[Licensing::Module] Trying to connect to existing licensing client channel... Built from '6000.3/respin/6000.3.5f1-a1ec4b2f2d19' branch; Version is '6000.3.5f2 (3fa8bc678cb0) revision 4171964'; Using compiler version '194234433'; Build Type 'Release' OS: 'Windows 11 (10.0.26200) CoreSingleLanguage' Language: 'en' Physical Memory: 7541 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1 System architecture: x64 Process architecture: x64 Date: 2026-09-07T15:20:18Z [Licensing::IpcConnector] Successfully connected to: "LicenseClient-08524" at "2026-09-07T15:20:18.727767Z" COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\6000.3.5f2\Editor\Unity.exe -batchmode -projectPath C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project -executeMethod MechCollisionValidation.ValidateAndRender -quit -logFile Library/MechValidation.log Successfully changed project path to: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project C:/Users/08524/Documents/BattlefieldOfTheStarsprojactGame/My project [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-gfx=262144" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-temp-allocator-size-cloud-worker=32768" Player connection [1692] Target information: Player connection [1692] * "[IP] 192.168.88.1 [Port] 55504 [Flags] 2 [Guid] 2718268973 [EditorId] 2718268973 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-VEJHC6N) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [1692] * "[IP] 192.168.119.1 [Port] 55504 [Flags] 2 [Guid] 2718268973 [EditorId] 2718268973 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-VEJHC6N) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [1692] * "[IP] 192.168.16.80 [Port] 55504 [Flags] 2 [Guid] 2718268973 [EditorId] 2718268973 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-VEJHC6N) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [1692] Host joined multi-casting on [225.0.0.222:54997]... Player connection [1692] Host joined alternative multi-casting on [225.0.0.222:34997]... Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad [Package Manager] Connected to IPC stream "Upm-19252" after 0.5 seconds. [Licensing::Module] Licensing is not yet initialized. [Licensing::Client] Handshaking with LicensingClient: Version: 1.17.4+4293ba1 Session Id: c7c92c3b145b4d4b9c2e6ef9e450bed4 Correlation Id: 39fa0d454dbd2f3e0fb57efe12f42bc1 External correlation Id: 5604509982481185176 Machine Id: npizspHkB4A3q2UlOhqSMSghnMA= [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-08524" (connect: 0.00s, validation: 0.00s, handshake: 2.95s) [Licensing::IpcConnector] Successfully connected to: "LicenseClient-08524-notifications" at "2026-09-07T15:20:21.6809761Z" [Licensing::Module] Error: Access token is unavailable; failed to update [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] License group: Id: 18968478661660-UnityPersXXXX Product: Unity Personal Type: Assigned Expiration: Unlimited [Licensing::Client] Successfully updated license, isAsync: True, time: 0.00 [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] Licensing Background thread has ended after 2.96s [Licensing::Module] Licensing is initialized (took 2.18s). [Licensing::Client] Successfully resolved entitlement details Library Redirect Path: Library/ [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Artifact Garbage Collection - Removed 1 unused hashed content files Refreshing native plugins compatible for Editor in 34.81 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.3.5f2 (3fa8bc678cb0) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.3.5f2/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path C:/Users/08524/Documents/BattlefieldOfTheStarsprojactGame/My project/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1650 (ID=0x1f99) Vendor: NVIDIA VRAM: 3937 MB Driver: 32.0.15.8183 Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.3.5f2/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.3.5f2/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.3.5f2/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56252 Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts ImportWorker Server TCP listen port: 0 AcceleratorClientConnectionCallback - disconnected - :0 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.3.5f2/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.3.5f2/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll [Licensing::Client] Successfully resolved entitlement details Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.3.5f2/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll [Licensing::Client] Successfully resolved entitlement details Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.3.5f2/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll Registered in 0.013026 seconds. - Loaded All Assemblies, in 0.753 seconds Native extension for iOS target not found Native extension for Android target not found Android Extension - Scanning For ADB Devices 2269 ms Native extension for WindowsStandalone target not found Native extension for WebGL target not found ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Mono: successfully reloaded assembly - Finished resetting the current domain, in 3.187 seconds Domain Reload Profiling: 3937ms BeginReloadAssembly (288ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (4ms) RebuildCommonClasses (57ms) RebuildNativeTypeToScriptingClass (16ms) initialDomainReloadingComplete (79ms) LoadAllAssembliesAndSetupDomain (310ms) LoadAssemblies (282ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (300ms) TypeCache.Refresh (298ms) TypeCache.ScanAssembly (275ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (1ms) FinalizeReload (3187ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (3137ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2396ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (126ms) ProcessInitializeOnLoadAttributes (229ms) ProcessInitializeOnLoadMethodAttributes (380ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) [Licensing::Client] Successfully resolved entitlement details Application.AssetDatabase Initial Refresh Start Package Manager log level set to [2] [Package Manager] Restoring resolved packages state from cache [Licensing::Client] Successfully resolved entitlement details [Package Manager] Registered 65 packages: Packages from [https://packages.unity.com]: com.unity.2d.animation@13.0.2 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.2d.animation@3c53dae92956) com.unity.2d.aseprite@3.0.1 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.2d.aseprite@809e3a168ff7) com.unity.2d.psdimporter@12.0.1 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.2d.psdimporter@9abe0f7cac7e) com.unity.2d.spriteshape@13.0.0 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.2d.spriteshape@0738bab11647) com.unity.2d.tilemap.extras@6.0.1 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.2d.tilemap.extras@3dde84bf3867) com.unity.2d.tooling@1.0.0 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.2d.tooling@55ff0338cdce) com.unity.collab-proxy@2.11.2 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.collab-proxy@1ec4e416a4af) com.unity.ide.rider@3.0.38 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.ide.rider@1f60b3138684) com.unity.ide.visualstudio@2.0.26 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.ide.visualstudio@a99d56dec63f) com.unity.inputsystem@1.17.0 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.inputsystem@02433b2481ab) com.unity.timeline@1.8.10 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.timeline@7f8b2fb101b6) com.unity.visualscripting@1.9.9 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.visualscripting@191c0d7e3b69) com.unity.2d.common@12.0.1 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.2d.common@51e9484895c4) com.unity.mathematics@1.3.3 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.mathematics@19a9377c4ffa) com.unity.collections@2.6.2 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.collections@aea9d3bd5e19) com.unity.searcher@4.9.4 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.searcher@d45a78918735) com.unity.burst@1.8.27 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.burst@973857688024) com.unity.nuget.mono-cecil@1.11.6 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.nuget.mono-cecil@ecb9724e46ff) com.unity.test-framework.performance@3.2.0 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.test-framework.performance@0840f58e4562) Built-in packages: com.unity.2d.sprite@1.0.0 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.2d.sprite@82f01c8c75ca) com.unity.2d.tilemap@1.0.0 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.2d.tilemap@2428aeee2f73) com.unity.multiplayer.center@1.0.1 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.multiplayer.center@f01f4ba8d00a) com.unity.render-pipelines.universal@17.3.0 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.render-pipelines.universal@1e87cf1dccb8) com.unity.test-framework@1.6.0 