,System.IntPtr,System.Int32,UnityEngine.Matrix4x4&)
		void Register_UnityEngine_Rendering_CommandBuffer_SetComputeMatrixParam_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_SetComputeMatrixParam_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::SetComputeVectorArrayParam_Injected(System.IntPtr,System.IntPtr,System.Int32,UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_Rendering_CommandBuffer_SetComputeVectorArrayParam_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_SetComputeVectorArrayParam_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::SetComputeVectorParam_Injected(System.IntPtr,System.IntPtr,System.Int32,UnityEngine.Vector4&)
		void Register_UnityEngine_Rendering_CommandBuffer_SetComputeVectorParam_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_SetComputeVectorParam_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::SetExecutionFlags_Injected(System.IntPtr,UnityEngine.Rendering.CommandBufferExecutionFlags)
		void Register_UnityEngine_Rendering_CommandBuffer_SetExecutionFlags_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_SetExecutionFlags_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::SetFoveatedRenderingMode_Injected(System.IntPtr,UnityEngine.Rendering.FoveatedRenderingMode)
		void Register_UnityEngine_Rendering_CommandBuffer_SetFoveatedRenderingMode_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_SetFoveatedRenderingMode_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalBufferInternal_Injected(System.IntPtr,System.Int32,System.IntPtr)
		void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalBufferInternal_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_SetGlobalBufferInternal_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalColor_Injected(System.IntPtr,System.Int32,UnityEngine.Color&)
		void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalColor_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_SetGlobalColor_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalConstantBufferInternal_Injected(System.IntPtr,System.IntPtr,System.Int32,System.Int32,System.Int32)
		void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalConstantBufferInternal_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_SetGlobalConstantBufferInternal_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalConstantGraphicsBufferInternal_Injected(System.IntPtr,System.IntPtr,System.Int32,System.Int32,System.Int32)
		void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalConstantGraphicsBufferInternal_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_SetGlobalConstantGraphicsBufferInternal_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalDepthBias_Injected(System.IntPtr,System.Single,System.Single)
		void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalDepthBias_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_SetGlobalDepthBias_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalFloatArrayListImpl_Injected(System.IntPtr,System.Int32,System.Object)
		void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalFloatArrayListImpl_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_SetGlobalFloatArrayListImpl_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalFloatArray_Injected(System.IntPtr,System.Int32,UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalFloatArray_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_SetGlobalFloatArray_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalFloat_Injected(System.IntPtr,System.Int32,System.Single)
		void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalFloat_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_SetGlobalFloat_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalGraphicsBufferInternal_Injected(System.IntPtr,System.Int32,System.IntPtr)
		void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalGraphicsBufferInternal_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_SetGlobalGraphicsBufferInternal_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalInt_Injected(System.IntPtr,System.Int32,System.Int32)
		void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalInt_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_SetGlobalInt_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalInteger_Injected(System.IntPtr,System.Int32,System.Int32)
		void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalInteger_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_SetGlobalInteger_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalKeyword_Injected(System.IntPtr,UnityEngine.Rendering.GlobalKeyword&,System.Boolean)
		void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalKeyword_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_SetGlobalKeyword_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalMatrixArrayListImpl_Injected(System.IntPtr,System.Int32,System.Object)
		void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalMatrixArrayListImpl_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_SetGlobalMatrixArrayListImpl_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalMatrixArray_Injected(System.IntPtr,System.Int32,UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalMatrixArray_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_SetGlobalMatrixArray_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalMatrix_Injected(System.IntPtr,System.Int32,UnityEngine.Matrix4x4&)
		void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalMatrix_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_SetGlobalMatrix_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalTexture_Impl_Injected(System.IntPtr,System.Int32,UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Rendering.RenderTextureSubElement)
		void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalTexture_Impl_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_SetGlobalTexture_Impl_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalVectorArrayListImpl_Injected(System.IntPtr,System.Int32,System.Object)
		void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalVectorArrayListImpl_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_SetGlobalVectorArrayListImpl_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalVectorArray_Injected(System.IntPtr,System.Int32,UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalVectorArray_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_SetGlobalVectorArray_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalVector_Injected(System.IntPtr,System.Int32,UnityEngine.Vector4&)
		void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalVector_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_SetGlobalVector_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::SetInstanceMultiplier_Injected(System.IntPtr,System.UInt32)
		void Register_UnityEngine_Rendering_CommandBuffer_SetInstanceMultiplier_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_SetInstanceMultiplier_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::SetInvertCulling_Injected(System.IntPtr,System.Boolean)
		void Register_UnityEngine_Rendering_CommandBuffer_SetInvertCulling_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_SetInvertCulling_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::SetLateLatchProjectionMatrices_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_Rendering_CommandBuffer_SetLateLatchProjectionMatrices_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_SetLateLatchProjectionMatrices_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::SetMaterialKeyword_Injected(System.IntPtr,System.IntPtr,UnityEngine.Rendering.LocalKeyword&,System.Boolean)
		void Register_UnityEngine_Rendering_CommandBuffer_SetMaterialKeyword_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_SetMaterialKeyword_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::SetRandomWriteTarget_Buffer_Injected(System.IntPtr,System.Int32,System.IntPtr,System.Boolean)
		void Register_UnityEngine_Rendering_CommandBuffer_SetRandomWriteTarget_Buffer_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_SetRandomWriteTarget_Buffer_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::SetRandomWriteTarget_GraphicsBuffer_Injected(System.IntPtr,System.Int32,System.IntPtr,System.Boolean)
		void Register_UnityEngine_Rendering_CommandBuffer_SetRandomWriteTarget_GraphicsBuffer_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_SetRandomWriteTarget_GraphicsBuffer_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::SetRandomWriteTarget_Texture_Injected(System.IntPtr,System.Int32,UnityEngine.Rendering.RenderTargetIdentifier&)
		void Register_UnityEngine_Rendering_CommandBuffer_SetRandomWriteTarget_Texture_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_SetRandomWriteTarget_Texture_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::SetRayTracingShaderPass_Injected(System.IntPtr,System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_Rendering_CommandBuffer_SetRayTracingShaderPass_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_SetRayTracingShaderPass_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::SetRenderTargetColorDepthSubtarget_Injected(System.IntPtr,UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction,System.Int32,UnityEngine.CubemapFace,System.Int32)
		void Register_UnityEngine_Rendering_CommandBuffer_SetRenderTargetColorDepthSubtarget_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_SetRenderTargetColorDepthSubtarget_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::SetRenderTargetColorDepth_Internal_Injected(System.IntPtr,UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction,UnityEngine.Rendering.RenderTargetFlags)
		void Register_UnityEngine_Rendering_CommandBuffer_SetRenderTargetColorDepth_Internal_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_SetRenderTargetColorDepth_Internal_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::SetRenderTargetMultiSubtarget_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction,System.Int32,UnityEngine.CubemapFace,System.Int32)
		void Register_UnityEngine_Rendering_CommandBuffer_SetRenderTargetMultiSubtarget_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_SetRenderTargetMultiSubtarget_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::SetRenderTargetMulti_Internal_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction,UnityEngine.Rendering.RenderTargetFlags)
		void Register_UnityEngine_Rendering_CommandBuffer_SetRenderTargetMulti_Internal_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_SetRenderTargetMulti_Internal_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::SetRenderTargetSingle_Internal_Injected(System.IntPtr,UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction)
		void Register_UnityEngine_Rendering_CommandBuffer_SetRenderTargetSingle_Internal_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_SetRenderTargetSingle_Internal_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::SetShadingRateCombiner_Impl_Injected(System.IntPtr,UnityEngine.Rendering.ShadingRateCombinerStage,UnityEngine.Rendering.ShadingRateCombiner)
		void Register_UnityEngine_Rendering_CommandBuffer_SetShadingRateCombiner_Impl_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_SetShadingRateCombiner_Impl_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::SetShadingRateFragmentSize_Impl_Injected(System.IntPtr,UnityEngine.Rendering.ShadingRateFragmentSize)
		void Register_UnityEngine_Rendering_CommandBuffer_SetShadingRateFragmentSize_Impl_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_SetShadingRateFragmentSize_Impl_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::SetShadingRateImage_Impl_Injected(System.IntPtr,UnityEngine.Rendering.RenderTargetIdentifier&)
		void Register_UnityEngine_Rendering_CommandBuffer_SetShadingRateImage_Impl_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_SetShadingRateImage_Impl_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::SetShadowSamplingMode_Impl_Injected(System.IntPtr,UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Rendering.ShadowSamplingMode)
		void Register_UnityEngine_Rendering_CommandBuffer_SetShadowSamplingMode_Impl_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_SetShadowSamplingMode_Impl_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::SetViewProjectionMatrices_Injected(System.IntPtr,UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&)
		void Register_UnityEngine_Rendering_CommandBuffer_SetViewProjectionMatrices_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_SetViewProjectionMatrices_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::SetViewport_Injected(System.IntPtr,UnityEngine.Rect&)
		void Register_UnityEngine_Rendering_CommandBuffer_SetViewport_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_SetViewport_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::SetWireframe_Injected(System.IntPtr,System.Boolean)
		void Register_UnityEngine_Rendering_CommandBuffer_SetWireframe_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_SetWireframe_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::SetupCameraProperties_Internal_Injected(System.IntPtr,System.IntPtr)
		void Register_UnityEngine_Rendering_CommandBuffer_SetupCameraProperties_Internal_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_SetupCameraProperties_Internal_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::UnmarkLateLatchMatrix_Injected(System.IntPtr,UnityEngine.Rendering.CameraLateLatchMatrixType)
		void Register_UnityEngine_Rendering_CommandBuffer_UnmarkLateLatchMatrix_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_UnmarkLateLatchMatrix_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::WaitOnGPUFence_Internal_Injected(System.IntPtr,System.IntPtr,UnityEngine.Rendering.SynchronisationStageFlags)
		void Register_UnityEngine_Rendering_CommandBuffer_WaitOnGPUFence_Internal_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_WaitOnGPUFence_Internal_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::get_name_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_Rendering_CommandBuffer_get_name_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_get_name_Injected();

		//System.Void UnityEngine.Rendering.CommandBuffer::set_name_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_Rendering_CommandBuffer_set_name_Injected();
		Register_UnityEngine_Rendering_CommandBuffer_set_name_Injected();

	//End Registrations for type : UnityEngine.Rendering.CommandBuffer

	//Start Registrations for type : UnityEngine.Rendering.CommandBufferExtensions

		//System.Void UnityEngine.Rendering.CommandBufferExtensions::Internal_SwitchIntoFastMemory_Injected(System.IntPtr,UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Rendering.FastMemoryFlags,System.Single,System.Boolean)
		void Register_UnityEngine_Rendering_CommandBufferExtensions_Internal_SwitchIntoFastMemory_Injected();
		Register_UnityEngine_Rendering_CommandBufferExtensions_Internal_SwitchIntoFastMemory_Injected();

		//System.Void UnityEngine.Rendering.CommandBufferExtensions::Internal_SwitchOutOfFastMemory_Injected(System.IntPtr,UnityEngine.Rendering.RenderTargetIdentifier&,System.Boolean)
		void Register_UnityEngine_Rendering_CommandBufferExtensions_Internal_SwitchOutOfFastMemory_Injected();
		Register_UnityEngine_Rendering_CommandBufferExtensions_Internal_SwitchOutOfFastMemory_Injected();

	//End Registrations for type : UnityEngine.Rendering.CommandBufferExtensions

	//Start Registrations for type : UnityEngine.Rendering.CullingResults

		//System.Boolean UnityEngine.Rendering.CullingResults::ComputeDirectionalShadowMatricesAndCullingPrimitives_Injected(System.IntPtr,System.Int32,System.Int32,System.Int32,UnityEngine.Vector3&,System.Int32,System.Single,UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&,UnityEngine.Rendering.ShadowSplitData&)
		void Register_UnityEngine_Rendering_CullingResults_ComputeDirectionalShadowMatricesAndCullingPrimitives_Injected();
		Register_UnityEngine_Rendering_CullingResults_ComputeDirectionalShadowMatricesAndCullingPrimitives_Injected();

		//System.Boolean UnityEngine.Rendering.CullingResults::ComputePointShadowMatricesAndCullingPrimitives(System.IntPtr,System.Int32,UnityEngine.CubemapFace,System.Single,UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&,UnityEngine.Rendering.ShadowSplitData&)
		void Register_UnityEngine_Rendering_CullingResults_ComputePointShadowMatricesAndCullingPrimitives();
		Register_UnityEngine_Rendering_CullingResults_ComputePointShadowMatricesAndCullingPrimitives();

		//System.Boolean UnityEngine.Rendering.CullingResults::ComputeSpotShadowMatricesAndCullingPrimitives(System.IntPtr,System.Int32,UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&,UnityEngine.Rendering.ShadowSplitData&)
		void Register_UnityEngine_Rendering_CullingResults_ComputeSpotShadowMatricesAndCullingPrimitives();
		Register_UnityEngine_Rendering_CullingResults_ComputeSpotShadowMatricesAndCullingPrimitives();

		//System.Boolean UnityEngine.Rendering.CullingResults::GetShadowCasterBounds(System.IntPtr,System.Int32,UnityEngine.Bounds&)
		void Register_UnityEngine_Rendering_CullingResults_GetShadowCasterBounds();
		Register_UnityEngine_Rendering_CullingResults_GetShadowCasterBounds();

		//System.Int32 UnityEngine.Rendering.CullingResults::GetLightIndexCount(System.IntPtr)
		void Register_UnityEngine_Rendering_CullingResults_GetLightIndexCount();
		Register_UnityEngine_Rendering_CullingResults_GetLightIndexCount();

		//System.Int32 UnityEngine.Rendering.CullingResults::GetLightIndexMapSize(System.IntPtr)
		void Register_UnityEngine_Rendering_CullingResults_GetLightIndexMapSize();
		Register_UnityEngine_Rendering_CullingResults_GetLightIndexMapSize();

		//System.Int32 UnityEngine.Rendering.CullingResults::GetReflectionProbeIndexCount(System.IntPtr)
		void Register_UnityEngine_Rendering_CullingResults_GetReflectionProbeIndexCount();
		Register_UnityEngine_Rendering_CullingResults_GetReflectionProbeIndexCount();

		//System.Void UnityEngine.Rendering.CullingResults::FillLightAndReflectionProbeIndices_Injected(System.IntPtr,System.IntPtr)
		void Register_UnityEngine_Rendering_CullingResults_FillLightAndReflectionProbeIndices_Injected();
		Register_UnityEngine_Rendering_CullingResults_FillLightAndReflectionProbeIndices_Injected();

		//System.Void UnityEngine.Rendering.CullingResults::FillLightIndexMap(System.IntPtr,System.IntPtr,System.Int32)
		void Register_UnityEngine_Rendering_CullingResults_FillLightIndexMap();
		Register_UnityEngine_Rendering_CullingResults_FillLightIndexMap();

		//System.Void UnityEngine.Rendering.CullingResults::SetLightIndexMap(System.IntPtr,System.IntPtr,System.Int32)
		void Register_UnityEngine_Rendering_CullingResults_SetLightIndexMap();
		Register_UnityEngine_Rendering_CullingResults_SetLightIndexMap();

	//End Registrations for type : UnityEngine.Rendering.CullingResults

	//Start Registrations for type : UnityEngine.Rendering.GlobalKeyword

		//System.UInt32 UnityEngine.Rendering.GlobalKeyword::GetGlobalKeywordCount()
		void Register_UnityEngine_Rendering_GlobalKeyword_GetGlobalKeywordCount();
		Register_UnityEngine_Rendering_GlobalKeyword_GetGlobalKeywordCount();

		//System.UInt32 UnityEngine.Rendering.GlobalKeyword::GetGlobalKeywordIndex_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_Rendering_GlobalKeyword_GetGlobalKeywordIndex_Injected();
		Register_UnityEngine_Rendering_GlobalKeyword_GetGlobalKeywordIndex_Injected();

		//System.Void UnityEngine.Rendering.GlobalKeyword::CreateGlobalKeyword_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_Rendering_GlobalKeyword_CreateGlobalKeyword_Injected();
		Register_UnityEngine_Rendering_GlobalKeyword_CreateGlobalKeyword_Injected();

		//System.Void UnityEngine.Rendering.GlobalKeyword::GetGlobalKeywordName_Injected(System.UInt32,UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_Rendering_GlobalKeyword_GetGlobalKeywordName_Injected();
		Register_UnityEngine_Rendering_GlobalKeyword_GetGlobalKeywordName_Injected();

	//End Registrations for type : UnityEngine.Rendering.GlobalKeyword

	//Start Registrations for type : UnityEngine.Rendering.GPUDrivenProcessor

		//System.Int32 UnityEngine.Rendering.GPUDrivenProcessor::ClassifyMaterialsImpl_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_Rendering_GPUDrivenProcessor_ClassifyMaterialsImpl_Injected();
		Register_UnityEngine_Rendering_GPUDrivenProcessor_ClassifyMaterialsImpl_Injected();

		//System.IntPtr UnityEngine.Rendering.GPUDrivenProcessor::Internal_Create()
		void Register_UnityEngine_Rendering_GPUDrivenProcessor_Internal_Create();
		Register_UnityEngine_Rendering_GPUDrivenProcessor_Internal_Create();

		//System.Void UnityEngine.Rendering.GPUDrivenProcessor::ClearMaterialFilters_Injected(System.IntPtr)
		void Register_UnityEngine_Rendering_GPUDrivenProcessor_ClearMaterialFilters_Injected();
		Register_UnityEngine_Rendering_GPUDrivenProcessor_ClearMaterialFilters_Injected();

		//System.Void UnityEngine.Rendering.GPUDrivenProcessor::DisableGPUDrivenRendering_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_Rendering_GPUDrivenProcessor_DisableGPUDrivenRendering_Injected();
		Register_UnityEngine_Rendering_GPUDrivenProcessor_DisableGPUDrivenRendering_Injected();

		//System.Void UnityEngine.Rendering.GPUDrivenProcessor::DispatchLODGroupData_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Rendering.GPUDrivenLODGroupDataNativeCallback,UnityEngine.Rendering.GPUDrivenLODGroupDataCallback)
		void Register_UnityEngine_Rendering_GPUDrivenProcessor_DispatchLODGroupData_Injected();
		Register_UnityEngine_Rendering_GPUDrivenProcessor_DispatchLODGroupData_Injected();

		//System.Void UnityEngine.Rendering.GPUDrivenProcessor::EnableGPUDrivenRenderingAndDispatchRendererData_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Rendering.GPUDrivenRendererDataNativeCallback,System.Collections.Generic.List`1<UnityEngine.Mesh>,System.Collections.Generic.List`1<UnityEngine.Material>,UnityEngine.Rendering.GPUDrivenRendererDataCallback,System.Boolean)
		void Register_UnityEngine_Rendering_GPUDrivenProcessor_EnableGPUDrivenRenderingAndDispatchRendererData_Injected();
		Register_UnityEngine_Rendering_GPUDrivenProcessor_EnableGPUDrivenRenderingAndDispatchRendererData_Injected();

		//System.Void UnityEngine.Rendering.GPUDrivenProcessor::Internal_Destroy(System.IntPtr)
		void Register_UnityEngine_Rendering_GPUDrivenProcessor_Internal_Destroy();
		Register_UnityEngine_Rendering_GPUDrivenProcessor_Internal_Destroy();

		//System.Void UnityEngine.Rendering.GPUDrivenProcessor::set_enablePartialRendering_Injected(System.IntPtr,System.Boolean)
		void Register_UnityEngine_Rendering_GPUDrivenProcessor_set_enablePartialRendering_Injected();
		Register_UnityEngine_Rendering_GPUDrivenProcessor_set_enablePartialRendering_Injected();

	//End Registrations for type : UnityEngine.Rendering.GPUDrivenProcessor

	//Start Registrations for type : UnityEngine.Rendering.GraphicsFence

		//System.Int32 UnityEngine.Rendering.GraphicsFence::GetVersionNumber(System.IntPtr)
		void Register_UnityEngine_Rendering_GraphicsFence_GetVersionNumber();
		Register_UnityEngine_Rendering_GraphicsFence_GetVersionNumber();

	//End Registrations for type : UnityEngine.Rendering.GraphicsFence

	//Start Registrations for type : UnityEngine.Rendering.GraphicsSettings

		//System.Boolean UnityEngine.Rendering.GraphicsSettings::HasShaderDefine(UnityEngine.Rendering.GraphicsTier,UnityEngine.Rendering.BuiltinShaderDefine)
		void Register_UnityEngine_Rendering_GraphicsSettings_HasShaderDefine();
		Register_UnityEngine_Rendering_GraphicsSettings_HasShaderDefine();

		//System.Boolean UnityEngine.Rendering.GraphicsSettings::get_lightsUseLinearIntensity()
		void Register_UnityEngine_Rendering_GraphicsSettings_get_lightsUseLinearIntensity();
		Register_UnityEngine_Rendering_GraphicsSettings_get_lightsUseLinearIntensity();

		//System.IntPtr UnityEngine.Rendering.GraphicsSettings::Internal_GetSettingsForRenderPipeline_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_Rendering_GraphicsSettings_Internal_GetSettingsForRenderPipeline_Injected();
		Register_UnityEngine_Rendering_GraphicsSettings_Internal_GetSettingsForRenderPipeline_Injected();

		//System.IntPtr UnityEngine.Rendering.GraphicsSettings::get_INTERNAL_currentRenderPipeline_Injected()
		void Register_UnityEngine_Rendering_GraphicsSettings_get_INTERNAL_currentRenderPipeline_Injected();
		Register_UnityEngine_Rendering_GraphicsSettings_get_INTERNAL_currentRenderPipeline_Injected();

		//System.Void UnityEngine.Rendering.GraphicsSettings::set_lightsUseColorTemperature(System.Boolean)
		void Register_UnityEngine_Rendering_GraphicsSettings_set_lightsUseColorTemperature();
		Register_UnityEngine_Rendering_GraphicsSettings_set_lightsUseColorTemperature();

		//System.Void UnityEngine.Rendering.GraphicsSettings::set_lightsUseLinearIntensity(System.Boolean)
		void Register_UnityEngine_Rendering_GraphicsSettings_set_lightsUseLinearIntensity();
		Register_UnityEngine_Rendering_GraphicsSettings_set_lightsUseLinearIntensity();

		//System.Void UnityEngine.Rendering.GraphicsSettings::set_useScriptableRenderPipelineBatching(System.Boolean)
		void Register_UnityEngine_Rendering_GraphicsSettings_set_useScriptableRenderPipelineBatching();
		Register_UnityEngine_Rendering_GraphicsSettings_set_useScriptableRenderPipelineBatching();

	//End Registrations for type : UnityEngine.Rendering.GraphicsSettings

	//Start Registrations for type : UnityEngine.Rendering.LocalKeyword

		//System.UInt32 UnityEngine.Rendering.LocalKeyword::GetComputeShaderKeywordCount_Injected(System.IntPtr)
		void Register_UnityEngine_Rendering_LocalKeyword_GetComputeShaderKeywordCount_Injected();
		Register_UnityEngine_Rendering_LocalKeyword_GetComputeShaderKeywordCount_Injected();

		//System.UInt32 UnityEngine.Rendering.LocalKeyword::GetComputeShaderKeywordIndex_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_Rendering_LocalKeyword_GetComputeShaderKeywordIndex_Injected();
		Register_UnityEngine_Rendering_LocalKeyword_GetComputeShaderKeywordIndex_Injected();

		//System.UInt32 UnityEngine.Rendering.LocalKeyword::GetShaderKeywordCount_Injected(System.IntPtr)
		void Register_UnityEngine_Rendering_LocalKeyword_GetShaderKeywordCount_Injected();
		Register_UnityEngine_Rendering_LocalKeyword_GetShaderKeywordCount_Injected();

		//System.UInt32 UnityEngine.Rendering.LocalKeyword::GetShaderKeywordIndex_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_Rendering_LocalKeyword_GetShaderKeywordIndex_Injected();
		Register_UnityEngine_Rendering_LocalKeyword_GetShaderKeywordIndex_Injected();

	//End Registrations for type : UnityEngine.Rendering.LocalKeyword

	//Start Registrations for type : UnityEngine.Rendering.LocalKeywordSpace

		//System.UInt32 UnityEngine.Rendering.LocalKeywordSpace::GetKeywordCount()
		void Register_UnityEngine_Rendering_LocalKeywordSpace_GetKeywordCount();
		Register_UnityEngine_Rendering_LocalKeywordSpace_GetKeywordCount();

		//UnityEngine.Rendering.LocalKeyword[] UnityEngine.Rendering.LocalKeywordSpace::GetKeywords()
		void Register_UnityEngine_Rendering_LocalKeywordSpace_GetKeywords();
		Register_UnityEngine_Rendering_LocalKeywordSpace_GetKeywords();

	//End Registrations for type : UnityEngine.Rendering.LocalKeywordSpace

	//Start Registrations for type : UnityEngine.Rendering.RayTracingAccelerationStructure

		//System.Int32 UnityEngine.Rendering.RayTracingAccelerationStructure::AddMeshInstance_Injected(System.IntPtr,UnityEngine.Rendering.RayTracingMeshInstanceConfig&,UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4*,System.UInt32)
		void Register_UnityEngine_Rendering_RayTracingAccelerationStructure_AddMeshInstance_Injected();
		Register_UnityEngine_Rendering_RayTracingAccelerationStructure_AddMeshInstance_Injected();

		//System.IntPtr UnityEngine.Rendering.RayTracingAccelerationStructure::Create_Injected(UnityEngine.Rendering.RayTracingAccelerationStructure/Settings&)
		void Register_UnityEngine_Rendering_RayTracingAccelerationStructure_Create_Injected();
		Register_UnityEngine_Rendering_RayTracingAccelerationStructure_Create_Injected();

		//System.Void UnityEngine.Rendering.RayTracingAccelerationStructure::ClearInstances_Injected(System.IntPtr)
		void Register_UnityEngine_Rendering_RayTracingAccelerationStructure_ClearInstances_Injected();
		Register_UnityEngine_Rendering_RayTracingAccelerationStructure_ClearInstances_Injected();

		//System.Void UnityEngine.Rendering.RayTracingAccelerationStructure::Destroy_Injected(System.IntPtr)
		void Register_UnityEngine_Rendering_RayTracingAccelerationStructure_Destroy_Injected();
		Register_UnityEngine_Rendering_RayTracingAccelerationStructure_Destroy_Injected();

		//System.Void UnityEngine.Rendering.RayTracingAccelerationStructure::RemoveInstance_InstanceID_Injected(System.IntPtr,System.Int32)
		void Register_UnityEngine_Rendering_RayTracingAccelerationStructure_RemoveInstance_InstanceID_Injected();
		Register_UnityEngine_Rendering_RayTracingAccelerationStructure_RemoveInstance_InstanceID_Injected();

		//System.Void UnityEngine.Rendering.RayTracingAccelerationStructure::UpdateInstanceID_Handle_Injected(System.IntPtr,System.Int32,System.UInt32)
		void Register_UnityEngine_Rendering_RayTracingAccelerationStructure_UpdateInstanceID_Handle_Injected();
		Register_UnityEngine_Rendering_RayTracingAccelerationStructure_UpdateInstanceID_Handle_Injected();

		//System.Void UnityEngine.Rendering.RayTracingAccelerationStructure::UpdateInstanceMask_Handle_Injected(System.IntPtr,System.Int32,System.UInt32)
		void Register_UnityEngine_Rendering_RayTracingAccelerationStructure_UpdateInstanceMask_Handle_Injected();
		Register_UnityEngine_Rendering_RayTracingAccelerationStructure_UpdateInstanceMask_Handle_Injected();

		//System.Void UnityEngine.Rendering.RayTracingAccelerationStructure::UpdateInstanceTransform_Handle_Injected(System.IntPtr,System.Int32,UnityEngine.Matrix4x4&)
		void Register_UnityEngine_Rendering_RayTracingAccelerationStructure_UpdateInstanceTransform_Handle_Injected();
		Register_UnityEngine_Rendering_RayTracingAccelerationStructure_UpdateInstanceTransform_Handle_Injected();

	//End Registrations for type : UnityEngine.Rendering.RayTracingAccelerationStructure

