[Licensing::Module] Trying to connect to existing licensing client channel... Built from '6000.3/respin/6000.3.5f1-a1ec4b2f2d19' branch; Version is '6000.3.5f2 (3fa8bc678cb0) revision 4171964'; Using compiler version '194234433'; Build Type 'Release' OS: 'Windows 11 (10.0.26200) CoreSingleLanguage' Language: 'en' Physical Memory: 7541 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1 System architecture: x64 Process architecture: x64 Date: 2026-10-05T16:16:22Z [Licensing::IpcConnector] Successfully connected to: "LicenseClient-08524" at "2026-10-05T16:16:22.0096926Z" COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\6000.3.5f2\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker1 -projectPath C:/Users/08524/Documents/BattlefieldOfTheStarsprojactGame/My project -logFile Logs/AssetImportWorker1.log -srvPort 49996 -licensingIpc LicenseClient-08524 -job-worker-count 5 -background-job-worker-count 8 -gc-helper-count 1 -name AssetImport Successfully changed project path to: C:/Users/08524/Documents/BattlefieldOfTheStarsprojactGame/My project C:/Users/08524/Documents/BattlefieldOfTheStarsprojactGame/My project [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-gfx=262144" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-temp-allocator-size-cloud-worker=32768" Player connection [23656] Target information: Player connection [23656] * "[IP] 192.168.88.1 [Port] 0 [Flags] 2 [Guid] 547669065 [EditorId] 547669065 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-VEJHC6N) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [23656] * "[IP] 192.168.119.1 [Port] 0 [Flags] 2 [Guid] 547669065 [EditorId] 547669065 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-VEJHC6N) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [23656] * "[IP] 192.168.16.22 [Port] 0 [Flags] 2 [Guid] 547669065 [EditorId] 547669065 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-VEJHC6N) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [23656] Host joined multi-casting on [225.0.0.222:54997]... Player connection [23656] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 5 Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad Library Redirect Path: Library/ [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Refreshing native plugins compatible for Editor in 152.13 ms, found 7 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.3.5f2 (3fa8bc678cb0) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.3.5f2/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path C:/Users/08524/Documents/BattlefieldOfTheStarsprojactGame/My project/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1650 (ID=0x1f99) Vendor: NVIDIA VRAM: 3937 MB Driver: 32.0.15.8183 Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.3.5f2/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.3.5f2/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.3.5f2/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56312 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.3.5f2/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.3.5f2/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll [Licensing::Module] Licensing is not yet initialized. [Licensing::Client] Handshaking with LicensingClient: Version: 1.17.4+4293ba1 Session Id: e513573c8d344ff8847da0c97870fb74 Correlation Id: 289001a1edfae40fdcacb99ef724193c External correlation Id: 1107231869659013056 Machine Id: npizspHkB4A3q2UlOhqSMSghnMA= [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-08524" (connect: 0.00s, validation: 0.01s, handshake: 4.12s) [Licensing::IpcConnector] Successfully connected to: "LicenseClient-08524-notifications" at "2026-10-05T16:16:26.1449144Z" [Licensing::Module] Licensing Background thread has ended after 4.14s [Licensing::Module] Licensing is initialized (took 1.60s). [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] License group: Id: 18968478661660-UnityPersXXXX Product: Unity Personal Type: Assigned Expiration: Unlimited Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.3.5f2/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll [Licensing::Client] Successfully resolved entitlement details Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.3.5f2/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll Registered in 1.619773 seconds. - Loaded All Assemblies, in 2.723 seconds [usbmuxd] Start listen thread [usbmuxd] Listen thread started Native extension for iOS target not found Native extension for Android target not found Android Extension - Scanning For ADB Devices 391 ms Native extension for WindowsStandalone target not found Native extension for WebGL target not found ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.160 