// Cristian Pop - https://boxophobic.com/ using UnityEngine; using UnityEditor; namespace Boxophobic.StyledGUI { public class StyledSpaceDrawer : MaterialPropertyDrawer { public float space; public string conditions = ""; public StyledSpaceDrawer(float space) { this.space = space; } public StyledSpaceDrawer(float space, string conditions) { this.space = space; this.conditions = conditions; } public override void OnGUI(Rect position, MaterialProperty prop, string label, MaterialEditor materialEditor) { } public override float GetPropertyHeight(MaterialProperty prop, string label, MaterialEditor editor) { if (conditions == "") { return space; } Material material = editor.target as Material; bool showInspector = false; string[] split = conditions.Split(char.Parse(" ")); for (int i = 0; i < split.Length; i++) { if (material.HasProperty(split[i])) { showInspector = true; break; } } if (showInspector) { return space; } return 0; } } }