	//Start Registrations for type : UnityEngine.Rendering.RendererList

		//System.Boolean UnityEngine.Rendering.RendererList::get_isValid()
		void Register_UnityEngine_Rendering_RendererList_get_isValid();
		Register_UnityEngine_Rendering_RendererList_get_isValid();

	//End Registrations for type : UnityEngine.Rendering.RendererList

	//Start Registrations for type : UnityEngine.Rendering.ScriptableRenderContext

		//System.Boolean UnityEngine.Rendering.ScriptableRenderContext::HasInvokeOnRenderObjectCallbacks_Internal()
		void Register_UnityEngine_Rendering_ScriptableRenderContext_HasInvokeOnRenderObjectCallbacks_Internal();
		Register_UnityEngine_Rendering_ScriptableRenderContext_HasInvokeOnRenderObjectCallbacks_Internal();

		//System.Void UnityEngine.Rendering.ScriptableRenderContext::CreateGizmoRendererList_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,System.IntPtr,UnityEngine.Rendering.GizmoSubset,UnityEngine.Rendering.RendererList&)
		void Register_UnityEngine_Rendering_ScriptableRenderContext_CreateGizmoRendererList_Internal_Injected();
		Register_UnityEngine_Rendering_ScriptableRenderContext_CreateGizmoRendererList_Internal_Injected();

		//System.Void UnityEngine.Rendering.ScriptableRenderContext::CreateRendererList_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,System.IntPtr,UnityEngine.Rendering.DrawingSettings&,UnityEngine.Rendering.FilteringSettings&,UnityEngine.Rendering.ShaderTagId&,System.Boolean,System.IntPtr,System.IntPtr,System.Int32,UnityEngine.Rendering.RendererList&)
		void Register_UnityEngine_Rendering_ScriptableRenderContext_CreateRendererList_Internal_Injected();
		Register_UnityEngine_Rendering_ScriptableRenderContext_CreateRendererList_Internal_Injected();

		//System.Void UnityEngine.Rendering.ScriptableRenderContext::CreateShadowRendererList_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,System.IntPtr,UnityEngine.Rendering.RendererList&)
		void Register_UnityEngine_Rendering_ScriptableRenderContext_CreateShadowRendererList_Internal_Injected();
		Register_UnityEngine_Rendering_ScriptableRenderContext_CreateShadowRendererList_Internal_Injected();

		//System.Void UnityEngine.Rendering.ScriptableRenderContext::CreateSkyboxRendererList_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,System.IntPtr,System.Int32,UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&,UnityEngine.Rendering.RendererList&)
		void Register_UnityEngine_Rendering_ScriptableRenderContext_CreateSkyboxRendererList_Internal_Injected();
		Register_UnityEngine_Rendering_ScriptableRenderContext_CreateSkyboxRendererList_Internal_Injected();

		//System.Void UnityEngine.Rendering.ScriptableRenderContext::CreateUIOverlayRendererList_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,System.IntPtr,UnityEngine.Rendering.UISubset,UnityEngine.Rendering.RendererList&)
		void Register_UnityEngine_Rendering_ScriptableRenderContext_CreateUIOverlayRendererList_Internal_Injected();
		Register_UnityEngine_Rendering_ScriptableRenderContext_CreateUIOverlayRendererList_Internal_Injected();

		//System.Void UnityEngine.Rendering.ScriptableRenderContext::CreateWireOverlayRendererList_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,System.IntPtr,UnityEngine.Rendering.RendererList&)
		void Register_UnityEngine_Rendering_ScriptableRenderContext_CreateWireOverlayRendererList_Internal_Injected();
		Register_UnityEngine_Rendering_ScriptableRenderContext_CreateWireOverlayRendererList_Internal_Injected();

		//System.Void UnityEngine.Rendering.ScriptableRenderContext::EmitGeometryForCamera_Injected(System.IntPtr)
		void Register_UnityEngine_Rendering_ScriptableRenderContext_EmitGeometryForCamera_Injected();
		Register_UnityEngine_Rendering_ScriptableRenderContext_EmitGeometryForCamera_Injected();

		//System.Void UnityEngine.Rendering.ScriptableRenderContext::ExecuteCommandBufferAsync_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,System.IntPtr,UnityEngine.Rendering.ComputeQueueType)
		void Register_UnityEngine_Rendering_ScriptableRenderContext_ExecuteCommandBufferAsync_Internal_Injected();
		Register_UnityEngine_Rendering_ScriptableRenderContext_ExecuteCommandBufferAsync_Internal_Injected();

		//System.Void UnityEngine.Rendering.ScriptableRenderContext::ExecuteCommandBuffer_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,System.IntPtr)
		void Register_UnityEngine_Rendering_ScriptableRenderContext_ExecuteCommandBuffer_Internal_Injected();
		Register_UnityEngine_Rendering_ScriptableRenderContext_ExecuteCommandBuffer_Internal_Injected();

		//System.Void UnityEngine.Rendering.ScriptableRenderContext::GetCameras_Internal(System.Type,System.Object)
		void Register_UnityEngine_Rendering_ScriptableRenderContext_GetCameras_Internal();
		Register_UnityEngine_Rendering_ScriptableRenderContext_GetCameras_Internal();

		//System.Void UnityEngine.Rendering.ScriptableRenderContext::InitializeSortSettings_Injected(System.IntPtr,UnityEngine.Rendering.SortingSettings&)
		void Register_UnityEngine_Rendering_ScriptableRenderContext_InitializeSortSettings_Injected();
		Register_UnityEngine_Rendering_ScriptableRenderContext_InitializeSortSettings_Injected();

		//System.Void UnityEngine.Rendering.ScriptableRenderContext::Internal_CullShadowCasters_Injected(UnityEngine.Rendering.ScriptableRenderContext&,System.IntPtr)
		void Register_UnityEngine_Rendering_ScriptableRenderContext_Internal_CullShadowCasters_Injected();
		Register_UnityEngine_Rendering_ScriptableRenderContext_Internal_CullShadowCasters_Injected();

		//System.Void UnityEngine.Rendering.ScriptableRenderContext::Internal_Cull_Injected(UnityEngine.Rendering.ScriptableCullingParameters&,UnityEngine.Rendering.ScriptableRenderContext&,System.IntPtr)
		void Register_UnityEngine_Rendering_ScriptableRenderContext_Internal_Cull_Injected();
		Register_UnityEngine_Rendering_ScriptableRenderContext_Internal_Cull_Injected();

		//System.Void UnityEngine.Rendering.ScriptableRenderContext::PrepareRendererListsAsync_Internal(System.Object)
		void Register_UnityEngine_Rendering_ScriptableRenderContext_PrepareRendererListsAsync_Internal();
		Register_UnityEngine_Rendering_ScriptableRenderContext_PrepareRendererListsAsync_Internal();

		//System.Void UnityEngine.Rendering.ScriptableRenderContext::Submit_Internal()
		void Register_UnityEngine_Rendering_ScriptableRenderContext_Submit_Internal();
		Register_UnityEngine_Rendering_ScriptableRenderContext_Submit_Internal();

		//UnityEngine.Rendering.RendererListStatus UnityEngine.Rendering.ScriptableRenderContext::QueryRendererListStatus_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,UnityEngine.Rendering.RendererList&)
		void Register_UnityEngine_Rendering_ScriptableRenderContext_QueryRendererListStatus_Internal_Injected();
		Register_UnityEngine_Rendering_ScriptableRenderContext_QueryRendererListStatus_Internal_Injected();

	//End Registrations for type : UnityEngine.Rendering.ScriptableRenderContext

	//Start Registrations for type : UnityEngine.Rendering.ShaderKeyword

		//System.UInt32 UnityEngine.Rendering.ShaderKeyword::GetGlobalKeywordCount()
		void Register_UnityEngine_Rendering_ShaderKeyword_GetGlobalKeywordCount();
		Register_UnityEngine_Rendering_ShaderKeyword_GetGlobalKeywordCount();

		//System.UInt32 UnityEngine.Rendering.ShaderKeyword::GetGlobalKeywordIndex_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_Rendering_ShaderKeyword_GetGlobalKeywordIndex_Injected();
		Register_UnityEngine_Rendering_ShaderKeyword_GetGlobalKeywordIndex_Injected();

		//System.Void UnityEngine.Rendering.ShaderKeyword::CreateGlobalKeyword_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_Rendering_ShaderKeyword_CreateGlobalKeyword_Injected();
		Register_UnityEngine_Rendering_ShaderKeyword_CreateGlobalKeyword_Injected();

	//End Registrations for type : UnityEngine.Rendering.ShaderKeyword

	//Start Registrations for type : UnityEngine.Rendering.ShaderKeywordSet

		//System.Boolean UnityEngine.Rendering.ShaderKeywordSet::IsKeywordNameEnabled_Injected(UnityEngine.Rendering.ShaderKeywordSet&,UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_Rendering_ShaderKeywordSet_IsKeywordNameEnabled_Injected();
		Register_UnityEngine_Rendering_ShaderKeywordSet_IsKeywordNameEnabled_Injected();

		//UnityEngine.Rendering.ShaderKeyword[] UnityEngine.Rendering.ShaderKeywordSet::GetEnabledKeywords_Injected(UnityEngine.Rendering.ShaderKeywordSet&)
		void Register_UnityEngine_Rendering_ShaderKeywordSet_GetEnabledKeywords_Injected();
		Register_UnityEngine_Rendering_ShaderKeywordSet_GetEnabledKeywords_Injected();

	//End Registrations for type : UnityEngine.Rendering.ShaderKeywordSet

	//Start Registrations for type : UnityEngine.Rendering.ShadingRateImage

		//System.Void UnityEngine.Rendering.ShadingRateImage::GetAllocSizeInternal(System.Int32,System.Int32,System.Int32&,System.Int32&)
		void Register_UnityEngine_Rendering_ShadingRateImage_GetAllocSizeInternal();
		Register_UnityEngine_Rendering_ShadingRateImage_GetAllocSizeInternal();

	//End Registrations for type : UnityEngine.Rendering.ShadingRateImage

	//Start Registrations for type : UnityEngine.Rendering.ShadingRateInfo

		//System.Boolean UnityEngine.Rendering.ShadingRateInfo::SupportsPerDrawCall()
		void Register_UnityEngine_Rendering_ShadingRateInfo_SupportsPerDrawCall();
		Register_UnityEngine_Rendering_ShadingRateInfo_SupportsPerDrawCall();

		//System.Boolean UnityEngine.Rendering.ShadingRateInfo::SupportsPerImageTile()
		void Register_UnityEngine_Rendering_ShadingRateInfo_SupportsPerImageTile();
		Register_UnityEngine_Rendering_ShadingRateInfo_SupportsPerImageTile();

		//System.Byte UnityEngine.Rendering.ShadingRateInfo::QueryNativeValue(UnityEngine.Rendering.ShadingRateFragmentSize)
		void Register_UnityEngine_Rendering_ShadingRateInfo_QueryNativeValue();
		Register_UnityEngine_Rendering_ShadingRateInfo_QueryNativeValue();

		//System.Void UnityEngine.Rendering.ShadingRateInfo::GetAvailableFragmentSizes_Injected(UnityEngine.Bindings.BlittableArrayWrapper&)
		void Register_UnityEngine_Rendering_ShadingRateInfo_GetAvailableFragmentSizes_Injected();
		Register_UnityEngine_Rendering_ShadingRateInfo_GetAvailableFragmentSizes_Injected();

		//System.Void UnityEngine.Rendering.ShadingRateInfo::GetImageTileSize_Injected(UnityEngine.Vector2Int&)
		void Register_UnityEngine_Rendering_ShadingRateInfo_GetImageTileSize_Injected();
		Register_UnityEngine_Rendering_ShadingRateInfo_GetImageTileSize_Injected();

	//End Registrations for type : UnityEngine.Rendering.ShadingRateInfo

	//Start Registrations for type : UnityEngine.Rendering.SortingGroup

		//System.Int32 UnityEngine.Rendering.SortingGroup::get_invalidSortingGroupID()
		void Register_UnityEngine_Rendering_SortingGroup_get_invalidSortingGroupID();
		Register_UnityEngine_Rendering_SortingGroup_get_invalidSortingGroupID();

		//System.Int32 UnityEngine.Rendering.SortingGroup::get_sortingLayerID_Injected(System.IntPtr)
		void Register_UnityEngine_Rendering_SortingGroup_get_sortingLayerID_Injected();
		Register_UnityEngine_Rendering_SortingGroup_get_sortingLayerID_Injected();

		//System.Int32 UnityEngine.Rendering.SortingGroup::get_sortingOrder_Injected(System.IntPtr)
		void Register_UnityEngine_Rendering_SortingGroup_get_sortingOrder_Injected();
		Register_UnityEngine_Rendering_SortingGroup_get_sortingOrder_Injected();

		//System.IntPtr UnityEngine.Rendering.SortingGroup::GetSortingGroupByIndex_Injected(System.Int32)
		void Register_UnityEngine_Rendering_SortingGroup_GetSortingGroupByIndex_Injected();
		Register_UnityEngine_Rendering_SortingGroup_GetSortingGroupByIndex_Injected();

	//End Registrations for type : UnityEngine.Rendering.SortingGroup

	//Start Registrations for type : UnityEngine.Rendering.SpeedTreeWindManager

		//System.Void UnityEngine.Rendering.SpeedTreeWindManager::UpdateWindAndWriteBufferWindParams_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Rendering.SpeedTreeWindParamsBufferIterator&,System.Boolean)
		void Register_UnityEngine_Rendering_SpeedTreeWindManager_UpdateWindAndWriteBufferWindParams_Injected();
		Register_UnityEngine_Rendering_SpeedTreeWindManager_UpdateWindAndWriteBufferWindParams_Injected();

	//End Registrations for type : UnityEngine.Rendering.SpeedTreeWindManager

	//Start Registrations for type : UnityEngine.Rendering.Watermark

		//System.Boolean UnityEngine.Rendering.Watermark::IsVisible()
		void Register_UnityEngine_Rendering_Watermark_IsVisible();
		Register_UnityEngine_Rendering_Watermark_IsVisible();

	//End Registrations for type : UnityEngine.Rendering.Watermark

	//Start Registrations for type : UnityEngine.RenderingLayerMask

		//System.Int32 UnityEngine.RenderingLayerMask::GetDefinedRenderingLayerCount()
		void Register_UnityEngine_RenderingLayerMask_GetDefinedRenderingLayerCount();
		Register_UnityEngine_RenderingLayerMask_GetDefinedRenderingLayerCount();

		//System.Int32 UnityEngine.RenderingLayerMask::GetRenderingLayerCount()
		void Register_UnityEngine_RenderingLayerMask_GetRenderingLayerCount();
		Register_UnityEngine_RenderingLayerMask_GetRenderingLayerCount();

		//System.String[] UnityEngine.RenderingLayerMask::GetDefinedRenderingLayerNames()
		void Register_UnityEngine_RenderingLayerMask_GetDefinedRenderingLayerNames();
		Register_UnityEngine_RenderingLayerMask_GetDefinedRenderingLayerNames();

		//System.UInt32 UnityEngine.RenderingLayerMask::GetDefinedRenderingLayersCombinedMaskValue()
		void Register_UnityEngine_RenderingLayerMask_GetDefinedRenderingLayersCombinedMaskValue();
		Register_UnityEngine_RenderingLayerMask_GetDefinedRenderingLayersCombinedMaskValue();

		//System.Void UnityEngine.RenderingLayerMask::RenderingLayerToName_Injected(System.Int32,UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_RenderingLayerMask_RenderingLayerToName_Injected();
		Register_UnityEngine_RenderingLayerMask_RenderingLayerToName_Injected();

	//End Registrations for type : UnityEngine.RenderingLayerMask

	//Start Registrations for type : UnityEngine.RenderSettings

		//System.Boolean UnityEngine.RenderSettings::get_fog()
		void Register_UnityEngine_RenderSettings_get_fog();
		Register_UnityEngine_RenderSettings_get_fog();

		//System.IntPtr UnityEngine.RenderSettings::get_skybox_Injected()
		void Register_UnityEngine_RenderSettings_get_skybox_Injected();
		Register_UnityEngine_RenderSettings_get_skybox_Injected();

		//System.IntPtr UnityEngine.RenderSettings::get_sun_Injected()
		void Register_UnityEngine_RenderSettings_get_sun_Injected();
		Register_UnityEngine_RenderSettings_get_sun_Injected();

		//System.Single UnityEngine.RenderSettings::get_reflectionIntensity()
		void Register_UnityEngine_RenderSettings_get_reflectionIntensity();
		Register_UnityEngine_RenderSettings_get_reflectionIntensity();

		//System.Void UnityEngine.RenderSettings::get_ambientEquatorColor_Injected(UnityEngine.Color&)
		void Register_UnityEngine_RenderSettings_get_ambientEquatorColor_Injected();
		Register_UnityEngine_RenderSettings_get_ambientEquatorColor_Injected();

		//System.Void UnityEngine.RenderSettings::get_ambientGroundColor_Injected(UnityEngine.Color&)
		void Register_UnityEngine_RenderSettings_get_ambientGroundColor_Injected();
		Register_UnityEngine_RenderSettings_get_ambientGroundColor_Injected();

		//System.Void UnityEngine.RenderSettings::get_ambientProbe_Injected(UnityEngine.Rendering.SphericalHarmonicsL2&)
		void Register_UnityEngine_RenderSettings_get_ambientProbe_Injected();
		Register_UnityEngine_RenderSettings_get_ambientProbe_Injected();

		//System.Void UnityEngine.RenderSettings::get_ambientSkyColor_Injected(UnityEngine.Color&)
		void Register_UnityEngine_RenderSettings_get_ambientSkyColor_Injected();
		Register_UnityEngine_RenderSettings_get_ambientSkyColor_Injected();

		//System.Void UnityEngine.RenderSettings::get_subtractiveShadowColor_Injected(UnityEngine.Color&)
		void Register_UnityEngine_RenderSettings_get_subtractiveShadowColor_Injected();
		Register_UnityEngine_RenderSettings_get_subtractiveShadowColor_Injected();

	//End Registrations for type : UnityEngine.RenderSettings

	//Start Registrations for type : UnityEngine.RenderTexture

		//System.Boolean UnityEngine.RenderTexture::Create_Injected(System.IntPtr)
		void Register_UnityEngine_RenderTexture_Create_Injected();
		Register_UnityEngine_RenderTexture_Create_Injected();

		//System.Boolean UnityEngine.RenderTexture::get_bindTextureMS_Injected(System.IntPtr)
		void Register_UnityEngine_RenderTexture_get_bindTextureMS_Injected();
		Register_UnityEngine_RenderTexture_get_bindTextureMS_Injected();

		//System.Boolean UnityEngine.RenderTexture::get_enableShadingRate_Injected(System.IntPtr)
		void Register_UnityEngine_RenderTexture_get_enableShadingRate_Injected();
		Register_UnityEngine_RenderTexture_get_enableShadingRate_Injected();

		//System.Boolean UnityEngine.RenderTexture::get_sRGB_Injected(System.IntPtr)
		void Register_UnityEngine_RenderTexture_get_sRGB_Injected();
		Register_UnityEngine_RenderTexture_get_sRGB_Injected();

		//System.Boolean UnityEngine.RenderTexture::get_useDynamicScaleExplicit_Injected(System.IntPtr)
		void Register_UnityEngine_RenderTexture_get_useDynamicScaleExplicit_Injected();
		Register_UnityEngine_RenderTexture_get_useDynamicScaleExplicit_Injected();

		//System.Boolean UnityEngine.RenderTexture::get_useDynamicScale_Injected(System.IntPtr)
		void Register_UnityEngine_RenderTexture_get_useDynamicScale_Injected();
		Register_UnityEngine_RenderTexture_get_useDynamicScale_Injected();

		//System.Boolean UnityEngine.RenderTexture::get_useMipMap_Injected(System.IntPtr)
		void Register_UnityEngine_RenderTexture_get_useMipMap_Injected();
		Register_UnityEngine_RenderTexture_get_useMipMap_Injected();

		//System.Int32 UnityEngine.RenderTexture::get_antiAliasing_Injected(System.IntPtr)
		void Register_UnityEngine_RenderTexture_get_antiAliasing_Injected();
		Register_UnityEngine_RenderTexture_get_antiAliasing_Injected();

		//System.Int32 UnityEngine.RenderTexture::get_height_Injected(System.IntPtr)
		void Register_UnityEngine_RenderTexture_get_height_Injected();
		Register_UnityEngine_RenderTexture_get_height_Injected();

		//System.Int32 UnityEngine.RenderTexture::get_volumeDepth_Injected(System.IntPtr)
		void Register_UnityEngine_RenderTexture_get_volumeDepth_Injected();
		Register_UnityEngine_RenderTexture_get_volumeDepth_Injected();

		//System.Int32 UnityEngine.RenderTexture::get_width_Injected(System.IntPtr)
		void Register_UnityEngine_RenderTexture_get_width_Injected();
		Register_UnityEngine_RenderTexture_get_width_Injected();

		//System.IntPtr UnityEngine.RenderTexture::GetActive_Injected()
		void Register_UnityEngine_RenderTexture_GetActive_Injected();
		Register_UnityEngine_RenderTexture_GetActive_Injected();

		//System.IntPtr UnityEngine.RenderTexture::GetTemporary_Internal_Injected(UnityEngine.RenderTextureDescriptor&)
		void Register_UnityEngine_RenderTexture_GetTemporary_Internal_Injected();
		Register_UnityEngine_RenderTexture_GetTemporary_Internal_Injected();

		//System.Void UnityEngine.RenderTexture::ApplyDynamicScale_Injected(System.IntPtr)
		void Register_UnityEngine_RenderTexture_ApplyDynamicScale_Injected();
		Register_UnityEngine_RenderTexture_ApplyDynamicScale_Injected();

		//System.Void UnityEngine.RenderTexture::GetColorBuffer_Injected(System.IntPtr,UnityEngine.RenderBuffer&)
		void Register_UnityEngine_RenderTexture_GetColorBuffer_Injected();
		Register_UnityEngine_RenderTexture_GetColorBuffer_Injected();

		//System.Void UnityEngine.RenderTexture::GetDepthBuffer_Injected(System.IntPtr,UnityEngine.RenderBuffer&)
		void Register_UnityEngine_RenderTexture_GetDepthBuffer_Injected();
		Register_UnityEngine_RenderTexture_GetDepthBuffer_Injected();

		//System.Void UnityEngine.RenderTexture::GetDescriptor_Injected(System.IntPtr,UnityEngine.RenderTextureDescriptor&)
		void Register_UnityEngine_RenderTexture_GetDescriptor_Injected();
		Register_UnityEngine_RenderTexture_GetDescriptor_Injected();

		//System.Void UnityEngine.RenderTexture::Internal_Create(UnityEngine.RenderTexture)
		void Register_UnityEngine_RenderTexture_Internal_Create();
		Register_UnityEngine_RenderTexture_Internal_Create();

		//System.Void UnityEngine.RenderTexture::ReleaseTemporary_Injected(System.IntPtr)
		void Register_UnityEngine_RenderTexture_ReleaseTemporary_Injected();
		Register_UnityEngine_RenderTexture_ReleaseTemporary_Injected();

		//System.Void UnityEngine.RenderTexture::Release_Injected(System.IntPtr)
		void Register_UnityEngine_RenderTexture_Release_Injected();
		Register_UnityEngine_RenderTexture_Release_Injected();

		//System.Void UnityEngine.RenderTexture::SetActive_Injected(System.IntPtr)
		void Register_UnityEngine_RenderTexture_SetActive_Injected();
		Register_UnityEngine_RenderTexture_SetActive_Injected();

		//System.Void UnityEngine.RenderTexture::SetColorFormat_Injected(System.IntPtr,UnityEngine.Experimental.Rendering.GraphicsFormat)
		void Register_UnityEngine_RenderTexture_SetColorFormat_Injected();
		Register_UnityEngine_RenderTexture_SetColorFormat_Injected();

		//System.Void UnityEngine.RenderTexture::SetMipMapCount_Injected(System.IntPtr,System.Int32)
		void Register_UnityEngine_RenderTexture_SetMipMapCount_Injected();
		Register_UnityEngine_RenderTexture_SetMipMapCount_Injected();

		//System.Void UnityEngine.RenderTexture::SetRenderTextureDescriptor_Injected(System.IntPtr,UnityEngine.RenderTextureDescriptor&)
		void Register_UnityEngine_RenderTexture_SetRenderTextureDescriptor_Injected();
		Register_UnityEngine_RenderTexture_SetRenderTextureDescriptor_Injected();

		//System.Void UnityEngine.RenderTexture::SetSRGBReadWrite_Injected(System.IntPtr,System.Boolean)
		void Register_UnityEngine_RenderTexture_SetSRGBReadWrite_Injected();
		Register_UnityEngine_RenderTexture_SetSRGBReadWrite_Injected();

		//System.Void UnityEngine.RenderTexture::SetShadowSamplingMode_Injected(System.IntPtr,UnityEngine.Rendering.ShadowSamplingMode)
		void Register_UnityEngine_RenderTexture_SetShadowSamplingMode_Injected();
		Register_UnityEngine_RenderTexture_SetShadowSamplingMode_Injected();

		//System.Void UnityEngine.RenderTexture::set_autoGenerateMips_Injected(System.IntPtr,System.Boolean)
		void Register_UnityEngine_RenderTexture_set_autoGenerateMips_Injected();
		Register_UnityEngine_RenderTexture_set_autoGenerateMips_Injected();

		//System.Void UnityEngine.RenderTexture::set_depthStencilFormat_Injected(System.IntPtr,UnityEngine.Experimental.Rendering.GraphicsFormat)
		void Register_UnityEngine_RenderTexture_set_depthStencilFormat_Injected();
		Register_UnityEngine_RenderTexture_set_depthStencilFormat_Injected();

		//System.Void UnityEngine.RenderTexture::set_dimension_Injected(System.IntPtr,UnityEngine.Rendering.TextureDimension)
		void Register_UnityEngine_RenderTexture_set_dimension_Injected();
		Register_UnityEngine_RenderTexture_set_dimension_Injected();

		//System.Void UnityEngine.RenderTexture::set_enableRandomWrite_Injected(System.IntPtr,System.Boolean)
		void Register_UnityEngine_RenderTexture_set_enableRandomWrite_Injected();
		Register_UnityEngine_RenderTexture_set_enableRandomWrite_Injected();

		//System.Void UnityEngine.RenderTexture::set_height_Injected(System.IntPtr,System.Int32)
		void Register_UnityEngine_RenderTexture_set_height_Injected();
		Register_UnityEngine_RenderTexture_set_height_Injected();

		//System.Void UnityEngine.RenderTexture::set_useDynamicScale_Injected(System.IntPtr,System.Boolean)
		void Register_UnityEngine_RenderTexture_set_useDynamicScale_Injected();
		Register_UnityEngine_RenderTexture_set_useDynamicScale_Injected();

		//System.Void UnityEngine.RenderTexture::set_useMipMap_Injected(System.IntPtr,System.Boolean)
		void Register_UnityEngine_RenderTexture_set_useMipMap_Injected();
		Register_UnityEngine_RenderTexture_set_useMipMap_Injected();

		//System.Void UnityEngine.RenderTexture::set_volumeDepth_Injected(System.IntPtr,System.Int32)
		void Register_UnityEngine_RenderTexture_set_volumeDepth_Injected();
		Register_UnityEngine_RenderTexture_set_volumeDepth_Injected();

		//System.Void UnityEngine.RenderTexture::set_width_Injected(System.IntPtr,System.Int32)
		void Register_UnityEngine_RenderTexture_set_width_Injected();
		Register_UnityEngine_RenderTexture_set_width_Injected();

		//UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.RenderTexture::GetColorFormat_Injected(System.IntPtr,System.Boolean)
		void Register_UnityEngine_RenderTexture_GetColorFormat_Injected();
		Register_UnityEngine_RenderTexture_GetColorFormat_Injected();

		//UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.RenderTexture::get_depthStencilFormat_Injected(System.IntPtr)
		void Register_UnityEngine_RenderTexture_get_depthStencilFormat_Injected();
		Register_UnityEngine_RenderTexture_get_depthStencilFormat_Injected();

		//UnityEngine.Rendering.TextureDimension UnityEngine.RenderTexture::get_dimension_Injected(System.IntPtr)
		void Register_UnityEngine_RenderTexture_get_dimension_Injected();
		Register_UnityEngine_RenderTexture_get_dimension_Injected();

