using Borodar.FarlandSkies.Core.DotParams; using UnityEditor; using UnityEngine; namespace Borodar.FarlandSkies.LowPoly.DotParams { [CustomPropertyDrawer(typeof(StarsParam))] public class StarsParamDrawer : BaseParamDrawer { public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) { base.OnGUI(position, property, label); // Tint Color position.x += TIME_FIELD_WIDHT; position.y += V_PAD; position.width -= TIME_FIELD_WIDHT; position.height = EditorGUIUtility.singleLineHeight; EditorGUI.PropertyField(position, property.FindPropertyRelative("TintColor"), GUIContent.none); } } }