using UnityEngine; namespace Unity.VisualScripting { /// /// Returns the difference between two 2D vectors. /// [UnitCategory("Math/Vector 2")] [UnitTitle("Subtract")] public sealed class Vector2Subtract : Subtract { protected override Vector2 defaultMinuend => Vector2.zero; protected override Vector2 defaultSubtrahend => Vector2.zero; public override Vector2 Operation(Vector2 a, Vector2 b) { return a - b; } } }