Index of /254/My project/Library/PackageCache/com.unity.render-pipelines.universal@1e87cf1dccb8/ShaderLibrary

[ICO]NameLast modifiedSizeDescription

[PARENTDIR]Parent Directory   -  
[DIR]Debug/ 2026-10-07 02:51 -  
[DIR]LightCookie/ 2026-10-07 02:51 -  
[   ]ForwardPlusKeyword.d..>2026-10-07 02:32 83  
[   ]GBufferCommon.hlsl.meta2026-10-07 02:32 83  
[   ]GBufferInput.hlsl.meta 2026-10-07 02:32 83  
[   ]UnityGBuffer.depreca..>2026-10-07 02:32 83  
[   ]UnityGBuffer.hlsl.meta 2026-10-07 02:32 83  
[   ]AmbientOcclusion.hls..>2026-10-07 02:31 86  
[   ]BRDF.hlsl.meta 2026-10-07 02:31 86  
[   ]Debug.meta 2026-10-07 02:32 86  
[   ]GlobalIllumination.h..>2026-10-07 02:32 86  
[   ]RealtimeLights.hlsl...>2026-10-07 02:32 86  
[   ]SixWayLighting.hlsl...>2026-10-07 02:32 86  
[   ]UniversalDOTSInstanc..>2026-10-07 02:32 86  
[   ]Unlit.hlsl.meta 2026-10-07 02:32 86  
[   ]DeclareRenderingLaye..>2026-10-07 02:32 158  
[   ]Clustering.hlsl.meta 2026-10-07 02:31 161  
[   ]DBuffer.hlsl.meta 2026-10-07 02:31 161  
[   ]DecalInput.hlsl.meta 2026-10-07 02:32 161  
[   ]LODCrossFade.hlsl.meta 2026-10-07 02:32 161  
[   ]MotionVectorsCommon...>2026-10-07 02:32 161  
[   ]NormalReconstruction..>2026-10-07 02:32 161  
[   ]ObjectMotionVectors...>2026-10-07 02:32 161  
[   ]ProbeVolumeVariants...>2026-10-07 02:32 161  
[   ]Shadows.deprecated.h..>2026-10-07 02:32 161  
[   ]UnityTypes.hlsl.meta 2026-10-07 02:32 161  
[   ]UniversalMetaPass.hl..>2026-10-07 02:32 161  
[   ]VisualEffectVertex.h..>2026-10-07 02:32 161  
[   ]Unity.RenderPipeline..>2026-10-07 02:32 166  
[   ]LightCookie.meta 2026-10-07 02:32 172  
[   ]UnityGBuffer.hlsl 2026-10-07 02:32 183  
[   ]Core.hlsl.meta 2026-10-07 02:31 195  
[   ]Input.hlsl.meta 2026-10-07 02:32 195  
[   ]Lighting.hlsl.meta 2026-10-07 02:32 195  
[   ]MetaInput.hlsl.meta 2026-10-07 02:32 195  
[   ]ShaderGraphFunctions..>2026-10-07 02:32 195  
[   ]ShaderVariablesFunct..>2026-10-07 02:32 195  
[   ]Shadows.hlsl.meta 2026-10-07 02:32 195  
[   ]SurfaceInput.hlsl.meta 2026-10-07 02:32 195  
[   ]DeclareDepthTexture...>2026-10-07 02:32 204  
[   ]DeclareNormalsTextur..>2026-10-07 02:32 204  
[   ]DeclareOpaqueTexture..>2026-10-07 02:32 204  
[   ]Deprecated.hlsl.meta 2026-10-07 02:32 204  
[   ]GBufferOutput.hlsl.meta2026-10-07 02:32 204  
[   ]Particles.hlsl.meta 2026-10-07 02:32 204  
[   ]SSAO.hlsl.meta 2026-10-07 02:32 204  
[   ]ShaderTypes.cs.hlsl...>2026-10-07 02:32 204  
[   ]SurfaceData.hlsl.meta 2026-10-07 02:32 204  
[   ]UnityInput.hlsl.meta 2026-10-07 02:32 204  
[   ]ProbeVolumeVariants...>2026-10-07 02:32 209  
[   ]DOTS.hlsl.meta 2026-10-07 02:32 230  
