[Licensing::Module] Trying to connect to existing licensing client channel... Built from '6000.3/respin/6000.3.5f1-a1ec4b2f2d19' branch; Version is '6000.3.5f2 (3fa8bc678cb0) revision 4171964'; Using compiler version '194234433'; Build Type 'Release' OS: 'Windows 11 (10.0.26200) CoreSingleLanguage' Language: 'en' Physical Memory: 7541 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1 [Licensing::IpcConnector] Successfully connected to: "LicenseClient-08524" at "2026-09-06T13:14:35.716192Z" System architecture: x64 Process architecture: x64 Date: 2026-09-06T13:14:35Z COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\6000.3.5f2\Editor\Unity.exe -batchmode -projectPath C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project -executeMethod LobbyPreviewValidation.ValidateAndRender -quit -logFile Library/HomePreview.log Successfully changed project path to: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project C:/Users/08524/Documents/BattlefieldOfTheStarsprojactGame/My project [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-gfx=262144" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-temp-allocator-size-cloud-worker=32768" Player connection [16860] Target information: Player connection [16860] * "[IP] 192.168.88.1 [Port] 55504 [Flags] 2 [Guid] 478287454 [EditorId] 478287454 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-VEJHC6N) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [16860] * "[IP] 192.168.119.1 [Port] 55504 [Flags] 2 [Guid] 478287454 [EditorId] 478287454 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-VEJHC6N) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [16860] * "[IP] 192.168.16.80 [Port] 55504 [Flags] 2 [Guid] 478287454 [EditorId] 478287454 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-VEJHC6N) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [16860] Host joined multi-casting on [225.0.0.222:54997]... Player connection [16860] Host joined alternative multi-casting on [225.0.0.222:34997]... Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad [Package Manager] Connected to IPC stream "Upm-3912" after 0.9 seconds. [Licensing::Module] Licensing is not yet initialized. [Licensing::Client] Handshaking with LicensingClient: Version: 1.17.4+4293ba1 Session Id: 003cd66025c04528bf410121c188156d Correlation Id: 40cfdb7d327289f333486e520a8de635 External correlation Id: 3346180388297239866 Machine Id: npizspHkB4A3q2UlOhqSMSghnMA= [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-08524" (connect: 0.00s, validation: 0.13s, handshake: 6.06s) [Licensing::IpcConnector] Successfully connected to: "LicenseClient-08524-notifications" at "2026-09-06T13:14:41.9086319Z" [Licensing::Module] Error: Access token is unavailable; failed to update [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] License group: Id: 18968478661660-UnityPersXXXX Product: Unity Personal Type: Assigned Expiration: Unlimited [Licensing::Client] Successfully updated license, isAsync: True, time: 0.89 [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] Licensing Background thread has ended after 7.63s [Licensing::Module] Licensing is initialized (took 6.13s). [Licensing::Client] Successfully resolved entitlement details Library Redirect Path: Library/ [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Artifact Garbage Collection - Removed 14 unused hashed content files Refreshing native plugins compatible for Editor in 806.34 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.3.5f2 (3fa8bc678cb0) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.3.5f2/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path C:/Users/08524/Documents/BattlefieldOfTheStarsprojactGame/My project/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1650 (ID=0x1f99) Vendor: NVIDIA VRAM: 3937 MB Driver: 32.0.15.8183 Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.3.5f2/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.3.5f2/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.3.5f2/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56912 Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts ImportWorker Server TCP listen port: 0 AcceleratorClientConnectionCallback - disconnected - :0 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.3.5f2/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.3.5f2/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll [Licensing::Client] Successfully resolved entitlement details Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.3.5f2/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll [Licensing::Client] Successfully resolved entitlement details Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.3.5f2/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll Registered in 0.013868 seconds. - Loaded All Assemblies, in 13.837 seconds Native extension for iOS target not found Native extension for Android target not found Android Extension - Scanning For ADB Devices 2388 ms Native extension for WindowsStandalone target not found Native extension for WebGL target not found ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Mono: successfully reloaded assembly - Finished resetting the current domain, in 3.198 seconds Domain Reload Profiling: 17033ms BeginReloadAssembly (10724ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (12ms) RebuildCommonClasses (629ms) RebuildNativeTypeToScriptingClass (17ms) initialDomainReloadingComplete (86ms) LoadAllAssembliesAndSetupDomain (2377ms) LoadAssemblies (10733ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (2346ms) TypeCache.Refresh (2343ms) TypeCache.ScanAssembly (2016ms) BuildScriptInfoCaches (1ms) ResolveRequiredComponents (1ms) FinalizeReload (3199ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (3144ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2710ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (108ms) ProcessInitializeOnLoadAttributes (198ms) ProcessInitializeOnLoadMethodAttributes (121ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) [Licensing::Client] Successfully resolved entitlement details Application.AssetDatabase Initial Refresh Start Package Manager log level set to [2] [Package Manager] Restoring resolved packages state from cache [Licensing::Client] Successfully resolved entitlement details [Package Manager] Registered 65 packages: Packages from [https://packages.unity.com]: com.unity.2d.animation@13.0.2 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.2d.animation@3c53dae92956) com.unity.2d.aseprite@3.0.1 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.2d.aseprite@809e3a168ff7) com.unity.2d.psdimporter@12.0.1 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.2d.psdimporter@9abe0f7cac7e) com.unity.2d.spriteshape@13.0.0 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.2d.spriteshape@0738bab11647) com.unity.2d.tilemap.extras@6.0.1 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.2d.tilemap.extras@3dde84bf3867) com.unity.2d.tooling@1.0.0 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.2d.tooling@55ff0338cdce) com.unity.collab-proxy@2.11.2 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.collab-proxy@1ec4e416a4af) com.unity.ide.rider@3.0.38 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.ide.rider@1f60b3138684) com.unity.ide.visualstudio@2.0.26 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.ide.visualstudio@a99d56dec63f) com.unity.inputsystem@1.17.0 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.inputsystem@02433b2481ab) com.unity.timeline@1.8.10 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.timeline@7f8b2fb101b6) com.unity.visualscripting@1.9.9 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.visualscripting@191c0d7e3b69) com.unity.2d.common@12.0.1 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.2d.common@51e9484895c4) com.unity.mathematics@1.3.3 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.mathematics@19a9377c4ffa) com.unity.collections@2.6.2 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.collections@aea9d3bd5e19) com.unity.searcher@4.9.4 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.searcher@d45a78918735) com.unity.burst@1.8.27 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.burst@973857688024) com.unity.nuget.mono-cecil@1.11.6 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.nuget.mono-cecil@ecb9724e46ff) com.unity.test-framework.performance@3.2.0 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.test-framework.performance@0840f58e4562) Built-in packages: com.unity.2d.sprite@1.0.0 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.2d.sprite@82f01c8c75ca) com.unity.2d.tilemap@1.0.0 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.2d.tilemap@2428aeee2f73) com.unity.multiplayer.center@1.0.1 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.multiplayer.center@f01f4ba8d00a) com.unity.render-pipelines.universal@17.3.0 