using UnityEngine;
namespace Unity.VisualScripting
{
///
/// Returns the difference between two 2D vectors.
///
[UnitCategory("Math/Vector 2")]
[UnitTitle("Subtract")]
public sealed class Vector2Subtract : Subtract
{
protected override Vector2 defaultMinuend => Vector2.zero;
protected override Vector2 defaultSubtrahend => Vector2.zero;
public override Vector2 Operation(Vector2 a, Vector2 b)
{
return a - b;
}
}
}