//
// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead
//

#ifndef FULLSCREENSHADERPASS_CS_HLSL
#define FULLSCREENSHADERPASS_CS_HLSL
//
// UnityEngine.Rendering.HighDefinition.FullscreenShaderPass:  static fields
//
#define FULLSCREENSHADERPASS_BLIT (0)
#define FULLSCREENSHADERPASS_DRAW_PROCEDURAL (1)


#endif