[   ]Fog.hlsl.meta 2026-10-07 02:32 230  
[   ]ParticlesInstancing...>2026-10-07 02:32 230  
[   ]RenderingLayers.hlsl..>2026-10-07 02:32 230  
[   ]ShaderVariablesFunct..>2026-10-07 02:32 230  
[   ]Fog.hlsl 2026-10-07 02:32 235  
[   ]Deprecated.cs.meta 2026-10-07 02:32 243  
[   ]ShaderTypes.cs.meta 2026-10-07 02:32 243  
[   ]RenderingLayers.hlsl 2026-10-07 02:32 278  
[   ]DecalInput.hlsl 2026-10-07 02:32 290  
[   ]Deprecated.hlsl 2026-10-07 02:32 316  
[   ]Unity.RenderPipeline..>2026-10-07 02:32 372  
[   ]SurfaceData.hlsl 2026-10-07 02:32 375  
[   ]DeclareRenderingLaye..>2026-10-07 02:32 376  
[   ]DOTS.hlsl 2026-10-07 02:32 447  
[   ]Shadows.deprecated.hlsl2026-10-07 02:32 470  
[   ]ShaderTypes.cs.hlsl 2026-10-07 02:32 482  
[   ]MetaInput.hlsl 2026-10-07 02:32 576  
[   ]LODCrossFade.hlsl 2026-10-07 02:32 584  
[   ]UnityTypes.hlsl 2026-10-07 02:32 696  
[   ]ShaderVariablesFunct..>2026-10-07 02:32 734  
[   ]DeclareOpaqueTexture..>2026-10-07 02:32 797  
[   ]VisualEffectVertex.hlsl2026-10-07 02:32 918  
[   ]DeclareDepthTexture...>2026-10-07 02:32 934  
[   ]ForwardPlusKeyword.d..>2026-10-07 02:32 1.1K 
[   ]ShaderTypes.cs 2026-10-07 02:32 1.2K 
[   ]UniversalMetaPass.hlsl 2026-10-07 02:32 1.2K 
[   ]Unlit.hlsl 2026-10-07 02:32 1.3K 
[   ]Deprecated.cs 2026-10-07 02:32 1.5K 
[   ]DeclareNormalsTextur..>2026-10-07 02:32 1.5K 
[   ]SurfaceInput.hlsl 2026-10-07 02:32 2.0K 
[   ]ParticlesInstancing...>2026-10-07 02:32 2.3K 
[   ]AmbientOcclusion.hlsl 2026-10-07 02:31 2.3K 
[   ]MotionVectorsCommon...>2026-10-07 02:32 2.6K 
[   ]ObjectMotionVectors...>2026-10-07 02:32 3.6K 
[   ]UniversalDOTSInstanc..>2026-10-07 02:32 4.1K 
[   ]GBufferCommon.hlsl 2026-10-07 02:32 5.2K 
[   ]GBufferOutput.hlsl 2026-10-07 02:32 5.4K 
[   ]ShaderGraphFunctions..>2026-10-07 02:32 5.6K 
[   ]UnityGBuffer.depreca..>2026-10-07 02:32 5.7K 
[   ]Clustering.hlsl 2026-10-07 02:31 6.2K 
[   ]SixWayLighting.hlsl 2026-10-07 02:32 6.5K 
[   ]GBufferInput.hlsl 2026-10-07 02:32 7.0K 
[   ]NormalReconstruction..>2026-10-07 02:32 7.6K 
[   ]DBuffer.hlsl 2026-10-07 02:31 7.8K 
[   ]Input.hlsl 2026-10-07 02:32 8.1K 
[   ]Particles.hlsl 2026-10-07 02:32 8.7K 
[   ]UnityInput.hlsl 2026-10-07 02:32 11K 
[   ]BRDF.hlsl 2026-10-07 02:31 12K 
[   ]RealtimeLights.hlsl 2026-10-07 02:32 12K 
[   ]Core.hlsl 2026-10-07 02:31 18K 
[   ]ShaderVariablesFunct..>2026-10-07 02:32 19K 
[   ]Lighting.hlsl 2026-10-07 02:32 20K 
[   ]SSAO.hlsl 2026-10-07 02:32 22K 
[   ]GlobalIllumination.hlsl2026-10-07 02:32 27K 
[   ]Shadows.hlsl 2026-10-07 02:32 28K 

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