	//End Registrations for type : UnityEngine.RenderTexture

	//Start Registrations for type : UnityEngine.Resources

		//System.Boolean UnityEngine.Resources::EntityIdIsValid_Injected(UnityEngine.EntityId&)
		void Register_UnityEngine_Resources_EntityIdIsValid_Injected();
		Register_UnityEngine_Resources_EntityIdIsValid_Injected();

		//System.IntPtr UnityEngine.Resources::EntityIdToObject_Injected(UnityEngine.EntityId&)
		void Register_UnityEngine_Resources_EntityIdToObject_Injected();
		Register_UnityEngine_Resources_EntityIdToObject_Injected();

		//System.IntPtr UnityEngine.Resources::GetBuiltinResource_Injected(System.Type,UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_Resources_GetBuiltinResource_Injected();
		Register_UnityEngine_Resources_GetBuiltinResource_Injected();

	//End Registrations for type : UnityEngine.Resources

	//Start Registrations for type : UnityEngine.ResourcesAPIInternal

		//System.IntPtr UnityEngine.ResourcesAPIInternal::FindShaderByName_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_ResourcesAPIInternal_FindShaderByName_Injected();
		Register_UnityEngine_ResourcesAPIInternal_FindShaderByName_Injected();

		//System.IntPtr UnityEngine.ResourcesAPIInternal::Load_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,System.Type)
		void Register_UnityEngine_ResourcesAPIInternal_Load_Injected();
		Register_UnityEngine_ResourcesAPIInternal_Load_Injected();

		//System.Void UnityEngine.ResourcesAPIInternal::UnloadAsset_Injected(System.IntPtr)
		void Register_UnityEngine_ResourcesAPIInternal_UnloadAsset_Injected();
		Register_UnityEngine_ResourcesAPIInternal_UnloadAsset_Injected();

		//UnityEngine.Object[] UnityEngine.ResourcesAPIInternal::FindObjectsOfTypeAll(System.Type)
		void Register_UnityEngine_ResourcesAPIInternal_FindObjectsOfTypeAll();
		Register_UnityEngine_ResourcesAPIInternal_FindObjectsOfTypeAll();

		//UnityEngine.Object[] UnityEngine.ResourcesAPIInternal::LoadAll_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,System.Type)
		void Register_UnityEngine_ResourcesAPIInternal_LoadAll_Injected();
		Register_UnityEngine_ResourcesAPIInternal_LoadAll_Injected();

	//End Registrations for type : UnityEngine.ResourcesAPIInternal

	//Start Registrations for type : UnityEngine.Rigidbody

		//System.Void UnityEngine.Rigidbody::AddForce_Injected(System.IntPtr,UnityEngine.Vector3&,UnityEngine.ForceMode)
		void Register_UnityEngine_Rigidbody_AddForce_Injected();
		Register_UnityEngine_Rigidbody_AddForce_Injected();

		//System.Void UnityEngine.Rigidbody::AddTorque_Injected(System.IntPtr,UnityEngine.Vector3&,UnityEngine.ForceMode)
		void Register_UnityEngine_Rigidbody_AddTorque_Injected();
		Register_UnityEngine_Rigidbody_AddTorque_Injected();

		//System.Void UnityEngine.Rigidbody::MoveRotation_Injected(System.IntPtr,UnityEngine.Quaternion&)
		void Register_UnityEngine_Rigidbody_MoveRotation_Injected();
		Register_UnityEngine_Rigidbody_MoveRotation_Injected();

		//System.Void UnityEngine.Rigidbody::get_angularVelocity_Injected(System.IntPtr,UnityEngine.Vector3&)
		void Register_UnityEngine_Rigidbody_get_angularVelocity_Injected();
		Register_UnityEngine_Rigidbody_get_angularVelocity_Injected();

		//System.Void UnityEngine.Rigidbody::get_linearVelocity_Injected(System.IntPtr,UnityEngine.Vector3&)
		void Register_UnityEngine_Rigidbody_get_linearVelocity_Injected();
		Register_UnityEngine_Rigidbody_get_linearVelocity_Injected();

		//System.Void UnityEngine.Rigidbody::get_position_Injected(System.IntPtr,UnityEngine.Vector3&)
		void Register_UnityEngine_Rigidbody_get_position_Injected();
		Register_UnityEngine_Rigidbody_get_position_Injected();

		//System.Void UnityEngine.Rigidbody::get_rotation_Injected(System.IntPtr,UnityEngine.Quaternion&)
		void Register_UnityEngine_Rigidbody_get_rotation_Injected();
		Register_UnityEngine_Rigidbody_get_rotation_Injected();

		//System.Void UnityEngine.Rigidbody::set_angularVelocity_Injected(System.IntPtr,UnityEngine.Vector3&)
		void Register_UnityEngine_Rigidbody_set_angularVelocity_Injected();
		Register_UnityEngine_Rigidbody_set_angularVelocity_Injected();

		//System.Void UnityEngine.Rigidbody::set_constraints_Injected(System.IntPtr,UnityEngine.RigidbodyConstraints)
		void Register_UnityEngine_Rigidbody_set_constraints_Injected();
		Register_UnityEngine_Rigidbody_set_constraints_Injected();

		//System.Void UnityEngine.Rigidbody::set_linearVelocity_Injected(System.IntPtr,UnityEngine.Vector3&)
		void Register_UnityEngine_Rigidbody_set_linearVelocity_Injected();
		Register_UnityEngine_Rigidbody_set_linearVelocity_Injected();

		//System.Void UnityEngine.Rigidbody::set_position_Injected(System.IntPtr,UnityEngine.Vector3&)
		void Register_UnityEngine_Rigidbody_set_position_Injected();
		Register_UnityEngine_Rigidbody_set_position_Injected();

		//System.Void UnityEngine.Rigidbody::set_rotation_Injected(System.IntPtr,UnityEngine.Quaternion&)
		void Register_UnityEngine_Rigidbody_set_rotation_Injected();
		Register_UnityEngine_Rigidbody_set_rotation_Injected();

	//End Registrations for type : UnityEngine.Rigidbody

	//Start Registrations for type : UnityEngine.Rigidbody2D

		//System.Single UnityEngine.Rigidbody2D::get_angularVelocity_Injected(System.IntPtr)
		void Register_UnityEngine_Rigidbody2D_get_angularVelocity_Injected();
		Register_UnityEngine_Rigidbody2D_get_angularVelocity_Injected();

		//System.Single UnityEngine.Rigidbody2D::get_rotation_Injected(System.IntPtr)
		void Register_UnityEngine_Rigidbody2D_get_rotation_Injected();
		Register_UnityEngine_Rigidbody2D_get_rotation_Injected();

		//System.Void UnityEngine.Rigidbody2D::AddForce_Internal_Injected(System.IntPtr,UnityEngine.Vector2&,UnityEngine.ForceMode2D)
		void Register_UnityEngine_Rigidbody2D_AddForce_Internal_Injected();
		Register_UnityEngine_Rigidbody2D_AddForce_Internal_Injected();

		//System.Void UnityEngine.Rigidbody2D::MovePosition_Injected(System.IntPtr,UnityEngine.Vector2&)
		void Register_UnityEngine_Rigidbody2D_MovePosition_Injected();
		Register_UnityEngine_Rigidbody2D_MovePosition_Injected();

		//System.Void UnityEngine.Rigidbody2D::get_linearVelocity_Injected(System.IntPtr,UnityEngine.Vector2&)
		void Register_UnityEngine_Rigidbody2D_get_linearVelocity_Injected();
		Register_UnityEngine_Rigidbody2D_get_linearVelocity_Injected();

		//System.Void UnityEngine.Rigidbody2D::get_localToWorldMatrix_Injected(System.IntPtr,UnityEngine.Matrix4x4&)
		void Register_UnityEngine_Rigidbody2D_get_localToWorldMatrix_Injected();
		Register_UnityEngine_Rigidbody2D_get_localToWorldMatrix_Injected();

		//System.Void UnityEngine.Rigidbody2D::get_position_Injected(System.IntPtr,UnityEngine.Vector2&)
		void Register_UnityEngine_Rigidbody2D_get_position_Injected();
		Register_UnityEngine_Rigidbody2D_get_position_Injected();

		//System.Void UnityEngine.Rigidbody2D::set_angularVelocity_Injected(System.IntPtr,System.Single)
		void Register_UnityEngine_Rigidbody2D_set_angularVelocity_Injected();
		Register_UnityEngine_Rigidbody2D_set_angularVelocity_Injected();

		//System.Void UnityEngine.Rigidbody2D::set_bodyType_Injected(System.IntPtr,UnityEngine.RigidbodyType2D)
		void Register_UnityEngine_Rigidbody2D_set_bodyType_Injected();
		Register_UnityEngine_Rigidbody2D_set_bodyType_Injected();

		//System.Void UnityEngine.Rigidbody2D::set_collisionDetectionMode_Injected(System.IntPtr,UnityEngine.CollisionDetectionMode2D)
		void Register_UnityEngine_Rigidbody2D_set_collisionDetectionMode_Injected();
		Register_UnityEngine_Rigidbody2D_set_collisionDetectionMode_Injected();

		//System.Void UnityEngine.Rigidbody2D::set_constraints_Injected(System.IntPtr,UnityEngine.RigidbodyConstraints2D)
		void Register_UnityEngine_Rigidbody2D_set_constraints_Injected();
		Register_UnityEngine_Rigidbody2D_set_constraints_Injected();

		//System.Void UnityEngine.Rigidbody2D::set_gravityScale_Injected(System.IntPtr,System.Single)
		void Register_UnityEngine_Rigidbody2D_set_gravityScale_Injected();
		Register_UnityEngine_Rigidbody2D_set_gravityScale_Injected();

		//System.Void UnityEngine.Rigidbody2D::set_interpolation_Injected(System.IntPtr,UnityEngine.RigidbodyInterpolation2D)
		void Register_UnityEngine_Rigidbody2D_set_interpolation_Injected();
		Register_UnityEngine_Rigidbody2D_set_interpolation_Injected();

		//System.Void UnityEngine.Rigidbody2D::set_linearVelocity_Injected(System.IntPtr,UnityEngine.Vector2&)
		void Register_UnityEngine_Rigidbody2D_set_linearVelocity_Injected();
		Register_UnityEngine_Rigidbody2D_set_linearVelocity_Injected();

		//System.Void UnityEngine.Rigidbody2D::set_position_Injected(System.IntPtr,UnityEngine.Vector2&)
		void Register_UnityEngine_Rigidbody2D_set_position_Injected();
		Register_UnityEngine_Rigidbody2D_set_position_Injected();

		//System.Void UnityEngine.Rigidbody2D::set_rotation_Injected(System.IntPtr,System.Single)
		void Register_UnityEngine_Rigidbody2D_set_rotation_Injected();
		Register_UnityEngine_Rigidbody2D_set_rotation_Injected();

		//UnityEngine.RigidbodyConstraints2D UnityEngine.Rigidbody2D::get_constraints_Injected(System.IntPtr)
		void Register_UnityEngine_Rigidbody2D_get_constraints_Injected();
		Register_UnityEngine_Rigidbody2D_get_constraints_Injected();

	//End Registrations for type : UnityEngine.Rigidbody2D

	//Start Registrations for type : UnityEngine.ScalableBufferManager

		//System.Single UnityEngine.ScalableBufferManager::get_heightScaleFactor()
		void Register_UnityEngine_ScalableBufferManager_get_heightScaleFactor();
		Register_UnityEngine_ScalableBufferManager_get_heightScaleFactor();

		//System.Single UnityEngine.ScalableBufferManager::get_widthScaleFactor()
		void Register_UnityEngine_ScalableBufferManager_get_widthScaleFactor();
		Register_UnityEngine_ScalableBufferManager_get_widthScaleFactor();

		//System.Void UnityEngine.ScalableBufferManager::ResizeBuffers(System.Single,System.Single)
		void Register_UnityEngine_ScalableBufferManager_ResizeBuffers();
		Register_UnityEngine_ScalableBufferManager_ResizeBuffers();

	//End Registrations for type : UnityEngine.ScalableBufferManager

	//Start Registrations for type : UnityEngine.SceneManagement.Scene

		//System.Boolean UnityEngine.SceneManagement.Scene::GetIsLoadedInternal_Injected(UnityEngine.SceneManagement.SceneHandle&)
		void Register_UnityEngine_SceneManagement_Scene_GetIsLoadedInternal_Injected();
		Register_UnityEngine_SceneManagement_Scene_GetIsLoadedInternal_Injected();

		//System.Boolean UnityEngine.SceneManagement.Scene::IsValidInternal_Injected(UnityEngine.SceneManagement.SceneHandle&)
		void Register_UnityEngine_SceneManagement_Scene_IsValidInternal_Injected();
		Register_UnityEngine_SceneManagement_Scene_IsValidInternal_Injected();

		//System.Int32 UnityEngine.SceneManagement.Scene::GetBuildIndexInternal_Injected(UnityEngine.SceneManagement.SceneHandle&)
		void Register_UnityEngine_SceneManagement_Scene_GetBuildIndexInternal_Injected();
		Register_UnityEngine_SceneManagement_Scene_GetBuildIndexInternal_Injected();

		//System.Int32 UnityEngine.SceneManagement.Scene::GetRootCountInternal_Injected(UnityEngine.SceneManagement.SceneHandle&)
		void Register_UnityEngine_SceneManagement_Scene_GetRootCountInternal_Injected();
		Register_UnityEngine_SceneManagement_Scene_GetRootCountInternal_Injected();

		//System.Void UnityEngine.SceneManagement.Scene::GetGUIDInternal_Injected(UnityEngine.SceneManagement.SceneHandle&,UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_SceneManagement_Scene_GetGUIDInternal_Injected();
		Register_UnityEngine_SceneManagement_Scene_GetGUIDInternal_Injected();

		//System.Void UnityEngine.SceneManagement.Scene::GetNameInternal_Injected(UnityEngine.SceneManagement.SceneHandle&,UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_SceneManagement_Scene_GetNameInternal_Injected();
		Register_UnityEngine_SceneManagement_Scene_GetNameInternal_Injected();

		//System.Void UnityEngine.SceneManagement.Scene::GetRootGameObjectsInternal_Injected(UnityEngine.SceneManagement.SceneHandle&,System.Object)
		void Register_UnityEngine_SceneManagement_Scene_GetRootGameObjectsInternal_Injected();
		Register_UnityEngine_SceneManagement_Scene_GetRootGameObjectsInternal_Injected();

	//End Registrations for type : UnityEngine.SceneManagement.Scene

	//Start Registrations for type : UnityEngine.SceneManagement.SceneManager

		//System.Int32 UnityEngine.SceneManagement.SceneManager::get_sceneCount()
		void Register_UnityEngine_SceneManagement_SceneManager_get_sceneCount();
		Register_UnityEngine_SceneManagement_SceneManager_get_sceneCount();

		//System.Void UnityEngine.SceneManagement.SceneManager::GetActiveScene_Injected(UnityEngine.SceneManagement.Scene&)
		void Register_UnityEngine_SceneManagement_SceneManager_GetActiveScene_Injected();
		Register_UnityEngine_SceneManagement_SceneManager_GetActiveScene_Injected();

		//System.Void UnityEngine.SceneManagement.SceneManager::GetSceneAt_Injected(System.Int32,UnityEngine.SceneManagement.Scene&)
		void Register_UnityEngine_SceneManagement_SceneManager_GetSceneAt_Injected();
		Register_UnityEngine_SceneManagement_SceneManager_GetSceneAt_Injected();

	//End Registrations for type : UnityEngine.SceneManagement.SceneManager

	//Start Registrations for type : UnityEngine.SceneManagement.SceneManagerAPIInternal

		//System.IntPtr UnityEngine.SceneManagement.SceneManagerAPIInternal::LoadSceneAsyncNameIndexInternal_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32,UnityEngine.SceneManagement.LoadSceneParameters&,System.Boolean)
		void Register_UnityEngine_SceneManagement_SceneManagerAPIInternal_LoadSceneAsyncNameIndexInternal_Injected();
		Register_UnityEngine_SceneManagement_SceneManagerAPIInternal_LoadSceneAsyncNameIndexInternal_Injected();

	//End Registrations for type : UnityEngine.SceneManagement.SceneManagerAPIInternal

	//Start Registrations for type : UnityEngine.Screen

		//System.Boolean UnityEngine.Screen::get_fullScreen()
		void Register_UnityEngine_Screen_get_fullScreen();
		Register_UnityEngine_Screen_get_fullScreen();

		//System.Int32 UnityEngine.Screen::GetMSAASamples()
		void Register_UnityEngine_Screen_GetMSAASamples();
		Register_UnityEngine_Screen_GetMSAASamples();

		//System.Int32 UnityEngine.Screen::get_height()
		void Register_UnityEngine_Screen_get_height();
		Register_UnityEngine_Screen_get_height();

		//System.Int32 UnityEngine.Screen::get_width()
		void Register_UnityEngine_Screen_get_width();
		Register_UnityEngine_Screen_get_width();

		//System.Single UnityEngine.Screen::get_dpi()
		void Register_UnityEngine_Screen_get_dpi();
		Register_UnityEngine_Screen_get_dpi();

		//System.Void UnityEngine.Screen::RequestOrientation(UnityEngine.ScreenOrientation)
		void Register_UnityEngine_Screen_RequestOrientation();
		Register_UnityEngine_Screen_RequestOrientation();

		//System.Void UnityEngine.Screen::SetMSAASamples(System.Int32)
		void Register_UnityEngine_Screen_SetMSAASamples();
		Register_UnityEngine_Screen_SetMSAASamples();

		//System.Void UnityEngine.Screen::SetOrientationEnabled(UnityEngine.EnabledOrientation,System.Boolean)
		void Register_UnityEngine_Screen_SetOrientationEnabled();
		Register_UnityEngine_Screen_SetOrientationEnabled();

		//System.Void UnityEngine.Screen::get_safeArea_Injected(UnityEngine.Rect&)
		void Register_UnityEngine_Screen_get_safeArea_Injected();
		Register_UnityEngine_Screen_get_safeArea_Injected();

		//UnityEngine.ScreenOrientation UnityEngine.Screen::GetScreenOrientation()
		void Register_UnityEngine_Screen_GetScreenOrientation();
		Register_UnityEngine_Screen_GetScreenOrientation();

	//End Registrations for type : UnityEngine.Screen

	//Start Registrations for type : UnityEngine.ScriptableObject

		//System.IntPtr UnityEngine.ScriptableObject::CreateScriptableObjectInstanceFromName_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_ScriptableObject_CreateScriptableObjectInstanceFromName_Injected();
		Register_UnityEngine_ScriptableObject_CreateScriptableObjectInstanceFromName_Injected();

		//System.IntPtr UnityEngine.ScriptableObject::CreateScriptableObjectInstanceFromType_Injected(System.Type,System.Boolean)
		void Register_UnityEngine_ScriptableObject_CreateScriptableObjectInstanceFromType_Injected();
		Register_UnityEngine_ScriptableObject_CreateScriptableObjectInstanceFromType_Injected();

		//System.Void UnityEngine.ScriptableObject::CreateScriptableObject(UnityEngine.ScriptableObject)
		void Register_UnityEngine_ScriptableObject_CreateScriptableObject();
		Register_UnityEngine_ScriptableObject_CreateScriptableObject();

	//End Registrations for type : UnityEngine.ScriptableObject

	//Start Registrations for type : UnityEngine.ScriptingRuntime

		//System.String[] UnityEngine.ScriptingRuntime::GetAllUserAssemblies()
		void Register_UnityEngine_ScriptingRuntime_GetAllUserAssemblies();
		Register_UnityEngine_ScriptingRuntime_GetAllUserAssemblies();

	//End Registrations for type : UnityEngine.ScriptingRuntime

	//Start Registrations for type : UnityEngine.Shader

		//System.Boolean UnityEngine.Shader::get_isSupported_Injected(System.IntPtr)
		void Register_UnityEngine_Shader_get_isSupported_Injected();
		Register_UnityEngine_Shader_get_isSupported_Injected();

		//System.Int32 UnityEngine.Shader::PropertyToID_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_Shader_PropertyToID_Injected();
		Register_UnityEngine_Shader_PropertyToID_Injected();

		//System.Int32 UnityEngine.Shader::TagToID_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_Shader_TagToID_Injected();
		Register_UnityEngine_Shader_TagToID_Injected();

		//System.Int32 UnityEngine.Shader::get_passCount_Injected(System.IntPtr)
		void Register_UnityEngine_Shader_get_passCount_Injected();
		Register_UnityEngine_Shader_get_passCount_Injected();

		//System.Void UnityEngine.Shader::DisableKeyword_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_Shader_DisableKeyword_Injected();
		Register_UnityEngine_Shader_DisableKeyword_Injected();

		//System.Void UnityEngine.Shader::EnableKeyword_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_Shader_EnableKeyword_Injected();
		Register_UnityEngine_Shader_EnableKeyword_Injected();

		//System.Void UnityEngine.Shader::SetGlobalBufferImpl_Injected(System.Int32,System.IntPtr)
		void Register_UnityEngine_Shader_SetGlobalBufferImpl_Injected();
		Register_UnityEngine_Shader_SetGlobalBufferImpl_Injected();

		//System.Void UnityEngine.Shader::SetGlobalConstantBufferImpl_Injected(System.Int32,System.IntPtr,System.Int32,System.Int32)
		void Register_UnityEngine_Shader_SetGlobalConstantBufferImpl_Injected();
		Register_UnityEngine_Shader_SetGlobalConstantBufferImpl_Injected();

		//System.Void UnityEngine.Shader::SetGlobalFloatImpl(System.Int32,System.Single)
		void Register_UnityEngine_Shader_SetGlobalFloatImpl();
		Register_UnityEngine_Shader_SetGlobalFloatImpl();

		//System.Void UnityEngine.Shader::SetGlobalGraphicsBufferImpl_Injected(System.Int32,System.IntPtr)
		void Register_UnityEngine_Shader_SetGlobalGraphicsBufferImpl_Injected();
		Register_UnityEngine_Shader_SetGlobalGraphicsBufferImpl_Injected();

		//System.Void UnityEngine.Shader::SetGlobalTextureImpl_Injected(System.Int32,System.IntPtr)
		void Register_UnityEngine_Shader_SetGlobalTextureImpl_Injected();
		Register_UnityEngine_Shader_SetGlobalTextureImpl_Injected();

		//System.Void UnityEngine.Shader::SetGlobalVectorImpl_Injected(System.Int32,UnityEngine.Vector4&)
		void Register_UnityEngine_Shader_SetGlobalVectorImpl_Injected();
		Register_UnityEngine_Shader_SetGlobalVectorImpl_Injected();

		//System.Void UnityEngine.Shader::get_keywordSpace_Injected(System.IntPtr,UnityEngine.Rendering.LocalKeywordSpace&)
		void Register_UnityEngine_Shader_get_keywordSpace_Injected();
		Register_UnityEngine_Shader_get_keywordSpace_Injected();

		//System.Void UnityEngine.Shader::set_globalRenderPipeline_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_Shader_set_globalRenderPipeline_Injected();
		Register_UnityEngine_Shader_set_globalRenderPipeline_Injected();

	//End Registrations for type : UnityEngine.Shader

	//Start Registrations for type : UnityEngine.Skybox

		//System.IntPtr UnityEngine.Skybox::get_material_Injected(System.IntPtr)
		void Register_UnityEngine_Skybox_get_material_Injected();
		Register_UnityEngine_Skybox_get_material_Injected();

	//End Registrations for type : UnityEngine.Skybox

	//Start Registrations for type : UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform

		//System.Boolean UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::GetAuthenticated()
		void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetAuthenticated();
		Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetAuthenticated();

		//System.Boolean UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::GetIsUnderage()
		void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetIsUnderage();
		Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetIsUnderage();

		//System.IntPtr UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::GetUserImage_Injected()
		void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetUserImage_Injected();
		Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetUserImage_Injected();

		//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Authenticate()
		void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Authenticate();
		Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Authenticate();

		//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::InternalLoadAchievementDescriptions(System.Object)
		void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadAchievementDescriptions();
		Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadAchievementDescriptions();

		//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::InternalLoadAchievements(System.Object)
		void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadAchievements();
		Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadAchievements();

		//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::InternalLoadScores_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,System.Object)
		void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadScores_Injected();
		Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadScores_Injected();

		//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::InternalReportProgress_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,System.Double,System.Object)
		void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalReportProgress_Injected();
		Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalReportProgress_Injected();

		//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::InternalReportScore_Injected(System.Int64,UnityEngine.Bindings.ManagedSpanWrapper&,System.Object)
		void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalReportScore_Injected();
		Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalReportScore_Injected();

		//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_LegacyUserID_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LegacyUserID_Injected();
		Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LegacyUserID_Injected();

		//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_LoadUsers(System.String[],System.Object)
		void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadUsers();
		Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadUsers();

		//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_ShowAchievementsUI()
		void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowAchievementsUI();
		Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowAchievementsUI();

		//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_ShowLeaderboardUI()
		void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowLeaderboardUI();
		Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowLeaderboardUI();

		//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_UserGameID_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserGameID_Injected();
		Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserGameID_Injected();

		//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_UserID_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserID_Injected();
		Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserID_Injected();

		//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_UserName_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserName_Injected();
		Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserName_Injected();

		//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::LoadFriends(System.Object)
		void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_LoadFriends();
		Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_LoadFriends();

		//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::ResetAllAchievements()
		void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ResetAllAchievements();
		Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ResetAllAchievements();

		//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::ShowDefaultAchievementBanner(System.Boolean)
		void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ShowDefaultAchievementBanner();
		Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ShowDefaultAchievementBanner();

		//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::ShowSpecificLeaderboardUI_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32)
		void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ShowSpecificLeaderboardUI_Injected();
		Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ShowSpecificLeaderboardUI_Injected();

	//End Registrations for type : UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform

	//Start Registrations for type : UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard

		//System.Boolean UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard::GcLeaderboard_Loading(System.IntPtr)
		void Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_Loading();
		Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_Loading();

		//System.IntPtr UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard::GcLeaderboard_LoadScores_Injected(System.Object,UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32,System.Int32,System.String[],System.Int32,System.Int32,System.Object)
		void Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_LoadScores_Injected();
		Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_LoadScores_Injected();

		//System.Void UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard::GcLeaderboard_Dispose(System.IntPtr)
		void Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_Dispose();
		Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_Dispose();

	//End Registrations for type : UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard

	//Start Registrations for type : UnityEngine.SortingLayer

		//System.Boolean UnityEngine.SortingLayer::IsValid(System.Int32)
		void Register_UnityEngine_SortingLayer_IsValid();
		Register_UnityEngine_SortingLayer_IsValid();

		//System.Int32 UnityEngine.SortingLayer::GetLayerValueFromID(System.Int32)
		void Register_UnityEngine_SortingLayer_GetLayerValueFromID();
		Register_UnityEngine_SortingLayer_GetLayerValueFromID();

		//System.Int32 UnityEngine.SortingLayer::NameToID_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_SortingLayer_NameToID_Injected();
		Register_UnityEngine_SortingLayer_NameToID_Injected();

		//System.Void UnityEngine.SortingLayer::GetSortingLayerIDsInternal_Injected(UnityEngine.Bindings.BlittableArrayWrapper&)
		void Register_UnityEngine_SortingLayer_GetSortingLayerIDsInternal_Injected();
		Register_UnityEngine_SortingLayer_GetSortingLayerIDsInternal_Injected();

		//System.Void UnityEngine.SortingLayer::IDToName_Injected(System.Int32,UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_SortingLayer_IDToName_Injected();
		Register_UnityEngine_SortingLayer_IDToName_Injected();

	//End Registrations for type : UnityEngine.SortingLayer

	//Start Registrations for type : UnityEngine.Sprite

		//System.Int32 UnityEngine.Sprite::GetPacked_Injected(System.IntPtr)
		void Register_UnityEngine_Sprite_GetPacked_Injected();
		Register_UnityEngine_Sprite_GetPacked_Injected();

		//System.Int32 UnityEngine.Sprite::GetPackingRotation_Injected(System.IntPtr)
		void Register_UnityEngine_Sprite_GetPackingRotation_Injected();
		Register_UnityEngine_Sprite_GetPackingRotation_Injected();

		//System.Int32 UnityEngine.Sprite::GetSecondaryTextureCount_Injected(System.IntPtr)
		void Register_UnityEngine_Sprite_GetSecondaryTextureCount_Injected();
		Register_UnityEngine_Sprite_GetSecondaryTextureCount_Injected();

