using UnityEngine; namespace Boxophobic.StyledGUI { public class StyledCategory : PropertyAttribute { public string category; public bool colapsable; public string message; public float top; public float down; public StyledCategory(string category) { this.category = category; this.top = 10; this.down = 10; this.colapsable = false; } public StyledCategory(string category, float top, float down) { this.category = category; this.top = top; this.down = down; this.colapsable = false; } public StyledCategory(string category, bool colapsable, int top, int down) { this.category = category; this.top = top; this.down = down; this.colapsable = colapsable; } public StyledCategory(string category, bool colapsable, string message, int top, int down) { this.category = category; this.top = top; this.down = down; this.colapsable = colapsable; this.message = message; } } }