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.test-framework@0b7a23ab2e1d) com.unity.ugui@2.0.0 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.ugui@1890c14c96ff) com.unity.modules.accessibility@1.0.0 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.modules.accessibility) com.unity.modules.adaptiveperformance@1.0.0 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.modules.adaptiveperformance) com.unity.modules.ai@1.0.0 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.modules.ai) com.unity.modules.androidjni@1.0.0 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.modules.androidjni) com.unity.modules.animation@1.0.0 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.modules.animation) com.unity.modules.assetbundle@1.0.0 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.modules.assetbundle) com.unity.modules.audio@1.0.0 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.modules.audio) com.unity.modules.cloth@1.0.0 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.modules.cloth) com.unity.modules.director@1.0.0 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.modules.director) com.unity.modules.imageconversion@1.0.0 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.modules.imageconversion) com.unity.modules.imgui@1.0.0 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.modules.imgui) com.unity.modules.jsonserialize@1.0.0 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.modules.jsonserialize) com.unity.modules.particlesystem@1.0.0 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.modules.particlesystem) com.unity.modules.physics@1.0.0 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.modules.physics) com.unity.modules.physics2d@1.0.0 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.modules.physics2d) com.unity.modules.screencapture@1.0.0 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.modules.screencapture) com.unity.modules.terrain@1.0.0 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.modules.terrain) com.unity.modules.terrainphysics@1.0.0 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.modules.terrainphysics) com.unity.modules.tilemap@1.0.0 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.modules.tilemap) com.unity.modules.ui@1.0.0 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.modules.ui) com.unity.modules.uielements@1.0.0 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.modules.uielements) com.unity.modules.umbra@1.0.0 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.modules.umbra) com.unity.modules.unityanalytics@1.0.0 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.modules.unityanalytics) com.unity.modules.unitywebrequest@1.0.0 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.modules.unitywebrequest) com.unity.modules.unitywebrequestassetbundle@1.0.0 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.modules.unitywebrequestassetbundle) com.unity.modules.unitywebrequestaudio@1.0.0 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.modules.unitywebrequestaudio) com.unity.modules.unitywebrequesttexture@1.0.0 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.modules.unitywebrequesttexture) com.unity.modules.unitywebrequestwww@1.0.0 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.modules.unitywebrequestwww) com.unity.modules.vectorgraphics@1.0.0 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.modules.vectorgraphics) com.unity.modules.vehicles@1.0.0 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.modules.vehicles) com.unity.modules.video@1.0.0 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.modules.video) com.unity.modules.vr@1.0.0 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.modules.vr) com.unity.modules.wind@1.0.0 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.modules.wind) com.unity.modules.xr@1.0.0 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.modules.xr) com.unity.modules.subsystems@1.0.0 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.modules.subsystems) com.unity.modules.hierarchycore@1.0.0 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.modules.hierarchycore) com.unity.ext.nunit@2.0.5 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.ext.nunit@d8c07649098d) com.unity.render-pipelines.core@17.3.0 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.render-pipelines.core@ce614113b3ba) com.unity.shadergraph@17.3.0 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.shadergraph@ea01319cfd98) com.unity.render-pipelines.universal-config@17.0.3 (location: C:\Users\08524\Documents\BattlefieldOfTheStarsprojactGame\My project\Library\PackageCache\com.unity.render-pipelines.universal-config@8dc1aab4af1d) [Subsystems] No new subsystems found in resolved package list. [Package Manager] Done registering packages in 0.03 seconds [ScriptCompilation] Requested script compilation because: Assetdatabase observed changes in script compilation related files Starting: C:\Program Files\Unity\Hub\Editor\6000.3.5f2\Editor\Data\Tools\BuildPipeline\bee_backend.exe --ipc --defer-dag-verification --dagfile="Library/Bee/1900b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: C:/Users/08524/Documents/BattlefieldOfTheStarsprojactGame/My project DisplayProgressbar: Compiling Scripts ExitCode: 0 Duration: 6s282ms [ 902/1172 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1164/1172 2s] Csc Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.dll (+2 others) Assets\Scripts\RadarMinimap.cs(28,38): warning CS0618: 'Object.FindObjectOfType()' is obsolete: 'Object.FindObjectOfType has been deprecated. Use Object.FindFirstObjectByType instead or if finding any instance is acceptable the faster Object.FindAnyObjectByType' Assets\Scripts\RadarMinimap.cs(89,29): warning CS0618: 'Object.FindObjectsOfType()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.' Assets\Scripts\PlayerController.cs(217,24): warning CS0618: 'Object.FindObjectOfType()' is obsolete: 'Object.FindObjectOfType has been deprecated. Use Object.FindFirstObjectByType instead or if finding any instance is acceptable the faster Object.FindAnyObjectByType' Assets\Scripts\PlayerController.cs(219,34): warning CS0618: 'Object.FindObjectsOfType()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.' Assets\Scripts\Managers\GameplayManager.cs(231,40): warning CS0618: 'Object.FindObjectOfType()' is obsolete: 'Object.FindObjectOfType has been deprecated. Use Object.FindFirstObjectByType instead or if finding any instance is acceptable the faster Object.FindAnyObjectByType' Assets\Scripts\Managers\GameplayManager.cs(359,49): warning CS0618: 'Object.FindObjectsOfType()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.' Assets\Scripts\SkillController.cs(176,38): warning CS0618: 'Object.FindObjectsOfType()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.' Assets\Scripts\Managers\GameplayManager.cs(1078,38): warning CS0618: 'Object.FindObjectOfType()' is obsolete: 'Object.FindObjectOfType has been deprecated. Use Object.FindFirstObjectByType instead or if finding any instance is acceptable the faster Object.FindAnyObjectByType' Assets\Scripts\Managers\GameplayManager.cs(1229,25): warning CS0618: 'Object.FindObjectOfType()' is obsolete: 'Object.FindObjectOfType has been deprecated. Use Object.FindFirstObjectByType instead or if finding any instance is acceptable the faster Object.FindAnyObjectByType' Assets\Scripts\CameraShake.cs(8,18): warning CS0414: The field 'CameraShake.isShaking' is assigned but its value is never used Assets\Scripts\Managers\GameplayManager.cs(170,18): warning CS0414: The field 'GameplayManager.matchStarted' is assigned but its value is never used [1165/1172 1s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.dll, with 142 defines and 355 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1166/1172 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1167/1172 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1168/1172 2s] Csc Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp-Editor.dll (+2 others) Assets\Editor\SceneSetupTool.cs(88,9): warning CS0618: 'Rigidbody2D.isKinematic' is obsolete: 'isKinematic has been deprecated. Please use bodyType.' Assets\Editor\SceneSetupTool.cs(379,9): warning CS0618: 'Rigidbody2D.isKinematic' is obsolete: 'isKinematic has been deprecated. Please use bodyType.' Assets\Editor\SceneSetupTool.cs(1603,13): warning CS0618: 'Object.FindObjectOfType()' is obsolete: 'Object.FindObjectOfType has been deprecated. Use Object.FindFirstObjectByType instead or if finding any instance is acceptable the faster Object.FindAnyObjectByType' [1169/1172 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp-Editor.dll, with 140 defines and 383 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1170/1172 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.pdb [1171/1172 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.dll *** Tundra build success (6.17 seconds), 9 items updated, 1172 evaluated Assets\Scripts\RadarMinimap.cs(28,38): warning CS0618: 