using UnityEditor.IMGUI.Controls; using PlasticGui.WorkspaceWindow.PendingChanges; using PlasticGui.WorkspaceWindow.PendingChanges.Changelists; #if UNITY_6000_2_OR_NEWER using TreeViewItem = UnityEditor.IMGUI.Controls.TreeViewItem; #endif namespace Unity.PlasticSCM.Editor.Views.PendingChanges { internal class ChangelistTreeViewItem : TreeViewItem { internal ChangelistNode Changelist { get; private set; } internal ChangelistTreeViewItem(int id, ChangelistNode changelist) : base(id, 0) { Changelist = changelist; } } }