using UnityEngine; namespace Unity.VisualScripting { public class LessThanOrEqualHandler : BinaryOperatorHandler { public LessThanOrEqualHandler() : base("Less Than Or Equal", "Less Than Or Equal", ">=", "op_LessThanOrEqual") { Handle((a, b) => a <= b); Handle((a, b) => a <= b); Handle((a, b) => a <= b); Handle((a, b) => a <= b); Handle((a, b) => a <= b); Handle((a, b) => a <= b); Handle((a, b) => a <= b); Handle((a, b) => a <= b); Handle((a, b) => a <= b); Handle((a, b) => a <= b); Handle((a, b) => a <= b); Handle((a, b) => a <= b); Handle((a, b) => a <= b); Handle((a, b) => a <= b); Handle((a, b) => a <= b); Handle((a, b) => a <= b); Handle((a, b) => a <= b); Handle((a, b) => a <= b); //Handle((a, b) => a <= b); Handle((a, b) => a <= b); Handle((a, b) => a <= b); Handle((a, b) => a <= b); Handle((a, b) => a <= b); Handle((a, b) => a <= b); Handle((a, b) => a <= b); Handle((a, b) => a <= b); Handle((a, b) => a <= b); Handle((a, b) => a <= b); Handle((a, b) => a <= b); //Handle((a, b) => a <= b); Handle((a, b) => a <= b); Handle((a, b) => a <= b); Handle((a, b) => a <= b); Handle((a, b) => a <= b); Handle((a, b) => a <= b); Handle((a, b) => a <= b); Handle((a, b) => a <= b); Handle((a, b) => a <= b); Handle((a, b) => a <= b); Handle((a, b) => a <= b); Handle((a, b) => a <= b); Handle((a, b) => a <= b); Handle((a, b) => a <= b); Handle((a, b) => a <= b); Handle((a, b) => a <= b); Handle((a, b) => a <= b); Handle((a, b) => a <= b); Handle((a, b) => a <= b); Handle((a, b) => a <= b); Handle((a, b) => a <= b); Handle((a, b) => a <= b); //Handle((a, b) => a <= b); Handle((a, b) => a <= b); Handle((a, b) => a <= b); Handle((a, b) => a <= b); Handle((a, b) => a <= b); Handle((a, b) => a <= b); Handle((a, b) => a <= b); Handle((a, b) => a <= b); Handle((a, b) => a <= b); Handle((a, b) => a <= b); Handle((a, b) => a <= b); Handle((a, b) => a <= b); Handle((a, b) => a <= b); Handle((a, b) => a <= b); Handle((a, b) => a <= b); Handle((a, b) => a <= b); Handle((a, b) => a <= b); Handle((a, b) => a <= b); Handle((a, b) => a <= b); Handle((a, b) => a <= b); Handle((a, b) => a <= b); Handle((a, b) => a <= b); //Handle((a, b) => a <= b); Handle((a, b) => a <= b); Handle((a, b) => a <= b); Handle((a, b) => a <= b); Handle((a, b) => a <= b); //Handle((a, b) => a <= b); //Handle((a, b) => a <= b); Handle((a, b) => a <= b); //Handle((a, b) => a <= b); Handle((a, b) => a <= b); //Handle((a, b) => a <= b); Handle((a, b) => a <= b); Handle((a, b) => a <= b); Handle((a, b) => a <= b); Handle((a, b) => a <= b); Handle((a, b) => a <= b); Handle((a, b) => a <= b); Handle((a, b) => a <= b); Handle((a, b) => a <= b); Handle((a, b) => a <= b); Handle((a, b) => a <= b); Handle((a, b) => a <= b); Handle((a, b) => a <= b); Handle((a, b) => a <= b || Mathf.Approximately(a, b)); //Handle((a, b) => a <= b); Handle((a, b) => a <= b); Handle((a, b) => a <= b); Handle((a, b) => a <= b); Handle((a, b) => a <= b); Handle((a, b) => a <= b); Handle((a, b) => a <= b); Handle((a, b) => a <= b); Handle((a, b) => a <= b); Handle((a, b) => a <= b); //Handle((a, b) => a <= b); Handle((a, b) => a <= b); //Handle((a, b) => a <= b); Handle((a, b) => a <= b); Handle((a, b) => a <= b); Handle((a, b) => a <= b); Handle((a, b) => a <= b); Handle((a, b) => a <= b); Handle((a, b) => a <= b); Handle((a, b) => a <= b); Handle((a, b) => a <= b); Handle((a, b) => a <= b); //Handle((a, b) => a <= b); Handle((a, b) => a <= b); } } }