'Object.FindObjectOfType()' is obsolete: 'Object.FindObjectOfType has been deprecated. Use Object.FindFirstObjectByType instead or if finding any instance is acceptable the faster Object.FindAnyObjectByType' Assets\Scripts\RadarMinimap.cs(89,29): warning CS0618: 'Object.FindObjectsOfType()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.' Assets\Scripts\PlayerController.cs(217,24): warning CS0618: 'Object.FindObjectOfType()' is obsolete: 'Object.FindObjectOfType has been deprecated. Use Object.FindFirstObjectByType instead or if finding any instance is acceptable the faster Object.FindAnyObjectByType' Assets\Scripts\PlayerController.cs(219,34): warning CS0618: 'Object.FindObjectsOfType()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.' Assets\Scripts\Managers\GameplayManager.cs(231,40): warning CS0618: 'Object.FindObjectOfType()' is obsolete: 'Object.FindObjectOfType has been deprecated. Use Object.FindFirstObjectByType instead or if finding any instance is acceptable the faster Object.FindAnyObjectByType' Assets\Scripts\Managers\GameplayManager.cs(359,49): warning CS0618: 'Object.FindObjectsOfType()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.' Assets\Scripts\SkillController.cs(176,38): warning CS0618: 'Object.FindObjectsOfType()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.' Assets\Scripts\Managers\GameplayManager.cs(1078,38): warning CS0618: 'Object.FindObjectOfType()' is obsolete: 'Object.FindObjectOfType has been deprecated. Use Object.FindFirstObjectByType instead or if finding any instance is acceptable the faster Object.FindAnyObjectByType' Assets\Scripts\Managers\GameplayManager.cs(1229,25): warning CS0618: 'Object.FindObjectOfType()' is obsolete: 'Object.FindObjectOfType has been deprecated. Use Object.FindFirstObjectByType instead or if finding any instance is acceptable the faster Object.FindAnyObjectByType' Assets\Scripts\CameraShake.cs(8,18): warning CS0414: The field 'CameraShake.isShaking' is assigned but its value is never used Assets\Scripts\Managers\GameplayManager.cs(170,18): warning CS0414: The field 'GameplayManager.matchStarted' is assigned but its value is never used Assets\Editor\SceneSetupTool.cs(88,9): warning CS0618: 'Rigidbody2D.isKinematic' is obsolete: 'isKinematic has been deprecated. Please use bodyType.' Assets\Editor\SceneSetupTool.cs(379,9): warning CS0618: 'Rigidbody2D.isKinematic' is obsolete: 'isKinematic has been deprecated. Please use bodyType.' Assets\Editor\SceneSetupTool.cs(1603,13): warning CS0618: 'Object.FindObjectOfType()' is obsolete: 'Object.FindObjectOfType has been deprecated. Use Object.FindFirstObjectByType instead or if finding any instance is acceptable the faster Object.FindAnyObjectByType' AssetDatabase: script compilation time: 6.982644s Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 14.164 seconds Refreshing native plugins compatible for Editor in 98.48 ms, found 7 plugins. Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found Refreshing native plugins compatible for Editor in 5.98 ms, found 7 plugins. Mono: successfully reloaded assembly - Finished resetting the current domain, in 8.947 seconds Domain Reload Profiling: 23109ms BeginReloadAssembly (414ms) ExecutionOrderSort (0ms) DisableScriptedObjects (18ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (166ms) RebuildCommonClasses (52ms) RebuildNativeTypeToScriptingClass (16ms) initialDomainReloadingComplete (50ms) LoadAllAssembliesAndSetupDomain (13625ms) LoadAssemblies (13396ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (401ms) TypeCache.Refresh (273ms) TypeCache.ScanAssembly (252ms) BuildScriptInfoCaches (107ms) ResolveRequiredComponents (16ms) FinalizeReload (8952ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (8072ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (54ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (238ms) ProcessInitializeOnLoadAttributes (6741ms) ProcessInitializeOnLoadMethodAttributes (1007ms) AfterProcessingInitializeOnLoad (19ms) EditorAssembliesLoaded (8ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (39ms) Refreshing native plugins compatible for Editor in 25.43 ms, found 7 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=1826bfc40aacc1e49ba9d30f4bc4abce): Total: 32.048 seconds - Initiated by InitialRefreshV2(ForceSynchronousImport) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=10138 ms Asset DB Callback time: managed=572 ms, native=104 ms Scripting: domain reloads=1, domain reload time=14166 ms, compile time=6987 