using UnityEngine; namespace Unity.VisualScripting { public class GreaterThanOrEqualHandler : BinaryOperatorHandler { public GreaterThanOrEqualHandler() : base("Greater Than Or Equal", "Greater Than Or Equal", ">=", "op_GreaterThanOrEqual") { Handle((a, b) => a >= b); Handle((a, b) => a >= b); Handle((a, b) => a >= b); Handle((a, b) => a >= b); Handle((a, b) => a >= b); Handle((a, b) => a >= b); Handle((a, b) => a >= b); Handle((a, b) => a >= b); Handle((a, b) => a >= b); Handle((a, b) => a >= b); Handle((a, b) => a >= b); Handle((a, b) => a >= b); Handle((a, b) => a >= b); Handle((a, b) => a >= b); Handle((a, b) => a >= b); Handle((a, b) => a >= b); Handle((a, b) => a >= b); Handle((a, b) => a >= b); //Handle((a, b) => a >= b); Handle((a, b) => a >= b); Handle((a, b) => a >= b); Handle((a, b) => a >= b); Handle((a, b) => a >= b); Handle((a, b) => a >= b); Handle((a, b) => a >= b); Handle((a, b) => a >= b); Handle((a, b) => a >= b); Handle((a, b) => a >= b); Handle((a, b) => a >= b); //Handle((a, b) => a >= b); Handle((a, b) => a >= b); Handle((a, b) => a >= b); Handle((a, b) => a >= b); Handle((a, b) => a >= b); Handle((a, b) => a >= b); Handle((a, b) => a >= b); Handle((a, b) => a >= b); Handle((a, b) => a >= b); Handle((a, b) => a >= b); Handle((a, b) => a >= b); Handle((a, b) => a >= b); Handle((a, b) => a >= b); Handle((a, b) => a >= b); Handle((a, b) => a >= b); Handle((a, b) => a >= b); Handle((a, b) => a >= b); Handle((a, b) => a >= b); Handle((a, b) => a >= b); Handle((a, b) => a >= b); Handle((a, b) => a >= b); Handle((a, b) => a >= b); //Handle((a, b) => a >= b); Handle((a, b) => a >= b); Handle((a, b) => a >= b); Handle((a, b) => a >= b); Handle((a, b) => a >= b); Handle((a, b) => a >= b); Handle((a, b) => a >= b); Handle((a, b) => a >= b); Handle((a, b) => a >= b); Handle((a, b) => a >= b); Handle((a, b) => a >= b); Handle((a, b) => a >= b); Handle((a, b) => a >= b); Handle((a, b) => a >= b); Handle((a, b) => a >= b); Handle((a, b) => a >= b); Handle((a, b) => a >= b); Handle((a, b) => a >= b); Handle((a, b) => a >= b); Handle((a, b) => a >= b); Handle((a, b) => a >= b); Handle((a, b) => a >= b); //Handle((a, b) => a >= b); Handle((a, b) => a >= b); Handle((a, b) => a >= b); Handle((a, b) => a >= b); Handle((a, b) => a >= b); //Handle((a, b) => a >= b); //Handle((a, b) => a >= b); Handle((a, b) => a >= b); //Handle((a, b) => a >= b); Handle((a, b) => a >= b); //Handle((a, b) => a >= b); Handle((a, b) => a >= b); Handle((a, b) => a >= b); Handle((a, b) => a >= b); Handle((a, b) => a >= b); Handle((a, b) => a >= b); Handle((a, b) => a >= b); Handle((a, b) => a >= b); Handle((a, b) => a >= b); Handle((a, b) => a >= b); Handle((a, b) => a >= b); Handle((a, b) => a >= b); Handle((a, b) => a >= b); Handle((a, b) => a >= b || Mathf.Approximately(a, b)); //Handle((a, b) => a >= b); Handle((a, b) => a >= b); Handle((a, b) => a >= b); Handle((a, b) => a >= b); Handle((a, b) => a >= b); Handle((a, b) => a >= b); Handle((a, b) => a >= b); Handle((a, b) => a >= b); Handle((a, b) => a >= b); Handle((a, b) => a >= b); //Handle((a, b) => a >= b); Handle((a, b) => a >= b); //Handle((a, b) => a >= b); Handle((a, b) => a >= b); Handle((a, b) => a >= b); Handle((a, b) => a >= b); Handle((a, b) => a >= b); Handle((a, b) => a >= b); Handle((a, b) => a >= b); Handle((a, b) => a >= b); Handle((a, b) => a >= b); Handle((a, b) => a >= b); //Handle((a, b) => a >= b); Handle((a, b) => a >= b); } } }