#pragma warning disable 675 namespace Unity.VisualScripting { public class OrHandler : BinaryOperatorHandler { public OrHandler() : base("Or", "Or", "|", "op_BitwiseOr") { Handle((a, b) => a | b); Handle((a, b) => a | b); Handle((a, b) => a | b); Handle((a, b) => a | b); Handle((a, b) => a | b); Handle((a, b) => a | b); Handle((a, b) => a | b); Handle((a, b) => a | b); Handle((a, b) => a | b); Handle((a, b) => a | b); Handle((a, b) => a | b); Handle((a, b) => a | b); Handle((a, b) => a | b); Handle((a, b) => a | b); Handle((a, b) => a | b); Handle((a, b) => a | b); //Handle((a, b) => a | b); Handle((a, b) => a | b); Handle((a, b) => a | b); Handle((a, b) => a | b); Handle((a, b) => a | b); Handle((a, b) => a | b); Handle((a, b) => a | b); Handle((a, b) => a | b); //Handle((a, b) => a | b); Handle((a, b) => a | b); Handle((a, b) => a | b); Handle((a, b) => a | b); Handle((a, b) => a | b); Handle((a, b) => a | b); Handle((a, b) => a | b); Handle((a, b) => a | b); Handle((a, b) => a | b); Handle((a, b) => a | b); Handle((a, b) => a | b); Handle((a, b) => a | b); Handle((a, b) => a | b); Handle((a, b) => a | b); Handle((a, b) => a | b); Handle((a, b) => a | b); //Handle((a, b) => a | b); Handle((a, b) => a | b); Handle((a, b) => a | b); Handle((a, b) => a | b); Handle((a, b) => a | b); Handle((a, b) => a | b); Handle((a, b) => a | b); Handle((a, b) => a | b); Handle((a, b) => a | b); Handle((a, b) => a | b); Handle((a, b) => a | b); Handle((a, b) => a | b); Handle((a, b) => a | b); Handle((a, b) => a | b); Handle((a, b) => a | b); Handle((a, b) => a | b); //Handle((a, b) => a | b); Handle((a, b) => a | b); //Handle((a, b) => a | b); //Handle((a, b) => a | b); Handle((a, b) => a | b); //Handle((a, b) => a | b); Handle((a, b) => a | b); //Handle((a, b) => a | b); Handle((a, b) => a | b); } } }