ms, other=78 ms Project Asset Count: scripts=1678, non-scripts=3607 Asset File Changes: new=0, changed=2, moved=0, deleted=0 Scan Filter Count: 0 InvokeCustomDependenciesCallbacks: 0.050ms InvokePackagesCallback: 57.979ms ApplyChangesToAssetFolders: 2.185ms Scan: 178.276ms OnSourceAssetsModified: 1.062ms CategorizeAssetsWithTransientArtifact: 103.740ms ProcessAssetsWithTransientArtifactChanges: 133.061ms CategorizeAssets: 251.203ms ImportOutOfDateAssets: 9151.845ms (2156.448ms without children) CompileScripts: 6987.301ms ReloadNativeAssets: 0.065ms UnloadImportedAssets: 2.822ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 2.652ms InitializingProgressBar: 0.003ms PostProcessAllAssetNotificationsAddChangedAssets: 0.004ms OnDemandSchedulerStart: 2.551ms PostProcessAllAssets: 588.653ms Hotreload: 34.361ms GatherAllCurrentPrimaryArtifactRevisions: 0.005ms UnloadStreamsBegin: 3.873ms PersistCurrentRevisions: 0.279ms UnloadStreamsEnd: 0.032ms GenerateScriptTypeHashes: 14.703ms Untracked: 21541.521ms Application.AssetDatabase Initial Refresh End Launched and connected shader compiler UnityShaderCompiler.exe after 0.07 seconds Scanning for USB devices : 3.781ms Initializing Unity extensions: GetVirtualKey: Could not map char: z (122) to any virtual key GetVirtualKey: Could not map char: y (121) to any virtual key GetVirtualKey: Could not map char: x (120) to any virtual key GetVirtualKey: Could not map char: c (99) to any virtual key GetVirtualKey: Could not map char: v (118) to any virtual key GetVirtualKey: Could not map char: V (86) to any virtual key GetVirtualKey: Could not map char: d (100) to any virtual key GetVirtualKey: Could not map char: f (102) to any virtual key GetVirtualKey: Could not map char: f (102) to any virtual key GetVirtualKey: Could not map char: a (97) to any virtual key GetVirtualKey: Could not map char: d (100) to any virtual key GetVirtualKey: Could not map char: c (99) to any virtual key GetVirtualKey: Could not map char: r (114) to any virtual key GetVirtualKey: Could not map char: i (105) to any virtual key GetVirtualKey: Could not map char: l (108) to any virtual key GetVirtualKey: Could not map char: f (102) to any virtual key GetVirtualKey: Could not map char: k (107) to any virtual key GetVirtualKey: Could not map char: p (112) to any virtual key GetVirtualKey: Could not map char: p (112) to any virtual key GetVirtualKey: Could not map char: p (112) to any virtual key GetVirtualKey: Could not map char: c (99) to any virtual key GetVirtualKey: Could not map char: r (114) to any virtual key GetVirtualKey: Could not map char: P (80) to any virtual key GetVirtualKey: Could not map char: n (110) to any virtual key GetVirtualKey: Could not map char: n (110) to any virtual key GetVirtualKey: Could not map char: g (103) to any virtual key GetVirtualKey: Could not map char: = (61) to any virtual key GetVirtualKey: Could not map char: f (102) to any virtual key GetVirtualKey: Could not map char: f (102) to any virtual key GetVirtualKey: Could not map char: a (97) to any virtual key GetVirtualKey: Could not map char: a (97) to any virtual key GetVirtualKey: Could not map char: n (110) to any virtual key GetVirtualKey: Could not map char: o (111) to any virtual key GetVirtualKey: Could not map char: s (115) to any virtual key GetVirtualKey: Could not map char: s (115) to any virtual key GetVirtualKey: Could not map char: b (98) to any virtual key GetVirtualKey: Could not map char: b (98) to any virtual key GetVirtualKey: Could not map char: p (112) to any virtual key GetVirtualKey: Could not map char: p (112) to any virtual key GetVirtualKey: Could not map char: c (99) to any virtual key GetVirtualKey: Could not map char: u (117) to any virtual key Unloading 19 Unused Serialized files (Serialized files now loaded: 0) Unloading 7319 unused Assets / (5.1 MB). Loaded Objects now: 8075. Memory consumption went from 224.5 MB to 219.4 MB. Total: 28.646200 ms (FindLiveObjects: 1.321800 ms CreateObjectMapping: 1.599700 ms MarkObjects: 19.597200 ms DeleteObjects: 5.917900 ms) GetVirtualKey: Could not map char: z (122) to any virtual key GetVirtualKey: Could not map char: y (121) to any virtual key GetVirtualKey: Could not map char: x (120) to any virtual key GetVirtualKey: Could not map char: c (99) to any virtual key GetVirtualKey: Could not map char: v (118) to any virtual key GetVirtualKey: Could not map char: V (86) to any virtual key GetVirtualKey: Could not map char: d (100) to any virtual key