using System; using UnityEngine.UIElements; namespace UnityEditor.U2D.Tooling.Analyzer.UIElement.OKCancel { [UxmlElement] partial class OKCancelElement:VisualElement { const string k_Uxml = "Packages/com.unity.2d.tooling/Editor/Insider/SpriteAtlas/SpriteAtlasIssueReport/UIElement/OKCancel/OKCancelElement.uxml"; Button m_OK; Button m_Cancel; public OKCancelElement() { var tree = AssetDatabase.LoadAssetAtPath(k_Uxml); tree.CloneTree(this); m_OK = this.Q