using UnityEngine; namespace Borodar.FarlandSkies.LowPoly { //[CreateAssetMenu(fileName = "SkyboxControllerPresets", menuName = "SkyboxControllerPresets", order = 1)] public class SkyboxControllerPresets : ScriptableObject { [Header("Stars")] public Cubemap[] StarsCubemaps; public string[] StarsCubemapNames; [Header("Sun")] public Texture2D[] SunTextures; public string[] SunTextureNames; [Header("Moon")] public Texture2D[] MoonTextures; public string[] MoonTextureNames; [Header("Clouds")] public Cubemap[] CloudsCubemaps; public string[] CloudsCubemapNames; } }