GetVirtualKey: Could not map char: f (102) to any virtual key GetVirtualKey: Could not map char: f (102) to any virtual key GetVirtualKey: Could not map char: a (97) to any virtual key GetVirtualKey: Could not map char: d (100) to any virtual key GetVirtualKey: Could not map char: c (99) to any virtual key GetVirtualKey: Could not map char: r (114) to any virtual key GetVirtualKey: Could not map char: i (105) to any virtual key GetVirtualKey: Could not map char: l (108) to any virtual key GetVirtualKey: Could not map char: f (102) to any virtual key GetVirtualKey: Could not map char: k (107) to any virtual key GetVirtualKey: Could not map char: p (112) to any virtual key GetVirtualKey: Could not map char: p (112) to any virtual key GetVirtualKey: Could not map char: p (112) to any virtual key GetVirtualKey: Could not map char: c (99) to any virtual key GetVirtualKey: Could not map char: r (114) to any virtual key GetVirtualKey: Could not map char: P (80) to any virtual key GetVirtualKey: Could not map char: n (110) to any virtual key GetVirtualKey: Could not map char: n (110) to any virtual key GetVirtualKey: Could not map char: g (103) to any virtual key GetVirtualKey: Could not map char: = (61) to any virtual key GetVirtualKey: Could not map char: f (102) to any virtual key GetVirtualKey: Could not map char: f (102) to any virtual key GetVirtualKey: Could not map char: a (97) to any virtual key GetVirtualKey: Could not map char: a (97) to any virtual key GetVirtualKey: Could not map char: n (110) to any virtual key GetVirtualKey: Could not map char: o (111) to any virtual key GetVirtualKey: Could not map char: s (115) to any virtual key GetVirtualKey: Could not map char: s (115) to any virtual key GetVirtualKey: Could not map char: b (98) to any virtual key GetVirtualKey: Could not map char: b (98) to any virtual key GetVirtualKey: Could not map char: p (112) to any virtual key GetVirtualKey: Could not map char: p (112) to any virtual key GetVirtualKey: Could not map char: c (99) to any virtual key GetVirtualKey: Could not map char: u (117) to any virtual key Loaded scene 'Assets/Scenes/SampleScene.unity' Deserialize: 135.010 ms Integration: 212.892 ms Integration of assets: 21.268 ms Thread Wait Time: -0.399 ms Total Operation Time: 368.770 ms PASS: autoGenerateMap=false still prepares 20 authored solid colliders, idempotently. PASS: Ship1 blocked by RockObstacle_01 under sustained MovePosition (travel 1.38). PASS: Ship2 blocked by RockObstacle_01 under sustained MovePosition (travel 1.45). PASS: Ship3 blocked by RockObstacle_01 under sustained MovePosition (travel 1.40). PASS: Ship1 blocked by TurretObstacle_01 under sustained MovePosition (travel 3.13). PASS: Ship2 blocked by TurretObstacle_01 under sustained MovePosition (travel 2.97). PASS: Ship3 blocked by TurretObstacle_01 under sustained MovePosition (travel 2.47). PASS: Ship1 blocked by RedCoreObstacle_01 under sustained MovePosition (travel 1.35). PASS: Ship2 blocked by RedCoreObstacle_01 under sustained MovePosition (travel 1.40). PASS: Ship3 blocked by RedCoreObstacle_01 under sustained MovePosition (travel 1.37). PASS: 9 sustained ship/cover physics simulations. No network session or scene save performed. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) MechCollisionValidation:Validate () (at Assets/Editor/SceneSetupTool.cs:1905) MechCollisionValidation:ValidateAndRender () (at Assets/Editor/SceneSetupTool.cs:1785) (Filename: Assets/Editor/SceneSetupTool.cs Line: 1905) Thruster preview rendered (Ship1 / Ship2 / Ship3, full thrust): Library/MechValidation/thrusters.png UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) MechThrusterPreview:Render () (at Assets/Editor/MapLayoutSetup.cs:715) MechCollisionValidation:ValidateAndRender () (at Assets/Editor/SceneSetupTool.cs:1786) (Filename: Assets/Editor/MapLayoutSetup.cs Line: 715) Batchmode quit successfully invoked - shutting down! [Physics::Module] Cleanup current backend. [Physics::Module] Id: 0xf2b8ea05 Input System module state changed to: ShutdownInProgress. Input System polling thread exited. Input System module state changed to: Shutdown. [Licensing::IpcConnector] LicenseClient-08524-notifications channel disconnected successfully. [Licensing::IpcConnector] LicenseClient-08524 channel disconnected successfully. AcceleratorClientConnectionCallback - disconnected - :0 Cleanup mono Exiting batchmode successfully now! Exiting without the bug reporter. Application will terminate with return code 0