		//System.Int32 UnityEngine.Sprite::GetSecondaryTextures_Injected(System.IntPtr,UnityEngine.SecondarySpriteTexture[])
		void Register_UnityEngine_Sprite_GetSecondaryTextures_Injected();
		Register_UnityEngine_Sprite_GetSecondaryTextures_Injected();

		//System.IntPtr UnityEngine.Sprite::CreateSprite_Injected(System.IntPtr,UnityEngine.Rect&,UnityEngine.Vector2&,System.Single,System.UInt32,UnityEngine.SpriteMeshType,UnityEngine.Vector4&,System.Boolean,UnityEngine.SecondarySpriteTexture[])
		void Register_UnityEngine_Sprite_CreateSprite_Injected();
		Register_UnityEngine_Sprite_CreateSprite_Injected();

		//System.IntPtr UnityEngine.Sprite::get_associatedAlphaSplitTexture_Injected(System.IntPtr)
		void Register_UnityEngine_Sprite_get_associatedAlphaSplitTexture_Injected();
		Register_UnityEngine_Sprite_get_associatedAlphaSplitTexture_Injected();

		//System.IntPtr UnityEngine.Sprite::get_texture_Injected(System.IntPtr)
		void Register_UnityEngine_Sprite_get_texture_Injected();
		Register_UnityEngine_Sprite_get_texture_Injected();

		//System.Single UnityEngine.Sprite::get_pixelsPerUnit_Injected(System.IntPtr)
		void Register_UnityEngine_Sprite_get_pixelsPerUnit_Injected();
		Register_UnityEngine_Sprite_get_pixelsPerUnit_Injected();

		//System.Single UnityEngine.Sprite::get_spriteAtlasTextureScale_Injected(System.IntPtr)
		void Register_UnityEngine_Sprite_get_spriteAtlasTextureScale_Injected();
		Register_UnityEngine_Sprite_get_spriteAtlasTextureScale_Injected();

		//System.UInt16[] UnityEngine.Sprite::get_triangles_Injected(System.IntPtr)
		void Register_UnityEngine_Sprite_get_triangles_Injected();
		Register_UnityEngine_Sprite_get_triangles_Injected();

		//System.Void UnityEngine.Sprite::GetInnerUVs_Injected(System.IntPtr,UnityEngine.Vector4&)
		void Register_UnityEngine_Sprite_GetInnerUVs_Injected();
		Register_UnityEngine_Sprite_GetInnerUVs_Injected();

		//System.Void UnityEngine.Sprite::GetOuterUVs_Injected(System.IntPtr,UnityEngine.Vector4&)
		void Register_UnityEngine_Sprite_GetOuterUVs_Injected();
		Register_UnityEngine_Sprite_GetOuterUVs_Injected();

		//System.Void UnityEngine.Sprite::GetPadding_Injected(System.IntPtr,UnityEngine.Vector4&)
		void Register_UnityEngine_Sprite_GetPadding_Injected();
		Register_UnityEngine_Sprite_GetPadding_Injected();

		//System.Void UnityEngine.Sprite::GetTextureRect_Injected(System.IntPtr,UnityEngine.Rect&)
		void Register_UnityEngine_Sprite_GetTextureRect_Injected();
		Register_UnityEngine_Sprite_GetTextureRect_Injected();

		//System.Void UnityEngine.Sprite::get_border_Injected(System.IntPtr,UnityEngine.Vector4&)
		void Register_UnityEngine_Sprite_get_border_Injected();
		Register_UnityEngine_Sprite_get_border_Injected();

		//System.Void UnityEngine.Sprite::get_bounds_Injected(System.IntPtr,UnityEngine.Bounds&)
		void Register_UnityEngine_Sprite_get_bounds_Injected();
		Register_UnityEngine_Sprite_get_bounds_Injected();

		//System.Void UnityEngine.Sprite::get_pivot_Injected(System.IntPtr,UnityEngine.Vector2&)
		void Register_UnityEngine_Sprite_get_pivot_Injected();
		Register_UnityEngine_Sprite_get_pivot_Injected();

		//System.Void UnityEngine.Sprite::get_rect_Injected(System.IntPtr,UnityEngine.Rect&)
		void Register_UnityEngine_Sprite_get_rect_Injected();
		Register_UnityEngine_Sprite_get_rect_Injected();

		//UnityEngine.Vector2[] UnityEngine.Sprite::get_uv_Injected(System.IntPtr)
		void Register_UnityEngine_Sprite_get_uv_Injected();
		Register_UnityEngine_Sprite_get_uv_Injected();

		//UnityEngine.Vector2[] UnityEngine.Sprite::get_vertices_Injected(System.IntPtr)
		void Register_UnityEngine_Sprite_get_vertices_Injected();
		Register_UnityEngine_Sprite_get_vertices_Injected();

	//End Registrations for type : UnityEngine.Sprite

	//Start Registrations for type : UnityEngine.SpriteMaskUtility

		//System.Boolean UnityEngine.SpriteMaskUtility::HasSpriteMaskInLayerRange_Injected(UnityEngine.Rendering.SortingLayerRange&)
		void Register_UnityEngine_SpriteMaskUtility_HasSpriteMaskInLayerRange_Injected();
		Register_UnityEngine_SpriteMaskUtility_HasSpriteMaskInLayerRange_Injected();

	//End Registrations for type : UnityEngine.SpriteMaskUtility

	//Start Registrations for type : UnityEngine.SpriteRenderer

		//System.Boolean UnityEngine.SpriteRenderer::get_flipX_Injected(System.IntPtr)
		void Register_UnityEngine_SpriteRenderer_get_flipX_Injected();
		Register_UnityEngine_SpriteRenderer_get_flipX_Injected();

		//System.Boolean UnityEngine.SpriteRenderer::get_flipY_Injected(System.IntPtr)
		void Register_UnityEngine_SpriteRenderer_get_flipY_Injected();
		Register_UnityEngine_SpriteRenderer_get_flipY_Injected();

		//System.IntPtr UnityEngine.SpriteRenderer::get_sprite_Injected(System.IntPtr)
		void Register_UnityEngine_SpriteRenderer_get_sprite_Injected();
		Register_UnityEngine_SpriteRenderer_get_sprite_Injected();

		//System.Void UnityEngine.SpriteRenderer::get_color_Injected(System.IntPtr,UnityEngine.Color&)
		void Register_UnityEngine_SpriteRenderer_get_color_Injected();
		Register_UnityEngine_SpriteRenderer_get_color_Injected();

		//System.Void UnityEngine.SpriteRenderer::get_size_Injected(System.IntPtr,UnityEngine.Vector2&)
		void Register_UnityEngine_SpriteRenderer_get_size_Injected();
		Register_UnityEngine_SpriteRenderer_get_size_Injected();

		//System.Void UnityEngine.SpriteRenderer::set_color_Injected(System.IntPtr,UnityEngine.Color&)
		void Register_UnityEngine_SpriteRenderer_set_color_Injected();
		Register_UnityEngine_SpriteRenderer_set_color_Injected();

		//System.Void UnityEngine.SpriteRenderer::set_hasSpriteChangeEvents_Injected(System.IntPtr,System.Boolean)
		void Register_UnityEngine_SpriteRenderer_set_hasSpriteChangeEvents_Injected();
		Register_UnityEngine_SpriteRenderer_set_hasSpriteChangeEvents_Injected();

		//System.Void UnityEngine.SpriteRenderer::set_sprite_Injected(System.IntPtr,System.IntPtr)
		void Register_UnityEngine_SpriteRenderer_set_sprite_Injected();
		Register_UnityEngine_SpriteRenderer_set_sprite_Injected();

		//UnityEngine.SpriteDrawMode UnityEngine.SpriteRenderer::get_drawMode_Injected(System.IntPtr)
		void Register_UnityEngine_SpriteRenderer_get_drawMode_Injected();
		Register_UnityEngine_SpriteRenderer_get_drawMode_Injected();

	//End Registrations for type : UnityEngine.SpriteRenderer

	//Start Registrations for type : UnityEngine.SubsystemDescriptorBindings

		//System.Void UnityEngine.SubsystemDescriptorBindings::GetId_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_SubsystemDescriptorBindings_GetId_Injected();
		Register_UnityEngine_SubsystemDescriptorBindings_GetId_Injected();

	//End Registrations for type : UnityEngine.SubsystemDescriptorBindings

	//Start Registrations for type : UnityEngine.SubsystemManager

		//System.Void UnityEngine.SubsystemManager::StaticConstructScriptingClassMap()
		void Register_UnityEngine_SubsystemManager_StaticConstructScriptingClassMap();
		Register_UnityEngine_SubsystemManager_StaticConstructScriptingClassMap();

	//End Registrations for type : UnityEngine.SubsystemManager

	//Start Registrations for type : UnityEngine.SubsystemsImplementation.SubsystemDescriptorStore

		//System.Void UnityEngine.SubsystemsImplementation.SubsystemDescriptorStore::ReportSingleSubsystemAnalytics_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_SubsystemsImplementation_SubsystemDescriptorStore_ReportSingleSubsystemAnalytics_Injected();
		Register_UnityEngine_SubsystemsImplementation_SubsystemDescriptorStore_ReportSingleSubsystemAnalytics_Injected();

	//End Registrations for type : UnityEngine.SubsystemsImplementation.SubsystemDescriptorStore

	//Start Registrations for type : UnityEngine.SystemInfo

		//System.Boolean UnityEngine.SystemInfo::GetGraphicsUVStartsAtTop()
		void Register_UnityEngine_SystemInfo_GetGraphicsUVStartsAtTop();
		Register_UnityEngine_SystemInfo_GetGraphicsUVStartsAtTop();

		//System.Boolean UnityEngine.SystemInfo::HasHiddenSurfaceRemovalOnGPU()
		void Register_UnityEngine_SystemInfo_HasHiddenSurfaceRemovalOnGPU();
		Register_UnityEngine_SystemInfo_HasHiddenSurfaceRemovalOnGPU();

		//System.Boolean UnityEngine.SystemInfo::HasRenderTextureNative(UnityEngine.RenderTextureFormat)
		void Register_UnityEngine_SystemInfo_HasRenderTextureNative();
		Register_UnityEngine_SystemInfo_HasRenderTextureNative();

		//System.Boolean UnityEngine.SystemInfo::IsFormatSupported(UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.GraphicsFormatUsage)
		void Register_UnityEngine_SystemInfo_IsFormatSupported();
		Register_UnityEngine_SystemInfo_IsFormatSupported();

		//System.Boolean UnityEngine.SystemInfo::SupportsComputeShaders()
		void Register_UnityEngine_SystemInfo_SupportsComputeShaders();
		Register_UnityEngine_SystemInfo_SupportsComputeShaders();

		//System.Boolean UnityEngine.SystemInfo::SupportsGPUFence()
		void Register_UnityEngine_SystemInfo_SupportsGPUFence();
		Register_UnityEngine_SystemInfo_SupportsGPUFence();

		//System.Boolean UnityEngine.SystemInfo::SupportsIndirectArgumentsBuffer()
		void Register_UnityEngine_SystemInfo_SupportsIndirectArgumentsBuffer();
		Register_UnityEngine_SystemInfo_SupportsIndirectArgumentsBuffer();

		//System.Boolean UnityEngine.SystemInfo::SupportsInstancing()
		void Register_UnityEngine_SystemInfo_SupportsInstancing();
		Register_UnityEngine_SystemInfo_SupportsInstancing();

		//System.Boolean UnityEngine.SystemInfo::SupportsMemorylessTextures()
		void Register_UnityEngine_SystemInfo_SupportsMemorylessTextures();
		Register_UnityEngine_SystemInfo_SupportsMemorylessTextures();

		//System.Boolean UnityEngine.SystemInfo::SupportsMultisampleAutoResolve()
		void Register_UnityEngine_SystemInfo_SupportsMultisampleAutoResolve();
		Register_UnityEngine_SystemInfo_SupportsMultisampleAutoResolve();

		//System.Boolean UnityEngine.SystemInfo::SupportsMultisampleResolveDepth()
		void Register_UnityEngine_SystemInfo_SupportsMultisampleResolveDepth();
		Register_UnityEngine_SystemInfo_SupportsMultisampleResolveDepth();

		//System.Boolean UnityEngine.SystemInfo::SupportsMultisampleResolveStencil()
		void Register_UnityEngine_SystemInfo_SupportsMultisampleResolveStencil();
		Register_UnityEngine_SystemInfo_SupportsMultisampleResolveStencil();

		//System.Boolean UnityEngine.SystemInfo::SupportsMultisampledBackBuffer()
		void Register_UnityEngine_SystemInfo_SupportsMultisampledBackBuffer();
		Register_UnityEngine_SystemInfo_SupportsMultisampledBackBuffer();

		//System.Boolean UnityEngine.SystemInfo::SupportsMultisampledShaderResolve()
		void Register_UnityEngine_SystemInfo_SupportsMultisampledShaderResolve();
		Register_UnityEngine_SystemInfo_SupportsMultisampledShaderResolve();

		//System.Boolean UnityEngine.SystemInfo::SupportsMultiview()
		void Register_UnityEngine_SystemInfo_SupportsMultiview();
		Register_UnityEngine_SystemInfo_SupportsMultiview();

		//System.Boolean UnityEngine.SystemInfo::SupportsRayTracing()
		void Register_UnityEngine_SystemInfo_SupportsRayTracing();
		Register_UnityEngine_SystemInfo_SupportsRayTracing();

		//System.Boolean UnityEngine.SystemInfo::SupportsRenderTargetArrayIndexFromVertexShader()
		void Register_UnityEngine_SystemInfo_SupportsRenderTargetArrayIndexFromVertexShader();
		Register_UnityEngine_SystemInfo_SupportsRenderTargetArrayIndexFromVertexShader();

		//System.Boolean UnityEngine.SystemInfo::SupportsShadows()
		void Register_UnityEngine_SystemInfo_SupportsShadows();
		Register_UnityEngine_SystemInfo_SupportsShadows();

		//System.Boolean UnityEngine.SystemInfo::SupportsStoreAndResolveAction()
		void Register_UnityEngine_SystemInfo_SupportsStoreAndResolveAction();
		Register_UnityEngine_SystemInfo_SupportsStoreAndResolveAction();

		//System.Boolean UnityEngine.SystemInfo::SupportsTextureFormatNative(UnityEngine.TextureFormat)
		void Register_UnityEngine_SystemInfo_SupportsTextureFormatNative();
		Register_UnityEngine_SystemInfo_SupportsTextureFormatNative();

		//System.Boolean UnityEngine.SystemInfo::UsesReversedZBuffer()
		void Register_UnityEngine_SystemInfo_UsesReversedZBuffer();
		Register_UnityEngine_SystemInfo_UsesReversedZBuffer();

		//System.Int32 UnityEngine.SystemInfo::GetGraphicsDeviceVendorID()
		void Register_UnityEngine_SystemInfo_GetGraphicsDeviceVendorID();
		Register_UnityEngine_SystemInfo_GetGraphicsDeviceVendorID();

		//System.Int32 UnityEngine.SystemInfo::GetGraphicsShaderLevel()
		void Register_UnityEngine_SystemInfo_GetGraphicsShaderLevel();
		Register_UnityEngine_SystemInfo_GetGraphicsShaderLevel();

		//System.Int32 UnityEngine.SystemInfo::GetMaxRenderTextureSize()
		void Register_UnityEngine_SystemInfo_GetMaxRenderTextureSize();
		Register_UnityEngine_SystemInfo_GetMaxRenderTextureSize();

		//System.Int32 UnityEngine.SystemInfo::GetMaxTextureSize()
		void Register_UnityEngine_SystemInfo_GetMaxTextureSize();
		Register_UnityEngine_SystemInfo_GetMaxTextureSize();

		//System.Int32 UnityEngine.SystemInfo::GetRenderTextureSupportedMSAASampleCount_Injected(UnityEngine.RenderTextureDescriptor&)
		void Register_UnityEngine_SystemInfo_GetRenderTextureSupportedMSAASampleCount_Injected();
		Register_UnityEngine_SystemInfo_GetRenderTextureSupportedMSAASampleCount_Injected();

		//System.Int32 UnityEngine.SystemInfo::GetTiledRenderTargetStorageSize(UnityEngine.Experimental.Rendering.GraphicsFormat,System.Int32)
		void Register_UnityEngine_SystemInfo_GetTiledRenderTargetStorageSize();
		Register_UnityEngine_SystemInfo_GetTiledRenderTargetStorageSize();

		//System.Int32 UnityEngine.SystemInfo::MaxTiledPixelStorageSize()
		void Register_UnityEngine_SystemInfo_MaxTiledPixelStorageSize();
		Register_UnityEngine_SystemInfo_MaxTiledPixelStorageSize();

		//System.Int32 UnityEngine.SystemInfo::SupportedRenderTargetCount()
		void Register_UnityEngine_SystemInfo_SupportedRenderTargetCount();
		Register_UnityEngine_SystemInfo_SupportedRenderTargetCount();

		//System.Int32 UnityEngine.SystemInfo::SupportsMultisampledTextures()
		void Register_UnityEngine_SystemInfo_SupportsMultisampledTextures();
		Register_UnityEngine_SystemInfo_SupportsMultisampledTextures();

		//System.Int64 UnityEngine.SystemInfo::MaxGraphicsBufferSize()
		void Register_UnityEngine_SystemInfo_MaxGraphicsBufferSize();
		Register_UnityEngine_SystemInfo_MaxGraphicsBufferSize();

		//System.Void UnityEngine.SystemInfo::GetDeviceModel_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_SystemInfo_GetDeviceModel_Injected();
		Register_UnityEngine_SystemInfo_GetDeviceModel_Injected();

		//System.Void UnityEngine.SystemInfo::GetGraphicsDeviceName_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_SystemInfo_GetGraphicsDeviceName_Injected();
		Register_UnityEngine_SystemInfo_GetGraphicsDeviceName_Injected();

		//System.Void UnityEngine.SystemInfo::GetGraphicsDeviceVendor_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_SystemInfo_GetGraphicsDeviceVendor_Injected();
		Register_UnityEngine_SystemInfo_GetGraphicsDeviceVendor_Injected();

		//System.Void UnityEngine.SystemInfo::GetOperatingSystem_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_SystemInfo_GetOperatingSystem_Injected();
		Register_UnityEngine_SystemInfo_GetOperatingSystem_Injected();

		//UnityEngine.DeviceType UnityEngine.SystemInfo::GetDeviceType()
		void Register_UnityEngine_SystemInfo_GetDeviceType();
		Register_UnityEngine_SystemInfo_GetDeviceType();

		//UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.SystemInfo::GetCompatibleFormat(UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.GraphicsFormatUsage)
		void Register_UnityEngine_SystemInfo_GetCompatibleFormat();
		Register_UnityEngine_SystemInfo_GetCompatibleFormat();

		//UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.SystemInfo::GetGraphicsFormat(UnityEngine.Experimental.Rendering.DefaultFormat)
		void Register_UnityEngine_SystemInfo_GetGraphicsFormat();
		Register_UnityEngine_SystemInfo_GetGraphicsFormat();

		//UnityEngine.HDRDisplaySupportFlags UnityEngine.SystemInfo::GetHDRDisplaySupportFlags()
		void Register_UnityEngine_SystemInfo_GetHDRDisplaySupportFlags();
		Register_UnityEngine_SystemInfo_GetHDRDisplaySupportFlags();

		//UnityEngine.OperatingSystemFamily UnityEngine.SystemInfo::GetOperatingSystemFamily()
		void Register_UnityEngine_SystemInfo_GetOperatingSystemFamily();
		Register_UnityEngine_SystemInfo_GetOperatingSystemFamily();

		//UnityEngine.Rendering.CopyTextureSupport UnityEngine.SystemInfo::GetCopyTextureSupport()
		void Register_UnityEngine_SystemInfo_GetCopyTextureSupport();
		Register_UnityEngine_SystemInfo_GetCopyTextureSupport();

		//UnityEngine.Rendering.FoveatedRenderingCaps UnityEngine.SystemInfo::GetFoveatedRenderingCaps()
		void Register_UnityEngine_SystemInfo_GetFoveatedRenderingCaps();
		Register_UnityEngine_SystemInfo_GetFoveatedRenderingCaps();

		//UnityEngine.Rendering.GraphicsDeviceType UnityEngine.SystemInfo::GetGraphicsDeviceType()
		void Register_UnityEngine_SystemInfo_GetGraphicsDeviceType();
		Register_UnityEngine_SystemInfo_GetGraphicsDeviceType();

	//End Registrations for type : UnityEngine.SystemInfo

	//Start Registrations for type : UnityEngine.Terrain

		//System.Boolean UnityEngine.Terrain::get_allowAutoConnect_Injected(System.IntPtr)
		void Register_UnityEngine_Terrain_get_allowAutoConnect_Injected();
		Register_UnityEngine_Terrain_get_allowAutoConnect_Injected();

		//System.Int32 UnityEngine.Terrain::get_groupingID_Injected(System.IntPtr)
		void Register_UnityEngine_Terrain_get_groupingID_Injected();
		Register_UnityEngine_Terrain_get_groupingID_Injected();

		//System.IntPtr UnityEngine.Terrain::get_terrainData_Injected(System.IntPtr)
		void Register_UnityEngine_Terrain_get_terrainData_Injected();
		Register_UnityEngine_Terrain_get_terrainData_Injected();

		//System.Void UnityEngine.Terrain::SetNeighbors_Injected(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)
		void Register_UnityEngine_Terrain_SetNeighbors_Injected();
		Register_UnityEngine_Terrain_SetNeighbors_Injected();

		//UnityEngine.Terrain[] UnityEngine.Terrain::get_activeTerrains()
		void Register_UnityEngine_Terrain_get_activeTerrains();
		Register_UnityEngine_Terrain_get_activeTerrains();

	//End Registrations for type : UnityEngine.Terrain

	//Start Registrations for type : UnityEngine.TerrainData

		//System.Boolean[0...,0...] UnityEngine.TerrainData::Internal_GetHoles_Injected(System.IntPtr,System.Int32,System.Int32,System.Int32,System.Int32)
		void Register_UnityEngine_TerrainData_Internal_GetHoles_Injected();
		Register_UnityEngine_TerrainData_Internal_GetHoles_Injected();

		//System.Int32 UnityEngine.TerrainData::GetBoundaryValue(UnityEngine.TerrainData/BoundaryValueType)
		void Register_UnityEngine_TerrainData_GetBoundaryValue();
		Register_UnityEngine_TerrainData_GetBoundaryValue();

		//System.Int32 UnityEngine.TerrainData::get_internalHeightmapResolution_Injected(System.IntPtr)
		void Register_UnityEngine_TerrainData_get_internalHeightmapResolution_Injected();
		Register_UnityEngine_TerrainData_get_internalHeightmapResolution_Injected();

		//System.IntPtr UnityEngine.TerrainData::get_heightmapTexture_Injected(System.IntPtr)
		void Register_UnityEngine_TerrainData_get_heightmapTexture_Injected();
		Register_UnityEngine_TerrainData_get_heightmapTexture_Injected();

		//System.Single UnityEngine.TerrainData::GetAlphamapResolutionInternal_Injected(System.IntPtr)
		void Register_UnityEngine_TerrainData_GetAlphamapResolutionInternal_Injected();
		Register_UnityEngine_TerrainData_GetAlphamapResolutionInternal_Injected();

		//System.Single[0...,0...] UnityEngine.TerrainData::Internal_GetHeights_Injected(System.IntPtr,System.Int32,System.Int32,System.Int32,System.Int32)
		void Register_UnityEngine_TerrainData_Internal_GetHeights_Injected();
		Register_UnityEngine_TerrainData_Internal_GetHeights_Injected();

		//System.Void UnityEngine.TerrainData::Internal_GetTreeInstances_Injected(System.IntPtr,UnityEngine.Bindings.BlittableArrayWrapper&)
		void Register_UnityEngine_TerrainData_Internal_GetTreeInstances_Injected();
		Register_UnityEngine_TerrainData_Internal_GetTreeInstances_Injected();

		//System.Void UnityEngine.TerrainData::get_heightmapScale_Injected(System.IntPtr,UnityEngine.Vector3&)
		void Register_UnityEngine_TerrainData_get_heightmapScale_Injected();
		Register_UnityEngine_TerrainData_get_heightmapScale_Injected();

		//System.Void UnityEngine.TerrainData::get_size_Injected(System.IntPtr,UnityEngine.Vector3&)
		void Register_UnityEngine_TerrainData_get_size_Injected();
		Register_UnityEngine_TerrainData_get_size_Injected();

		//UnityEngine.Terrain[] UnityEngine.TerrainData::get_users_Injected(System.IntPtr)
		void Register_UnityEngine_TerrainData_get_users_Injected();
		Register_UnityEngine_TerrainData_get_users_Injected();

		//UnityEngine.TreePrototype[] UnityEngine.TerrainData::get_treePrototypes_Injected(System.IntPtr)
		void Register_UnityEngine_TerrainData_get_treePrototypes_Injected();
		Register_UnityEngine_TerrainData_get_treePrototypes_Injected();

	//End Registrations for type : UnityEngine.TerrainData

	//Start Registrations for type : UnityEngine.TextAsset

		//System.Byte[] UnityEngine.TextAsset::get_bytes_Injected(System.IntPtr)
		void Register_UnityEngine_TextAsset_get_bytes_Injected();
		Register_UnityEngine_TextAsset_get_bytes_Injected();

		//System.Int64 UnityEngine.TextAsset::GetDataSize_Injected(System.IntPtr)
		void Register_UnityEngine_TextAsset_GetDataSize_Injected();
		Register_UnityEngine_TextAsset_GetDataSize_Injected();

		//System.IntPtr UnityEngine.TextAsset::GetDataPtr_Injected(System.IntPtr)
		void Register_UnityEngine_TextAsset_GetDataPtr_Injected();
		Register_UnityEngine_TextAsset_GetDataPtr_Injected();

		//System.Void UnityEngine.TextAsset::Internal_CreateInstance_Injected(UnityEngine.TextAsset,UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_TextAsset_Internal_CreateInstance_Injected();
		Register_UnityEngine_TextAsset_Internal_CreateInstance_Injected();

	//End Registrations for type : UnityEngine.TextAsset

	//Start Registrations for type : UnityEngine.TextCore.LowLevel.FontEngine

		//System.Boolean UnityEngine.TextCore.LowLevel.FontEngine::IsColorFontFace()
		void Register_UnityEngine_TextCore_LowLevel_FontEngine_IsColorFontFace();
		Register_UnityEngine_TextCore_LowLevel_FontEngine_IsColorFontFace();

		//System.Boolean UnityEngine.TextCore.LowLevel.FontEngine::TryAddGlyphToTexture_Internal_Injected(System.UInt32,System.Int32,UnityEngine.TextCore.LowLevel.GlyphPackingMode,UnityEngine.Bindings.BlittableArrayWrapper&,System.Int32&,UnityEngine.Bindings.BlittableArrayWrapper&,System.Int32&,UnityEngine.TextCore.LowLevel.GlyphRenderMode,System.IntPtr,UnityEngine.TextCore.LowLevel.GlyphMarshallingStruct&)
		void Register_UnityEngine_TextCore_LowLevel_FontEngine_TryAddGlyphToTexture_Internal_Injected();
		Register_UnityEngine_TextCore_LowLevel_FontEngine_TryAddGlyphToTexture_Internal_Injected();

		//System.Boolean UnityEngine.TextCore.LowLevel.FontEngine::TryAddGlyphsToTexture_Internal_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32,UnityEngine.TextCore.LowLevel.GlyphPackingMode,UnityEngine.Bindings.BlittableArrayWrapper&,System.Int32&,UnityEngine.Bindings.BlittableArrayWrapper&,System.Int32&,UnityEngine.TextCore.LowLevel.GlyphRenderMode,System.IntPtr,UnityEngine.Bindings.BlittableArrayWrapper&,System.Int32&)
		void Register_UnityEngine_TextCore_LowLevel_FontEngine_TryAddGlyphsToTexture_Internal_Injected();
		Register_UnityEngine_TextCore_LowLevel_FontEngine_TryAddGlyphsToTexture_Internal_Injected();

