using UnityEngine;
namespace Unity.VisualScripting
{
///
/// Returns the framerate-normalized value of a 2D vector.
///
[UnitCategory("Math/Vector 2")]
[UnitTitle("Per Second")]
public sealed class Vector2PerSecond : PerSecond
{
public override Vector2 Operation(Vector2 input)
{
return input * Time.deltaTime;
}
}
}