using System; using UnityEngine.UIElements; namespace UnityEditor.U2D.Tooling.Analyzer.UIElement { [UxmlElement] partial class CellLabelWithIcon:VisualElement { const string k_Uxml = "Packages/com.unity.2d.tooling/Editor/Insider/SpriteAtlas/SpriteAtlasIssueReport/UIElement/CellLabelWithIcon/CellLabelWithIcon.uxml"; Label m_Label; VisualElement m_Icon; public CellLabelWithIcon() { AssetDatabase.LoadAssetAtPath(k_Uxml).CloneTree(this); m_Label = this.Q