		//System.Boolean UnityEngine.TextCore.LowLevel.FontEngine::TryGetGlyphWithIndexValue_Internal(System.UInt32,UnityEngine.TextCore.LowLevel.GlyphLoadFlags,UnityEngine.TextCore.LowLevel.GlyphMarshallingStruct&)
		void Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetGlyphWithIndexValue_Internal();
		Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetGlyphWithIndexValue_Internal();

		//System.Boolean UnityEngine.TextCore.LowLevel.FontEngine::TryGetGlyphWithUnicodeValue_Internal(System.UInt32,UnityEngine.TextCore.LowLevel.GlyphLoadFlags,UnityEngine.TextCore.LowLevel.GlyphMarshallingStruct&)
		void Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetGlyphWithUnicodeValue_Internal();
		Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetGlyphWithUnicodeValue_Internal();

		//System.Boolean UnityEngine.TextCore.LowLevel.FontEngine::TryGetSystemFontReference_Internal_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.TextCore.LowLevel.FontReference&)
		void Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetSystemFontReference_Internal_Injected();
		Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetSystemFontReference_Internal_Injected();

		//System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::GetFaceInfo_Internal(UnityEngine.TextCore.FaceInfo&)
		void Register_UnityEngine_TextCore_LowLevel_FontEngine_GetFaceInfo_Internal();
		Register_UnityEngine_TextCore_LowLevel_FontEngine_GetFaceInfo_Internal();

		//System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::GetLigatureSubstitutionRecordsFromMarshallingArray(UnityEngine.TextCore.LowLevel.LigatureSubstitutionRecord[])
		void Register_UnityEngine_TextCore_LowLevel_FontEngine_GetLigatureSubstitutionRecordsFromMarshallingArray();
		Register_UnityEngine_TextCore_LowLevel_FontEngine_GetLigatureSubstitutionRecordsFromMarshallingArray();

		//System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::GetMarkToBaseAdjustmentRecordsFromMarshallingArray_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_TextCore_LowLevel_FontEngine_GetMarkToBaseAdjustmentRecordsFromMarshallingArray_Injected();
		Register_UnityEngine_TextCore_LowLevel_FontEngine_GetMarkToBaseAdjustmentRecordsFromMarshallingArray_Injected();

		//System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::GetMarkToMarkAdjustmentRecordsFromMarshallingArray_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_TextCore_LowLevel_FontEngine_GetMarkToMarkAdjustmentRecordsFromMarshallingArray_Injected();
		Register_UnityEngine_TextCore_LowLevel_FontEngine_GetMarkToMarkAdjustmentRecordsFromMarshallingArray_Injected();

		//System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::GetPairAdjustmentRecordsFromMarshallingArray_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_TextCore_LowLevel_FontEngine_GetPairAdjustmentRecordsFromMarshallingArray_Injected();
		Register_UnityEngine_TextCore_LowLevel_FontEngine_GetPairAdjustmentRecordsFromMarshallingArray_Injected();

		//System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::LoadFontFace_Internal_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_Internal_Injected();
		Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_Internal_Injected();

		//System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::LoadFontFace_With_Size_And_FaceIndex_Internal_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32,System.Int32)
		void Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_And_FaceIndex_Internal_Injected();
		Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_And_FaceIndex_Internal_Injected();

		//System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::LoadFontFace_With_Size_and_FaceIndex_FromFont_Internal_Injected(System.IntPtr,System.Int32,System.Int32)
		void Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_and_FaceIndex_FromFont_Internal_Injected();
		Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_and_FaceIndex_FromFont_Internal_Injected();

		//System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::LoadFontFace_With_Size_by_FamilyName_and_StyleName_Internal_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32)
		void Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_by_FamilyName_and_StyleName_Internal_Injected();
		Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_by_FamilyName_and_StyleName_Internal_Injected();

		//System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::PopulateLigatureSubstitutionRecordMarshallingArray_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32&)
		void Register_UnityEngine_TextCore_LowLevel_FontEngine_PopulateLigatureSubstitutionRecordMarshallingArray_Injected();
		Register_UnityEngine_TextCore_LowLevel_FontEngine_PopulateLigatureSubstitutionRecordMarshallingArray_Injected();

		//System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::PopulateMarkToBaseAdjustmentRecordMarshallingArray_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32&)
		void Register_UnityEngine_TextCore_LowLevel_FontEngine_PopulateMarkToBaseAdjustmentRecordMarshallingArray_Injected();
		Register_UnityEngine_TextCore_LowLevel_FontEngine_PopulateMarkToBaseAdjustmentRecordMarshallingArray_Injected();

		//System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::PopulateMarkToMarkAdjustmentRecordMarshallingArray_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32&)
		void Register_UnityEngine_TextCore_LowLevel_FontEngine_PopulateMarkToMarkAdjustmentRecordMarshallingArray_Injected();
		Register_UnityEngine_TextCore_LowLevel_FontEngine_PopulateMarkToMarkAdjustmentRecordMarshallingArray_Injected();

		//System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::PopulatePairAdjustmentRecordMarshallingArray_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32&)
		void Register_UnityEngine_TextCore_LowLevel_FontEngine_PopulatePairAdjustmentRecordMarshallingArray_Injected();
		Register_UnityEngine_TextCore_LowLevel_FontEngine_PopulatePairAdjustmentRecordMarshallingArray_Injected();

		//System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::PopulatePairAdjustmentRecordMarshallingArray_from_KernTable_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32&)
		void Register_UnityEngine_TextCore_LowLevel_FontEngine_PopulatePairAdjustmentRecordMarshallingArray_from_KernTable_Injected();
		Register_UnityEngine_TextCore_LowLevel_FontEngine_PopulatePairAdjustmentRecordMarshallingArray_from_KernTable_Injected();

		//System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::UnloadFontFace_Internal()
		void Register_UnityEngine_TextCore_LowLevel_FontEngine_UnloadFontFace_Internal();
		Register_UnityEngine_TextCore_LowLevel_FontEngine_UnloadFontFace_Internal();

		//System.String[] UnityEngine.TextCore.LowLevel.FontEngine::GetFontFaces_Internal()
		void Register_UnityEngine_TextCore_LowLevel_FontEngine_GetFontFaces_Internal();
		Register_UnityEngine_TextCore_LowLevel_FontEngine_GetFontFaces_Internal();

		//System.UInt32 UnityEngine.TextCore.LowLevel.FontEngine::GetGlyphIndex(System.UInt32)
		void Register_UnityEngine_TextCore_LowLevel_FontEngine_GetGlyphIndex();
		Register_UnityEngine_TextCore_LowLevel_FontEngine_GetGlyphIndex();

		//System.UInt32 UnityEngine.TextCore.LowLevel.FontEngine::GetVariantGlyphIndex(System.UInt32,System.UInt32)
		void Register_UnityEngine_TextCore_LowLevel_FontEngine_GetVariantGlyphIndex();
		Register_UnityEngine_TextCore_LowLevel_FontEngine_GetVariantGlyphIndex();

		//System.Void UnityEngine.TextCore.LowLevel.FontEngine::GetAllMarkToBaseAdjustmentRecords_Injected(UnityEngine.Bindings.BlittableArrayWrapper&)
		void Register_UnityEngine_TextCore_LowLevel_FontEngine_GetAllMarkToBaseAdjustmentRecords_Injected();
		Register_UnityEngine_TextCore_LowLevel_FontEngine_GetAllMarkToBaseAdjustmentRecords_Injected();

		//System.Void UnityEngine.TextCore.LowLevel.FontEngine::GetAllMarkToMarkAdjustmentRecords_Injected(UnityEngine.Bindings.BlittableArrayWrapper&)
		void Register_UnityEngine_TextCore_LowLevel_FontEngine_GetAllMarkToMarkAdjustmentRecords_Injected();
		Register_UnityEngine_TextCore_LowLevel_FontEngine_GetAllMarkToMarkAdjustmentRecords_Injected();

		//System.Void UnityEngine.TextCore.LowLevel.FontEngine::GetAllPairAdjustmentRecords_Injected(UnityEngine.Bindings.BlittableArrayWrapper&)
		void Register_UnityEngine_TextCore_LowLevel_FontEngine_GetAllPairAdjustmentRecords_Injected();
		Register_UnityEngine_TextCore_LowLevel_FontEngine_GetAllPairAdjustmentRecords_Injected();

		//System.Void UnityEngine.TextCore.LowLevel.FontEngine::ResetAtlasTexture_Injected(System.IntPtr)
		void Register_UnityEngine_TextCore_LowLevel_FontEngine_ResetAtlasTexture_Injected();
		Register_UnityEngine_TextCore_LowLevel_FontEngine_ResetAtlasTexture_Injected();

		//System.Void UnityEngine.TextCore.LowLevel.FontEngine::SetTextureUploadMode(System.Boolean)
		void Register_UnityEngine_TextCore_LowLevel_FontEngine_SetTextureUploadMode();
		Register_UnityEngine_TextCore_LowLevel_FontEngine_SetTextureUploadMode();

		//UnityEngine.TextCore.LowLevel.LigatureSubstitutionRecord[] UnityEngine.TextCore.LowLevel.FontEngine::GetAllLigatureSubstitutionRecords()
		void Register_UnityEngine_TextCore_LowLevel_FontEngine_GetAllLigatureSubstitutionRecords();
		Register_UnityEngine_TextCore_LowLevel_FontEngine_GetAllLigatureSubstitutionRecords();

	//End Registrations for type : UnityEngine.TextCore.LowLevel.FontEngine

	//Start Registrations for type : UnityEngine.TextCore.Text.FontAsset

		//System.IntPtr UnityEngine.TextCore.Text.FontAsset::Create_Injected(UnityEngine.TextCore.FaceInfo&,System.IntPtr,System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.EntityId&,UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.TextCore.LowLevel.GlyphRenderMode,System.IntPtr)
		void Register_UnityEngine_TextCore_Text_FontAsset_Create_Injected();
		Register_UnityEngine_TextCore_Text_FontAsset_Create_Injected();

		//System.Void UnityEngine.TextCore.Text.FontAsset::CreateHbFaceIfNeeded()
		void Register_UnityEngine_TextCore_Text_FontAsset_CreateHbFaceIfNeeded();
		Register_UnityEngine_TextCore_Text_FontAsset_CreateHbFaceIfNeeded();

		//System.Void UnityEngine.TextCore.Text.FontAsset::Destroy(System.IntPtr,System.IntPtr)
		void Register_UnityEngine_TextCore_Text_FontAsset_Destroy();
		Register_UnityEngine_TextCore_Text_FontAsset_Destroy();

		//System.Void UnityEngine.TextCore.Text.FontAsset::UpdateFaceInfo_Injected(System.IntPtr,UnityEngine.TextCore.FaceInfo&)
		void Register_UnityEngine_TextCore_Text_FontAsset_UpdateFaceInfo_Injected();
		Register_UnityEngine_TextCore_Text_FontAsset_UpdateFaceInfo_Injected();

		//System.Void UnityEngine.TextCore.Text.FontAsset::UpdateFallbacks_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_TextCore_Text_FontAsset_UpdateFallbacks_Injected();
		Register_UnityEngine_TextCore_Text_FontAsset_UpdateFallbacks_Injected();

		//System.Void UnityEngine.TextCore.Text.FontAsset::UpdateRenderMode(System.IntPtr,UnityEngine.TextCore.LowLevel.GlyphRenderMode)
		void Register_UnityEngine_TextCore_Text_FontAsset_UpdateRenderMode();
		Register_UnityEngine_TextCore_Text_FontAsset_UpdateRenderMode();

		//System.Void UnityEngine.TextCore.Text.FontAsset::UpdateWeightFallbacks_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_TextCore_Text_FontAsset_UpdateWeightFallbacks_Injected();
		Register_UnityEngine_TextCore_Text_FontAsset_UpdateWeightFallbacks_Injected();

	//End Registrations for type : UnityEngine.TextCore.Text.FontAsset

	//Start Registrations for type : UnityEngine.TextCore.Text.TextGenerationInfo

		//System.IntPtr UnityEngine.TextCore.Text.TextGenerationInfo::Create(System.Boolean)
		void Register_UnityEngine_TextCore_Text_TextGenerationInfo_Create();
		Register_UnityEngine_TextCore_Text_TextGenerationInfo_Create();

		//System.Void UnityEngine.TextCore.Text.TextGenerationInfo::Destroy(System.IntPtr)
		void Register_UnityEngine_TextCore_Text_TextGenerationInfo_Destroy();
		Register_UnityEngine_TextCore_Text_TextGenerationInfo_Destroy();

		//System.Void UnityEngine.TextCore.Text.TextGenerationInfo::DestroyAllTempAllocations()
		void Register_UnityEngine_TextCore_Text_TextGenerationInfo_DestroyAllTempAllocations();
		Register_UnityEngine_TextCore_Text_TextGenerationInfo_DestroyAllTempAllocations();

	//End Registrations for type : UnityEngine.TextCore.Text.TextGenerationInfo

	//Start Registrations for type : UnityEngine.TextCore.Text.TextLib

		//System.Int32 UnityEngine.TextCore.Text.TextLib::FindIntersectingLink_Injected(UnityEngine.Vector2&,System.IntPtr)
		void Register_UnityEngine_TextCore_Text_TextLib_FindIntersectingLink_Injected();
		Register_UnityEngine_TextCore_Text_TextLib_FindIntersectingLink_Injected();

		//System.Int32 UnityEngine.TextCore.Text.TextLib::GetCharacterCount(System.IntPtr)
		void Register_UnityEngine_TextCore_Text_TextLib_GetCharacterCount();
		Register_UnityEngine_TextCore_Text_TextLib_GetCharacterCount();

		//System.IntPtr UnityEngine.TextCore.Text.TextLib::GetInstance_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_TextCore_Text_TextLib_GetInstance_Injected();
		Register_UnityEngine_TextCore_Text_TextLib_GetInstance_Injected();

		//System.Void UnityEngine.TextCore.Text.TextLib::GenerateTextInternal_Injected(System.IntPtr,UnityEngine.TextCore.NativeTextGenerationSettings&,System.IntPtr,System.Boolean&,UnityEngine.TextCore.Text.NativeTextInfo&)
		void Register_UnityEngine_TextCore_Text_TextLib_GenerateTextInternal_Injected();
		Register_UnityEngine_TextCore_Text_TextLib_GenerateTextInternal_Injected();

		//System.Void UnityEngine.TextCore.Text.TextLib::MeasureText_Injected(System.IntPtr,UnityEngine.TextCore.NativeTextGenerationSettings&,System.IntPtr,UnityEngine.Vector2&)
		void Register_UnityEngine_TextCore_Text_TextLib_MeasureText_Injected();
		Register_UnityEngine_TextCore_Text_TextLib_MeasureText_Injected();

		//System.Void UnityEngine.TextCore.Text.TextLib::ShapeText_Injected(System.IntPtr,UnityEngine.TextCore.NativeTextGenerationSettings&,System.IntPtr)
		void Register_UnityEngine_TextCore_Text_TextLib_ShapeText_Injected();
		Register_UnityEngine_TextCore_Text_TextLib_ShapeText_Injected();

	//End Registrations for type : UnityEngine.TextCore.Text.TextLib

	//Start Registrations for type : UnityEngine.TextCore.Text.TextSelectionService

		//System.Int32 UnityEngine.TextCore.Text.TextSelectionService::GetCursorLogicalIndexFromPosition_Injected(System.IntPtr,UnityEngine.Vector2&)
		void Register_UnityEngine_TextCore_Text_TextSelectionService_GetCursorLogicalIndexFromPosition_Injected();
		Register_UnityEngine_TextCore_Text_TextSelectionService_GetCursorLogicalIndexFromPosition_Injected();

		//System.Int32 UnityEngine.TextCore.Text.TextSelectionService::GetEndOfPreviousWord(System.IntPtr,System.Int32)
		void Register_UnityEngine_TextCore_Text_TextSelectionService_GetEndOfPreviousWord();
		Register_UnityEngine_TextCore_Text_TextSelectionService_GetEndOfPreviousWord();

		//System.Int32 UnityEngine.TextCore.Text.TextSelectionService::GetFirstCharacterIndexOnLine(System.IntPtr,System.Int32)
		void Register_UnityEngine_TextCore_Text_TextSelectionService_GetFirstCharacterIndexOnLine();
		Register_UnityEngine_TextCore_Text_TextSelectionService_GetFirstCharacterIndexOnLine();

		//System.Int32 UnityEngine.TextCore.Text.TextSelectionService::GetLastCharacterIndexOnLine(System.IntPtr,System.Int32)
		void Register_UnityEngine_TextCore_Text_TextSelectionService_GetLastCharacterIndexOnLine();
		Register_UnityEngine_TextCore_Text_TextSelectionService_GetLastCharacterIndexOnLine();

		//System.Int32 UnityEngine.TextCore.Text.TextSelectionService::GetLineNumber(System.IntPtr,System.Int32)
		void Register_UnityEngine_TextCore_Text_TextSelectionService_GetLineNumber();
		Register_UnityEngine_TextCore_Text_TextSelectionService_GetLineNumber();

		//System.Int32 UnityEngine.TextCore.Text.TextSelectionService::GetStartOfNextWord(System.IntPtr,System.Int32)
		void Register_UnityEngine_TextCore_Text_TextSelectionService_GetStartOfNextWord();
		Register_UnityEngine_TextCore_Text_TextSelectionService_GetStartOfNextWord();

		//System.Int32 UnityEngine.TextCore.Text.TextSelectionService::LineDownCharacterPosition(System.IntPtr,System.Int32)
		void Register_UnityEngine_TextCore_Text_TextSelectionService_LineDownCharacterPosition();
		Register_UnityEngine_TextCore_Text_TextSelectionService_LineDownCharacterPosition();

		//System.Int32 UnityEngine.TextCore.Text.TextSelectionService::LineUpCharacterPosition(System.IntPtr,System.Int32)
		void Register_UnityEngine_TextCore_Text_TextSelectionService_LineUpCharacterPosition();
		Register_UnityEngine_TextCore_Text_TextSelectionService_LineUpCharacterPosition();

		//System.Int32 UnityEngine.TextCore.Text.TextSelectionService::NextCodePointIndex(System.IntPtr,System.Int32)
		void Register_UnityEngine_TextCore_Text_TextSelectionService_NextCodePointIndex();
		Register_UnityEngine_TextCore_Text_TextSelectionService_NextCodePointIndex();

		//System.Int32 UnityEngine.TextCore.Text.TextSelectionService::PreviousCodePointIndex(System.IntPtr,System.Int32)
		void Register_UnityEngine_TextCore_Text_TextSelectionService_PreviousCodePointIndex();
		Register_UnityEngine_TextCore_Text_TextSelectionService_PreviousCodePointIndex();

		//System.Single UnityEngine.TextCore.Text.TextSelectionService::GetCharacterHeightFromIndex(System.IntPtr,System.Int32)
		void Register_UnityEngine_TextCore_Text_TextSelectionService_GetCharacterHeightFromIndex();
		Register_UnityEngine_TextCore_Text_TextSelectionService_GetCharacterHeightFromIndex();

		//System.Single UnityEngine.TextCore.Text.TextSelectionService::GetLineHeight(System.IntPtr,System.Int32)
		void Register_UnityEngine_TextCore_Text_TextSelectionService_GetLineHeight();
		Register_UnityEngine_TextCore_Text_TextSelectionService_GetLineHeight();

		//System.Void UnityEngine.TextCore.Text.TextSelectionService::GetCursorPositionFromLogicalIndex_Injected(System.IntPtr,System.Int32,UnityEngine.Vector2&)
		void Register_UnityEngine_TextCore_Text_TextSelectionService_GetCursorPositionFromLogicalIndex_Injected();
		Register_UnityEngine_TextCore_Text_TextSelectionService_GetCursorPositionFromLogicalIndex_Injected();

		//System.Void UnityEngine.TextCore.Text.TextSelectionService::GetHighlightRectangles_Injected(System.IntPtr,System.Int32,System.Int32,UnityEngine.Bindings.BlittableArrayWrapper&)
		void Register_UnityEngine_TextCore_Text_TextSelectionService_GetHighlightRectangles_Injected();
		Register_UnityEngine_TextCore_Text_TextSelectionService_GetHighlightRectangles_Injected();

		//System.Void UnityEngine.TextCore.Text.TextSelectionService::SelectCurrentParagraph(System.IntPtr,System.Int32&,System.Int32&)
		void Register_UnityEngine_TextCore_Text_TextSelectionService_SelectCurrentParagraph();
		Register_UnityEngine_TextCore_Text_TextSelectionService_SelectCurrentParagraph();

		//System.Void UnityEngine.TextCore.Text.TextSelectionService::SelectCurrentWord(System.IntPtr,System.Int32,System.Int32&,System.Int32&)
		void Register_UnityEngine_TextCore_Text_TextSelectionService_SelectCurrentWord();
		Register_UnityEngine_TextCore_Text_TextSelectionService_SelectCurrentWord();

		//System.Void UnityEngine.TextCore.Text.TextSelectionService::SelectToEndOfParagraph(System.IntPtr,System.Int32&)
		void Register_UnityEngine_TextCore_Text_TextSelectionService_SelectToEndOfParagraph();
		Register_UnityEngine_TextCore_Text_TextSelectionService_SelectToEndOfParagraph();

		//System.Void UnityEngine.TextCore.Text.TextSelectionService::SelectToNextParagraph(System.IntPtr,System.Int32&)
		void Register_UnityEngine_TextCore_Text_TextSelectionService_SelectToNextParagraph();
		Register_UnityEngine_TextCore_Text_TextSelectionService_SelectToNextParagraph();

		//System.Void UnityEngine.TextCore.Text.TextSelectionService::SelectToPreviousParagraph(System.IntPtr,System.Int32&)
		void Register_UnityEngine_TextCore_Text_TextSelectionService_SelectToPreviousParagraph();
		Register_UnityEngine_TextCore_Text_TextSelectionService_SelectToPreviousParagraph();

		//System.Void UnityEngine.TextCore.Text.TextSelectionService::SelectToStartOfParagraph(System.IntPtr,System.Int32&)
		void Register_UnityEngine_TextCore_Text_TextSelectionService_SelectToStartOfParagraph();
		Register_UnityEngine_TextCore_Text_TextSelectionService_SelectToStartOfParagraph();

		//System.Void UnityEngine.TextCore.Text.TextSelectionService::Substring_Injected(System.IntPtr,System.Int32,System.Int32,UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_TextCore_Text_TextSelectionService_Substring_Injected();
		Register_UnityEngine_TextCore_Text_TextSelectionService_Substring_Injected();

	//End Registrations for type : UnityEngine.TextCore.Text.TextSelectionService

	//Start Registrations for type : UnityEngine.TextCore.Text.TextSettings

		//System.IntPtr UnityEngine.TextCore.Text.TextSettings::CreateNativeObject_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,System.IntPtr)
		void Register_UnityEngine_TextCore_Text_TextSettings_CreateNativeObject_Injected();
		Register_UnityEngine_TextCore_Text_TextSettings_CreateNativeObject_Injected();

		//System.Void UnityEngine.TextCore.Text.TextSettings::DestroyNativeObject(System.IntPtr,System.IntPtr)
		void Register_UnityEngine_TextCore_Text_TextSettings_DestroyNativeObject();
		Register_UnityEngine_TextCore_Text_TextSettings_DestroyNativeObject();

		//System.Void UnityEngine.TextCore.Text.TextSettings::UpdateFallbacks_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_TextCore_Text_TextSettings_UpdateFallbacks_Injected();
		Register_UnityEngine_TextCore_Text_TextSettings_UpdateFallbacks_Injected();

	//End Registrations for type : UnityEngine.TextCore.Text.TextSettings

	//Start Registrations for type : UnityEngine.TextGenerator

		//System.Boolean UnityEngine.TextGenerator::Populate_Internal_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,System.IntPtr,UnityEngine.Color&,System.Int32,System.Single,System.Single,UnityEngine.FontStyle,System.Boolean,System.Boolean,System.Int32,System.Int32,System.Int32,System.Int32,System.Boolean,UnityEngine.TextAnchor,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.UInt32&)
		void Register_UnityEngine_TextGenerator_Populate_Internal_Injected();
		Register_UnityEngine_TextGenerator_Populate_Internal_Injected();

		//System.Int32 UnityEngine.TextGenerator::get_characterCount_Injected(System.IntPtr)
		void Register_UnityEngine_TextGenerator_get_characterCount_Injected();
		Register_UnityEngine_TextGenerator_get_characterCount_Injected();

		//System.Int32 UnityEngine.TextGenerator::get_lineCount_Injected(System.IntPtr)
		void Register_UnityEngine_TextGenerator_get_lineCount_Injected();
		Register_UnityEngine_TextGenerator_get_lineCount_Injected();

		//System.IntPtr UnityEngine.TextGenerator::Internal_Create()
		void Register_UnityEngine_TextGenerator_Internal_Create();
		Register_UnityEngine_TextGenerator_Internal_Create();

		//System.Void UnityEngine.TextGenerator::GetCharactersInternal_Injected(System.IntPtr,System.Object)
		void Register_UnityEngine_TextGenerator_GetCharactersInternal_Injected();
		Register_UnityEngine_TextGenerator_GetCharactersInternal_Injected();

		//System.Void UnityEngine.TextGenerator::GetLinesInternal_Injected(System.IntPtr,System.Object)
		void Register_UnityEngine_TextGenerator_GetLinesInternal_Injected();
		Register_UnityEngine_TextGenerator_GetLinesInternal_Injected();

		//System.Void UnityEngine.TextGenerator::GetVerticesInternal_Injected(System.IntPtr,System.Object)
		void Register_UnityEngine_TextGenerator_GetVerticesInternal_Injected();
		Register_UnityEngine_TextGenerator_GetVerticesInternal_Injected();

		//System.Void UnityEngine.TextGenerator::Internal_Destroy(System.IntPtr)
		void Register_UnityEngine_TextGenerator_Internal_Destroy();
		Register_UnityEngine_TextGenerator_Internal_Destroy();

		//System.Void UnityEngine.TextGenerator::get_rectExtents_Injected(System.IntPtr,UnityEngine.Rect&)
		void Register_UnityEngine_TextGenerator_get_rectExtents_Injected();
		Register_UnityEngine_TextGenerator_get_rectExtents_Injected();

	//End Registrations for type : UnityEngine.TextGenerator

	//Start Registrations for type : UnityEngine.TextMesh

		//System.IntPtr UnityEngine.TextMesh::get_font_Injected(System.IntPtr)
		void Register_UnityEngine_TextMesh_get_font_Injected();
		Register_UnityEngine_TextMesh_get_font_Injected();

		//System.Void UnityEngine.TextMesh::get_color_Injected(System.IntPtr,UnityEngine.Color&)
		void Register_UnityEngine_TextMesh_get_color_Injected();
		Register_UnityEngine_TextMesh_get_color_Injected();

		//System.Void UnityEngine.TextMesh::set_anchor_Injected(System.IntPtr,UnityEngine.TextAnchor)
		void Register_UnityEngine_TextMesh_set_anchor_Injected();
		Register_UnityEngine_TextMesh_set_anchor_Injected();

		//System.Void UnityEngine.TextMesh::set_color_Injected(System.IntPtr,UnityEngine.Color&)
		void Register_UnityEngine_TextMesh_set_color_Injected();
		Register_UnityEngine_TextMesh_set_color_Injected();

		//System.Void UnityEngine.TextMesh::set_fontSize_Injected(System.IntPtr,System.Int32)
		void Register_UnityEngine_TextMesh_set_fontSize_Injected();
		Register_UnityEngine_TextMesh_set_fontSize_Injected();

		//System.Void UnityEngine.TextMesh::set_font_Injected(System.IntPtr,System.IntPtr)
		void Register_UnityEngine_TextMesh_set_font_Injected();
		Register_UnityEngine_TextMesh_set_font_Injected();

		//System.Void UnityEngine.TextMesh::set_text_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_TextMesh_set_text_Injected();
		Register_UnityEngine_TextMesh_set_text_Injected();

	//End Registrations for type : UnityEngine.TextMesh

	//Start Registrations for type : UnityEngine.Texture

		//System.Boolean UnityEngine.Texture::get_isReadable_Injected(System.IntPtr)
		void Register_UnityEngine_Texture_get_isReadable_Injected();
		Register_UnityEngine_Texture_get_isReadable_Injected();

