using UnityEngine; namespace Unity.VisualScripting { /// /// Returns the linear interpolation between two 3D vectors. /// [UnitCategory("Math/Vector 3")] [UnitTitle("Lerp")] public sealed class Vector3Lerp : Lerp { protected override Vector3 defaultA => Vector3.zero; protected override Vector3 defaultB => Vector3.one; public override Vector3 Operation(Vector3 a, Vector3 b, float t) { return Vector3.Lerp(a, b, t); } } }