using UnityEngine; namespace Unity.VisualScripting { /// /// Returns the component-wise quotient of two 2D vectors. /// [UnitCategory("Math/Vector 2")] [UnitTitle("Divide")] public sealed class Vector2Divide : Divide { protected override Vector2 defaultDividend => Vector2.zero; protected override Vector2 defaultDivisor => Vector2.zero; public override Vector2 Operation(Vector2 a, Vector2 b) { return new Vector2 ( a.x / b.x, a.y / b.y ); } } }