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.render-pipelines.universal@1e87cf1dccb8) com.unity.test-framework@1.6.0 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.test-framework@0b7a23ab2e1d) com.unity.ugui@2.0.0 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.ugui@1890c14c96ff) com.unity.modules.accessibility@1.0.0 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.modules.accessibility) com.unity.modules.adaptiveperformance@1.0.0 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.modules.adaptiveperformance) com.unity.modules.ai@1.0.0 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.modules.ai) com.unity.modules.androidjni@1.0.0 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.modules.androidjni) com.unity.modules.animation@1.0.0 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.modules.animation) com.unity.modules.assetbundle@1.0.0 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.modules.assetbundle) com.unity.modules.audio@1.0.0 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.modules.audio) com.unity.modules.cloth@1.0.0 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.modules.cloth) com.unity.modules.director@1.0.0 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.modules.director) com.unity.modules.imageconversion@1.0.0 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.modules.imageconversion) com.unity.modules.imgui@1.0.0 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.modules.imgui) com.unity.modules.jsonserialize@1.0.0 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.modules.jsonserialize) com.unity.modules.particlesystem@1.0.0 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.modules.particlesystem) com.unity.modules.physics@1.0.0 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.modules.physics) com.unity.modules.physics2d@1.0.0 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.modules.physics2d) com.unity.modules.screencapture@1.0.0 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.modules.screencapture) com.unity.modules.terrain@1.0.0 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.modules.terrain) com.unity.modules.terrainphysics@1.0.0 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.modules.terrainphysics) com.unity.modules.tilemap@1.0.0 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.modules.tilemap) com.unity.modules.ui@1.0.0 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.modules.ui) com.unity.modules.uielements@1.0.0 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.modules.uielements) com.unity.modules.umbra@1.0.0 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.modules.umbra) com.unity.modules.unityanalytics@1.0.0 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.modules.unityanalytics) com.unity.modules.unitywebrequest@1.0.0 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.modules.unitywebrequest) com.unity.modules.unitywebrequestassetbundle@1.0.0 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.modules.unitywebrequestassetbundle) com.unity.modules.unitywebrequestaudio@1.0.0 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.modules.unitywebrequestaudio) com.unity.modules.unitywebrequesttexture@1.0.0 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.modules.unitywebrequesttexture) com.unity.modules.unitywebrequestwww@1.0.0 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.modules.unitywebrequestwww) com.unity.modules.vectorgraphics@1.0.0 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.modules.vectorgraphics) com.unity.modules.vehicles@1.0.0 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.modules.vehicles) com.unity.modules.video@1.0.0 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.modules.video) com.unity.modules.vr@1.0.0 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.modules.vr) com.unity.modules.wind@1.0.0 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.modules.wind) com.unity.modules.xr@1.0.0 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.modules.xr) com.unity.modules.subsystems@1.0.0 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.modules.subsystems) com.unity.modules.hierarchycore@1.0.0 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.modules.hierarchycore) com.unity.ext.nunit@2.0.5 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.ext.nunit@d8c07649098d) com.unity.render-pipelines.core@17.3.0 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.render-pipelines.core@ce614113b3ba) com.unity.shadergraph@17.3.0 