using System; using System.Collections; namespace UnityEditor.TestTools.TestRunner.TestRun.Tasks.Platform { internal class PlatformSpecificSetupTask : TestTaskBase { public override IEnumerator Execute(TestJobData testJobData) { if (testJobData.executionSettings.targetPlatform == null) { throw new Exception($"{nameof(PlatformSpecificSetupTask)} can only run on a task with a target platform."); } testJobData.PlatformSpecificSetup = new PlatformSpecificSetup(testJobData.executionSettings.targetPlatform.Value); testJobData.PlatformSpecificSetup.Setup(); yield break; } } }