using UnityEditorWindow = UnityEditor.EditorWindow; namespace Unity.PlasticSCM.Editor.UnityInternals.UnityEditor { internal static class UnityEditorExtensions { internal static HostView m_Parent(this UnityEditorWindow editorWindow) { return m_ParentInternal(editorWindow); } internal static void ShowWithMode(this UnityEditorWindow editorWindow, int mode) { ShowWithModeInternal(editorWindow, mode); } internal delegate HostView m_ParentDelegate(UnityEditorWindow editorWindow); internal static m_ParentDelegate m_ParentInternal { get; set; } internal delegate void ShowWithModeDelegate(UnityEditorWindow editorWindow, int mode); internal static ShowWithModeDelegate ShowWithModeInternal { get; set; } } }