using UnityEngine.Rendering; namespace UnityEditor.Rendering { class GPUResidentDrawerResourcesStripper : IRenderPipelineGraphicsSettingsStripper { public bool active => true; public bool CanRemoveSettings(GPUResidentDrawerResources settings) => !CoreBuildData.instance.pipelineSupportGPUResidentDrawer || !CoreBuildData.instance.playerNeedGPUResidentDrawer; } }