using System; using System.Collections.Generic; namespace Unity.VisualScripting { [Plugin(BoltState.ID)] internal class Changelog_1_0_1 : PluginChangelog { public Changelog_1_0_1(Plugin plugin) : base(plugin) { } public override SemanticVersion version => "1.0.1"; public override DateTime date => new DateTime(2017, 08, 01); public override IEnumerable changes { get { yield return "[Fixed] State header icon size on retina displays"; yield return "[Fixed] Pasting into state transition"; yield return "[Fixed] Transition events not being triggered from state entry"; } } } }