using UnityEditor.IMGUI.Controls; using PlasticGui.WorkspaceWindow.Diff; #if UNITY_6000_2_OR_NEWER using TreeViewItem = UnityEditor.IMGUI.Controls.TreeViewItem; #endif namespace Unity.PlasticSCM.Editor.Views.Diff { internal class ChangeCategoryTreeViewItem : TreeViewItem { internal ChangeCategory Category { get; private set; } internal ChangeCategoryTreeViewItem( int id, int depth, ChangeCategory category) : base(id, depth, category.GetHeaderText()) { Category = category; } } }