using UnityEngine;
namespace Unity.VisualScripting
{
///
/// Returns the framerate-normalized value of a 4D vector.
///
[UnitCategory("Math/Vector 4")]
[UnitTitle("Per Second")]
public sealed class Vector4PerSecond : PerSecond
{
public override Vector4 Operation(Vector4 input)
{
return input * Time.deltaTime;
}
}
}