using UnityEngine; using UnityEngine.UI; namespace Borodar.FarlandSkies.Core.Demo { public class PanelsDropdown : MonoBehaviour { [SerializeField] protected GameObject[] Panels; private Dropdown _dropdown; public void Awake() { _dropdown = GetComponent(); } public void OnValueChanged() { var value = _dropdown.value; for (var i = 0; i < Panels.Length; i++) { Panels[i].SetActive(i == value); } } } }