using System; using UnityEngine; namespace UnityEditor.U2D.Sprites { [Serializable] struct EditCapabilityUndoData { public EditCapability data; public EditCapability originalData; } [Serializable] class EditCapabilityUndoObject : UndoObject { [SerializeField] EditCapability m_OriginalData; public EditCapability originalData { get => m_OriginalData; set => m_OriginalData = value; } } }