namespace Unity.VisualScripting { public sealed class LogicalNegationHandler : UnaryOperatorHandler { public LogicalNegationHandler() : base("Logical Negation", "Not", "~", "op_OnesComplement") { Handle(a => !a); Handle(a => ~a); Handle(a => ~a); Handle(a => ~a); Handle(a => ~a); Handle(a => ~a); Handle(a => ~a); Handle(a => ~a); Handle(a => ~a); } } }