		//System.Boolean UnityEngine.Texture::get_streamingTextureDiscardUnusedMips()
		void Register_UnityEngine_Texture_get_streamingTextureDiscardUnusedMips();
		Register_UnityEngine_Texture_get_streamingTextureDiscardUnusedMips();

		//System.Int32 UnityEngine.Texture::GetDataHeight_Injected(System.IntPtr)
		void Register_UnityEngine_Texture_GetDataHeight_Injected();
		Register_UnityEngine_Texture_GetDataHeight_Injected();

		//System.Int32 UnityEngine.Texture::GetDataWidth_Injected(System.IntPtr)
		void Register_UnityEngine_Texture_GetDataWidth_Injected();
		Register_UnityEngine_Texture_GetDataWidth_Injected();

		//System.Int32 UnityEngine.Texture::Internal_GetActiveTextureColorSpace_Injected(System.IntPtr)
		void Register_UnityEngine_Texture_Internal_GetActiveTextureColorSpace_Injected();
		Register_UnityEngine_Texture_Internal_GetActiveTextureColorSpace_Injected();

		//System.Int32 UnityEngine.Texture::get_anisoLevel_Injected(System.IntPtr)
		void Register_UnityEngine_Texture_get_anisoLevel_Injected();
		Register_UnityEngine_Texture_get_anisoLevel_Injected();

		//System.Int32 UnityEngine.Texture::get_mipmapCount_Injected(System.IntPtr)
		void Register_UnityEngine_Texture_get_mipmapCount_Injected();
		Register_UnityEngine_Texture_get_mipmapCount_Injected();

		//System.Single UnityEngine.Texture::get_mipMapBias_Injected(System.IntPtr)
		void Register_UnityEngine_Texture_get_mipMapBias_Injected();
		Register_UnityEngine_Texture_get_mipMapBias_Injected();

		//System.UInt32 UnityEngine.Texture::get_updateCount_Injected(System.IntPtr)
		void Register_UnityEngine_Texture_get_updateCount_Injected();
		Register_UnityEngine_Texture_get_updateCount_Injected();

		//System.UInt64 UnityEngine.Texture::GetPixelDataOffset_Injected(System.IntPtr,System.Int32,System.Int32)
		void Register_UnityEngine_Texture_GetPixelDataOffset_Injected();
		Register_UnityEngine_Texture_GetPixelDataOffset_Injected();

		//System.UInt64 UnityEngine.Texture::GetPixelDataSize_Injected(System.IntPtr,System.Int32,System.Int32)
		void Register_UnityEngine_Texture_GetPixelDataSize_Injected();
		Register_UnityEngine_Texture_GetPixelDataSize_Injected();

		//System.Void UnityEngine.Texture::IncrementUpdateCount_Injected(System.IntPtr)
		void Register_UnityEngine_Texture_IncrementUpdateCount_Injected();
		Register_UnityEngine_Texture_IncrementUpdateCount_Injected();

		//System.Void UnityEngine.Texture::SetStreamingTextureMaterialDebugPropertiesWithSlot(System.Int32)
		void Register_UnityEngine_Texture_SetStreamingTextureMaterialDebugPropertiesWithSlot();
		Register_UnityEngine_Texture_SetStreamingTextureMaterialDebugPropertiesWithSlot();

		//System.Void UnityEngine.Texture::get_texelSize_Injected(System.IntPtr,UnityEngine.Vector2&)
		void Register_UnityEngine_Texture_get_texelSize_Injected();
		Register_UnityEngine_Texture_get_texelSize_Injected();

		//System.Void UnityEngine.Texture::set_anisoLevel_Injected(System.IntPtr,System.Int32)
		void Register_UnityEngine_Texture_set_anisoLevel_Injected();
		Register_UnityEngine_Texture_set_anisoLevel_Injected();

		//System.Void UnityEngine.Texture::set_filterMode_Injected(System.IntPtr,UnityEngine.FilterMode)
		void Register_UnityEngine_Texture_set_filterMode_Injected();
		Register_UnityEngine_Texture_set_filterMode_Injected();

		//System.Void UnityEngine.Texture::set_mipMapBias_Injected(System.IntPtr,System.Single)
		void Register_UnityEngine_Texture_set_mipMapBias_Injected();
		Register_UnityEngine_Texture_set_mipMapBias_Injected();

		//System.Void UnityEngine.Texture::set_streamingTextureDiscardUnusedMips(System.Boolean)
		void Register_UnityEngine_Texture_set_streamingTextureDiscardUnusedMips();
		Register_UnityEngine_Texture_set_streamingTextureDiscardUnusedMips();

		//System.Void UnityEngine.Texture::set_wrapModeU_Injected(System.IntPtr,UnityEngine.TextureWrapMode)
		void Register_UnityEngine_Texture_set_wrapModeU_Injected();
		Register_UnityEngine_Texture_set_wrapModeU_Injected();

		//System.Void UnityEngine.Texture::set_wrapModeV_Injected(System.IntPtr,UnityEngine.TextureWrapMode)
		void Register_UnityEngine_Texture_set_wrapModeV_Injected();
		Register_UnityEngine_Texture_set_wrapModeV_Injected();

		//System.Void UnityEngine.Texture::set_wrapModeW_Injected(System.IntPtr,UnityEngine.TextureWrapMode)
		void Register_UnityEngine_Texture_set_wrapModeW_Injected();
		Register_UnityEngine_Texture_set_wrapModeW_Injected();

		//System.Void UnityEngine.Texture::set_wrapMode_Injected(System.IntPtr,UnityEngine.TextureWrapMode)
		void Register_UnityEngine_Texture_set_wrapMode_Injected();
		Register_UnityEngine_Texture_set_wrapMode_Injected();

		//UnityEngine.FilterMode UnityEngine.Texture::get_filterMode_Injected(System.IntPtr)
		void Register_UnityEngine_Texture_get_filterMode_Injected();
		Register_UnityEngine_Texture_get_filterMode_Injected();

		//UnityEngine.Rendering.TextureDimension UnityEngine.Texture::GetDimension_Injected(System.IntPtr)
		void Register_UnityEngine_Texture_GetDimension_Injected();
		Register_UnityEngine_Texture_GetDimension_Injected();

		//UnityEngine.TextureWrapMode UnityEngine.Texture::get_wrapMode_Injected(System.IntPtr)
		void Register_UnityEngine_Texture_get_wrapMode_Injected();
		Register_UnityEngine_Texture_get_wrapMode_Injected();

	//End Registrations for type : UnityEngine.Texture

	//Start Registrations for type : UnityEngine.Texture2D

		//System.Boolean UnityEngine.Texture2D::Internal_CreateEmptyImpl(UnityEngine.Texture2D)
		void Register_UnityEngine_Texture2D_Internal_CreateEmptyImpl();
		Register_UnityEngine_Texture2D_Internal_CreateEmptyImpl();

		//System.Boolean UnityEngine.Texture2D::Internal_CreateImpl_Injected(UnityEngine.Texture2D,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.TextureColorSpace,UnityEngine.Experimental.Rendering.TextureCreationFlags,System.IntPtr,System.Boolean,UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_Texture2D_Internal_CreateImpl_Injected();
		Register_UnityEngine_Texture2D_Internal_CreateImpl_Injected();

		//System.Boolean UnityEngine.Texture2D::ReinitializeImpl_Injected(System.IntPtr,System.Int32,System.Int32)
		void Register_UnityEngine_Texture2D_ReinitializeImpl_Injected();
		Register_UnityEngine_Texture2D_ReinitializeImpl_Injected();

		//System.Boolean UnityEngine.Texture2D::ReinitializeWithTextureFormatImpl_Injected(System.IntPtr,System.Int32,System.Int32,UnityEngine.TextureFormat,System.Boolean)
		void Register_UnityEngine_Texture2D_ReinitializeWithTextureFormatImpl_Injected();
		Register_UnityEngine_Texture2D_ReinitializeWithTextureFormatImpl_Injected();

		//System.Boolean UnityEngine.Texture2D::SetPixelDataImpl_Injected(System.IntPtr,System.IntPtr,System.Int32,System.Int32,System.Int32,System.Int32)
		void Register_UnityEngine_Texture2D_SetPixelDataImpl_Injected();
		Register_UnityEngine_Texture2D_SetPixelDataImpl_Injected();

		//System.Boolean UnityEngine.Texture2D::get_isReadable_Injected(System.IntPtr)
		void Register_UnityEngine_Texture2D_get_isReadable_Injected();
		Register_UnityEngine_Texture2D_get_isReadable_Injected();

		//System.IntPtr UnityEngine.Texture2D::GetWritableImageData_Injected(System.IntPtr,System.Int32)
		void Register_UnityEngine_Texture2D_GetWritableImageData_Injected();
		Register_UnityEngine_Texture2D_GetWritableImageData_Injected();

		//System.IntPtr UnityEngine.Texture2D::get_blackTexture_Injected()
		void Register_UnityEngine_Texture2D_get_blackTexture_Injected();
		Register_UnityEngine_Texture2D_get_blackTexture_Injected();

		//System.IntPtr UnityEngine.Texture2D::get_whiteTexture_Injected()
		void Register_UnityEngine_Texture2D_get_whiteTexture_Injected();
		Register_UnityEngine_Texture2D_get_whiteTexture_Injected();

		//System.UInt64 UnityEngine.Texture2D::GetImageDataSize_Injected(System.IntPtr)
		void Register_UnityEngine_Texture2D_GetImageDataSize_Injected();
		Register_UnityEngine_Texture2D_GetImageDataSize_Injected();

		//System.Void UnityEngine.Texture2D::ApplyImpl_Injected(System.IntPtr,System.Boolean,System.Boolean)
		void Register_UnityEngine_Texture2D_ApplyImpl_Injected();
		Register_UnityEngine_Texture2D_ApplyImpl_Injected();

		//System.Void UnityEngine.Texture2D::GetPixelBilinearImpl_Injected(System.IntPtr,System.Int32,System.Int32,System.Single,System.Single,UnityEngine.Color&)
		void Register_UnityEngine_Texture2D_GetPixelBilinearImpl_Injected();
		Register_UnityEngine_Texture2D_GetPixelBilinearImpl_Injected();

		//System.Void UnityEngine.Texture2D::SetAllPixels32_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32)
		void Register_UnityEngine_Texture2D_SetAllPixels32_Injected();
		Register_UnityEngine_Texture2D_SetAllPixels32_Injected();

		//System.Void UnityEngine.Texture2D::SetPixelImpl_Injected(System.IntPtr,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Color&)
		void Register_UnityEngine_Texture2D_SetPixelImpl_Injected();
		Register_UnityEngine_Texture2D_SetPixelImpl_Injected();

		//System.Void UnityEngine.Texture2D::SetPixelsImpl_Injected(System.IntPtr,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32,System.Int32)
		void Register_UnityEngine_Texture2D_SetPixelsImpl_Injected();
		Register_UnityEngine_Texture2D_SetPixelsImpl_Injected();

		//UnityEngine.TextureFormat UnityEngine.Texture2D::get_format_Injected(System.IntPtr)
		void Register_UnityEngine_Texture2D_get_format_Injected();
		Register_UnityEngine_Texture2D_get_format_Injected();

	//End Registrations for type : UnityEngine.Texture2D

	//Start Registrations for type : UnityEngine.Texture2DArray

		//System.Boolean UnityEngine.Texture2DArray::Internal_CreateImpl_Injected(UnityEngine.Texture2DArray,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.TextureColorSpace,UnityEngine.Experimental.Rendering.TextureCreationFlags,System.Boolean,UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_Texture2DArray_Internal_CreateImpl_Injected();
		Register_UnityEngine_Texture2DArray_Internal_CreateImpl_Injected();

		//System.Boolean UnityEngine.Texture2DArray::get_isReadable_Injected(System.IntPtr)
		void Register_UnityEngine_Texture2DArray_get_isReadable_Injected();
		Register_UnityEngine_Texture2DArray_get_isReadable_Injected();

		//System.Int32 UnityEngine.Texture2DArray::get_allSlices()
		void Register_UnityEngine_Texture2DArray_get_allSlices();
		Register_UnityEngine_Texture2DArray_get_allSlices();

	//End Registrations for type : UnityEngine.Texture2DArray

	//Start Registrations for type : UnityEngine.Texture3D

		//System.Boolean UnityEngine.Texture3D::Internal_CreateImpl(UnityEngine.Texture3D,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.TextureColorSpace,UnityEngine.Experimental.Rendering.TextureCreationFlags,System.IntPtr)
		void Register_UnityEngine_Texture3D_Internal_CreateImpl();
		Register_UnityEngine_Texture3D_Internal_CreateImpl();

		//System.Boolean UnityEngine.Texture3D::get_isReadable_Injected(System.IntPtr)
		void Register_UnityEngine_Texture3D_get_isReadable_Injected();
		Register_UnityEngine_Texture3D_get_isReadable_Injected();

		//System.IntPtr UnityEngine.Texture3D::GetImageData_Injected(System.IntPtr)
		void Register_UnityEngine_Texture3D_GetImageData_Injected();
		Register_UnityEngine_Texture3D_GetImageData_Injected();

		//System.Void UnityEngine.Texture3D::ApplyImpl_Injected(System.IntPtr,System.Boolean,System.Boolean)
		void Register_UnityEngine_Texture3D_ApplyImpl_Injected();
		Register_UnityEngine_Texture3D_ApplyImpl_Injected();

		//System.Void UnityEngine.Texture3D::SetPixelImpl_Injected(System.IntPtr,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Color&)
		void Register_UnityEngine_Texture3D_SetPixelImpl_Injected();
		Register_UnityEngine_Texture3D_SetPixelImpl_Injected();

		//System.Void UnityEngine.Texture3D::SetPixels_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32)
		void Register_UnityEngine_Texture3D_SetPixels_Injected();
		Register_UnityEngine_Texture3D_SetPixels_Injected();

	//End Registrations for type : UnityEngine.Texture3D

	//Start Registrations for type : UnityEngine.Tilemaps.Tilemap

		//System.Void UnityEngine.Tilemaps.Tilemap::RefreshTile_Injected(System.IntPtr,UnityEngine.Vector3Int&)
		void Register_UnityEngine_Tilemaps_Tilemap_RefreshTile_Injected();
		Register_UnityEngine_Tilemaps_Tilemap_RefreshTile_Injected();

		//System.Void UnityEngine.Tilemaps.Tilemap::RefreshTilesNative_Injected(System.IntPtr,System.Void*,System.Int32)
		void Register_UnityEngine_Tilemaps_Tilemap_RefreshTilesNative_Injected();
		Register_UnityEngine_Tilemaps_Tilemap_RefreshTilesNative_Injected();

	//End Registrations for type : UnityEngine.Tilemaps.Tilemap

	//Start Registrations for type : UnityEngine.Tilemaps.TilemapRenderer

		//System.Void UnityEngine.Tilemaps.TilemapRenderer::OnSpriteAtlasRegistered_Injected(System.IntPtr,System.IntPtr)
		void Register_UnityEngine_Tilemaps_TilemapRenderer_OnSpriteAtlasRegistered_Injected();
		Register_UnityEngine_Tilemaps_TilemapRenderer_OnSpriteAtlasRegistered_Injected();

	//End Registrations for type : UnityEngine.Tilemaps.TilemapRenderer

	//Start Registrations for type : UnityEngine.Time

		//System.Double UnityEngine.Time::get_realtimeSinceStartupAsDouble()
		void Register_UnityEngine_Time_get_realtimeSinceStartupAsDouble();
		Register_UnityEngine_Time_get_realtimeSinceStartupAsDouble();

		//System.Double UnityEngine.Time::get_timeAsDouble()
		void Register_UnityEngine_Time_get_timeAsDouble();
		Register_UnityEngine_Time_get_timeAsDouble();

		//System.Int32 UnityEngine.Time::get_frameCount()
		void Register_UnityEngine_Time_get_frameCount();
		Register_UnityEngine_Time_get_frameCount();

		//System.Int32 UnityEngine.Time::get_renderedFrameCount()
		void Register_UnityEngine_Time_get_renderedFrameCount();
		Register_UnityEngine_Time_get_renderedFrameCount();

		//System.Single UnityEngine.Time::get_deltaTime()
		void Register_UnityEngine_Time_get_deltaTime();
		Register_UnityEngine_Time_get_deltaTime();

		//System.Single UnityEngine.Time::get_fixedDeltaTime()
		void Register_UnityEngine_Time_get_fixedDeltaTime();
		Register_UnityEngine_Time_get_fixedDeltaTime();

		//System.Single UnityEngine.Time::get_fixedUnscaledTime()
		void Register_UnityEngine_Time_get_fixedUnscaledTime();
		Register_UnityEngine_Time_get_fixedUnscaledTime();

		//System.Single UnityEngine.Time::get_realtimeSinceStartup()
		void Register_UnityEngine_Time_get_realtimeSinceStartup();
		Register_UnityEngine_Time_get_realtimeSinceStartup();

		//System.Single UnityEngine.Time::get_smoothDeltaTime()
		void Register_UnityEngine_Time_get_smoothDeltaTime();
		Register_UnityEngine_Time_get_smoothDeltaTime();

		//System.Single UnityEngine.Time::get_time()
		void Register_UnityEngine_Time_get_time();
		Register_UnityEngine_Time_get_time();

		//System.Single UnityEngine.Time::get_timeScale()
		void Register_UnityEngine_Time_get_timeScale();
		Register_UnityEngine_Time_get_timeScale();

		//System.Single UnityEngine.Time::get_unscaledDeltaTime()
		void Register_UnityEngine_Time_get_unscaledDeltaTime();
		Register_UnityEngine_Time_get_unscaledDeltaTime();

		//System.Single UnityEngine.Time::get_unscaledTime()
		void Register_UnityEngine_Time_get_unscaledTime();
		Register_UnityEngine_Time_get_unscaledTime();

		//System.Void UnityEngine.Time::get_timeAsRational_Injected(Unity.IntegerTime.RationalTime&)
		void Register_UnityEngine_Time_get_timeAsRational_Injected();
		Register_UnityEngine_Time_get_timeAsRational_Injected();

		//System.Void UnityEngine.Time::set_fixedDeltaTime(System.Single)
		void Register_UnityEngine_Time_set_fixedDeltaTime();
		Register_UnityEngine_Time_set_fixedDeltaTime();

		//System.Void UnityEngine.Time::set_timeScale(System.Single)
		void Register_UnityEngine_Time_set_timeScale();
		Register_UnityEngine_Time_set_timeScale();

	//End Registrations for type : UnityEngine.Time

	//Start Registrations for type : UnityEngine.TouchScreenKeyboard

		//System.Boolean UnityEngine.TouchScreenKeyboard::IsInPlaceEditingAllowed()
		void Register_UnityEngine_TouchScreenKeyboard_IsInPlaceEditingAllowed();
		Register_UnityEngine_TouchScreenKeyboard_IsInPlaceEditingAllowed();

		//System.Boolean UnityEngine.TouchScreenKeyboard::get_active_Injected(System.IntPtr)
		void Register_UnityEngine_TouchScreenKeyboard_get_active_Injected();
		Register_UnityEngine_TouchScreenKeyboard_get_active_Injected();

		//System.Boolean UnityEngine.TouchScreenKeyboard::get_canGetSelection_Injected(System.IntPtr)
		void Register_UnityEngine_TouchScreenKeyboard_get_canGetSelection_Injected();
		Register_UnityEngine_TouchScreenKeyboard_get_canGetSelection_Injected();

		//System.Boolean UnityEngine.TouchScreenKeyboard::get_canSetSelection_Injected(System.IntPtr)
		void Register_UnityEngine_TouchScreenKeyboard_get_canSetSelection_Injected();
		Register_UnityEngine_TouchScreenKeyboard_get_canSetSelection_Injected();

		//System.IntPtr UnityEngine.TouchScreenKeyboard::TouchScreenKeyboard_InternalConstructorHelper_Injected(UnityEngine.TouchScreenKeyboard_InternalConstructorHelperArguments&,UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_TouchScreenKeyboard_TouchScreenKeyboard_InternalConstructorHelper_Injected();
		Register_UnityEngine_TouchScreenKeyboard_TouchScreenKeyboard_InternalConstructorHelper_Injected();

		//System.Void UnityEngine.TouchScreenKeyboard::GetSelection(System.Int32&,System.Int32&)
		void Register_UnityEngine_TouchScreenKeyboard_GetSelection();
		Register_UnityEngine_TouchScreenKeyboard_GetSelection();

		//System.Void UnityEngine.TouchScreenKeyboard::Internal_Destroy(System.IntPtr)
		void Register_UnityEngine_TouchScreenKeyboard_Internal_Destroy();
		Register_UnityEngine_TouchScreenKeyboard_Internal_Destroy();

		//System.Void UnityEngine.TouchScreenKeyboard::SetSelection(System.Int32,System.Int32)
		void Register_UnityEngine_TouchScreenKeyboard_SetSelection();
		Register_UnityEngine_TouchScreenKeyboard_SetSelection();

		//System.Void UnityEngine.TouchScreenKeyboard::get_text_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_TouchScreenKeyboard_get_text_Injected();
		Register_UnityEngine_TouchScreenKeyboard_get_text_Injected();

		//System.Void UnityEngine.TouchScreenKeyboard::set_active_Injected(System.IntPtr,System.Boolean)
		void Register_UnityEngine_TouchScreenKeyboard_set_active_Injected();
		Register_UnityEngine_TouchScreenKeyboard_set_active_Injected();

		//System.Void UnityEngine.TouchScreenKeyboard::set_characterLimit_Injected(System.IntPtr,System.Int32)
		void Register_UnityEngine_TouchScreenKeyboard_set_characterLimit_Injected();
		Register_UnityEngine_TouchScreenKeyboard_set_characterLimit_Injected();

		//System.Void UnityEngine.TouchScreenKeyboard::set_hideInput(System.Boolean)
		void Register_UnityEngine_TouchScreenKeyboard_set_hideInput();
		Register_UnityEngine_TouchScreenKeyboard_set_hideInput();

		//System.Void UnityEngine.TouchScreenKeyboard::set_text_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_TouchScreenKeyboard_set_text_Injected();
		Register_UnityEngine_TouchScreenKeyboard_set_text_Injected();

		//UnityEngine.TouchScreenKeyboard/InputFieldAppearance UnityEngine.TouchScreenKeyboard::get_inputFieldAppearance()
		void Register_UnityEngine_TouchScreenKeyboard_get_inputFieldAppearance();
		Register_UnityEngine_TouchScreenKeyboard_get_inputFieldAppearance();

		//UnityEngine.TouchScreenKeyboard/Status UnityEngine.TouchScreenKeyboard::get_status_Injected(System.IntPtr)
		void Register_UnityEngine_TouchScreenKeyboard_get_status_Injected();
		Register_UnityEngine_TouchScreenKeyboard_get_status_Injected();

	//End Registrations for type : UnityEngine.TouchScreenKeyboard

	//Start Registrations for type : UnityEngine.TrailRenderer

		//System.Void UnityEngine.TrailRenderer::Clear_Injected(System.IntPtr)
		void Register_UnityEngine_TrailRenderer_Clear_Injected();
		Register_UnityEngine_TrailRenderer_Clear_Injected();

		//System.Void UnityEngine.TrailRenderer::SetColorGradient_Injected(System.IntPtr,System.IntPtr)
		void Register_UnityEngine_TrailRenderer_SetColorGradient_Injected();
		Register_UnityEngine_TrailRenderer_SetColorGradient_Injected();

		//System.Void UnityEngine.TrailRenderer::set_emitting_Injected(System.IntPtr,System.Boolean)
		void Register_UnityEngine_TrailRenderer_set_emitting_Injected();
		Register_UnityEngine_TrailRenderer_set_emitting_Injected();

		//System.Void UnityEngine.TrailRenderer::set_endWidth_Injected(System.IntPtr,System.Single)
		void Register_UnityEngine_TrailRenderer_set_endWidth_Injected();
		Register_UnityEngine_TrailRenderer_set_endWidth_Injected();

		//System.Void UnityEngine.TrailRenderer::set_minVertexDistance_Injected(System.IntPtr,System.Single)
		void Register_UnityEngine_TrailRenderer_set_minVertexDistance_Injected();
		Register_UnityEngine_TrailRenderer_set_minVertexDistance_Injected();

		//System.Void UnityEngine.TrailRenderer::set_numCapVertices_Injected(System.IntPtr,System.Int32)
		void Register_UnityEngine_TrailRenderer_set_numCapVertices_Injected();
		Register_UnityEngine_TrailRenderer_set_numCapVertices_Injected();

		//System.Void UnityEngine.TrailRenderer::set_startWidth_Injected(System.IntPtr,System.Single)
		void Register_UnityEngine_TrailRenderer_set_startWidth_Injected();
		Register_UnityEngine_TrailRenderer_set_startWidth_Injected();

		//System.Void UnityEngine.TrailRenderer::set_time_Injected(System.IntPtr,System.Single)
		void Register_UnityEngine_TrailRenderer_set_time_Injected();
		Register_UnityEngine_TrailRenderer_set_time_Injected();

	//End Registrations for type : UnityEngine.TrailRenderer

	//Start Registrations for type : UnityEngine.Transform

		//System.Boolean UnityEngine.Transform::IsChildOf_Injected(System.IntPtr,System.IntPtr)
		void Register_UnityEngine_Transform_IsChildOf_Injected();
		Register_UnityEngine_Transform_IsChildOf_Injected();

		//System.Boolean UnityEngine.Transform::get_hasChanged_Injected(System.IntPtr)
		void Register_UnityEngine_Transform_get_hasChanged_Injected();
		Register_UnityEngine_Transform_get_hasChanged_Injected();

		//System.Int32 UnityEngine.Transform::GetSiblingIndex_Injected(System.IntPtr)
		void Register_UnityEngine_Transform_GetSiblingIndex_Injected();
		Register_UnityEngine_Transform_GetSiblingIndex_Injected();

		//System.Int32 UnityEngine.Transform::get_childCount_Injected(System.IntPtr)
		void Register_UnityEngine_Transform_get_childCount_Injected();
		Register_UnityEngine_Transform_get_childCount_Injected();

		//System.IntPtr UnityEngine.Transform::FindRelativeTransformWithPath_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,System.Boolean)
		void Register_UnityEngine_Transform_FindRelativeTransformWithPath_Injected();
		Register_UnityEngine_Transform_FindRelativeTransformWithPath_Injected();

		//System.IntPtr UnityEngine.Transform::GetChild_Injected(System.IntPtr,System.Int32)
		void Register_UnityEngine_Transform_GetChild_Injected();
		Register_UnityEngine_Transform_GetChild_Injected();

		//System.IntPtr UnityEngine.Transform::GetParent_Injected(System.IntPtr)
		void Register_UnityEngine_Transform_GetParent_Injected();
		Register_UnityEngine_Transform_GetParent_Injected();

		//System.Void UnityEngine.Transform::Internal_LookAt_Injected(System.IntPtr,UnityEngine.Vector3&,UnityEngine.Vector3&)
		void Register_UnityEngine_Transform_Internal_LookAt_Injected();
		Register_UnityEngine_Transform_Internal_LookAt_Injected();

		//System.Void UnityEngine.Transform::InverseTransformDirection_Injected(System.IntPtr,UnityEngine.Vector3&,UnityEngine.Vector3&)
		void Register_UnityEngine_Transform_InverseTransformDirection_Injected();
		Register_UnityEngine_Transform_InverseTransformDirection_Injected();

		//System.Void UnityEngine.Transform::InverseTransformPoint_Injected(System.IntPtr,UnityEngine.Vector3&,UnityEngine.Vector3&)
		void Register_UnityEngine_Transform_InverseTransformPoint_Injected();
		Register_UnityEngine_Transform_InverseTransformPoint_Injected();

		//System.Void UnityEngine.Transform::SetAsFirstSibling_Injected(System.IntPtr)
		void Register_UnityEngine_Transform_SetAsFirstSibling_Injected();
		Register_UnityEngine_Transform_SetAsFirstSibling_Injected();

		//System.Void UnityEngine.Transform::SetAsLastSibling_Injected(System.IntPtr)
		void Register_UnityEngine_Transform_SetAsLastSibling_Injected();
		Register_UnityEngine_Transform_SetAsLastSibling_Injected();

		//System.Void UnityEngine.Transform::SetLocalPositionAndRotation_Injected(System.IntPtr,UnityEngine.Vector3&,UnityEngine.Quaternion&)
		void Register_UnityEngine_Transform_SetLocalPositionAndRotation_Injected();
		Register_UnityEngine_Transform_SetLocalPositionAndRotation_Injected();

