using System.Collections.Generic; namespace Unity.VisualScripting { /// /// Returns the component-wise minimum between two or more 2D vectors. /// [UnitCategory("Math/Vector 2")] [UnitTitle("Minimum")] public sealed class Vector2Minimum : Minimum { public override UnityEngine.Vector2 Operation(UnityEngine.Vector2 a, UnityEngine.Vector2 b) { return UnityEngine.Vector2.Min(a, b); } public override UnityEngine.Vector2 Operation(IEnumerable values) { var defined = false; var minimum = UnityEngine.Vector2.zero; foreach (var value in values) { if (!defined) { minimum = value; defined = true; } else { minimum = UnityEngine.Vector2.Min(minimum, value); } } return minimum; } } }