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.shadergraph@ea01319cfd98) com.unity.render-pipelines.universal-config@17.0.3 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.render-pipelines.universal-config@8dc1aab4af1d) [Subsystems] No new subsystems found in resolved package list. [Package Manager] Done registering packages in 0.02 seconds [ScriptCompilation] Requested script compilation because: Assetdatabase observed changes in script compilation related files Starting: C:\Program Files\Unity\Hub\Editor\6000.3.5f2\Editor\Data\Tools\BuildPipeline\bee_backend.exe --ipc --defer-dag-verification --dagfile="Library/Bee/1900b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: C:/Users/08524/Documents/BattlefieldOfTheStarsprojactGame/My project DisplayProgressbar: Compiling Scripts ExitCode: 4 Duration: 1s321ms Rebuilding DAG because FileSignature timestamp changed: Library/Bee/1900b0aE-inputdata.json [ 819/1172 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput *** Tundra requires additional run (1.27 seconds), 1 items updated, 814 evaluated Starting: C:\Program Files\Unity\Hub\Editor\6000.3.5f2\Editor\Data\netcorerun\netcorerun.exe "C:\Program Files\Unity\Hub\Editor\6000.3.5f2\Editor\Data\Tools\BuildPipeline\ScriptCompilationBuildProgram.exe" "Library/Bee/1900b0aE.dag.json" "Library/Bee/1900b0aE-inputdata.json" "Library\Bee\buildprogram0.traceevents" WorkingDir: C:/Users/08524/Documents/BattlefieldOfTheStarsprojactGame/My project ExitCode: 0 Duration: 2s665ms Starting: C:\Program Files\Unity\Hub\Editor\6000.3.5f2\Editor\Data\Tools\BuildPipeline\bee_backend.exe --ipc --defer-dag-verification --dagfile="Library/Bee/1900b0aE.dag" --continue-on-failure --dagfilejson="Library\Bee\1900b0aE.dag.json" --profile="Library/Bee/backend2.traceevents" ScriptAssemblies WorkingDir: C:/Users/08524/Documents/BattlefieldOfTheStarsprojactGame/My project ExitCode: 0 Duration: 9s394ms Finished compiling graph: 1176 nodes, 23641 flattened edges (19521 ToBuild, 190 ToUse), maximum node priority 1312 [ 902/1172 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1164/1172 5s] Csc Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.dll (+2 others) Assets\Scripts\PlayerController.cs(68,24): warning CS0618: 'Object.FindObjectOfType()' is obsolete: 'Object.FindObjectOfType has been deprecated. Use Object.FindFirstObjectByType instead or if finding any instance is acceptable the faster Object.FindAnyObjectByType' Assets\Scripts\PlayerController.cs(70,34): warning CS0618: 'Object.FindObjectsOfType()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.' Assets\Scripts\PlayerController.cs(84,17): warning CS0618: 'Rigidbody2D.isKinematic' is obsolete: 'isKinematic has been deprecated. Please use bodyType.' Assets\Scripts\RadarMinimap.cs(28,38): warning CS0618: 'Object.FindObjectOfType()' is obsolete: 'Object.FindObjectOfType has been deprecated. Use Object.FindFirstObjectByType instead or if finding any instance is acceptable the faster Object.FindAnyObjectByType' Assets\Scripts\RadarMinimap.cs(81,29): warning CS0618: 'Object.FindObjectsOfType()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.' Assets\Scripts\SkillController.cs(162,38): warning CS0618: 'Object.FindObjectsOfType()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.' Assets\Scripts\Managers\GameplayManager.cs(229,40): warning CS0618: 'Object.FindObjectOfType()' is obsolete: 'Object.FindObjectOfType has been deprecated. Use Object.FindFirstObjectByType instead or if finding any instance is acceptable the faster Object.FindAnyObjectByType' Assets\Scripts\Managers\GameplayManager.cs(353,49): warning CS0618: 'Object.FindObjectsOfType()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.' Assets\Scripts\Managers\GameplayManager.cs(800,38): warning CS0618: 'Object.FindObjectOfType()' is obsolete: 'Object.FindObjectOfType has been deprecated. Use Object.FindFirstObjectByType instead or if finding any instance is acceptable the faster Object.FindAnyObjectByType' Assets\Scripts\Managers\GameplayManager.cs(948,25): warning CS0618: 'Object.FindObjectOfType()' is obsolete: 'Object.FindObjectOfType has been deprecated. Use Object.FindFirstObjectByType instead or if finding any instance is acceptable the faster Object.FindAnyObjectByType' Assets\Scripts\Managers\GameplayManager.cs(168,18): warning CS0414: The field 'GameplayManager.matchStarted' is assigned but its value is never used Assets\Scripts\CameraShake.cs(8,18): warning CS0414: The