using System; using System.Collections.Generic; namespace Unity.VisualScripting { [Plugin(BoltFlow.ID)] internal class Changelog_1_0_1 : PluginChangelog { public Changelog_1_0_1(Plugin plugin) : base(plugin) { } public override string description => null; public override SemanticVersion version => "1.0.1"; public override DateTime date => new DateTime(2017, 07, 29); public override IEnumerable changes { get { yield return "[Fixed] Editor crash when units describe infinite indirect recursion"; yield return "[Fixed] Automatic type conversion not happening on member invocation units"; yield return "[Fixed] Reflection bug for methods declaring value type parameters with default values"; yield return "[Fixed] Inline values for game objects and components getting overridden by self"; yield return "[Fixed] Runtime added events not listening instantly"; } } } }