using System; using UnityEngine; namespace Unity.VisualScripting { /// /// Returns the sum of two 3D vectors. /// [UnitCategory("Math/Vector 3")] [UnitTitle("Add")] [Obsolete("Use the new \"Add (Math/Vector 3)\" instead.")] [RenamedFrom("Bolt.Vector3Add")] [RenamedFrom("Unity.VisualScripting.Vector3Add")] public sealed class DeprecatedVector3Add : Add { protected override Vector3 defaultB => Vector3.zero; public override Vector3 Operation(Vector3 a, Vector3 b) { return a + b; } } }