field 'CameraShake.isShaking' is assigned but its value is never used [1165/1172 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp-Editor.dll (+2 others) Assets\Editor\SceneSetupTool.cs(88,9): warning CS0618: 'Rigidbody2D.isKinematic' is obsolete: 'isKinematic has been deprecated. Please use bodyType.' Assets\Editor\SceneSetupTool.cs(379,9): warning CS0618: 'Rigidbody2D.isKinematic' is obsolete: 'isKinematic has been deprecated. Please use bodyType.' Assets\Editor\SceneSetupTool.cs(1603,13): warning CS0618: 'Object.FindObjectOfType()' is obsolete: 'Object.FindObjectOfType has been deprecated. Use Object.FindFirstObjectByType instead or if finding any instance is acceptable the faster Object.FindAnyObjectByType' [1166/1172 2s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp-Editor.dll, with 140 defines and 383 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1167/1172 2s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.dll, with 142 defines and 355 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1168/1172 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1169/1172 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.pdb [1170/1172 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.dll [1171/1172 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll *** Tundra build success (9.32 seconds), 9 items updated, 1172 evaluated Assets\Scripts\PlayerController.cs(68,24): warning CS0618: 'Object.FindObjectOfType()' is obsolete: 'Object.FindObjectOfType has been deprecated. Use Object.FindFirstObjectByType instead or if finding any instance is acceptable the faster Object.FindAnyObjectByType' Assets\Scripts\PlayerController.cs(70,34): warning CS0618: 'Object.FindObjectsOfType()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.' Assets\Scripts\PlayerController.cs(84,17): warning CS0618: 'Rigidbody2D.isKinematic' is obsolete: 'isKinematic has been deprecated. Please use bodyType.' Assets\Scripts\RadarMinimap.cs(28,38): warning CS0618: 'Object.FindObjectOfType()' is obsolete: 'Object.FindObjectOfType has been deprecated. Use Object.FindFirstObjectByType instead or if finding any instance is acceptable the faster Object.FindAnyObjectByType' Assets\Scripts\RadarMinimap.cs(81,29): warning CS0618: 'Object.FindObjectsOfType()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.' Assets\Scripts\SkillController.cs(162,38): warning CS0618: 'Object.FindObjectsOfType()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.' Assets\Scripts\Managers\GameplayManager.cs(229,40): warning CS0618: 'Object.FindObjectOfType()' is obsolete: 'Object.FindObjectOfType has been deprecated. Use Object.FindFirstObjectByType instead or if finding any instance is acceptable the faster Object.FindAnyObjectByType' Assets\Scripts\Managers\GameplayManager.cs(353,49): warning CS0618: 'Object.FindObjectsOfType()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.' Assets\Scripts\Managers\GameplayManager.cs(800,38): warning CS0618: 'Object.FindObjectOfType()' is obsolete: 'Object.FindObjectOfType has been deprecated. Use Object.FindFirstObjectByType instead or if finding any instance is acceptable the faster Object.FindAnyObjectByType' Assets\Scripts\Managers\GameplayManager.cs(948,25): warning CS0618: 'Object.FindObjectOfType()' is obsolete: 'Object.FindObjectOfType has been deprecated. Use Object.FindFirstObjectByType instead or if finding any instance is acceptable the faster Object.FindAnyObjectByType' Assets\Scripts\Managers\GameplayManager.cs(168,18): warning CS0414: The field 'GameplayManager.matchStarted' is assigned but its value is never used Assets\Scripts\CameraShake.cs(8,18): warning CS0414: The field 'CameraShake.isShaking' is assigned but its value is never used Assets\Editor\SceneSetupTool.cs(88,9): warning CS0618: 'Rigidbody2D.isKinematic' is obsolete: 'isKinematic has been deprecated. Please use bodyType.' Assets\Editor\SceneSetupTool.cs(379,9): warning CS0618: 'Rigidbody2D.isKinematic' is obsolete: 'isKinematic has been deprecated. Please use bodyType.' Assets\Editor\SceneSetupTool.cs(1603,13): warning CS0618: 'Object.FindObjectOfType()' is obsolete: 'Object.FindObjectOfType has been deprecated. Use Object.FindFirstObjectByType instead or if finding any instance is acceptable the faster Object.FindAnyObjectByType' AssetDatabase: script compilation time: 14.482544s Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 13.766 seconds Refreshing native plugins compatible for Editor in 91.55 ms, found 7 plugins. Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found Refreshing native plugins compatible for Editor in 7.23 ms, found 7 plugins. Mono: successfully reloaded assembly - Finished resetting the current domain, in 10.974 seconds Domain Reload Profiling: 24732ms BeginReloadAssembly (500ms) ExecutionOrderSort (0ms) DisableScriptedObjects (17ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (193ms) RebuildCommonClasses (53ms) RebuildNativeTypeToScriptingClass (17ms) initialDomainReloadingComplete (75ms) LoadAllAssembliesAndSetupDomain (13107ms) LoadAssemblies (12445ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (854ms) TypeCache.Refresh (688ms) TypeCache.ScanAssembly (663ms) BuildScriptInfoCaches (144ms) ResolveRequiredComponents (16ms) FinalizeReload (10979ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (10087ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (56ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (239ms) ProcessInitializeOnLoadAttributes (8053ms) ProcessInitializeOnLoadMethodAttributes (1700ms) AfterProcessingInitializeOnLoad (21ms) EditorAssembliesLoaded (12ms) ExecutionOrderSort2 (1ms) AwakeInstancesAfterBackupRestoration (36ms) Start importing Packages/com.unity.render-pipelines.core/Tests/Editor/UnifiedRayTracing/TraceRays.urtshader using Guid(1142bbad8b9e8c44c83a9775ff120d37) (ScriptedImporter)Launched and connected shader compiler UnityShaderCompiler.exe after 0.08 seconds Compiling Ray Tracing Shader "TraceRays.urtshader", keywords = finished in 0.55 seconds. Local cache hits 1, remote cache hits 0, compiled 0 platform variants -> (artifact id: '711be5bd2aec212bc7f52fe41408d171') in 0.9455474 seconds Start importing Packages/com.unity.render-pipelines.universal/Runtime/RendererFeatures/SurfaceCacheGI/SurfaceCacheCore/RisEstimation.urtshader using Guid(713f6141bd66a134383b787f2eaa7c11) (ScriptedImporter) Compiling Ray Tracing Shader "RisEstimation.urtshader", keywords = finished in 0.01 seconds. Local cache hits 1, remote cache hits 0, compiled 0 platform variants -> (artifact id: '71492563a90c100f1cb1dd7954f9925f') in 0.2519764 seconds Start importing Packages/com.unity.render-pipelines.core/Editor/Lighting/ProbeVolume/RenderingLayerMask/TraceRenderingLayerMask.urtshader using Guid(94a070d33e408384bafc1dea4a565df9) (ScriptedImporter) Compiling Ray Tracing Shader "TraceRenderingLayerMask.urtshader", keywords = finished in 0.01 seconds. Local cache hits 1, remote cache hits 0, compiled 0 platform variants -> (artifact id: 'ae9ed0d17c428fa5d475a19beb4b638b') in 0.1420822 seconds Start importing Packages/com.unity.render-pipelines.universal/Runtime/RendererFeatures/SurfaceCacheGI/SurfaceCacheCore/UniformEstimation.urtshader using Guid(94a39d12848d8d64ca962a72b74e7c50) (ScriptedImporter) Compiling Ray Tracing Shader "UniformEstimation.urtshader", keywords = finished in 0.01 seconds. Local cache hits 1, remote cache hits 0, compiled 0 platform variants -> (artifact id: 'ea948097a6c134b6b6f2bd88cc8cac09') in 0.0571663 seconds Start importing Packages/com.unity.render-pipelines.core/Tests/Editor/UnifiedRayTracing/TraceTransparentRays.urtshader using Guid(6513c3b892e933c4f8d00c19d5c47532) (ScriptedImporter) Compiling Ray Tracing Shader "TraceTransparentRays.urtshader", keywords = finished in 0.01 seconds. Local cache hits 1, remote cache hits 0, compiled 0 platform variants -> (artifact id: '134aed3489688c5d7443737a8b82ef4a') in 0.0703778 seconds Start importing Packages/com.unity.render-pipelines.core/Editor/Lighting/ProbeVolume/DynamicGI/DynamicGISkyOcclusion.urtshader using Guid(5a2a534753fbdb44e96c3c78b5a6999d) (ScriptedImporter) Compiling Ray Tracing Shader "DynamicGISkyOcclusion.urtshader", keywords = finished in 0.01 seconds. Local cache hits 1, remote cache hits 0, compiled 0 platform variants -> (artifact id: '461705bc7692729cfd2d2238848b6419') in 0.0471027 seconds Start importing Packages/com.unity.render-pipelines.core/Tests/Editor/UnifiedRayTracing/TraceRaysAndFetchAttributes.urtshader using Guid(fbc59f55df2416344b008dc23753cae2) (ScriptedImporter) Compiling Ray Tracing Shader "TraceRaysAndFetchAttributes.urtshader", keywords = finished in 0.01 seconds. Local cache hits 1, remote cache hits 0, compiled 0 platform variants -> (artifact id: '67e914a91375aed09bcd09d6732c8b3c') in 0.0373695 seconds Start importing Packages/com.unity.render-pipelines.universal/Runtime/RendererFeatures/SurfaceCacheGI/SurfaceCacheCore/RestirCandidateTemporal.urtshader