| Quality Level | Pipeline Asset | Status |
|---|---|---|
| Very Low | New Universal Render Pipeline Asset-LowQuality | active |
| Low | New Universal Render Pipeline Asset-LowQuality | active |
| Medium | New Universal Render Pipeline Asset-MediumQuality | active |
| High | New Universal Render Pipeline Asset-HighQuality | default active |
| Very High | New Universal Render Pipeline Asset-HighQuality | skipped |
| Ultra | New Universal Render Pipeline Asset-HighQuality | skipped |
| Parameter | Value |
|---|---|
| Shadow Max Distance | 100 m |
| Cascade Count | 1 |
| Depth Bias | 0,00 |
| Normal Bias | 0,00 |
| Soft Shadows | On |
| Color Grading Mode | LDR |
| LUT Size | 32 |
Renderer: New Universal Render Pipeline Asset_Renderer
| Parameter | Value |
|---|---|
| Method | — |
| Intensity | 3,00 |
| Radius | 1,00 |
| Falloff | 100 |
| Direct Lighting | 0,128 |
| Source | Depth |
| Blur Quality | High |
| Samples | Low |
| Downsample | Off |
| After Opaque | Off |
All profiles use Tonemapping (ACES) as base. Components: ColorAdjustments · Bloom · Vignette · WhiteBalance.
| Asset type | Before | After |
|---|---|---|
| Scene materials | Standard (Built-in) | Universal Render Pipeline / Lit |
| Terrain material | Default-Terrain-Diffuse | Universal Render Pipeline / Terrain / Lit |
| Terrain material asset | — | {TerrainName}_URP_Terrain.mat — saved alongside TerrainData |
All pipeline asset .meta files were assigned fresh GUIDs.
References in .prefab .mat .unity .asset .controller .anim files across the project were updated to match.
The pipeline folder is safe for redistribution and cross-project import without GUID collisions.