using System.Collections; using UnityEngine.Scripting; namespace Unity.VisualScripting { public sealed class AotList : ArrayList { public AotList() : base() { } public AotList(int capacity) : base(capacity) { } public AotList(ICollection c) : base(c) { } [Preserve] public static void AotStubs() { var list = new AotList(); list.Add(default(object)); list.Remove(default(object)); var item = list[default(int)]; list[default(int)] = default(object); list.Contains(default(object)); list.Clear(); var count = list.Count; } } }