using Guid(ad3a9f9982f8c4f4a839a78955e78458) (ScriptedImporter) Compiling Ray Tracing Shader "RestirCandidateTemporal.urtshader", keywords = finished in 0.01 seconds. Local cache hits 1, remote cache hits 0, compiled 0 platform variants -> (artifact id: '07322e0274b178860567f21291aa0744') in 0.0906183 seconds Start importing Packages/com.unity.render-pipelines.core/Editor/Lighting/ProbeVolume/VirtualOffset/TraceVirtualOffset.urtshader using Guid(ff2cbab5da58bf04d82c5f34037ed123) (ScriptedImporter) Compiling Ray Tracing Shader "TraceVirtualOffset.urtshader", keywords = finished in 0.01 seconds. Local cache hits 1, remote cache hits 0, compiled 0 platform variants -> (artifact id: '6a26cbc95662ba5a0a572b51348960cd') in 0.0949067 seconds Refreshing native plugins compatible for Editor in 24.96 ms, found 7 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=40f68dd6948d505469a6a8ed5979c67f): Total: 49.468 seconds - Initiated by InitialRefreshV2(ForceSynchronousImport) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=23 ms, native=20104 ms Asset DB Callback time: managed=644 ms, native=358 ms Scripting: domain reloads=1, domain reload time=13767 ms, compile time=14490 ms, other=80 ms Project Asset Count: scripts=1678, non-scripts=3607 Asset File Changes: new=0, changed=5, moved=0, deleted=0 Scan Filter Count: 0 InvokeCustomDependenciesCallbacks: 0.016ms InvokePackagesCallback: 82.891ms ApplyChangesToAssetFolders: 3.711ms Scan: 377.723ms OnSourceAssetsModified: 1.954ms CategorizeAssetsWithTransientArtifact: 4473.749ms ProcessAssetsWithTransientArtifactChanges: 139.105ms CategorizeAssets: 366.765ms ImportOutOfDateAssets: 13119.484ms (-3297.974ms without children) ImportManagerImport: 1881.804ms (123.511ms without children) ImportInProcess: 1758.293ms CompileScripts: 14489.749ms ReloadNativeAssets: 0.114ms UnloadImportedAssets: 23.782ms ReloadImportedAssets: 14.848ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 3.884ms InitializingProgressBar: 1.109ms PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms OnDemandSchedulerStart: 2.167ms PostProcessAllAssets: 840.560ms Hotreload: 83.826ms GatherAllCurrentPrimaryArtifactRevisions: 0.230ms UnloadStreamsBegin: 3.315ms PersistCurrentRevisions: 0.542ms UnloadStreamsEnd: 0.007ms GenerateScriptTypeHashes: 27.622ms Untracked: 29974.449ms Application.AssetDatabase Initial Refresh End Scanning for USB devices : 11.895ms Initializing Unity extensions: GetVirtualKey: Could not map char: z (122) to any virtual key GetVirtualKey: Could not map char: y (121) to any virtual key GetVirtualKey: Could not map char: x (120) to any virtual key GetVirtualKey: Could not map char: c (99) to any virtual key GetVirtualKey: Could not map char: v (118) to any virtual key GetVirtualKey: Could not map char: V (86) to any virtual key GetVirtualKey: Could not map char: d (100) to any virtual key GetVirtualKey: Could not map char: f (102) to any virtual key GetVirtualKey: Could not map char: f (102) to any virtual key GetVirtualKey: Could not map char: a (97) to any virtual key GetVirtualKey: Could not map char: d (100) to any virtual key GetVirtualKey: Could not map char: c (99) to any virtual key GetVirtualKey: Could not map char: r (114) to any virtual key GetVirtualKey: Could not map char: i (105) to any virtual key GetVirtualKey: Could not map char: l (108) to any virtual key GetVirtualKey: Could not map char: f (102) to any virtual key GetVirtualKey: Could not map char: k (107) to any virtual key GetVirtualKey: Could not map char: p (112) to any virtual key GetVirtualKey: Could not map char: p (112) to any virtual key GetVirtualKey: Could not map char: p (112) to any virtual key GetVirtualKey: Could not map char: c (99) to any virtual key GetVirtualKey: Could not map char: r (114) to any virtual key GetVirtualKey: Could not map char: P (80) to any virtual key GetVirtualKey: Could not map char: n (110) to any virtual key GetVirtualKey: Could not map char: n (110) to any virtual key GetVirtualKey: Could not map char: g (103) to any virtual key GetVirtualKey: Could not map char: = (61) to any virtual key GetVirtualKey: Could not map char: f (102) to any virtual key GetVirtualKey: Could not map char: f (102) to any virtual key GetVirtualKey: Could not map char: a (97) to any virtual key GetVirtualKey: Could not map char: a (97) to any virtual key GetVirtualKey: Could not map char: n (110) to any virtual key GetVirtualKey: Could