using System.Linq; using UnityEditor; namespace Unity.VisualScripting { public class AnnotationDisabler { #if VISUAL_SCRIPT_INTERNAL [MenuItem("Tools/Bolt/Internal/Disable Gizmos", priority = LudiqProduct.DeveloperToolsMenuPriority + 502)] #endif public static void DisableGizmos() { foreach (var type in Codebase.types.Where(type => type.HasAttribute())) { var attribute = type.GetAttribute(); var annotation = AnnotationUtility.GetAnnotation(type); if (annotation != null) { annotation.iconEnabled = !attribute.disableIcon; annotation.gizmoEnabled = !attribute.disableGizmo; } } } } }