namespace Unity.VisualScripting { public class RightShiftHandler : BinaryOperatorHandler { public RightShiftHandler() : base("Right Shift", "Right Shift", ">>", "op_RightShift") { Handle((a, b) => a >> b); Handle((a, b) => a >> b); Handle((a, b) => a >> b); Handle((a, b) => a >> b); Handle((a, b) => a >> b); Handle((a, b) => a >> b); Handle((a, b) => a >> b); Handle((a, b) => a >> b); Handle((a, b) => a >> b); Handle((a, b) => a >> b); Handle((a, b) => a >> b); Handle((a, b) => a >> b); Handle((a, b) => a >> b); Handle((a, b) => a >> b); Handle((a, b) => a >> b); Handle((a, b) => a >> b); Handle((a, b) => a >> b); Handle((a, b) => a >> b); Handle((a, b) => a >> b); Handle((a, b) => a >> b); Handle((a, b) => a >> b); Handle((a, b) => a >> b); Handle((a, b) => a >> b); Handle((a, b) => a >> b); Handle((a, b) => a >> b); Handle((a, b) => a >> b); Handle((a, b) => a >> b); Handle((a, b) => a >> b); Handle((a, b) => a >> b); Handle((a, b) => a >> b); Handle((a, b) => a >> b); Handle((a, b) => a >> b); Handle((a, b) => a >> b); Handle((a, b) => a >> b); Handle((a, b) => a >> b); Handle((a, b) => a >> b); Handle((a, b) => a >> b); Handle((a, b) => a >> b); Handle((a, b) => a >> b); Handle((a, b) => a >> b); } } }