seconds Domain Reload Profiling: 3880ms BeginReloadAssembly (589ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (3ms) RebuildCommonClasses (93ms) RebuildNativeTypeToScriptingClass (26ms) initialDomainReloadingComplete (1716ms) LoadAllAssembliesAndSetupDomain (294ms) LoadAssemblies (580ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (286ms) TypeCache.Refresh (283ms) TypeCache.ScanAssembly (256ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (1ms) FinalizeReload (1161ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1112ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (535ms) SetLoadedEditorAssemblies (7ms) BeforeProcessingInitializeOnLoad (168ms) ProcessInitializeOnLoadAttributes (269ms) ProcessInitializeOnLoadMethodAttributes (133ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) ======================================================================== Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details - Loaded All Assemblies, in 2.702 seconds Refreshing native plugins compatible for Editor in 18.67 ms, found 7 plugins. Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found Refreshing native plugins compatible for Editor in 7.16 ms, found 7 plugins. Package Manager log level set to [2] [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Mono: successfully reloaded assembly - Finished resetting the current domain, in 2.005 seconds Domain Reload Profiling: 4699ms BeginReloadAssembly (610ms) ExecutionOrderSort (0ms) DisableScriptedObjects (11ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (57ms) RebuildCommonClasses (70ms) RebuildNativeTypeToScriptingClass (23ms) initialDomainReloadingComplete (79ms) LoadAllAssembliesAndSetupDomain (1911ms) LoadAssemblies (1712ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (663ms) TypeCache.Refresh (423ms) TypeCache.ScanAssembly (368ms) BuildScriptInfoCaches (207ms) ResolveRequiredComponents (23ms) FinalizeReload (2007ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1538ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (37ms) SetLoadedEditorAssemblies (10ms) BeforeProcessingInitializeOnLoad (356ms) ProcessInitializeOnLoadAttributes (775ms) ProcessInitializeOnLoadMethodAttributes (348ms) AfterProcessingInitializeOnLoad (11ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (11ms) Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds Refreshing native plugins compatible for Editor in 7.48 ms, found 7 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 16 Unused Serialized files (Serialized files now loaded: 0) Unloading 7257 unused Assets / (5.8 MB). Loaded Objects now: 8065. Memory consumption went from 158.9 MB to 153.1 MB. Total: 22.389700 ms (FindLiveObjects: 1.606200 ms CreateObjectMapping: 1.742000 ms MarkObjects: 10.505100 ms DeleteObjects: 8.533100 ms) ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 2.004 seconds Refreshing native plugins compatible for Editor in 5.25 ms, found 7 plugins. Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.114 seconds Domain Reload Profiling: 3119ms BeginReloadAssembly (459ms) ExecutionOrderSort (0ms) DisableScriptedObjects (20ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (145ms) RebuildCommonClasses (64ms) RebuildNativeTypeToScriptingClass (20ms) initialDomainReloadingComplete (54ms) LoadAllAssembliesAndSetupDomain (1407ms) LoadAssemblies (972ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (642ms) TypeCache.Refresh (22ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (588ms) ResolveRequiredComponents (23ms) FinalizeReload (1115ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (875ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (17ms) SetLoadedEditorAssemblies (6ms) BeforeProcessingInitializeOnLoad (239ms) ProcessInitializeOnLoadAttributes (491ms) ProcessInitializeOnLoadMethodAttributes (112ms) AfterProcessingInitializeOnLoad (9ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (24ms) Refreshing native plugins compatible for Editor in 6.15 ms, found 7 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 16 Unused Serialized files (Serialized files now loaded: 0) Unloading 7255 unused Assets / (4.3 MB). Loaded Objects now: 8069. Memory consumption went from 159.6 MB to 155.3 MB. Total: 19.053300 ms (FindLiveObjects: 1.770500 ms CreateObjectMapping: 1.520900 ms MarkObjects: 9.113700 ms DeleteObjects: 6.645700 ms) Prepare: number of updated asset objects reloaded= 0 Editor requested this worker to shutdown with reason: Scaling down because of idle timeout AssetImportWorker is now disconnected from the server Process exiting Exiting without the bug reporter. Application will terminate with return code 0