		//System.Void UnityEngine.Transform::SetParent_Injected(System.IntPtr,System.IntPtr,System.Boolean)
		void Register_UnityEngine_Transform_SetParent_Injected();
		Register_UnityEngine_Transform_SetParent_Injected();

		//System.Void UnityEngine.Transform::SetPositionAndRotation_Injected(System.IntPtr,UnityEngine.Vector3&,UnityEngine.Quaternion&)
		void Register_UnityEngine_Transform_SetPositionAndRotation_Injected();
		Register_UnityEngine_Transform_SetPositionAndRotation_Injected();

		//System.Void UnityEngine.Transform::SetSiblingIndex_Injected(System.IntPtr,System.Int32)
		void Register_UnityEngine_Transform_SetSiblingIndex_Injected();
		Register_UnityEngine_Transform_SetSiblingIndex_Injected();

		//System.Void UnityEngine.Transform::TransformDirection_Injected(System.IntPtr,UnityEngine.Vector3&,UnityEngine.Vector3&)
		void Register_UnityEngine_Transform_TransformDirection_Injected();
		Register_UnityEngine_Transform_TransformDirection_Injected();

		//System.Void UnityEngine.Transform::TransformPoint_Injected(System.IntPtr,UnityEngine.Vector3&,UnityEngine.Vector3&)
		void Register_UnityEngine_Transform_TransformPoint_Injected();
		Register_UnityEngine_Transform_TransformPoint_Injected();

		//System.Void UnityEngine.Transform::TransformVector_Injected(System.IntPtr,UnityEngine.Vector3&,UnityEngine.Vector3&)
		void Register_UnityEngine_Transform_TransformVector_Injected();
		Register_UnityEngine_Transform_TransformVector_Injected();

		//System.Void UnityEngine.Transform::get_localPosition_Injected(System.IntPtr,UnityEngine.Vector3&)
		void Register_UnityEngine_Transform_get_localPosition_Injected();
		Register_UnityEngine_Transform_get_localPosition_Injected();

		//System.Void UnityEngine.Transform::get_localRotation_Injected(System.IntPtr,UnityEngine.Quaternion&)
		void Register_UnityEngine_Transform_get_localRotation_Injected();
		Register_UnityEngine_Transform_get_localRotation_Injected();

		//System.Void UnityEngine.Transform::get_localScale_Injected(System.IntPtr,UnityEngine.Vector3&)
		void Register_UnityEngine_Transform_get_localScale_Injected();
		Register_UnityEngine_Transform_get_localScale_Injected();

		//System.Void UnityEngine.Transform::get_localToWorldMatrix_Injected(System.IntPtr,UnityEngine.Matrix4x4&)
		void Register_UnityEngine_Transform_get_localToWorldMatrix_Injected();
		Register_UnityEngine_Transform_get_localToWorldMatrix_Injected();

		//System.Void UnityEngine.Transform::get_lossyScale_Injected(System.IntPtr,UnityEngine.Vector3&)
		void Register_UnityEngine_Transform_get_lossyScale_Injected();
		Register_UnityEngine_Transform_get_lossyScale_Injected();

		//System.Void UnityEngine.Transform::get_position_Injected(System.IntPtr,UnityEngine.Vector3&)
		void Register_UnityEngine_Transform_get_position_Injected();
		Register_UnityEngine_Transform_get_position_Injected();

		//System.Void UnityEngine.Transform::get_rotation_Injected(System.IntPtr,UnityEngine.Quaternion&)
		void Register_UnityEngine_Transform_get_rotation_Injected();
		Register_UnityEngine_Transform_get_rotation_Injected();

		//System.Void UnityEngine.Transform::get_worldToLocalMatrix_Injected(System.IntPtr,UnityEngine.Matrix4x4&)
		void Register_UnityEngine_Transform_get_worldToLocalMatrix_Injected();
		Register_UnityEngine_Transform_get_worldToLocalMatrix_Injected();

		//System.Void UnityEngine.Transform::set_hasChanged_Injected(System.IntPtr,System.Boolean)
		void Register_UnityEngine_Transform_set_hasChanged_Injected();
		Register_UnityEngine_Transform_set_hasChanged_Injected();

		//System.Void UnityEngine.Transform::set_localPosition_Injected(System.IntPtr,UnityEngine.Vector3&)
		void Register_UnityEngine_Transform_set_localPosition_Injected();
		Register_UnityEngine_Transform_set_localPosition_Injected();

		//System.Void UnityEngine.Transform::set_localRotation_Injected(System.IntPtr,UnityEngine.Quaternion&)
		void Register_UnityEngine_Transform_set_localRotation_Injected();
		Register_UnityEngine_Transform_set_localRotation_Injected();

		//System.Void UnityEngine.Transform::set_localScale_Injected(System.IntPtr,UnityEngine.Vector3&)
		void Register_UnityEngine_Transform_set_localScale_Injected();
		Register_UnityEngine_Transform_set_localScale_Injected();

		//System.Void UnityEngine.Transform::set_position_Injected(System.IntPtr,UnityEngine.Vector3&)
		void Register_UnityEngine_Transform_set_position_Injected();
		Register_UnityEngine_Transform_set_position_Injected();

		//System.Void UnityEngine.Transform::set_rotation_Injected(System.IntPtr,UnityEngine.Quaternion&)
		void Register_UnityEngine_Transform_set_rotation_Injected();
		Register_UnityEngine_Transform_set_rotation_Injected();

	//End Registrations for type : UnityEngine.Transform

	//Start Registrations for type : UnityEngine.U2D.Clipper2D

		//System.Void UnityEngine.U2D.Clipper2D::Internal_Execute_Cleanup(System.IntPtr,System.IntPtr)
		void Register_UnityEngine_U2D_Clipper2D_Internal_Execute_Cleanup();
		Register_UnityEngine_U2D_Clipper2D_Internal_Execute_Cleanup();

		//System.Void UnityEngine.U2D.Clipper2D::Internal_Execute_Injected(System.IntPtr&,System.Int32&,System.IntPtr&,System.Int32&,System.IntPtr,System.Int32,System.IntPtr,System.IntPtr,System.Int32,UnityEngine.U2D.Clipper2D/ExecuteArguments&,System.Single,System.Boolean,UnityEngine.Rect&)
		void Register_UnityEngine_U2D_Clipper2D_Internal_Execute_Injected();
		Register_UnityEngine_U2D_Clipper2D_Internal_Execute_Injected();

	//End Registrations for type : UnityEngine.U2D.Clipper2D

	//Start Registrations for type : UnityEngine.U2D.ClipperOffset2D

		//System.Void UnityEngine.U2D.ClipperOffset2D::Internal_Execute(System.IntPtr&,System.Int32&,System.IntPtr&,System.Int32&,System.IntPtr,System.Int32,System.IntPtr,System.IntPtr,System.Int32,System.Double,System.Double,System.Double,System.Double,System.Double,System.Boolean)
		void Register_UnityEngine_U2D_ClipperOffset2D_Internal_Execute();
		Register_UnityEngine_U2D_ClipperOffset2D_Internal_Execute();

		//System.Void UnityEngine.U2D.ClipperOffset2D::Internal_Execute_Cleanup(System.IntPtr,System.IntPtr)
		void Register_UnityEngine_U2D_ClipperOffset2D_Internal_Execute_Cleanup();
		Register_UnityEngine_U2D_ClipperOffset2D_Internal_Execute_Cleanup();

	//End Registrations for type : UnityEngine.U2D.ClipperOffset2D

	//Start Registrations for type : UnityEngine.U2D.PixelPerfectRendering

		//System.Void UnityEngine.U2D.PixelPerfectRendering::set_pixelSnapSpacing(System.Single)
		void Register_UnityEngine_U2D_PixelPerfectRendering_set_pixelSnapSpacing();
		Register_UnityEngine_U2D_PixelPerfectRendering_set_pixelSnapSpacing();

	//End Registrations for type : UnityEngine.U2D.PixelPerfectRendering

	//Start Registrations for type : UnityEngine.U2D.SpriteAtlas

		//System.Boolean UnityEngine.U2D.SpriteAtlas::CanBindTo_Injected(System.IntPtr,System.IntPtr)
		void Register_UnityEngine_U2D_SpriteAtlas_CanBindTo_Injected();
		Register_UnityEngine_U2D_SpriteAtlas_CanBindTo_Injected();

	//End Registrations for type : UnityEngine.U2D.SpriteAtlas

	//Start Registrations for type : UnityEngine.U2D.SpriteAtlasManager

		//System.Void UnityEngine.U2D.SpriteAtlasManager::Register_Injected(System.IntPtr)
		void Register_UnityEngine_U2D_SpriteAtlasManager_Register_Injected();
		Register_UnityEngine_U2D_SpriteAtlasManager_Register_Injected();

	//End Registrations for type : UnityEngine.U2D.SpriteAtlasManager

	//Start Registrations for type : UnityEngine.U2D.SpriteDataAccessExtensions

		//System.Boolean UnityEngine.U2D.SpriteDataAccessExtensions::HasVertexAttribute_Injected(System.IntPtr,UnityEngine.Rendering.VertexAttribute)
		void Register_UnityEngine_U2D_SpriteDataAccessExtensions_HasVertexAttribute_Injected();
		Register_UnityEngine_U2D_SpriteDataAccessExtensions_HasVertexAttribute_Injected();

		//System.Int32 UnityEngine.U2D.SpriteDataAccessExtensions::GetPrimaryVertexStreamSize_Injected(System.IntPtr)
		void Register_UnityEngine_U2D_SpriteDataAccessExtensions_GetPrimaryVertexStreamSize_Injected();
		Register_UnityEngine_U2D_SpriteDataAccessExtensions_GetPrimaryVertexStreamSize_Injected();

		//System.Int32 UnityEngine.U2D.SpriteDataAccessExtensions::GetVertexCount_Injected(System.IntPtr)
		void Register_UnityEngine_U2D_SpriteDataAccessExtensions_GetVertexCount_Injected();
		Register_UnityEngine_U2D_SpriteDataAccessExtensions_GetVertexCount_Injected();

		//System.Void UnityEngine.U2D.SpriteDataAccessExtensions::GetBindPoseInfo_Injected(System.IntPtr,UnityEngine.U2D.SpriteChannelInfo&)
		void Register_UnityEngine_U2D_SpriteDataAccessExtensions_GetBindPoseInfo_Injected();
		Register_UnityEngine_U2D_SpriteDataAccessExtensions_GetBindPoseInfo_Injected();

		//System.Void UnityEngine.U2D.SpriteDataAccessExtensions::GetChannelInfo_Injected(System.IntPtr,UnityEngine.Rendering.VertexAttribute,UnityEngine.U2D.SpriteChannelInfo&)
		void Register_UnityEngine_U2D_SpriteDataAccessExtensions_GetChannelInfo_Injected();
		Register_UnityEngine_U2D_SpriteDataAccessExtensions_GetChannelInfo_Injected();

		//System.Void UnityEngine.U2D.SpriteDataAccessExtensions::GetIndicesInfo_Injected(System.IntPtr,UnityEngine.U2D.SpriteChannelInfo&)
		void Register_UnityEngine_U2D_SpriteDataAccessExtensions_GetIndicesInfo_Injected();
		Register_UnityEngine_U2D_SpriteDataAccessExtensions_GetIndicesInfo_Injected();

		//UnityEngine.U2D.SpriteBone[] UnityEngine.U2D.SpriteDataAccessExtensions::GetBoneInfo_Injected(System.IntPtr)
		void Register_UnityEngine_U2D_SpriteDataAccessExtensions_GetBoneInfo_Injected();
		Register_UnityEngine_U2D_SpriteDataAccessExtensions_GetBoneInfo_Injected();

	//End Registrations for type : UnityEngine.U2D.SpriteDataAccessExtensions

	//Start Registrations for type : UnityEngine.U2D.SpriteRendererDataAccessExtensions

		//System.Boolean UnityEngine.U2D.SpriteRendererDataAccessExtensions::IsGPUSkinningEnabled()
		void Register_UnityEngine_U2D_SpriteRendererDataAccessExtensions_IsGPUSkinningEnabled();
		Register_UnityEngine_U2D_SpriteRendererDataAccessExtensions_IsGPUSkinningEnabled();

		//System.Boolean UnityEngine.U2D.SpriteRendererDataAccessExtensions::IsSRPBatchingEnabled_Injected(System.IntPtr)
		void Register_UnityEngine_U2D_SpriteRendererDataAccessExtensions_IsSRPBatchingEnabled_Injected();
		Register_UnityEngine_U2D_SpriteRendererDataAccessExtensions_IsSRPBatchingEnabled_Injected();

		//System.Boolean UnityEngine.U2D.SpriteRendererDataAccessExtensions::IsUsingDeformableBuffer_Injected(System.IntPtr,System.Void*)
		void Register_UnityEngine_U2D_SpriteRendererDataAccessExtensions_IsUsingDeformableBuffer_Injected();
		Register_UnityEngine_U2D_SpriteRendererDataAccessExtensions_IsUsingDeformableBuffer_Injected();

		//System.Void UnityEngine.U2D.SpriteRendererDataAccessExtensions::DeactivateDeformableBuffer_Injected(System.IntPtr)
		void Register_UnityEngine_U2D_SpriteRendererDataAccessExtensions_DeactivateDeformableBuffer_Injected();
		Register_UnityEngine_U2D_SpriteRendererDataAccessExtensions_DeactivateDeformableBuffer_Injected();

		//System.Void UnityEngine.U2D.SpriteRendererDataAccessExtensions::SetBatchDeformableBufferAndLocalAABBArray(UnityEngine.SpriteRenderer[],System.Void*,System.Void*,System.Void*,System.Int32)
		void Register_UnityEngine_U2D_SpriteRendererDataAccessExtensions_SetBatchDeformableBufferAndLocalAABBArray();
		Register_UnityEngine_U2D_SpriteRendererDataAccessExtensions_SetBatchDeformableBufferAndLocalAABBArray();

		//System.Void UnityEngine.U2D.SpriteRendererDataAccessExtensions::SetBoneTransformsArray(UnityEngine.SpriteRenderer[],System.Void*,System.Void*,System.Void*,System.Int32)
		void Register_UnityEngine_U2D_SpriteRendererDataAccessExtensions_SetBoneTransformsArray();
		Register_UnityEngine_U2D_SpriteRendererDataAccessExtensions_SetBoneTransformsArray();

		//System.Void UnityEngine.U2D.SpriteRendererDataAccessExtensions::SetBoneTransforms_Injected(System.IntPtr,System.Void*,System.Int32)
		void Register_UnityEngine_U2D_SpriteRendererDataAccessExtensions_SetBoneTransforms_Injected();
		Register_UnityEngine_U2D_SpriteRendererDataAccessExtensions_SetBoneTransforms_Injected();

		//System.Void UnityEngine.U2D.SpriteRendererDataAccessExtensions::SetDeformableBuffer_Injected(System.IntPtr,System.Void*,System.Int32)
		void Register_UnityEngine_U2D_SpriteRendererDataAccessExtensions_SetDeformableBuffer_Injected();
		Register_UnityEngine_U2D_SpriteRendererDataAccessExtensions_SetDeformableBuffer_Injected();

		//System.Void UnityEngine.U2D.SpriteRendererDataAccessExtensions::SetLocalAABB_Injected(System.IntPtr,UnityEngine.Bounds&)
		void Register_UnityEngine_U2D_SpriteRendererDataAccessExtensions_SetLocalAABB_Injected();
		Register_UnityEngine_U2D_SpriteRendererDataAccessExtensions_SetLocalAABB_Injected();

		//System.Void UnityEngine.U2D.SpriteRendererDataAccessExtensions::SetupMaterialProperties_Injected(System.IntPtr)
		void Register_UnityEngine_U2D_SpriteRendererDataAccessExtensions_SetupMaterialProperties_Injected();
		Register_UnityEngine_U2D_SpriteRendererDataAccessExtensions_SetupMaterialProperties_Injected();

	//End Registrations for type : UnityEngine.U2D.SpriteRendererDataAccessExtensions

	//Start Registrations for type : UnityEngine.U2D.SpriteShapeRenderer

		//System.Int32 UnityEngine.U2D.SpriteShapeRenderer::GetSplineMeshCount_Injected(System.IntPtr)
		void Register_UnityEngine_U2D_SpriteShapeRenderer_GetSplineMeshCount_Injected();
		Register_UnityEngine_U2D_SpriteShapeRenderer_GetSplineMeshCount_Injected();

		//System.Void UnityEngine.U2D.SpriteShapeRenderer::GetChannelInfo_Injected(System.IntPtr,UnityEngine.Rendering.VertexAttribute,UnityEngine.U2D.SpriteChannelInfo&)
		void Register_UnityEngine_U2D_SpriteShapeRenderer_GetChannelInfo_Injected();
		Register_UnityEngine_U2D_SpriteShapeRenderer_GetChannelInfo_Injected();

		//System.Void UnityEngine.U2D.SpriteShapeRenderer::GetDataInfo_Injected(System.IntPtr,UnityEngine.U2D.SpriteShapeDataType,UnityEngine.U2D.SpriteChannelInfo&)
		void Register_UnityEngine_U2D_SpriteShapeRenderer_GetDataInfo_Injected();
		Register_UnityEngine_U2D_SpriteShapeRenderer_GetDataInfo_Injected();

		//System.Void UnityEngine.U2D.SpriteShapeRenderer::Prepare_Injected(System.IntPtr,Unity.Jobs.JobHandle&,UnityEngine.U2D.SpriteShapeParameters&,UnityEngine.Sprite[])
		void Register_UnityEngine_U2D_SpriteShapeRenderer_Prepare_Injected();
		Register_UnityEngine_U2D_SpriteShapeRenderer_Prepare_Injected();

		//System.Void UnityEngine.U2D.SpriteShapeRenderer::SetLocalAABB_Injected(System.IntPtr,UnityEngine.Bounds&)
		void Register_UnityEngine_U2D_SpriteShapeRenderer_SetLocalAABB_Injected();
		Register_UnityEngine_U2D_SpriteShapeRenderer_SetLocalAABB_Injected();

		//System.Void UnityEngine.U2D.SpriteShapeRenderer::SetMeshChannelInfo_Injected(System.IntPtr,System.Int32,System.Int32,System.Int32)
		void Register_UnityEngine_U2D_SpriteShapeRenderer_SetMeshChannelInfo_Injected();
		Register_UnityEngine_U2D_SpriteShapeRenderer_SetMeshChannelInfo_Injected();

		//System.Void UnityEngine.U2D.SpriteShapeRenderer::SetMeshDataCount_Injected(System.IntPtr,System.Int32,System.Int32)
		void Register_UnityEngine_U2D_SpriteShapeRenderer_SetMeshDataCount_Injected();
		Register_UnityEngine_U2D_SpriteShapeRenderer_SetMeshDataCount_Injected();

		//System.Void UnityEngine.U2D.SpriteShapeRenderer::SetSegmentCount_Injected(System.IntPtr,System.Int32)
		void Register_UnityEngine_U2D_SpriteShapeRenderer_SetSegmentCount_Injected();
		Register_UnityEngine_U2D_SpriteShapeRenderer_SetSegmentCount_Injected();

	//End Registrations for type : UnityEngine.U2D.SpriteShapeRenderer

	//Start Registrations for type : UnityEngine.UIElements.Layout.LayoutCacheData

		//System.Void UnityEngine.UIElements.Layout.LayoutCacheData::ClearCachedMeasurements(System.Void*)
		void Register_UnityEngine_UIElements_Layout_LayoutCacheData_ClearCachedMeasurements();
		Register_UnityEngine_UIElements_Layout_LayoutCacheData_ClearCachedMeasurements();

	//End Registrations for type : UnityEngine.UIElements.Layout.LayoutCacheData

	//Start Registrations for type : UnityEngine.UIElements.Layout.LayoutNative

		//System.Void UnityEngine.UIElements.Layout.LayoutNative::CalculateLayout(System.IntPtr,System.Single,System.Single,System.Int32,System.IntPtr,System.IntPtr)
		void Register_UnityEngine_UIElements_Layout_LayoutNative_CalculateLayout();
		Register_UnityEngine_UIElements_Layout_LayoutNative_CalculateLayout();

	//End Registrations for type : UnityEngine.UIElements.Layout.LayoutNative

	//Start Registrations for type : UnityEngine.UIElements.MeshBuilderNative

		//System.Void UnityEngine.UIElements.MeshBuilderNative::MakeBorder_Injected(UnityEngine.UIElements.MeshBuilderNative/NativeBorderParams&,UnityEngine.UIElements.MeshWriteDataInterface&)
		void Register_UnityEngine_UIElements_MeshBuilderNative_MakeBorder_Injected();
		Register_UnityEngine_UIElements_MeshBuilderNative_MakeBorder_Injected();

		//System.Void UnityEngine.UIElements.MeshBuilderNative::MakeSolidRect_Injected(UnityEngine.UIElements.MeshBuilderNative/NativeRectParams&,UnityEngine.UIElements.MeshWriteDataInterface&)
		void Register_UnityEngine_UIElements_MeshBuilderNative_MakeSolidRect_Injected();
		Register_UnityEngine_UIElements_MeshBuilderNative_MakeSolidRect_Injected();

		//System.Void UnityEngine.UIElements.MeshBuilderNative::MakeTexturedRect_Injected(UnityEngine.UIElements.MeshBuilderNative/NativeRectParams&,UnityEngine.UIElements.MeshWriteDataInterface&)
		void Register_UnityEngine_UIElements_MeshBuilderNative_MakeTexturedRect_Injected();
		Register_UnityEngine_UIElements_MeshBuilderNative_MakeTexturedRect_Injected();

		//System.Void UnityEngine.UIElements.MeshBuilderNative::MakeVectorGraphics9SliceBackground_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Bindings.ManagedSpanWrapper&,System.Single,System.Single,UnityEngine.Rect&,UnityEngine.Vector4&,UnityEngine.Color&,UnityEngine.UIElements.MeshBuilderNative/NativeColorPage&,UnityEngine.UIElements.MeshWriteDataInterface&)
		void Register_UnityEngine_UIElements_MeshBuilderNative_MakeVectorGraphics9SliceBackground_Injected();
		Register_UnityEngine_UIElements_MeshBuilderNative_MakeVectorGraphics9SliceBackground_Injected();

		//System.Void UnityEngine.UIElements.MeshBuilderNative::MakeVectorGraphicsStretchBackground_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Bindings.ManagedSpanWrapper&,System.Single,System.Single,UnityEngine.Rect&,UnityEngine.Rect&,UnityEngine.ScaleMode,UnityEngine.Color&,UnityEngine.UIElements.MeshBuilderNative/NativeColorPage&,UnityEngine.UIElements.MeshWriteDataInterface&)
		void Register_UnityEngine_UIElements_MeshBuilderNative_MakeVectorGraphicsStretchBackground_Injected();
		Register_UnityEngine_UIElements_MeshBuilderNative_MakeVectorGraphicsStretchBackground_Injected();

	//End Registrations for type : UnityEngine.UIElements.MeshBuilderNative

	//Start Registrations for type : UnityEngine.UIElements.UIElementsRuntimeUtilityNative

		//System.Void UnityEngine.UIElements.UIElementsRuntimeUtilityNative::RegisterRenderingCallbacks()
		void Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_RegisterRenderingCallbacks();
		Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_RegisterRenderingCallbacks();

		//System.Void UnityEngine.UIElements.UIElementsRuntimeUtilityNative::UnregisterRenderingCallbacks()
		void Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_UnregisterRenderingCallbacks();
		Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_UnregisterRenderingCallbacks();

		//System.Void UnityEngine.UIElements.UIElementsRuntimeUtilityNative::VisualElementCreation()
		void Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_VisualElementCreation();
		Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_VisualElementCreation();

	//End Registrations for type : UnityEngine.UIElements.UIElementsRuntimeUtilityNative

	//Start Registrations for type : UnityEngine.UIElements.UIPainter2D

		//System.IntPtr UnityEngine.UIElements.UIPainter2D::Create(System.Boolean)
		void Register_UnityEngine_UIElements_UIPainter2D_Create();
		Register_UnityEngine_UIElements_UIPainter2D_Create();

		//System.Void UnityEngine.UIElements.UIPainter2D::ClearSnapshots(System.IntPtr)
		void Register_UnityEngine_UIElements_UIPainter2D_ClearSnapshots();
		Register_UnityEngine_UIElements_UIPainter2D_ClearSnapshots();

		//System.Void UnityEngine.UIElements.UIPainter2D::Destroy(System.IntPtr)
		void Register_UnityEngine_UIElements_UIPainter2D_Destroy();
		Register_UnityEngine_UIElements_UIPainter2D_Destroy();

		//System.Void UnityEngine.UIElements.UIPainter2D::ExecuteSnapshotFromJob_Injected(System.IntPtr,System.Int32,UnityEngine.UIElements.MeshWriteDataInterface&)
		void Register_UnityEngine_UIElements_UIPainter2D_ExecuteSnapshotFromJob_Injected();
		Register_UnityEngine_UIElements_UIPainter2D_ExecuteSnapshotFromJob_Injected();

		//System.Void UnityEngine.UIElements.UIPainter2D::Reset(System.IntPtr)
		void Register_UnityEngine_UIElements_UIPainter2D_Reset();
		Register_UnityEngine_UIElements_UIPainter2D_Reset();

	//End Registrations for type : UnityEngine.UIElements.UIPainter2D

	//Start Registrations for type : UnityEngine.UIElements.UIR.JobProcessor

		//System.Void UnityEngine.UIElements.UIR.JobProcessor::ScheduleConvertMeshJobs_Injected(System.IntPtr,System.Int32,Unity.Jobs.JobHandle&)
		void Register_UnityEngine_UIElements_UIR_JobProcessor_ScheduleConvertMeshJobs_Injected();
		Register_UnityEngine_UIElements_UIR_JobProcessor_ScheduleConvertMeshJobs_Injected();

		//System.Void UnityEngine.UIElements.UIR.JobProcessor::ScheduleCopyMeshJobs_Injected(System.IntPtr,System.Int32,Unity.Jobs.JobHandle&)
		void Register_UnityEngine_UIElements_UIR_JobProcessor_ScheduleCopyMeshJobs_Injected();
		Register_UnityEngine_UIElements_UIR_JobProcessor_ScheduleCopyMeshJobs_Injected();

		//System.Void UnityEngine.UIElements.UIR.JobProcessor::ScheduleNudgeJobs_Injected(System.IntPtr,System.Int32,Unity.Jobs.JobHandle&)
		void Register_UnityEngine_UIElements_UIR_JobProcessor_ScheduleNudgeJobs_Injected();
		Register_UnityEngine_UIElements_UIR_JobProcessor_ScheduleNudgeJobs_Injected();

	//End Registrations for type : UnityEngine.UIElements.UIR.JobProcessor

	//Start Registrations for type : UnityEngine.UIElements.UIR.Utility

		//System.Boolean UnityEngine.UIElements.UIR.Utility::CPUFencePassed(System.UInt32)
		void Register_UnityEngine_UIElements_UIR_Utility_CPUFencePassed();
		Register_UnityEngine_UIElements_UIR_Utility_CPUFencePassed();

		//System.Boolean UnityEngine.UIElements.UIR.Utility::HasMappedBufferRange()
		void Register_UnityEngine_UIElements_UIR_Utility_HasMappedBufferRange();
		Register_UnityEngine_UIElements_UIR_Utility_HasMappedBufferRange();

		//System.IntPtr UnityEngine.UIElements.UIR.Utility::AllocateBuffer(System.Int32,System.Int32,System.Boolean)
		void Register_UnityEngine_UIElements_UIR_Utility_AllocateBuffer();
		Register_UnityEngine_UIElements_UIR_Utility_AllocateBuffer();

		//System.IntPtr UnityEngine.UIElements.UIR.Utility::AllocateShaderPropertySheet()
		void Register_UnityEngine_UIElements_UIR_Utility_AllocateShaderPropertySheet();
		Register_UnityEngine_UIElements_UIR_Utility_AllocateShaderPropertySheet();

		//System.IntPtr UnityEngine.UIElements.UIR.Utility::CreateStencilState_Injected(UnityEngine.Rendering.StencilState&)
		void Register_UnityEngine_UIElements_UIR_Utility_CreateStencilState_Injected();
		Register_UnityEngine_UIElements_UIR_Utility_CreateStencilState_Injected();

