namespace Unity.VisualScripting { public sealed class SubtractionHandler : BinaryOperatorHandler { public SubtractionHandler() : base("Subtraction", "Subtract", "-", "op_Subtraction") { Handle((a, b) => a - b); Handle((a, b) => a - b); Handle((a, b) => a - b); Handle((a, b) => a - b); Handle((a, b) => a - b); Handle((a, b) => a - b); Handle((a, b) => a - b); Handle((a, b) => a - b); Handle((a, b) => a - b); Handle((a, b) => a - b); Handle((a, b) => a - b); Handle((a, b) => a - b); Handle((a, b) => a - b); Handle((a, b) => a - b); Handle((a, b) => a - b); Handle((a, b) => a - b); Handle((a, b) => a - b); Handle((a, b) => a - b); //Handle((a, b) => a - b); Handle((a, b) => a - b); Handle((a, b) => a - b); Handle((a, b) => a - b); Handle((a, b) => a - b); Handle((a, b) => a - b); Handle((a, b) => a - b); Handle((a, b) => a - b); Handle((a, b) => a - b); Handle((a, b) => a - b); Handle((a, b) => a - b); //Handle((a, b) => a - b); Handle((a, b) => a - b); Handle((a, b) => a - b); Handle((a, b) => a - b); Handle((a, b) => a - b); Handle((a, b) => a - b); Handle((a, b) => a - b); Handle((a, b) => a - b); Handle((a, b) => a - b); Handle((a, b) => a - b); Handle((a, b) => a - b); Handle((a, b) => a - b); Handle((a, b) => a - b); Handle((a, b) => a - b); Handle((a, b) => a - b); Handle((a, b) => a - b); Handle((a, b) => a - b); Handle((a, b) => a - b); Handle((a, b) => a - b); Handle((a, b) => a - b); Handle((a, b) => a - b); Handle((a, b) => a - b); //Handle((a, b) => a - b); Handle((a, b) => a - b); Handle((a, b) => a - b); Handle((a, b) => a - b); Handle((a, b) => a - b); Handle((a, b) => a - b); Handle((a, b) => a - b); Handle((a, b) => a - b); Handle((a, b) => a - b); Handle((a, b) => a - b); Handle((a, b) => a - b); Handle((a, b) => a - b); Handle((a, b) => a - b); Handle((a, b) => a - b); Handle((a, b) => a - b); Handle((a, b) => a - b); Handle((a, b) => a - b); Handle((a, b) => a - b); Handle((a, b) => a - b); Handle((a, b) => a - b); Handle((a, b) => a - b); Handle((a, b) => a - b); //Handle((a, b) => a - b); Handle((a, b) => a - b); Handle((a, b) => a - b); Handle((a, b) => a - b); Handle((a, b) => a - b); //Handle((a, b) => a - b); //Handle((a, b) => a - b); Handle((a, b) => a - b); //Handle((a, b) => a - b); Handle((a, b) => a - b); //Handle((a, b) => a - b); Handle((a, b) => a - b); Handle((a, b) => a - b); Handle((a, b) => a - b); Handle((a, b) => a - b); Handle((a, b) => a - b); Handle((a, b) => a - b); Handle((a, b) => a - b); Handle((a, b) => a - b); Handle((a, b) => a - b); Handle((a, b) => a - b); Handle((a, b) => a - b); Handle((a, b) => a - b); Handle((a, b) => a - b); //Handle((a, b) => a - b); Handle((a, b) => a - b); Handle((a, b) => a - b); Handle((a, b) => a - b); Handle((a, b) => a - b); Handle((a, b) => a - b); Handle((a, b) => a - b); Handle((a, b) => a - b); Handle((a, b) => a - b); Handle((a, b) => a - b); //Handle((a, b) => a - b); Handle((a, b) => a - b); //Handle((a, b) => a - b); Handle((a, b) => a - b); Handle((a, b) => a - b); Handle((a, b) => a - b); Handle((a, b) => a - b); Handle((a, b) => a - b); Handle((a, b) => a - b); Handle((a, b) => a - b); Handle((a, b) => a - b); Handle((a, b) => a - b); //Handle((a, b) => a - b); Handle((a, b) => a - b); } } }