{
  "name": "com.unity.2d.animation",
  "version": "13.0.2",
  "unity": "6000.3",
  "displayName": "2D Animation",
  "description": "2D Animation provides all the necessary tooling and runtime components for skeletal animation using Sprites.",
  "keywords": [
    "2d",
    "animation"
  ],
  "category": "2D",
  "dependencies": {
    "com.unity.2d.common": "12.0.1",
    "com.unity.2d.sprite": "1.0.0",
    "com.unity.collections": "2.4.3",
    "com.unity.modules.animation": "1.0.0",
    "com.unity.modules.uielements": "1.0.0"
  },
  "relatedPackages": {
    "com.unity.2d.animation.tests": "13.0.2",
    "com.unity.2d.common.tests": "12.0.1",
    "com.unity.2d.psdimporter": "12.0.1"
  },
  "samples": [
    {
      "displayName": "Samples",
      "description": "Various 2D Animation sample scenes to show different usage of the 2D Animation tooling for various outcomes.",
      "path": "Samples~/AnimationSamples"
    }
  ],
  "unityRelease": "0a2",
  "_upm": {
    "changelog": "### Fixed\n- Fix chain length in FABRIK and CCD IK Solvers to not exceed the number of connected bones. (DANB-1119)\n- Prevent overlap between label and object field, and ellipsize long names (DANB-1154)\n- Ask whether to save when Editor Theme or Editor Font changes and there are unsaved changes in Sprite Library Editor (DANB-1165)\n- Fix bone drag and drop to preserve skeleton-wide order in Visibility window. (DANB-1120)"
  },
  "upmCi": {
    "footprint": "09d3366700752828415b8b43ec57b36009158854"
  },
  "documentationUrl": "https://docs.unity3d.com/Packages/com.unity.2d.animation@13.0/manual/index.html",
  "repository": {
    "url": "https://github.cds.internal.unity3d.com/unity/2d.git",
    "type": "git",
    "revision": "8bf1079cdd627cb76fad4a3267f28d8890fcd5db"
  },
  "_fingerprint": "3c53dae9295646dd95f73b885ea361caab35fbd4"
}