		//System.IntPtr UnityEngine.UIElements.UIR.Utility::GetVertexDeclaration_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_UIElements_UIR_Utility_GetVertexDeclaration_Injected();
		Register_UnityEngine_UIElements_UIR_Utility_GetVertexDeclaration_Injected();

		//System.UInt32 UnityEngine.UIElements.UIR.Utility::InsertCPUFence()
		void Register_UnityEngine_UIElements_UIR_Utility_InsertCPUFence();
		Register_UnityEngine_UIElements_UIR_Utility_InsertCPUFence();

		//System.Void UnityEngine.UIElements.UIR.Utility::ApplyShaderPropertySheet(System.IntPtr)
		void Register_UnityEngine_UIElements_UIR_Utility_ApplyShaderPropertySheet();
		Register_UnityEngine_UIElements_UIR_Utility_ApplyShaderPropertySheet();

		//System.Void UnityEngine.UIElements.UIR.Utility::DisableScissor()
		void Register_UnityEngine_UIElements_UIR_Utility_DisableScissor();
		Register_UnityEngine_UIElements_UIR_Utility_DisableScissor();

		//System.Void UnityEngine.UIElements.UIR.Utility::DrawRanges(System.IntPtr,System.IntPtr*,System.Int32,System.IntPtr,System.Int32,System.IntPtr)
		void Register_UnityEngine_UIElements_UIR_Utility_DrawRanges();
		Register_UnityEngine_UIElements_UIR_Utility_DrawRanges();

		//System.Void UnityEngine.UIElements.UIR.Utility::FreeBuffer(System.IntPtr)
		void Register_UnityEngine_UIElements_UIR_Utility_FreeBuffer();
		Register_UnityEngine_UIElements_UIR_Utility_FreeBuffer();

		//System.Void UnityEngine.UIElements.UIR.Utility::GetActiveViewport_Injected(UnityEngine.RectInt&)
		void Register_UnityEngine_UIElements_UIR_Utility_GetActiveViewport_Injected();
		Register_UnityEngine_UIElements_UIR_Utility_GetActiveViewport_Injected();

		//System.Void UnityEngine.UIElements.UIR.Utility::GetUnityProjectionMatrix_Injected(UnityEngine.Matrix4x4&)
		void Register_UnityEngine_UIElements_UIR_Utility_GetUnityProjectionMatrix_Injected();
		Register_UnityEngine_UIElements_UIR_Utility_GetUnityProjectionMatrix_Injected();

		//System.Void UnityEngine.UIElements.UIR.Utility::NotifyOfUIREvents(System.Boolean)
		void Register_UnityEngine_UIElements_UIR_Utility_NotifyOfUIREvents();
		Register_UnityEngine_UIElements_UIR_Utility_NotifyOfUIREvents();

		//System.Void UnityEngine.UIElements.UIR.Utility::ProfileDrawChainBegin()
		void Register_UnityEngine_UIElements_UIR_Utility_ProfileDrawChainBegin();
		Register_UnityEngine_UIElements_UIR_Utility_ProfileDrawChainBegin();

		//System.Void UnityEngine.UIElements.UIR.Utility::ProfileDrawChainEnd()
		void Register_UnityEngine_UIElements_UIR_Utility_ProfileDrawChainEnd();
		Register_UnityEngine_UIElements_UIR_Utility_ProfileDrawChainEnd();

		//System.Void UnityEngine.UIElements.UIR.Utility::ReleasePropertySheet(System.IntPtr)
		void Register_UnityEngine_UIElements_UIR_Utility_ReleasePropertySheet();
		Register_UnityEngine_UIElements_UIR_Utility_ReleasePropertySheet();

		//System.Void UnityEngine.UIElements.UIR.Utility::SetAllTextures(System.IntPtr,System.IntPtr,System.IntPtr,System.Int32)
		void Register_UnityEngine_UIElements_UIR_Utility_SetAllTextures();
		Register_UnityEngine_UIElements_UIR_Utility_SetAllTextures();

		//System.Void UnityEngine.UIElements.UIR.Utility::SetPropertyBlock_Injected(System.IntPtr)
		void Register_UnityEngine_UIElements_UIR_Utility_SetPropertyBlock_Injected();
		Register_UnityEngine_UIElements_UIR_Utility_SetPropertyBlock_Injected();

		//System.Void UnityEngine.UIElements.UIR.Utility::SetScissorRect_Injected(UnityEngine.RectInt&)
		void Register_UnityEngine_UIElements_UIR_Utility_SetScissorRect_Injected();
		Register_UnityEngine_UIElements_UIR_Utility_SetScissorRect_Injected();

		//System.Void UnityEngine.UIElements.UIR.Utility::SetStencilState(System.IntPtr,System.Int32)
		void Register_UnityEngine_UIElements_UIR_Utility_SetStencilState();
		Register_UnityEngine_UIElements_UIR_Utility_SetStencilState();

		//System.Void UnityEngine.UIElements.UIR.Utility::SetVectorArray_Injected(System.IntPtr,System.Int32,UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32)
		void Register_UnityEngine_UIElements_UIR_Utility_SetVectorArray_Injected();
		Register_UnityEngine_UIElements_UIR_Utility_SetVectorArray_Injected();

		//System.Void UnityEngine.UIElements.UIR.Utility::SyncRenderThread()
		void Register_UnityEngine_UIElements_UIR_Utility_SyncRenderThread();
		Register_UnityEngine_UIElements_UIR_Utility_SyncRenderThread();

		//System.Void UnityEngine.UIElements.UIR.Utility::UpdateBufferRanges(System.IntPtr,System.IntPtr,System.Int32,System.Int32,System.Int32)
		void Register_UnityEngine_UIElements_UIR_Utility_UpdateBufferRanges();
		Register_UnityEngine_UIElements_UIR_Utility_UpdateBufferRanges();

		//System.Void UnityEngine.UIElements.UIR.Utility::WaitForCPUFencePassed(System.UInt32)
		void Register_UnityEngine_UIElements_UIR_Utility_WaitForCPUFencePassed();
		Register_UnityEngine_UIElements_UIR_Utility_WaitForCPUFencePassed();

	//End Registrations for type : UnityEngine.UIElements.UIR.Utility

	//Start Registrations for type : UnityEngine.UIElements.UIRenderer

		//System.Void UnityEngine.UIElements.UIRenderer::AddDrawCallData_Injected(System.IntPtr,System.Int32,System.Int32,System.IntPtr,System.UInt32,System.UInt32)
		void Register_UnityEngine_UIElements_UIRenderer_AddDrawCallData_Injected();
		Register_UnityEngine_UIElements_UIRenderer_AddDrawCallData_Injected();

		//System.Void UnityEngine.UIElements.UIRenderer::ResetDrawCallData_Injected(System.IntPtr)
		void Register_UnityEngine_UIElements_UIRenderer_ResetDrawCallData_Injected();
		Register_UnityEngine_UIElements_UIRenderer_ResetDrawCallData_Injected();

	//End Registrations for type : UnityEngine.UIElements.UIRenderer

	//Start Registrations for type : UnityEngine.UISystemProfilerApi

		//System.Void UnityEngine.UISystemProfilerApi::AddMarker_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,System.IntPtr)
		void Register_UnityEngine_UISystemProfilerApi_AddMarker_Injected();
		Register_UnityEngine_UISystemProfilerApi_AddMarker_Injected();

		//System.Void UnityEngine.UISystemProfilerApi::BeginSample(UnityEngine.UISystemProfilerApi/SampleType)
		void Register_UnityEngine_UISystemProfilerApi_BeginSample();
		Register_UnityEngine_UISystemProfilerApi_BeginSample();

		//System.Void UnityEngine.UISystemProfilerApi::EndSample(UnityEngine.UISystemProfilerApi/SampleType)
		void Register_UnityEngine_UISystemProfilerApi_EndSample();
		Register_UnityEngine_UISystemProfilerApi_EndSample();

	//End Registrations for type : UnityEngine.UISystemProfilerApi

	//Start Registrations for type : UnityEngine.UnhandledExceptionHandler

		//System.Void UnityEngine.UnhandledExceptionHandler::iOSNativeUnhandledExceptionHandler_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_UnhandledExceptionHandler_iOSNativeUnhandledExceptionHandler_Injected();
		Register_UnityEngine_UnhandledExceptionHandler_iOSNativeUnhandledExceptionHandler_Injected();

	//End Registrations for type : UnityEngine.UnhandledExceptionHandler

	//Start Registrations for type : UnityEngine.UnityLogWriter

		//System.Void UnityEngine.UnityLogWriter::WriteStringToUnityLogImpl_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_UnityLogWriter_WriteStringToUnityLogImpl_Injected();
		Register_UnityEngine_UnityLogWriter_WriteStringToUnityLogImpl_Injected();

	//End Registrations for type : UnityEngine.UnityLogWriter

	//Start Registrations for type : UnityEngine.VFX.VFXEventAttribute

		//System.IntPtr UnityEngine.VFX.VFXEventAttribute::Internal_Create()
		void Register_UnityEngine_VFX_VFXEventAttribute_Internal_Create();
		Register_UnityEngine_VFX_VFXEventAttribute_Internal_Create();

		//System.Void UnityEngine.VFX.VFXEventAttribute::Internal_Destroy(System.IntPtr)
		void Register_UnityEngine_VFX_VFXEventAttribute_Internal_Destroy();
		Register_UnityEngine_VFX_VFXEventAttribute_Internal_Destroy();

		//System.Void UnityEngine.VFX.VFXEventAttribute::Internal_InitFromAsset_Injected(System.IntPtr,System.IntPtr)
		void Register_UnityEngine_VFX_VFXEventAttribute_Internal_InitFromAsset_Injected();
		Register_UnityEngine_VFX_VFXEventAttribute_Internal_InitFromAsset_Injected();

	//End Registrations for type : UnityEngine.VFX.VFXEventAttribute

	//Start Registrations for type : UnityEngine.VFX.VFXManager

		//System.Void UnityEngine.VFX.VFXManager::Internal_ProcessCameraCommand_Injected(System.IntPtr,System.IntPtr,UnityEngine.VFX.VFXCameraXRSettings&,System.IntPtr,System.IntPtr)
		void Register_UnityEngine_VFX_VFXManager_Internal_ProcessCameraCommand_Injected();
		Register_UnityEngine_VFX_VFXManager_Internal_ProcessCameraCommand_Injected();

		//System.Void UnityEngine.VFX.VFXManager::SetCameraBuffer_Injected(System.IntPtr,UnityEngine.VFX.VFXCameraBufferTypes,System.IntPtr,System.Int32,System.Int32,System.Int32,System.Int32)
		void Register_UnityEngine_VFX_VFXManager_SetCameraBuffer_Injected();
		Register_UnityEngine_VFX_VFXManager_SetCameraBuffer_Injected();

		//UnityEngine.VFX.VFXCameraBufferTypes UnityEngine.VFX.VFXManager::IsCameraBufferNeeded_Injected(System.IntPtr)
		void Register_UnityEngine_VFX_VFXManager_IsCameraBufferNeeded_Injected();
		Register_UnityEngine_VFX_VFXManager_IsCameraBufferNeeded_Injected();

	//End Registrations for type : UnityEngine.VFX.VFXManager

	//Start Registrations for type : UnityEngine.VFX.VFXSpawnerState

		//System.Void UnityEngine.VFX.VFXSpawnerState::Internal_Destroy(System.IntPtr)
		void Register_UnityEngine_VFX_VFXSpawnerState_Internal_Destroy();
		Register_UnityEngine_VFX_VFXSpawnerState_Internal_Destroy();

	//End Registrations for type : UnityEngine.VFX.VFXSpawnerState

	//Start Registrations for type : UnityEngine.VFX.VisualEffect

		//System.IntPtr UnityEngine.VFX.VisualEffect::get_visualEffectAsset_Injected(System.IntPtr)
		void Register_UnityEngine_VFX_VisualEffect_get_visualEffectAsset_Injected();
		Register_UnityEngine_VFX_VisualEffect_get_visualEffectAsset_Injected();

	//End Registrations for type : UnityEngine.VFX.VisualEffect

	//Start Registrations for type : UnityEngine.XR.XRDisplaySubsystem

		//System.Boolean UnityEngine.XR.XRDisplaySubsystem::AddGraphicsThreadMirrorViewBlit_Injected(System.IntPtr,System.IntPtr,System.Boolean,System.Int32)
		void Register_UnityEngine_XR_XRDisplaySubsystem_AddGraphicsThreadMirrorViewBlit_Injected();
		Register_UnityEngine_XR_XRDisplaySubsystem_AddGraphicsThreadMirrorViewBlit_Injected();

		//System.Boolean UnityEngine.XR.XRDisplaySubsystem::GetMirrorViewBlitDesc_Injected(System.IntPtr,System.IntPtr,UnityEngine.XR.XRDisplaySubsystem/XRMirrorViewBlitDesc&,System.Int32)
		void Register_UnityEngine_XR_XRDisplaySubsystem_GetMirrorViewBlitDesc_Injected();
		Register_UnityEngine_XR_XRDisplaySubsystem_GetMirrorViewBlitDesc_Injected();

		//System.Boolean UnityEngine.XR.XRDisplaySubsystem::Internal_TryBeginRecordingIfLateLatched_Injected(System.IntPtr,System.IntPtr)
		void Register_UnityEngine_XR_XRDisplaySubsystem_Internal_TryBeginRecordingIfLateLatched_Injected();
		Register_UnityEngine_XR_XRDisplaySubsystem_Internal_TryBeginRecordingIfLateLatched_Injected();

		//System.Boolean UnityEngine.XR.XRDisplaySubsystem::Internal_TryEndRecordingIfLateLatched_Injected(System.IntPtr,System.IntPtr)
		void Register_UnityEngine_XR_XRDisplaySubsystem_Internal_TryEndRecordingIfLateLatched_Injected();
		Register_UnityEngine_XR_XRDisplaySubsystem_Internal_TryEndRecordingIfLateLatched_Injected();

		//System.Boolean UnityEngine.XR.XRDisplaySubsystem::Internal_TryGetCullingParams_Injected(System.IntPtr,System.IntPtr,System.Int32,UnityEngine.Rendering.ScriptableCullingParameters&)
		void Register_UnityEngine_XR_XRDisplaySubsystem_Internal_TryGetCullingParams_Injected();
		Register_UnityEngine_XR_XRDisplaySubsystem_Internal_TryGetCullingParams_Injected();

		//System.Boolean UnityEngine.XR.XRDisplaySubsystem::Internal_TryGetRenderPass_Injected(System.IntPtr,System.Int32,UnityEngine.XR.XRDisplaySubsystem/XRRenderPass&)
		void Register_UnityEngine_XR_XRDisplaySubsystem_Internal_TryGetRenderPass_Injected();
		Register_UnityEngine_XR_XRDisplaySubsystem_Internal_TryGetRenderPass_Injected();

		//System.Int32 UnityEngine.XR.XRDisplaySubsystem::GetPreferredMirrorBlitMode_Injected(System.IntPtr)
		void Register_UnityEngine_XR_XRDisplaySubsystem_GetPreferredMirrorBlitMode_Injected();
		Register_UnityEngine_XR_XRDisplaySubsystem_GetPreferredMirrorBlitMode_Injected();

		//System.Int32 UnityEngine.XR.XRDisplaySubsystem::GetRenderPassCount_Injected(System.IntPtr)
		void Register_UnityEngine_XR_XRDisplaySubsystem_GetRenderPassCount_Injected();
		Register_UnityEngine_XR_XRDisplaySubsystem_GetRenderPassCount_Injected();

		//System.Int32 UnityEngine.XR.XRDisplaySubsystem::ScaledTextureHeight_Injected(System.IntPtr,System.IntPtr)
		void Register_UnityEngine_XR_XRDisplaySubsystem_ScaledTextureHeight_Injected();
		Register_UnityEngine_XR_XRDisplaySubsystem_ScaledTextureHeight_Injected();

		//System.Int32 UnityEngine.XR.XRDisplaySubsystem::ScaledTextureWidth_Injected(System.IntPtr,System.IntPtr)
		void Register_UnityEngine_XR_XRDisplaySubsystem_ScaledTextureWidth_Injected();
		Register_UnityEngine_XR_XRDisplaySubsystem_ScaledTextureWidth_Injected();

		//System.Single UnityEngine.XR.XRDisplaySubsystem::get_appliedViewportScale_Injected(System.IntPtr)
		void Register_UnityEngine_XR_XRDisplaySubsystem_get_appliedViewportScale_Injected();
		Register_UnityEngine_XR_XRDisplaySubsystem_get_appliedViewportScale_Injected();

		//System.Single UnityEngine.XR.XRDisplaySubsystem::get_globalDynamicScale_Injected(System.IntPtr)
		void Register_UnityEngine_XR_XRDisplaySubsystem_get_globalDynamicScale_Injected();
		Register_UnityEngine_XR_XRDisplaySubsystem_get_globalDynamicScale_Injected();

		//System.Void UnityEngine.XR.XRDisplaySubsystem::SetMSAALevel_Injected(System.IntPtr,System.Int32)
		void Register_UnityEngine_XR_XRDisplaySubsystem_SetMSAALevel_Injected();
		Register_UnityEngine_XR_XRDisplaySubsystem_SetMSAALevel_Injected();

		//System.Void UnityEngine.XR.XRDisplaySubsystem::SetPreferredMirrorBlitMode_Injected(System.IntPtr,System.Int32)
		void Register_UnityEngine_XR_XRDisplaySubsystem_SetPreferredMirrorBlitMode_Injected();
		Register_UnityEngine_XR_XRDisplaySubsystem_SetPreferredMirrorBlitMode_Injected();

		//System.Void UnityEngine.XR.XRDisplaySubsystem::set_disableLegacyRenderer_Injected(System.IntPtr,System.Boolean)
		void Register_UnityEngine_XR_XRDisplaySubsystem_set_disableLegacyRenderer_Injected();
		Register_UnityEngine_XR_XRDisplaySubsystem_set_disableLegacyRenderer_Injected();

		//System.Void UnityEngine.XR.XRDisplaySubsystem::set_sRGB_Injected(System.IntPtr,System.Boolean)
		void Register_UnityEngine_XR_XRDisplaySubsystem_set_sRGB_Injected();
		Register_UnityEngine_XR_XRDisplaySubsystem_set_sRGB_Injected();

		//System.Void UnityEngine.XR.XRDisplaySubsystem::set_scaleOfAllRenderTargets_Injected(System.IntPtr,System.Single)
		void Register_UnityEngine_XR_XRDisplaySubsystem_set_scaleOfAllRenderTargets_Injected();
		Register_UnityEngine_XR_XRDisplaySubsystem_set_scaleOfAllRenderTargets_Injected();

		//System.Void UnityEngine.XR.XRDisplaySubsystem::set_textureLayout_Injected(System.IntPtr,UnityEngine.XR.XRDisplaySubsystem/TextureLayout)
		void Register_UnityEngine_XR_XRDisplaySubsystem_set_textureLayout_Injected();
		Register_UnityEngine_XR_XRDisplaySubsystem_set_textureLayout_Injected();

		//System.Void UnityEngine.XR.XRDisplaySubsystem::set_zFar_Injected(System.IntPtr,System.Single)
		void Register_UnityEngine_XR_XRDisplaySubsystem_set_zFar_Injected();
		Register_UnityEngine_XR_XRDisplaySubsystem_set_zFar_Injected();

		//System.Void UnityEngine.XR.XRDisplaySubsystem::set_zNear_Injected(System.IntPtr,System.Single)
		void Register_UnityEngine_XR_XRDisplaySubsystem_set_zNear_Injected();
		Register_UnityEngine_XR_XRDisplaySubsystem_set_zNear_Injected();

	//End Registrations for type : UnityEngine.XR.XRDisplaySubsystem

	//Start Registrations for type : UnityEngine.XR.XRDisplaySubsystem/XRMirrorViewBlitDesc

		//System.Void UnityEngine.XR.XRDisplaySubsystem/XRMirrorViewBlitDesc::GetBlitParameter(System.Int32,UnityEngine.XR.XRDisplaySubsystem/XRBlitParams&)
		void Register_UnityEngine_XR_XRDisplaySubsystem_XRMirrorViewBlitDesc_GetBlitParameter();
		Register_UnityEngine_XR_XRDisplaySubsystem_XRMirrorViewBlitDesc_GetBlitParameter();

	//End Registrations for type : UnityEngine.XR.XRDisplaySubsystem/XRMirrorViewBlitDesc

	//Start Registrations for type : UnityEngine.XR.XRDisplaySubsystem/XRRenderPass

		//System.Int32 UnityEngine.XR.XRDisplaySubsystem/XRRenderPass::GetRenderParameterCount()
		void Register_UnityEngine_XR_XRDisplaySubsystem_XRRenderPass_GetRenderParameterCount();
		Register_UnityEngine_XR_XRDisplaySubsystem_XRRenderPass_GetRenderParameterCount();

		//System.Void UnityEngine.XR.XRDisplaySubsystem/XRRenderPass::GetRenderParameter_Injected(UnityEngine.XR.XRDisplaySubsystem/XRRenderPass&,System.IntPtr,System.Int32,UnityEngine.XR.XRDisplaySubsystem/XRRenderParameter&)
		void Register_UnityEngine_XR_XRDisplaySubsystem_XRRenderPass_GetRenderParameter_Injected();
		Register_UnityEngine_XR_XRDisplaySubsystem_XRRenderPass_GetRenderParameter_Injected();

	//End Registrations for type : UnityEngine.XR.XRDisplaySubsystem/XRRenderPass

	//Start Registrations for type : UnityEngine.XR.XRMeshSubsystem/MeshTransformList

		//System.Void UnityEngine.XR.XRMeshSubsystem/MeshTransformList::Dispose(System.IntPtr)
		void Register_UnityEngine_XR_XRMeshSubsystem_MeshTransformList_Dispose();
		Register_UnityEngine_XR_XRMeshSubsystem_MeshTransformList_Dispose();

	//End Registrations for type : UnityEngine.XR.XRMeshSubsystem/MeshTransformList

	//Start Registrations for type : UnityEngine.XR.XRSettings

		//System.Boolean UnityEngine.XR.XRSettings::get_enabled()
		void Register_UnityEngine_XR_XRSettings_get_enabled();
		Register_UnityEngine_XR_XRSettings_get_enabled();

		//System.Boolean UnityEngine.XR.XRSettings::get_isDeviceActive()
		void Register_UnityEngine_XR_XRSettings_get_isDeviceActive();
		Register_UnityEngine_XR_XRSettings_get_isDeviceActive();

		//System.Int32 UnityEngine.XR.XRSettings::get_eyeTextureHeight()
		void Register_UnityEngine_XR_XRSettings_get_eyeTextureHeight();
		Register_UnityEngine_XR_XRSettings_get_eyeTextureHeight();

		//System.Int32 UnityEngine.XR.XRSettings::get_eyeTextureWidth()
		void Register_UnityEngine_XR_XRSettings_get_eyeTextureWidth();
		Register_UnityEngine_XR_XRSettings_get_eyeTextureWidth();

		//System.String[] UnityEngine.XR.XRSettings::get_supportedDevices()
		void Register_UnityEngine_XR_XRSettings_get_supportedDevices();
		Register_UnityEngine_XR_XRSettings_get_supportedDevices();

		//System.Void UnityEngine.XR.XRSettings::get_eyeTextureDesc_Injected(UnityEngine.RenderTextureDescriptor&)
		void Register_UnityEngine_XR_XRSettings_get_eyeTextureDesc_Injected();
		Register_UnityEngine_XR_XRSettings_get_eyeTextureDesc_Injected();

		//System.Void UnityEngine.XR.XRSettings::get_loadedDeviceName_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
		void Register_UnityEngine_XR_XRSettings_get_loadedDeviceName_Injected();
		Register_UnityEngine_XR_XRSettings_get_loadedDeviceName_Injected();

	//End Registrations for type : UnityEngine.XR.XRSettings

	//Start Registrations for type : UnityEngineInternal.DisplayInternal

		//System.Int32 UnityEngineInternal.DisplayInternal::PrimaryDisplayIndex()
		void Register_UnityEngineInternal_DisplayInternal_PrimaryDisplayIndex();
		Register_UnityEngineInternal_DisplayInternal_PrimaryDisplayIndex();

	//End Registrations for type : UnityEngineInternal.DisplayInternal

	//Start Registrations for type : UnityEngineInternal.Input.NativeInputSystem

		//System.Boolean UnityEngineInternal.Input.NativeInputSystem::get_normalizeScrollWheelDelta()
		void Register_UnityEngineInternal_Input_NativeInputSystem_get_normalizeScrollWheelDelta();
		Register_UnityEngineInternal_Input_NativeInputSystem_get_normalizeScrollWheelDelta();

		//System.Double UnityEngineInternal.Input.NativeInputSystem::get_currentTime()
		void Register_UnityEngineInternal_Input_NativeInputSystem_get_currentTime();
		Register_UnityEngineInternal_Input_NativeInputSystem_get_currentTime();

		//System.Double UnityEngineInternal.Input.NativeInputSystem::get_currentTimeOffsetToRealtimeSinceStartup()
		void Register_UnityEngineInternal_Input_NativeInputSystem_get_currentTimeOffsetToRealtimeSinceStartup();
		Register_UnityEngineInternal_Input_NativeInputSystem_get_currentTimeOffsetToRealtimeSinceStartup();

		//System.Int32 UnityEngineInternal.Input.NativeInputSystem::AllocateDeviceId()
		void Register_UnityEngineInternal_Input_NativeInputSystem_AllocateDeviceId();
		Register_UnityEngineInternal_Input_NativeInputSystem_AllocateDeviceId();

		//System.Int64 UnityEngineInternal.Input.NativeInputSystem::IOCTL(System.Int32,System.Int32,System.IntPtr,System.Int32)
		void Register_UnityEngineInternal_Input_NativeInputSystem_IOCTL();
		Register_UnityEngineInternal_Input_NativeInputSystem_IOCTL();

		//System.Single UnityEngineInternal.Input.NativeInputSystem::GetPollingFrequency()
		void Register_UnityEngineInternal_Input_NativeInputSystem_GetPollingFrequency();
		Register_UnityEngineInternal_Input_NativeInputSystem_GetPollingFrequency();

		//System.Single UnityEngineInternal.Input.NativeInputSystem::GetScrollWheelDeltaPerTick()
		void Register_UnityEngineInternal_Input_NativeInputSystem_GetScrollWheelDeltaPerTick();
		Register_UnityEngineInternal_Input_NativeInputSystem_GetScrollWheelDeltaPerTick();

		//System.Void UnityEngineInternal.Input.NativeInputSystem::QueueInputEvent(System.IntPtr)
		void Register_UnityEngineInternal_Input_NativeInputSystem_QueueInputEvent();
		Register_UnityEngineInternal_Input_NativeInputSystem_QueueInputEvent();

		//System.Void UnityEngineInternal.Input.NativeInputSystem::SetPollingFrequency(System.Single)
		void Register_UnityEngineInternal_Input_NativeInputSystem_SetPollingFrequency();
		Register_UnityEngineInternal_Input_NativeInputSystem_SetPollingFrequency();

		//System.Void UnityEngineInternal.Input.NativeInputSystem::Update(UnityEngineInternal.Input.NativeInputUpdateType)
		void Register_UnityEngineInternal_Input_NativeInputSystem_Update();
		Register_UnityEngineInternal_Input_NativeInputSystem_Update();

		//System.Void UnityEngineInternal.Input.NativeInputSystem::set_hasDeviceDiscoveredCallback(System.Boolean)
		void Register_UnityEngineInternal_Input_NativeInputSystem_set_hasDeviceDiscoveredCallback();
		Register_UnityEngineInternal_Input_NativeInputSystem_set_hasDeviceDiscoveredCallback();

		//System.Void UnityEngineInternal.Input.NativeInputSystem::set_normalizeScrollWheelDelta(System.Boolean)
		void Register_UnityEngineInternal_Input_NativeInputSystem_set_normalizeScrollWheelDelta();
		Register_UnityEngineInternal_Input_NativeInputSystem_set_normalizeScrollWheelDelta();

	//End Registrations for type : UnityEngineInternal.Input.NativeInputSystem

}
