using System;
using UnityEngine;
namespace Unity.VisualScripting
{
///
/// Returns the sum of two 3D vectors.
///
[UnitCategory("Math/Vector 3")]
[UnitTitle("Add")]
[Obsolete("Use the new \"Add (Math/Vector 3)\" instead.")]
[RenamedFrom("Bolt.Vector3Add")]
[RenamedFrom("Unity.VisualScripting.Vector3Add")]
public sealed class DeprecatedVector3Add : Add
{
protected override Vector3 defaultB => Vector3.zero;
public override Vector3 Operation(Vector3 a, Vector3 b)
{
return a + b;
}
}
}