not map char: o (111) to any virtual key GetVirtualKey: Could not map char: s (115) to any virtual key GetVirtualKey: Could not map char: s (115) to any virtual key GetVirtualKey: Could not map char: b (98) to any virtual key GetVirtualKey: Could not map char: b (98) to any virtual key GetVirtualKey: Could not map char: p (112) to any virtual key GetVirtualKey: Could not map char: p (112) to any virtual key GetVirtualKey: Could not map char: c (99) to any virtual key GetVirtualKey: Could not map char: u (117) to any virtual key Unloading 28 Unused Serialized files (Serialized files now loaded: 0) Unloading 7340 unused Assets / (5.5 MB). Loaded Objects now: 8077. Memory consumption went from 232.3 MB to 226.8 MB. Total: 51.019000 ms (FindLiveObjects: 1.890900 ms CreateObjectMapping: 2.010700 ms MarkObjects: 39.795400 ms DeleteObjects: 7.319100 ms) GetVirtualKey: Could not map char: z (122) to any virtual key GetVirtualKey: Could not map char: y (121) to any virtual key GetVirtualKey: Could not map char: x (120) to any virtual key GetVirtualKey: Could not map char: c (99) to any virtual key GetVirtualKey: Could not map char: v (118) to any virtual key GetVirtualKey: Could not map char: V (86) to any virtual key GetVirtualKey: Could not map char: d (100) to any virtual key GetVirtualKey: Could not map char: f (102) to any virtual key GetVirtualKey: Could not map char: f (102) to any virtual key GetVirtualKey: Could not map char: a (97) to any virtual key GetVirtualKey: Could not map char: d (100) to any virtual key GetVirtualKey: Could not map char: c (99) to any virtual key GetVirtualKey: Could not map char: r (114) to any virtual key GetVirtualKey: Could not map char: i (105) to any virtual key GetVirtualKey: Could not map char: l (108) to any virtual key GetVirtualKey: Could not map char: f (102) to any virtual key GetVirtualKey: Could not map char: k (107) to any virtual key GetVirtualKey: Could not map char: p (112) to any virtual key GetVirtualKey: Could not map char: p (112) to any virtual key GetVirtualKey: Could not map char: p (112) to any virtual key GetVirtualKey: Could not map char: c (99) to any virtual key GetVirtualKey: Could not map char: r (114) to any virtual key GetVirtualKey: Could not map char: P (80) to any virtual key GetVirtualKey: Could not map char: n (110) to any virtual key GetVirtualKey: Could not map char: n (110) to any virtual key GetVirtualKey: Could not map char: g (103) to any virtual key GetVirtualKey: Could not map char: = (61) to any virtual key GetVirtualKey: Could not map char: f (102) to any virtual key GetVirtualKey: Could not map char: f (102) to any virtual key GetVirtualKey: Could not map char: a (97) to any virtual key GetVirtualKey: Could not map char: a (97) to any virtual key GetVirtualKey: Could not map char: n (110) to any virtual key GetVirtualKey: Could not map char: o (111) to any virtual key GetVirtualKey: Could not map char: s (115) to any virtual key GetVirtualKey: Could not map char: s (115) to any virtual key GetVirtualKey: Could not map char: b (98) to any virtual key GetVirtualKey: Could not map char: b (98) to any virtual key GetVirtualKey: Could not map char: p (112) to any virtual key GetVirtualKey: Could not map char: p (112) to any virtual key GetVirtualKey: Could not map char: c (99) to any virtual key GetVirtualKey: Could not map char: u (117) to any virtual key Loaded scene 'Assets/Scenes/LobbyScene.unity' Deserialize: 171.714 ms Integration: 134.049 ms Integration of assets: 21.674 ms Thread Wait Time: -0.095 ms Total Operation Time: 327.342 ms Lobby preview validation completed: Library/LobbyValidation UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) LobbyPreviewValidation:ValidateAndRender () (at Assets/Editor/SceneSetupTool.cs:1917) (Filename: Assets/Editor/SceneSetupTool.cs Line: 1917) Batchmode quit successfully invoked - shutting down! [Physics::Module] Cleanup current backend. [Physics::Module] Id: 0xf2b8ea05 Input System module state changed to: ShutdownInProgress. Input System polling thread exited. Input System module state changed to: Shutdown. [Licensing::IpcConnector] LicenseClient-08524-notifications channel disconnected successfully. [Licensing::IpcConnector] LicenseClient-08524 channel disconnected successfully. AcceleratorClientConnectionCallback - disconnected - :0 Cleanup mono Exiting batchmode successfully now! Exiting without the bug reporter. Application will terminate with return code 0