//Cristian Pop - https://boxophobic.com/ using UnityEngine; using UnityEditor; using Boxophobic.Utility; using System.Collections.Generic; namespace SkyboxExtended { public class MaterialGUI : ShaderGUI { public override void OnGUI(MaterialEditor materialEditor, MaterialProperty[] props) { //base.OnGUI(materialEditor, props); var material0 = materialEditor.target as Material; DrawDynamicInspector(material0, materialEditor, props); } void DrawDynamicInspector(Material material, MaterialEditor materialEditor, MaterialProperty[] props) { var customPropsList = new List(); for (int i = 0; i < props.Length; i++) { var prop = props[i]; if (BoxoUtils.IsShaderGUIPropertyHidden(prop)) { continue; } customPropsList.Add(prop); } //Draw Custom GUI for (int i = 0; i < customPropsList.Count; i++) { var prop = customPropsList[i]; materialEditor.ShaderProperty(prop, prop.displayName); } GUILayout.Space(10); } } }