URP Project Setup v 1.3

Render Pipeline Configuration & Post-Processing Reference
EmacE Art
2026 · 05 · 12
Unity URP 14.x
1 — Render Pipeline
Quality LevelPipeline AssetStatus
Very LowNew Universal Render Pipeline Asset-LowQualityactive
LowNew Universal Render Pipeline Asset-LowQualityactive
MediumNew Universal Render Pipeline Asset-MediumQualityactive
HighNew Universal Render Pipeline Asset-HighQualitydefault active
Very HighNew Universal Render Pipeline Asset-HighQualityskipped
UltraNew Universal Render Pipeline Asset-HighQualityskipped
Very High — Shadow Configuration
ParameterValue
Shadow Max Distance100 m
Cascade Count1
Depth Bias0,00
Normal Bias0,00
Soft ShadowsOn
Color Grading ModeLDR
LUT Size32
2 — Renderer Features
Screen Space Ambient Occlusion (SSAO)

Renderer: New Universal Render Pipeline Asset_Renderer

ParameterValue
Method—
Intensity3,00
Radius1,00
Falloff100
Direct Lighting0,128
SourceDepth
Blur QualityHigh
SamplesLow
DownsampleOff
After OpaqueOff
3 — Post-Processing Profiles

All profiles use Tonemapping (ACES) as base. Components: ColorAdjustments · Bloom · Vignette · WhiteBalance.

EA_PP_Profile
TonemappingACES
Contrast / Saturation-10 / -11
Post Exposure+0,24 EV
Bloom i / thr / sc1,00 / 1,00 / 0,72
Vignette i / sm0,26 / 0,40
White Balance temp / tint0° / 0
PP_Default
TonemappingACES
Contrast / Saturation+15 / -10
Bloom i / thr / sc0,20 / 0,95 / 0,65
Vignette i / sm0,20 / 0,40
White Balance temp / tint0° / 0
Currently connected to scene Global Volume: PP_Default
4 — Materials & Terrain
Asset typeBeforeAfter
Scene materialsStandard (Built-in)Universal Render Pipeline / Lit
Terrain materialDefault-Terrain-DiffuseUniversal Render Pipeline / Terrain / Lit
Terrain material asset—{TerrainName}_URP_Terrain.mat — saved alongside TerrainData
Texture maps (Albedo, Normal, Metallic, Occlusion) remapped by Unity's built-in converter. Verify visually in Scene and Game view.
5 — Asset Integrity

All pipeline asset .meta files were assigned fresh GUIDs. References in .prefab .mat .unity .asset .controller .anim files across the project were updated to match. The pipeline folder is safe for redistribution and cross-project import without GUID collisions.