namespace Unity.VisualScripting { public class LeftShiftHandler : BinaryOperatorHandler { public LeftShiftHandler() : base("Left Shift", "Left Shift", "<<", "op_LeftShift") { Handle((a, b) => a << b); Handle((a, b) => a << b); Handle((a, b) => a << b); Handle((a, b) => a << b); Handle((a, b) => a << b); Handle((a, b) => a << b); Handle((a, b) => a << b); Handle((a, b) => a << b); Handle((a, b) => a << b); Handle((a, b) => a << b); Handle((a, b) => a << b); Handle((a, b) => a << b); Handle((a, b) => a << b); Handle((a, b) => a << b); Handle((a, b) => a << b); Handle((a, b) => a << b); Handle((a, b) => a << b); Handle((a, b) => a << b); Handle((a, b) => a << b); Handle((a, b) => a << b); Handle((a, b) => a << b); Handle((a, b) => a << b); Handle((a, b) => a << b); Handle((a, b) => a << b); Handle((a, b) => a << b); Handle((a, b) => a << b); Handle((a, b) => a << b); Handle((a, b) => a << b); Handle((a, b) => a << b); Handle((a, b) => a << b); Handle((a, b) => a << b); Handle((a, b) => a << b); Handle((a, b) => a << b); Handle((a, b) => a << b); Handle((a, b) => a << b); Handle((a, b) => a << b); Handle((a, b) => a << b); Handle((a, b) => a << b); Handle((a, b) => a << b); Handle((a, b) => a << b); } } }