using UnityEngine; namespace Borodar.FarlandSkies.LowPoly { public class CloudsRotationButton : MonoBehaviour { public float RotationPerSecond = 1; private bool _rotate; protected void Update() { if (_rotate) SkyboxController.Instance.CloudsRotation = Time.time * RotationPerSecond; } public void ToggleCloudsRotation() { _rotate = !_rotate; } } }