using UnityEditor.IMGUI.Controls; #if UNITY_6000_2_OR_NEWER using TreeViewItem = UnityEditor.IMGUI.Controls.TreeViewItem; #endif namespace Unity.PlasticSCM.Editor.Views.Branches { class BranchListViewItem : TreeViewItem { internal object ObjectInfo { get; private set; } internal BranchListViewItem(int id, object objectInfo) : base(id, 1) { ObjectInfo = objectInfo; displayName = id.ToString(); } } }