using UnityEngine; namespace Boxophobic.StyledGUI { public class StyledRemap : PropertyAttribute { public string label = ""; public float min = 0; public float max = 0; public float top = 0; public float down = 0; public bool supportInvert = false; public bool showAdvancedSettings = false; public StyledRemap(string label, float min, float max) { this.label = label; this.min = min; this.max = max; this.top = 0; this.down = 0; } public StyledRemap(string label, float min, float max, float top, float down, bool supportInvert) { this.label = label; this.min = min; this.max = max; this.top = top; this.down = down; this.supportInvert = supportInvert; } } }