using System; using System.Collections.Generic; namespace Unity.VisualScripting { [Plugin(BoltFlow.ID)] internal class Changelog_1_4_1 : PluginChangelog { public Changelog_1_4_1(Plugin plugin) : base(plugin) { } public override SemanticVersion version => "1.4.1"; public override DateTime date => new DateTime(2019, 01, 22); public override IEnumerable changes { get { yield return "[Fixed] Reverted Formula unit caching behaviour to 1.4.0f10"; yield return "[Added] Cache arguments option to Formula unit"; yield return "[Fixed] Issue where automated coroutine stop would error if it exited during its first frame"; yield return "[Added] Warning when a unit connection fails to get created during deserialization"; yield return "[Fixed] Bug where interned graph reference with destroyed root object would match alive reference when exiting play mode"; yield return "[Fixed] Issue where scene variable prediction would try to instantiate infinite scene variable singletons in prefab isolation stage"; yield return "[Fixed] Improved error recovery in AOT stubs lookup for Expose unit"; } } } }